Java Code Examples for org.bukkit.event.inventory.InventoryClickEvent#getRawSlot()
The following examples show how to use
org.bukkit.event.inventory.InventoryClickEvent#getRawSlot() .
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Example 1
Source File: InventoryMenu.java From EchoPet with GNU General Public License v3.0 | 6 votes |
@EventHandler public void onInvClick(InventoryClickEvent event) { HumanEntity human = event.getWhoClicked(); if (human instanceof Player) { Player player = (Player) human; Inventory inv = event.getView().getTopInventory(); if (inv.getHolder() != null && inv.getHolder() instanceof InventoryMenu && event.getRawSlot() >= 0 && event.getRawSlot() < size) { InventoryMenu menu = (InventoryMenu) inv.getHolder(); event.setCancelled(true); MenuIcon icon = slots.get(event.getSlot()); if (icon != null) { icon.onClick(player); player.closeInventory(); } } } }
Example 2
Source File: InventoryForVillagerOffers.java From NBTEditor with GNU General Public License v3.0 | 6 votes |
@Override protected void inventoryClick(InventoryClickEvent event) { super.inventoryClick(event); int slot = event.getRawSlot(); if (slot >= 27 && slot < getInventory().getSize()) { event.setCancelled(true); } if (slot >= 27 && slot < 36) { changeSelected(slot - 27); } else if (slot == 43) { // xp reward _rewardExp[_selected] = !_rewardExp[_selected]; updateBottleButton(); updateWoolButton(); } else if (slot == 44) { // previous page changeIndex(event.getWhoClicked(), -9); } else if (slot == 53) { // next page changeIndex(event.getWhoClicked(), +9); } else { handlePaperButtons(_uses, 36, slot); handlePaperButtons(_maxUses, 45, slot); } }
Example 3
Source File: BuyingPlayerShopkeeper.java From Shopkeepers with GNU General Public License v3.0 | 6 votes |
@Override protected void onInventoryClick(InventoryClickEvent event, Player player) { event.setCancelled(true); int slot = event.getRawSlot(); if (slot >= 0 && slot <= 7) { // modifying cost: ItemStack tradedItem = event.getInventory().getItem(slot + 18); if (Utils.isEmpty(tradedItem)) return; this.handleUpdateTradeCostItemOnClick(event, Settings.createCurrencyItem(1), Settings.createZeroCurrencyItem()); } else if (slot >= 18 && slot <= 25) { // modifying bought item quantity: this.handleUpdateItemAmountOnClick(event, 1); } else if (slot >= 9 && slot <= 16) { } else { super.onInventoryClick(event, player); } }
Example 4
Source File: LoreGuiItemListener.java From civcraft with GNU General Public License v2.0 | 6 votes |
@EventHandler(priority = EventPriority.LOW) public void OnInventoryClickSecondPhase(InventoryClickEvent event) { if (event.isCancelled()) { return; } if (event.getRawSlot() < event.getView().getTopInventory().getSize()) { if (guiInventories.containsKey(event.getView().getTopInventory().getName())) { event.setCancelled(true); return; } } else if (event.isShiftClick()) { if (guiInventories.containsKey(event.getView().getTopInventory().getName())) { event.setCancelled(true); return; } } }
Example 5
Source File: ArmorListener.java From ViaVersion with MIT License | 6 votes |
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true) public void onInventoryClick(InventoryClickEvent e) { HumanEntity human = e.getWhoClicked(); if (human instanceof Player && e.getInventory() instanceof CraftingInventory) { final Player player = (Player) human; if (e.getCurrentItem() != null) { if (ArmorType.isArmor(e.getCurrentItem().getTypeId())) { sendDelayedArmorUpdate(player); return; } } if (e.getRawSlot() >= 5 && e.getRawSlot() <= 8) { sendDelayedArmorUpdate(player); } } }
Example 6
Source File: IconInventory.java From UHC with MIT License | 6 votes |
