net.minecraft.world.DifficultyInstance Java Examples
The following examples show how to use
net.minecraft.world.DifficultyInstance.
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Example #1
Source File: EntityFallenKnight.java From EnderZoo with Creative Commons Zero v1.0 Universal | 6 votes |
@Override public IEntityLivingData onInitialSpawn(DifficultyInstance di, IEntityLivingData livingData) { spawned = true; //From base entity living class getEntityAttribute(SharedMonsterAttributes.FOLLOW_RANGE).applyModifier(new AttributeModifier("Random spawn bonus", rand.nextGaussian() * 0.05D, 1)); // func_189768_a(SkeletonType.NORMAL);//skeleton types do not exist anymore in 1.11.2. so its always normal. addRandomArmor(); setEnchantmentBasedOnDifficulty(di); //enchantEquipment(); float f = di.getClampedAdditionalDifficulty(); this.setCanPickUpLoot(this.rand.nextFloat() < 0.55F * f); setCanPickUpLoot(rand.nextFloat() < 0.55F * f); setCanBreakDoors(rand.nextFloat() < f * 0.1F); return livingData; }
Example #2
Source File: EntityFallenKnight.java From EnderZoo with Creative Commons Zero v1.0 Universal | 6 votes |
private void spawnMount() { if(isRiding() || !spawned) { return; } EntityFallenMount mount = null; if(Config.fallenMountEnabled && rand.nextFloat() <= Config.fallenKnightChanceMounted) { mount = new EntityFallenMount(world); mount.setLocationAndAngles(posX, posY, posZ, rotationYaw, 0.0F); DifficultyInstance di = world.getDifficultyForLocation(new BlockPos(mount)); mount.onInitialSpawn(di, null); //NB: don;t check for entity collisions as we know the knight will collide if(!SpawnUtil.isSpaceAvailableForSpawn(world, mount, false)) { mount = null; } } if(mount != null) { setCanPickUpLoot(false); setCanBreakDoors(false); world.spawnEntity(mount); startRiding(mount); } }
Example #3
Source File: EntityGuard.java From ToroQuest with GNU General Public License v3.0 | 6 votes |
/** * Called only once on an entity when first time spawned, via egg, mob * spawner, natural spawning etc, but not called when entity is reloaded * from nbt. Mainly used for initializing attributes and inventory */ @Nullable public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, @Nullable IEntityLivingData livingdata) { livingdata = super.onInitialSpawn(difficulty, livingdata); setCanPickUpLoot(true); setEquipmentBasedOnDifficulty(difficulty); setEnchantmentBasedOnDifficulty(difficulty); setHeldItem(EnumHand.MAIN_HAND, new ItemStack(Items.DIAMOND_SWORD, 1)); setHeldItem(EnumHand.OFF_HAND, new ItemStack(Items.SHIELD, 1)); // addArmor(); return livingdata; }
Example #4
Source File: EntityDabSquirrel.java From CommunityMod with GNU Lesser General Public License v2.1 | 6 votes |
@Override @Nullable public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, @Nullable IEntityLivingData livingdata) { if (!this.isChild()) { int i = this.rand.nextInt(this.getVariantMax()) + 1; // Values 1 to 3 if (i == 3 && this.rand.nextInt(4) != 0) { // 1/4 chance it remains white (overall 1/12 chance of white) i = this.rand.nextInt(2) + 1; // 1 - 2 } if (livingdata instanceof TypeData) { i = ((TypeData) livingdata).typeData; } else { livingdata = new TypeData(i); } this.setType(i); } return livingdata; }
Example #5
Source File: EntityTofuMindCore.java From TofuCraftReload with MIT License | 5 votes |
/** * Called only once on an entity when first time spawned, via egg, mob spawner, natural spawning etc, but not called * when entity is reloaded from nbt. Mainly used for initializing attributes and inventory */ @Nullable public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, @Nullable IEntityLivingData livingdata) { livingdata = super.onInitialSpawn(difficulty, livingdata); this.setEquipmentBasedOnDifficulty(difficulty); this.setEnchantmentBasedOnDifficulty(difficulty); return livingdata; }
Example #6
Source File: EntityCyberZombie.java From Cyberware with MIT License | 5 votes |
@Override protected void setEquipmentBasedOnDifficulty(DifficultyInstance difficulty) { super.setEquipmentBasedOnDifficulty(difficulty); if (CyberwareConfig.KATANA && !CyberwareConfig.NO_CLOTHES && this.getItemStackFromSlot(EntityEquipmentSlot.MAINHAND) != null && this.getItemStackFromSlot(EntityEquipmentSlot.MAINHAND).getItem() == Items.IRON_SWORD) { this.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(CyberwareContent.katana)); this.setDropChance(EntityEquipmentSlot.MAINHAND, 0F); } }
Example #7
Source File: EntityRainbowGuard.java From ToroQuest with GNU General Public License v3.0 | 5 votes |
