Java Code Examples for org.bukkit.enchantments.Enchantment#ARROW_DAMAGE
The following examples show how to use
org.bukkit.enchantments.Enchantment#ARROW_DAMAGE .
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Example 1
Source File: LinfootUtil.java From CratesPlus with GNU General Public License v3.0 | 5 votes |
public static Enchantment getEnchantmentFromNiceName(String name) { Enchantment enchantment = null; try { enchantment = Enchantment.getByName(name); } catch (Exception ignored) { } if (enchantment != null) return enchantment; switch (name.toLowerCase()) { case "sharpness": enchantment = Enchantment.DAMAGE_ALL; break; case "unbreaking": enchantment = Enchantment.DURABILITY; break; case "efficiency": enchantment = Enchantment.DIG_SPEED; break; case "protection": enchantment = Enchantment.PROTECTION_ENVIRONMENTAL; break; case "power": enchantment = Enchantment.ARROW_DAMAGE; break; case "punch": enchantment = Enchantment.ARROW_KNOCKBACK; break; case "infinite": enchantment = Enchantment.ARROW_INFINITE; break; } return enchantment; }
Example 2
Source File: Library.java From civcraft with GNU General Public License v2.0 | 4 votes |
public static Enchantment getEnchantFromString(String name) { // Armor Enchantments if (name.equalsIgnoreCase("protection")) { return Enchantment.PROTECTION_ENVIRONMENTAL; } if (name.equalsIgnoreCase("fire_protection")) { return Enchantment.PROTECTION_FIRE; } if (name.equalsIgnoreCase("feather_falling")) { return Enchantment.PROTECTION_FALL; } if (name.equalsIgnoreCase("blast_protection")) { return Enchantment.PROTECTION_EXPLOSIONS; } if (name.equalsIgnoreCase("projectile_protection")) { return Enchantment.PROTECTION_PROJECTILE; } if (name.equalsIgnoreCase("respiration")) { return Enchantment.OXYGEN; } if (name.equalsIgnoreCase("aqua_affinity")) { return Enchantment.WATER_WORKER; } // Sword Enchantments if (name.equalsIgnoreCase("sharpness")) { return Enchantment.DAMAGE_ALL; } if (name.equalsIgnoreCase("smite")) { return Enchantment.DAMAGE_UNDEAD; } if (name.equalsIgnoreCase("bane_of_arthropods")) { return Enchantment.DAMAGE_ARTHROPODS; } if (name.equalsIgnoreCase("knockback")) { return Enchantment.KNOCKBACK; } if (name.equalsIgnoreCase("fire_aspect")) { return Enchantment.FIRE_ASPECT; } if (name.equalsIgnoreCase("looting")) { return Enchantment.LOOT_BONUS_MOBS; } // Tool Enchantments if (name.equalsIgnoreCase("efficiency")) { return Enchantment.DIG_SPEED; } if (name.equalsIgnoreCase("silk_touch")) { return Enchantment.SILK_TOUCH; } if (name.equalsIgnoreCase("unbreaking")) { return Enchantment.DURABILITY; } if (name.equalsIgnoreCase("fortune")) { return Enchantment.LOOT_BONUS_BLOCKS; } // Bow Enchantments if (name.equalsIgnoreCase("power")) { return Enchantment.ARROW_DAMAGE; } if (name.equalsIgnoreCase("punch")) { return Enchantment.ARROW_KNOCKBACK; } if (name.equalsIgnoreCase("flame")) { return Enchantment.ARROW_FIRE; } if (name.equalsIgnoreCase("infinity")) { return Enchantment.ARROW_INFINITE; } return null; }