@EventHandler(ignoreCancelled = true) public void on(InventoryClickEvent event) { final Inventory inventory = event.getInventory(); if (!inventory.getTitle().equals(title)) return; event.setCancelled(true); final int slot = event.getRawSlot(); if (slot < 0 || slot >= inventory.getSize() || slot >= icons.size()) return; // call event final IconStack icon = icons.get(slot); if (icon != null) { icon.onClick((Player) event.getWhoClicked()); } }
Example 7
Source File: LobbyListener.java From SkyWarsReloaded with GNU General Public License v3.0 | 5 votes |
@EventHandler public void onInventoryClick(final InventoryClickEvent e) { Player player = (Player) e.getWhoClicked(); if (Util.get().isSpawnWorld(player.getWorld())) { if (SkyWarsReloaded.getCfg().protectLobby()) { if (!player.hasPermission("sw.alterlobby") && !SkyWarsReloaded.getIC().has(player)) { e.setCancelled(true); } } int rawSlot = e.getRawSlot(); if (e.getInventory().equals(joinMenu) && rawSlot < joinMenu.getSize() && rawSlot >= 0) { e.setCancelled(true); SWRServer server = SWRServer.getServerByDisplayName(ChatColor.stripColor(SkyWarsReloaded.getNMS().getItemName(e.getCurrentItem()))); if (server == null) { return; } if (server.getMatchState() != MatchState.WAITINGSTART) { Util.get().playSound(player, player.getLocation(), SkyWarsReloaded.getCfg().getErrorSound(), 1, 1); return; } if (player.hasPermission("sw.join")) { if (player!= null) { if (server.getMatchState() == MatchState.WAITINGSTART && server.getPlayerCount() < server.getMaxPlayers()) { player.closeInventory(); server.setPlayerCount(server.getPlayerCount() + 1); server.updateSigns(); SkyWarsReloaded.get().sendBungeeMsg(player, "Connect", server.getServerName()); } } } } } }
Example 8
Source File: CrateControl.java From Crazy-Crates with MIT License | 5 votes |
@EventHandler public void onAdminMenuClick(InventoryClickEvent e) { Inventory inv = e.getInventory(); Player player = (Player) e.getWhoClicked(); if (inv != null && e.getView().getTitle().equals(Methods.sanitizeColor("&4&lAdmin Keys"))) { e.setCancelled(true); if (!Methods.permCheck(player, "admin")) { player.closeInventory(); return; } //Added the >= due to an error about a raw slot set at -999. if (e.getRawSlot() < inv.getSize() && e.getRawSlot() >= 0) {//Clicked in the admin menu. ItemStack item = inv.getItem(e.getRawSlot()); if (cc.isKey(item)) { Crate crate = cc.getCrateFromKey(item); if (e.getAction() == InventoryAction.PICKUP_ALL) { player.getInventory().addItem(crate.getKey()); } else if (e.getAction() == InventoryAction.PICKUP_HALF) { cc.addKeys(1, player, crate, KeyType.VIRTUAL_KEY); String name = null; ItemStack key = crate.getKey(); if (key.hasItemMeta() && key.getItemMeta().hasDisplayName()) { name = key.getItemMeta().getDisplayName(); } player.sendMessage(Methods.getPrefix() + Methods.color("&a&l+1 " + (name != null ? name : crate.getName()))); } } } } }
Example 9
Source File: MobFlagGui.java From RedProtect with GNU General Public License v3.0 | 5 votes |
@EventHandler(priority = EventPriority.LOWEST, ignoreCancelled = true) void onInventoryClick(InventoryClickEvent event) { InventoryHolder holder = event.getInventory().getHolder(); if (holder instanceof Player && holder.equals(this.player)) { if (event.getInventory().equals(this.player.getOpenInventory().getTopInventory())) { event.setCancelled(true); if (event.getRawSlot() == 0) { setFlagValue(true); close(true); return; } if (event.getRawSlot() == 1) { setFlagValue(false); close(true); return; } ItemStack item = event.getCurrentItem(); if (item != null && !item.equals(RedProtect.get().config.getGuiSeparator()) && !item.getType().equals(Material.AIR) && event.getRawSlot() >= 