Java Code Examples for net.minecraft.entity.player.EntityPlayerMP#setGameType()
The following examples show how to use
net.minecraft.entity.player.EntityPlayerMP#setGameType() .
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Example 1
Source File: ServerStateMachine.java From malmo with MIT License | 6 votes |
private void resetPlayerGameTypes() { // Go through and set all the players to their correct game type: for (Map.Entry<String, String> entry : this.usernameToAgentnameMap.entrySet()) { AgentSection as = getAgentSectionFromAgentName(entry.getValue()); EntityPlayerMP player = getPlayerFromUsername(entry.getKey()); if (as != null && player != null) { player.setGameType(GameType.getByName(as.getMode().name().toLowerCase())); // Also make sure we haven't accidentally left the player flying: player.capabilities.isFlying = false; player.sendPlayerAbilities(); } } }
Example 2
Source File: EntityNBTPacket.java From NBTEdit with GNU General Public License v3.0 | 5 votes |
@Override public void handleServerSide(EntityPlayerMP player) { Entity e = player.worldObj.getEntityByID(entityID); if (e != null) { try { GameType preGameType = player.theItemInWorldManager.getGameType(); e.readFromNBT(tag); NBTEdit.log(Level.FINE, player.getCommandSenderName() + " edited a tag -- Entity ID #" + entityID); NBTEdit.logTag(tag); if (e == player) { //Update player info player.sendContainerToPlayer(player.inventoryContainer); GameType type = player.theItemInWorldManager.getGameType(); if (preGameType != type) player.setGameType(type); player.playerNetServerHandler.sendPacket(new S06PacketUpdateHealth(player.getHealth(), player.getFoodStats().getFoodLevel(), player.getFoodStats().getSaturationLevel())); player.playerNetServerHandler.sendPacket(new S1FPacketSetExperience(player.experience, player.experienceTotal, player.experienceLevel)); player.sendPlayerAbilities(); } sendMessageToPlayer(player, "Your changes have been saved"); } catch(Throwable t) { sendMessageToPlayer(player, SECTION_SIGN + "cSave Failed - Invalid NBT format for Entity"); NBTEdit.log(Level.WARNING, player.getCommandSenderName() + " edited a tag and caused an exception"); NBTEdit.logTag(tag); NBTEdit.throwing("EntityNBTPacket", "handleServerSide", t); } } }
Example 3
Source File: ServerStateMachine.java From malmo with MIT License | 4 votes |
private void initialisePlayer(String username, String agentname) { AgentSection as = getAgentSectionFromAgentName(agentname); EntityPlayerMP player = getPlayerFromUsername(username); if (player != null && as != null) { if ((player.getHealth() <= 0 || player.isDead || !player.isEntityAlive())) { player.markPlayerActive(); player = FMLCommonHandler.instance().getMinecraftServerInstance().getPlayerList().recreatePlayerEntity(player, player.dimension, false); player.connection.playerEntity = player; } // Reset their food and health: player.setHealth(player.getMaxHealth()); player.getFoodStats().addStats(20, 40); player.maxHurtResistantTime = 1; // Set this to a low value so that lava will kill the player straight away. disablePlayerGracePeriod(player); // Otherwise player will be invulnerable for the first 60 ticks. player.extinguish(); // In case the player was left burning. // Set their initial position and speed: PosAndDirection pos = as.getAgentStart().getPlacement(); if (pos != null) { player.rotationYaw = pos.getYaw().floatValue(); player.rotationPitch = pos.getPitch().floatValue(); player.setPositionAndUpdate(pos.getX().doubleValue(),pos.getY().doubleValue(),pos.getZ().doubleValue()); player.onUpdate(); // Needed to force scene to redraw } player.setVelocity(0, 0, 0); // Minimise chance of drift! // Set their inventory: if (as.getAgentStart().getInventory() != null) initialiseInventory(player, as.getAgentStart().getInventory()); // And their Ender inventory: if (as.getAgentStart().getEnderBoxInventory() != null) initialiseEnderInventory(player, as.getAgentStart().getEnderBoxInventory()); // Set their game mode to spectator for now, to protect them while we wait for the rest of the cast to assemble: player.setGameType(GameType.SPECTATOR); } }