public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, @Nullable IEntityLivingData livingdata) { livingdata = super.onInitialSpawn(difficulty, livingdata); setLeftHanded(false); setHeldItem(EnumHand.MAIN_HAND, new ItemStack(Items.GOLDEN_SWORD, 1)); setCanPickUpLoot(false); addArmor(); return livingdata; }
Example #8
Source File: EntitySentry.java From ToroQuest with GNU General Public License v3.0 | 5 votes |
@Nullable public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, @Nullable IEntityLivingData livingdata) { livingdata = super.onInitialSpawn(difficulty, livingdata); setCanPickUpLoot(true); setEquipmentBasedOnDifficulty(difficulty); setEnchantmentBasedOnDifficulty(difficulty); setHeldItem(EnumHand.MAIN_HAND, new ItemStack(Items.IRON_SWORD, 1)); addArmor(); return livingdata; }
Example #9
Source File: EntityVillageLord.java From ToroQuest with GNU General Public License v3.0 | 5 votes |
@Nullable public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, @Nullable IEntityLivingData livingdata) { livingdata = super.onInitialSpawn(difficulty, livingdata); setCanPickUpLoot(false); addArmor(); if (isEntityAlive()) { setHasLord(true); } return livingdata; }
Example #10
Source File: EntityRainbowKing.java From ToroQuest with GNU General Public License v3.0 | 5 votes |
protected void setEquipmentBasedOnDifficulty(DifficultyInstance difficulty) { setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(Items.DIAMOND_SWORD)); setItemStackToSlot(EntityEquipmentSlot.HEAD, colorArmor(new ItemStack(Items.LEATHER_HELMET, 1), 8339378)); setItemStackToSlot(EntityEquipmentSlot.CHEST, colorArmor(new ItemStack(Items.LEATHER_CHESTPLATE, 1), 3361970)); setItemStackToSlot(EntityEquipmentSlot.LEGS, colorArmor(new ItemStack(Items.LEATHER_LEGGINGS, 1), 0xffff00)); setItemStackToSlot(EntityEquipmentSlot.FEET, colorArmor(new ItemStack(Items.LEATHER_BOOTS, 1), 10040115)); }
Example #11
Source File: EntityGnome.java From CommunityMod with GNU Lesser General Public License v2.1 | 5 votes |
@Override public IEntityLivingData onInitialSpawn(DifficultyInstance diff, IEntityLivingData data) { data = super.onInitialSpawn(diff, data); this.setCarriedToAir(); return data; }
Example #12
Source File: EntityGnomeWood.java From CommunityMod with GNU Lesser General Public License v2.1 | 5 votes |
@Override public IEntityLivingData onInitialSpawn(DifficultyInstance diff, IEntityLivingData data) { data = super.onInitialSpawn(diff, data); //this.setCarried(Blocks.CHEST); //this.assignedGnode = new TileEntityGnomeCache(); return data; }
Example #13
Source File: EntitySamuraiIllager.java From Sakura_mod with MIT License | 5 votes |
/** * Gives armor or weapon for entity based on given DifficultyInstance */ protected void setEquipmentBasedOnDifficulty(DifficultyInstance difficulty) { float f = this.world.getDifficultyForLocation(new BlockPos(this)).getAdditionalDifficulty(); if (this.rand.nextFloat() < f * 0.2F) { this.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(ItemLoader.TACHI)); } else { this.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(ItemLoader.KATANA)); } }
Example #14
Source File: EntitySamuraiIllager.java From Sakura_mod with MIT License | 5 votes |
/** * Called only once on an entity when first time spawned, via egg, mob spawner, natural spawning etc, but not called * when entity is reloaded from nbt. Mainly used for initializing attributes and inventory */ @Nullable public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, @Nullable IEntityLivingData livingdata) { IEntityLivingData ientitylivingdata = super.onInitialSpawn(difficulty, livingdata); this.setEquipmentBasedOnDifficulty(difficulty); this.setEnchantmentBasedOnDifficulty(difficulty); return ientitylivingdata; }
Example #15
Source File: EntityTofuCow.java From TofuCraftReload with MIT License | 5 votes |
@Nullable public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, @Nullable IEntityLivingData livingdata) { Biome biome = this.world.getBiome(new BlockPos(this)); if (biome instanceof BiomeZundaTofuPlains) { this.setVariant(1); } else { this.setVariant(0); } return super.onInitialSpawn(difficulty, livingdata); }
Example #16
Source File: EntityTofuMindCore.java From TofuCraftReload with MIT License | 5 votes |
/** * Gives armor or weapon for entity based on given DifficultyInstance */ protected void setEquipmentBasedOnDifficulty(DifficultyInstance difficulty) { if (this.world.rand.nextInt(3) == 0) { this.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(ItemLoader.diamondTofuSword)); } else { this.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(ItemLoader.metalTofuSword)); } }
Example #17
Source File: EntityAnimalWithTypes.java From CommunityMod with GNU Lesser General Public License v2.1 | 4 votes |