0 && event.getRawSlot() <= this.size - 1) { ItemMeta itemMeta = item.getItemMeta(); List<String> lore = itemMeta.getLore(); if (lore.get(0).equalsIgnoreCase(translateAlternateColorCodes('&', RedProtect.get().guiLang.getFlagString("value") + " " + RedProtect.get().guiLang.getFlagString("true")))) { lore.set(0, translateAlternateColorCodes('&', RedProtect.get().guiLang.getFlagString("value") + " " + RedProtect.get().guiLang.getFlagString("false"))); item.setAmount(1); } else { lore.set(0, translateAlternateColorCodes('&', RedProtect.get().guiLang.getFlagString("value") + " " + RedProtect.get().guiLang.getFlagString("true"))); item.setAmount(2); } itemMeta.setLore(lore); item.setItemMeta(itemMeta); } } } }
Example 10
Source File: TradingPlayerShopkeeper.java From Shopkeepers with GNU General Public License v3.0 | 5 votes |
@Override protected void onInventoryClick(InventoryClickEvent event, Player player) { final TradingPlayerShopkeeper shopkeeper = this.getShopkeeper(); event.setCancelled(true); final int slot = event.getRawSlot(); if (slot >= 0 && slot <= 7) { // handle changing sell stack size: this.handleUpdateItemAmountOnClick(event, 1); } else if ((slot >= 9 && slot <= 16) || (slot >= 18 && slot <= 25)) { if (shopkeeper.clickedItem != null) { // placing item: final Inventory inventory = event.getInventory(); Bukkit.getScheduler().runTaskLater(ShopkeepersPlugin.getInstance(), new Runnable() { public void run() { inventory.setItem(slot, shopkeeper.clickedItem); shopkeeper.clickedItem = null; } }, 1); } else { // changing stack size of clicked item: this.handleUpdateItemAmountOnClick(event, 0); } } else if (slot >= 27) { // clicking in player inventory: if (event.isShiftClick() || !event.isLeftClick()) { return; } ItemStack cursor = event.getCursor(); if (!Utils.isEmpty(cursor)) { return; } ItemStack current = event.getCurrentItem(); if (!Utils.isEmpty(current)) { shopkeeper.clickedItem = current.clone(); shopkeeper.clickedItem.setAmount(1); } } else { super.onInventoryClick(event, player); } }
Example 11
Source File: GUIListener.java From EnchantmentsEnhance with GNU General Public License v3.0 | 5 votes |
@EventHandler(priority = EventPriority.HIGHEST) public void onClick(InventoryClickEvent e) { // Handles invalid clicks. if (e.getSlot() < 0) { return; } // Handles invalid entity. if (!(e.getWhoClicked() instanceof Player)) { return; } // Handles empty slot. if (e.getCurrentItem() != null && e.getCurrentItem().getType() == (Material.AIR)) { return; } // Handles non-gui inventory. if (e.getRawSlot() > 53) { return; } Player player = (Player) e.getWhoClicked(); String playerName = player.getName(); GUIAbstract gui = GUIManager.getMap().get(playerName); if (gui != null && gui.getInventory().equals(e.getInventory())) { e.setCancelled(true); GUIAbstract.GUIAction action = gui.getActions().get(e.getSlot()); if (action != null) { action.click(e.getClick()); gui.update(); } } else { if (isCreatedGUI(e.getInventory())) { e.setCancelled(true); player.closeInventory(); } } }
Example 12
Source File: InventoryForSingleItem.java From NBTEditor with GNU General Public License v3.0 | 5 votes |
protected ItemStack getItemToCheck(InventoryClickEvent event) { int slot = event.getRawSlot(); boolean isShift = event.isShiftClick(); if (isShift && slot > 8 && event.getInventory().firstEmpty() == 4) { return event.getCurrentItem(); } else if (slot == 4 && !isShift && event.getCursor().getType() != Material.AIR) { return event.getCursor(); } return null; }
Example 13
Source File: TopTen.java From askyblock with GNU General Public License v2.0 | 5 votes |
