Java Code Examples for net.minecraftforge.event.entity.player.PlayerInteractEvent#Action
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net.minecraftforge.event.entity.player.PlayerInteractEvent#Action .
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Example 1
Source File: SegmentBlock.java From MyTown2 with The Unlicense | 6 votes |
public boolean shouldInteract(Resident res, BlockPos bp, PlayerInteractEvent.Action action) { if(meta != -1 && meta != MinecraftServer.getServer().worldServerForDimension(bp.getDim()).getBlockMetadata(bp.getX(), bp.getY(), bp.getZ())) { return true; } if((action == PlayerInteractEvent.Action.LEFT_CLICK_BLOCK && !types.contains(BlockType.LEFT_CLICK) || action == PlayerInteractEvent.Action.RIGHT_CLICK_BLOCK && !types.contains(BlockType.RIGHT_CLICK)) && !types.contains(BlockType.ANY_CLICK)) { return true; } if (!hasPermissionAtLocation(res, bp.getDim(), bp.getX(), bp.getY(), bp.getZ())) { if(clientUpdate != null) { clientUpdate.send(bp, (EntityPlayerMP) res.getPlayer()); } return false; } return true; }
Example 2
Source File: ProtectionManager.java From MyTown2 with The Unlicense | 6 votes |
public static void checkBlockInteraction(Resident res, BlockPos bp, PlayerInteractEvent.Action action, Event ev) { if(!ev.isCancelable()) { return; } World world = MinecraftServer.getServer().worldServerForDimension(bp.getDim()); Block block = world.getBlock(bp.getX(), bp.getY(), bp.getZ()); // Bypass for SellSign if (block instanceof BlockSign) { TileEntity te = world.getTileEntity(bp.getX(), bp.getY(), bp.getZ()); if(te instanceof TileEntitySign && SellSign.SellSignType.instance.isTileValid((TileEntitySign) te)) { return; } } for(SegmentBlock segment : segmentsBlock.get(block.getClass())) { if(!segment.shouldInteract(res, bp, action)) { ev.setCanceled(true); } } }
Example 3
Source File: ProtectionManager.java From MyTown2 with The Unlicense | 5 votes |
public static void checkUsage(ItemStack stack, Resident res, PlayerInteractEvent.Action action, BlockPos bp, int face, Event ev) { if(!ev.isCancelable()) { return; } for(SegmentItem segment : segmentsItem.get(stack.getItem().getClass())) { if(!segment.shouldInteract(stack, res, action, bp, face)) { ev.setCanceled(true); } } }