Java Code Examples for org.bukkit.event.player.PlayerInteractEvent#useInteractedBlock()
The following examples show how to use
org.bukkit.event.player.PlayerInteractEvent#useInteractedBlock() .
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Example 1
Source File: SignShopListener.java From Shopkeepers with GNU General Public License v3.0 | 6 votes |
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = false) void onPlayerInteract(PlayerInteractEvent event) { Player player = event.getPlayer(); Block block = event.getClickedBlock(); // check for sign shop if (event.getAction() == Action.RIGHT_CLICK_BLOCK && Utils.isSign(block.getType())) { Shopkeeper shopkeeper = plugin.getShopkeeperByBlock(block); if (shopkeeper != null) { // only trigger shopkeeper interaction for main-hand events: if (NMSManager.getProvider().isMainHandInteraction(event)) { Log.debug("Player " + player.getName() + " is interacting with sign shopkeeper at " + block.getWorld().getName() + "," + block.getX() + "," + block.getY() + "," + block.getZ()); if (event.useInteractedBlock() == Result.DENY) { Log.debug(" Cancelled by another plugin"); } else { shopkeeper.onPlayerInteraction(player); } } // always cancel interactions with shopkeepers, to prevent any default behavior: event.setCancelled(true); } } }
Example 2
Source File: SlimefunItemListener.java From Slimefun4 with GNU General Public License v3.0 | 5 votes |
@EventHandler public void onRightClick(PlayerInteractEvent e) { if (e.getAction() == Action.RIGHT_CLICK_AIR || e.getAction() == Action.RIGHT_CLICK_BLOCK) { if (SlimefunUtils.isItemSimilar(e.getItem(), SlimefunItems.DEBUG_FISH, true)) { return; } PlayerRightClickEvent event = new PlayerRightClickEvent(e); Bukkit.getPluginManager().callEvent(event); boolean itemUsed = e.getHand() == EquipmentSlot.OFF_HAND; if (event.useItem() != Result.DENY) { rightClickItem(e, event, itemUsed); } if (!itemUsed && event.useBlock() != Result.DENY && !rightClickBlock(e, event)) { return; } if (e.useInteractedBlock() != Result.DENY) { e.setUseInteractedBlock(event.useBlock()); } if (e.useItemInHand() != Result.DENY) { e.setUseItemInHand(event.useItem()); } } }