@SuppressWarnings("deprecation") @EventHandler(priority = EventPriority.LOWEST, ignoreCancelled=true) public void onInventoryClick(InventoryClickEvent event) { Inventory inventory = event.getInventory(); // The inventory that was clicked in if (inventory.getName() == null) { return; } // The player that clicked the item Player player = (Player) event.getWhoClicked(); if (!inventory.getTitle().equals(plugin.myLocale().topTenGuiTitle)) { return; } event.setCancelled(true); player.updateInventory(); if(event.getCurrentItem() != null && !event.getCurrentItem().getType().equals(Material.AIR) && event.getRawSlot() < 26) { event.getCurrentItem().setType(Material.AIR); player.closeInventory(); String playerName = getPlayer(event.getRawSlot()); UUID uuid = plugin.getPlayers().getUUID(playerName); if (uuid != null && plugin.getWarpSignsListener().getWarp(uuid) != null) { Util.runCommand(player, "is warp " + playerName); } } if (event.getSlotType().equals(SlotType.OUTSIDE)) { player.closeInventory(); return; } if (event.getClick().equals(ClickType.SHIFT_RIGHT)) { player.closeInventory(); return; } }
Example 14
Source File: NormalPlayerShopkeeper.java From Shopkeepers with GNU General Public License v3.0 | 5 votes |
@Override protected void onInventoryClick(InventoryClickEvent event, Player player) { event.setCancelled(true); if (event.getRawSlot() >= 0 && event.getRawSlot() <= 7) { // handle changing sell stack size: this.handleUpdateItemAmountOnClick(event, 1); } else { super.onInventoryClick(event, player); } }
Example 15
Source File: SchematicsPanel.java From askyblock with GNU General Public License v2.0 | 4 votes |
/** * Handles when the schematics panel is actually clicked * @param event */ @EventHandler(priority = EventPriority.LOWEST) public void onInventoryClick(InventoryClickEvent event) { Player player = (Player) event.getWhoClicked(); // The player that // clicked the item Inventory inventory = event.getInventory(); // The inventory that was clicked in if (inventory.getName() == null) { return; } int slot = event.getRawSlot(); // Check this is the right panel if (!inventory.getName().equals(plugin.myLocale(player.getUniqueId()).schematicsTitle)) { return; } if (slot == -999) { player.closeInventory(); inventory.clear(); schematicItems.remove(player.getUniqueId()); event.setCancelled(true); return; } if (event.getClick().equals(ClickType.SHIFT_RIGHT)) { event.setCancelled(true); player.closeInventory(); inventory.clear(); schematicItems.remove(player.getUniqueId()); player.updateInventory(); return; } // Get the list of items for this player List<SPItem> thisPanel = schematicItems.get(player.getUniqueId()); if (thisPanel == null) { player.closeInventory(); inventory.clear(); schematicItems.remove(player.getUniqueId()); event.setCancelled(true); return; } if (slot >= 0 && slot < thisPanel.size()) { event.setCancelled(true); // plugin.getLogger().info("DEBUG: slot is " + slot); player.closeInventory(); // Closes the inventory inventory.clear(); // Get the item clicked SPItem item = thisPanel.get(slot); // Check cost if (item.getCost() > 0) { if (Settings.useEconomy && VaultHelper.setupEconomy() && !VaultHelper.econ.has(player, item.getCost())) { // Too expensive Util.sendMessage(player, ChatColor.RED + plugin.myLocale(player.getUniqueId()).minishopYouCannotAfford.replace("[description]", item.getName())); } else { // Do something if (Settings.useEconomy && VaultHelper.setupEconomy()) { VaultHelper.econ.withdrawPlayer(player, item.getCost()); } Util.runCommand(player, Settings.ISLANDCOMMAND + " make " + item.getHeading()); } } else { Util.runCommand(player, Settings.ISLANDCOMMAND + " make " + item.getHeading()); } schematicItems.remove(player.getUniqueId()); thisPanel.clear(); } return; }
