Java Code Examples for java.lang.Thread#start()
The following examples show how to use
java.lang.Thread#start() .
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Example 1
Source File: Standby.java From RDFS with Apache License 2.0 | 6 votes |
/** * Instantiates ingest thread for the given edits file type * * @param type (EDITS, EDITS_NEW) */ private void instantiateIngest(IngestFile type) throws IOException { File edits; InjectionHandler.processEvent(InjectionEvent.STANDBY_INSTANTIATE_INGEST); synchronized (ingestStateLock) { assertState(StandbyIngestState.NOT_INGESTING); edits = getIngestFile(type); // if the file does not exist, // do not change the state if (!edits.exists() || InjectionHandler .falseCondition(InjectionEvent.STANDBY_EDITS_NOT_EXISTS, type)) { return; } setCurrentIngestFile(edits); ingest = new Ingest(this, fsnamesys, confg, edits); ingestThread = new Thread(ingest); ingestThread.start(); currentIngestState = type == IngestFile.EDITS ? StandbyIngestState.INGESTING_EDITS : StandbyIngestState.INGESTING_EDITS_NEW; } LOG.info("Standby: Instantiated ingest for edits file: " + edits.getName()); }
Example 2
Source File: MoveFactory.java From eb-java-scorekeep with Apache License 2.0 | 4 votes |
public Move newMove(String sessionId, String gameId, String userId, String moveText) throws SessionNotFoundException, GameNotFoundException, StateNotFoundException, RulesException { String moveId = Identifiers.random(); String stateId = Identifiers.random(); Move move = new Move().setId(moveId) .setSession(sessionId) .setGame(gameId) .setUser(userId) .setMove(moveText); String newStateText = ""; // load game state Game game = gameController.getGame(sessionId, gameId); List<String> states = game.getStates(); State oldState = stateController.getState(sessionId, gameId, states.get(states.size() - 1)); Set<String> oldTurn = oldState.getTurn(); // check turn // if ( oldTurn.contains(userId) {} // load game rules // rules = rulesFactory.getRules(rulesId) // apply move // String stateText = rules.move(oldState, move) Set<String> newTurn = game.getUsers(); if (newTurn.size() != 1) { newTurn.remove(userId); } String rulesName = game.getRules(); if ( !rulesName.matches("[a-zA-Z]{1,16}") ) { throw new RulesException(rulesName); } try { Class<?> rules = Class.forName("scorekeep." + rulesName); Method moveMethod = rules.getMethod("move", String.class, String.class); newStateText = (String) moveMethod.invoke(null, oldState.getState(), moveText); } catch ( ClassNotFoundException | NoSuchMethodException | IllegalAccessException | InvocationTargetException e) { throw new RulesException(rulesName); } // save new game state State newState = new State(stateId, sessionId, gameId, newStateText, newTurn); // send notification on game end if ( newStateText.startsWith("A") || newStateText.startsWith("B")) { Thread comm = new Thread() { public void run() { Sns.sendNotification("Scorekeep game completed", "Winner: " + userId); } }; comm.start(); } // register state and move id to game gameController.setGameMove(sessionId, gameId, moveId); gameController.setGameState(sessionId, gameId, stateId); moveModel.saveMove(move); stateModel.saveState(newState); return move; }
Example 3
Source File: SS.java From journaldev with MIT License | 4 votes |
public ConnectionHandler1(Socket socket) { this.socket = socket; Thread t = new Thread(this); t.start(); }