@Override @Nullable public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, @Nullable IEntityLivingData livingdata) { return this.initData(super.onInitialSpawn(difficulty, livingdata)); }
Example #18
Source File: EntityRainbowKing.java From ToroQuest with GNU General Public License v3.0 | 4 votes |
@Nullable public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, @Nullable IEntityLivingData livingdata) { livingdata = super.onInitialSpawn(difficulty, livingdata); setEquipmentBasedOnDifficulty(difficulty); return livingdata; }
Example #19
Source File: EntityShopkeeper.java From ToroQuest with GNU General Public License v3.0 | 4 votes |
@Override public IEntityLivingData finalizeMobSpawn(DifficultyInstance p_190672_1_, @Nullable IEntityLivingData p_190672_2_, boolean p_190672_3_) { return p_190672_2_; }
Example #20
Source File: EntityFugitive.java From ToroQuest with GNU General Public License v3.0 | 4 votes |
@Override public IEntityLivingData finalizeMobSpawn(DifficultyInstance p_190672_1_, @Nullable IEntityLivingData p_190672_2_, boolean p_190672_3_) { return p_190672_2_; }
Example #21
Source File: EntityBas.java From ToroQuest with GNU General Public License v3.0 | 4 votes |
protected void setEquipmentBasedOnDifficulty(DifficultyInstance difficulty) { setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(Items.STONE_SWORD)); setItemStackToSlot(EntityEquipmentSlot.HEAD, colorArmor(new ItemStack(Items.LEATHER_HELMET, 1), 0xb0b0b0)); }
Example #22
Source File: EntityBas.java From ToroQuest with GNU General Public License v3.0 | 4 votes |
/** * Called only once on an entity when first time spawned, via egg, mob * spawner, natural spawning etc, but not called when entity is reloaded * from nbt. Mainly used for initializing attributes and inventory */ @Nullable public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, @Nullable IEntityLivingData livingdata) { livingdata = super.onInitialSpawn(difficulty, livingdata); return livingdata; }
Example #23
Source File: EntityFallenMount.java From EnderZoo with Creative Commons Zero v1.0 Universal | 4 votes |
@Override public IEntityLivingData onInitialSpawn(DifficultyInstance di, IEntityLivingData data) { setHorseArmorStack(ItemStack.EMPTY); setHorseSaddled(true); setGrowingAge(0); getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(Config.fallenMountHealth); getEntityAttribute(SharedMonsterAttributes.MOVEMENT_SPEED).setBaseValue(0.2); getAttributeMap().getAttributeInstanceByName("horse.jumpStrength").setBaseValue(0.5); setHealth(getMaxHealth()); float chanceOfArmor = world.getDifficulty() == EnumDifficulty.HARD ? Config.fallenMountChanceArmoredHard : Config.fallenMountChanceArmored; if(rand.nextFloat() <= chanceOfArmor) { //Value between 0 and 1 (normal) - 1.5 based on how long a chunk has been occupied and the moon phase //float occupiedDiffcultyMultiplier = worldObj.func_147462_b(posX, posY, posZ); float occupiedDiffcultyMultiplier = di.getClampedAdditionalDifficulty(); //TODO: Do I need this normalised still? occupiedDiffcultyMultiplier /= 1.5f; // normalize float chanceImprovedArmor = world.getDifficulty() == EnumDifficulty.HARD ? Config.fallenMountChanceArmorUpgradeHard : Config.fallenMountChanceArmorUpgrade; chanceImprovedArmor *= (1 + occupiedDiffcultyMultiplier); //If we have the max occupied factor, double the chance of improved armor int armorLevel = 0; for (int i = 0; i < 2; i++) { if(rand.nextFloat() <= chanceImprovedArmor) { armorLevel++; } } Item armorItem = Items.IRON_HORSE_ARMOR; switch (armorLevel) { case 1: armorItem = Items.GOLDEN_HORSE_ARMOR; break; case 2: armorItem = Items.DIAMOND_HORSE_ARMOR; break; } armor = new ItemStack(armorItem); setHorseArmorStack(armor); } else { armor = ItemStack.EMPTY; setHorseArmorStack(armor); } return data; }
Example #24
Source File: EntityWitherWitch.java From EnderZoo with Creative Commons Zero v1.0 Universal | 4 votes |
@Override public IEntityLivingData onInitialSpawn(DifficultyInstance di, IEntityLivingData livingData) { spawned = true; return super.onInitialSpawn(di, livingData); }
Example #25
Source File: EntityTofunian.java From TofuCraftReload with MIT License | 3 votes |
@Nullable @Override public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, @Nullable IEntityLivingData livingdata) { IEntityLivingData data = super.onInitialSpawn(difficulty, livingdata); initTofuProfession(); updateEntityAI(); initTrades(); return data; }
Example #26
Source File: EntityRainbowGuard.java From ToroQuest with GNU General Public License v3.0 | 2 votes |
protected void setEquipmentBasedOnDifficulty(DifficultyInstance difficulty) { }