Example 16
Source File: PlayerShopkeeper.java From Shopkeepers with GNU General Public License v3.0 | 4 votes |
@Override protected void onInventoryClick(InventoryClickEvent event, final Player player) { super.onInventoryClick(event, player); final PlayerShopkeeper shopkeeper = this.getShopkeeper(); int slot = event.getRawSlot(); if (slot == 2 || slot == 6) { ItemStack[] inventory = player.getInventory().getContents(); ItemStack hireCost = shopkeeper.getHireCost().clone(); for (int i = 0; i < inventory.length; i++) { ItemStack item = inventory[i]; if (item != null && item.isSimilar(hireCost)) { if (item.getAmount() > hireCost.getAmount()) { item.setAmount(item.getAmount() - hireCost.getAmount()); hireCost.setAmount(0); break; } else if (item.getAmount() == hireCost.getAmount()) { inventory[i] = null; hireCost.setAmount(0); break; } else { hireCost.setAmount(hireCost.getAmount() - item.getAmount()); inventory[i] = null; } } } if (hireCost.getAmount() == 0) { int maxShops = ShopkeepersPlugin.getInstance().getMaxShops(player); // call event: PlayerShopkeeperHiredEvent hireEvent = new PlayerShopkeeperHiredEvent(player, shopkeeper, maxShops); Bukkit.getPluginManager().callEvent(hireEvent); if (hireEvent.isCancelled()) { // close window for this player: this.closeDelayed(player); return; } // check max shops limit: maxShops = hireEvent.getMaxShopsForPlayer(); if (maxShops > 0) { int count = ShopkeepersPlugin.getInstance().countShopsOfPlayer(player); if (count >= maxShops) { Utils.sendMessage(player, Settings.msgTooManyShops); this.closeDelayed(player); return; } } // hire it: player.getInventory().setContents(inventory); // apply inventory changes shopkeeper.setForHire(false, null); shopkeeper.setOwner(player); ShopkeepersPlugin.getInstance().save(); Utils.sendMessage(player, Settings.msgHired); // close all open windows for this shopkeeper: shopkeeper.closeAllOpenWindows(); return; } else { // not enough money: Utils.sendMessage(player, Settings.msgCantHire); // close window for this player: this.closeDelayed(player); } } }
Example 17
Source File: CustomItemManager.java From civcraft with GNU General Public License v2.0 | 4 votes |
@EventHandler(priority = EventPriority.HIGHEST) public void OnInventoryClick(InventoryClickEvent event) { boolean currentEmpty = (event.getCurrentItem() == null) || (ItemManager.getId(event.getCurrentItem()) == CivData.AIR); boolean cursorEmpty = (event.getCursor() == null) || (ItemManager.getId(event.getCursor()) == CivData.AIR); if (currentEmpty && cursorEmpty) { return; } convertLegacyItem(event); if (event.getRawSlot() < 0) { //I guess this means "drop the item?" //CivLog.debug("GET RAW WAS NEGATIVE, cancel this event it should be invalid."); //event.setResult(Result.DENY); //event.setCancelled(true); //try { // Player player = CivGlobal.getPlayer(event.getWhoClicked().getName()); // player.updateInventory(); //} catch (CivException e) { //} return; } InventoryView view = event.getView(); Inventory clickedInv; Inventory otherInv; if (view.getType().equals(InventoryType.CRAFTING)) { //This is the player's own inventory. For some reason it requires //special treatment. The 'top' inventory is the 2x2 crafting //area plus the output. During shift click, items do not go there //so the otherInv should always be the player's inventory aka the bottom. if (event.getRawSlot() <= 4) { clickedInv = view.getTopInventory(); otherInv = view.getBottomInventory(); } else { clickedInv = view.getBottomInventory(); otherInv = view.getBottomInventory(); } } else { if (event.getRawSlot() == view.convertSlot(event.getRawSlot())) { //Clicked in the top holder clickedInv = view.getTopInventory(); otherInv = view.getBottomInventory(); } else { clickedInv = view.getBottomInventory(); otherInv = view.getTopInventory(); } } LoreMaterial current = LoreMaterial.getMaterial(event.getCurrentItem()); LoreMaterial cursor = LoreMaterial.getMaterial(event.getCursor()); if (event.isShiftClick()) { // Shift click is _always_ current item. // CustomItemStack is = new CustomItemStack(event.getCurrentItem()); if (current != null) { //if (is.isCustomItem() && (is.getMaterial() instanceof CustomMaterialExtended)) { // Calling onInvShiftClick Event. //((CustomMaterialExtended)is.getMaterial()).onInvShiftClick(event, clickedInv, otherInv, is.getItem()); current.onInvShiftClick(event, clickedInv, otherInv, event.getCurrentItem()); //} } } else { if (!currentEmpty && !cursorEmpty) { //CustomItemStack currentIs = new CustomItemStack(event.getCurrentItem()); //CustomItemStack cursorIs = new CustomItemStack(event.getCursor()); if (current != null) { current.onInvItemSwap(event, clickedInv, event.getCursor(), event.getCurrentItem()); } if (cursor != null) { cursor.onInvItemSwap(event, clickedInv, event.getCursor(), event.getCurrentItem()); } } else if (!currentEmpty) { // This is a pickup event. //CustomItemStack is = new CustomItemStack(event.getCurrentItem()); if (current != null) { // Calling onInvItemPickup Event. current.onInvItemPickup(event, clickedInv, event.getCurrentItem()); } } else { // Implied !cursorEmpty if (cursor != null) { // Calling onInvItemDrop Event. cursor.onInvItemDrop(event, clickedInv, event.getCursor()); } } } }
Example 18
Source File: InventoryGui.java From InventoryGui with MIT License | 4 votes |
@EventHandler private void onInventoryClick(InventoryClickEvent event) { if (event.getInventory().equals(getInventory(event.getWhoClicked()))) { int slot = -1; if (event.getRawSlot() < event.getView().getTopInventory().getSize()) { slot = event.getRawSlot(); } else if (event.getAction() == InventoryAction.MOVE_TO_OTHER_INVENTORY) { slot = event.getInventory().firstEmpty(); } GuiElement.Action action = null; GuiElement element = null; if (slot >= 0) { element = getElement(slot); if (element != null) { action = element.getAction(event.getWhoClicked()); } } else if (slot == -999) { action = outsideAction; } else { // Click was neither for the top inventory or outside // E.g. click is in the bottom inventory if (event.getAction() == InventoryAction.COLLECT_TO_CURSOR) { simulateCollectToCursor(new GuiElement.Click(gui, slot, null, event.getClick(), event)); } return; } try { if (action == null || action.onClick(new GuiElement.Click(gui, slot, element, event.getClick(), event))) { event.setCancelled(true); if (event.getWhoClicked() instanceof Player) { ((Player) event.getWhoClicked()).updateInventory(); } } if (action != null) { // Let's assume something changed and re-draw all currently shown inventories for (UUID playerId : inventories.keySet()) { if (!event.getWhoClicked().getUniqueId().equals(playerId)) { Player player = plugin.getServer().getPlayer(playerId); if (player != null) { draw(player); } } } } } catch (Throwable t) { event.setCancelled(true); if (event.getWhoClicked() instanceof Player) { ((Player) event.getWhoClicked()).updateInventory(); } plugin.getLogger().log(Level.SEVERE, "Exception while trying to run action for click on " + (element != null ? element.getClass().getSimpleName() : "empty element") + " in slot " + event.getRawSlot() + " of " + gui.getTitle() + " GUI!"); t.printStackTrace(); } } else if (hasRealOwner() && owner.equals(event.getInventory().getHolder())) { // Click into inventory by same owner but not the inventory of the GUI // Assume that the underlying inventory changed and redraw the GUI plugin.getServer().getScheduler().runTask(plugin, (Runnable) gui::draw); } }
Example 19
Source File: NewItemShop.java From BedwarsRel with GNU General Public License v3.0 | 4 votes |
private void handleCategoryInventoryClick(InventoryClickEvent ice, Game game, Player player) { int catSize = this.getCategoriesSize(player); int sizeCategories = this.getInventorySize(catSize) + 9; int rawSlot = ice.getRawSlot(); if (rawSlot >= this.getInventorySize(catSize) && rawSlot < sizeCategories) { ice.setCancelled(true); if (ice.getCurrentItem().getType() == Material.SLIME_BALL) { this.changeToOldShop(game, player); return; } if (ice.getCurrentItem().getType() == Material.BUCKET) { game.getPlayerSettings(player).setOneStackPerShift(false); player.playSound(player.getLocation(), SoundMachine.get("CLICK", "UI_BUTTON_CLICK"), Float.valueOf("1.0"), Float.valueOf("1.0")); this.openCategoryInventory(player); return; } else if (ice.getCurrentItem().getType() == Material.LAVA_BUCKET) { game.getPlayerSettings(player).setOneStackPerShift(true); player.playSound(player.getLocation(), SoundMachine.get("CLICK", "UI_BUTTON_CLICK"), Float.valueOf("1.0"), Float.valueOf("1.0")); this.openCategoryInventory(player); return; } } if (rawSlot >= sizeCategories) { if (ice.isShiftClick()) { ice.setCancelled(true); return; } ice.setCancelled(false); return; } MerchantCategory clickedCategory = this.getCategoryByMaterial(ice.getCurrentItem().getType()); if (clickedCategory == null) { if (ice.isShiftClick()) { ice.setCancelled(true); return; } ice.setCancelled(false); return; } this.openBuyInventory(clickedCategory, player, game); }
Example 20
Source File: TradeInventoryListener.java From civcraft with GNU General Public License v2.0 | 4 votes |
public void handleShiftClick(InventoryClickEvent event, Player player, TradeInventoryPair pair) { /* First determine if we're shifting into our inv or into the trade window. */ if (event.getRawSlot() > SLOTS_END) { /* We're clicking in our inventory, trying to bring in an item. * lets cheat by creating a new temp inventory which contains the * current contents of our slots, add this item to it, then replace * the slots with that inv's contents. */ Inventory tempInv = Bukkit.createInventory(event.getWhoClicked(), 9); /* Copy contents from current slots. */ int k = 0; for (int i = MY_SLOTS_START; i < MY_SLOTS_END; i++) { tempInv.setItem(k, event.getInventory().getItem(i));; k++; } /* Add this item to our tempInv. */ HashMap<Integer, ItemStack> leftovers = tempInv.addItem(event.getCurrentItem()); /* Copy contents of the temp inventory on top of our slots. */ k = 0; for (int i = MY_SLOTS_START; i < MY_SLOTS_END; i++) { event.getInventory().setItem(i, tempInv.getItem(k)); k++; } /* Now, remove the item from the player's inventory. */ player.getInventory().setItem(event.getSlot(), null); /* Re-add any leftovers we might have. */ for (ItemStack stack : leftovers.values()) { player.getInventory().addItem(stack); } /* Cancel normal event processing. */ TaskMaster.syncTask(new SyncInventoryChangeAll(pair.inv, pair.otherResident, pair.otherInv)); event.setCancelled(true); return; } else { /* We're clicking in the trade inventory, tryign to take out an item. */ if (event.getRawSlot() < OTHERS_SLOTS_END) { /* We tried to shift click on the other player's side. Cancel. */ event.setCancelled(true); return; } else { /* We're clicking on our side, allow it as normal. */ TaskMaster.syncTask(new SyncInventoryChangeAll(pair.inv, pair.otherResident, pair.otherInv)); return; } } }