Java Code Examples for com.badlogic.gdx.scenes.scene2d.ui.Image#getColor()
The following examples show how to use
com.badlogic.gdx.scenes.scene2d.ui.Image#getColor() .
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Example 1
Source File: ViewController.java From dice-heroes with GNU General Public License v3.0 | 5 votes |
private void addBackgroundObject(boolean anywhere) { final Image image = new Image(backgroundDrawables.random()); backgroundLayer.addActor(image); float scale = 0.5f * MathUtils.random(1, 2); image.setSize(image.getPrefWidth() * scale, image.getPrefHeight() * scale); image.setRotation(MathUtils.random(0, 1) * 180); image.getColor().a = MathUtils.random(0.1f, 0.3f); float w = Math.max(world.stage.getWidth(), root.getWidth() + ViewScroller.LEFT + ViewScroller.RIGHT); float h = Math.max(world.stage.getHeight(), root.getHeight() + ViewScroller.TOP + ViewScroller.BOTTOM); if (anywhere) image.setPosition(-root.getX() + w * MathUtils.random(), -root.getY() + h * MathUtils.random()); else image.setPosition(-root.getX() - image.getWidth(), -root.getY() + h * MathUtils.random()); image.addAction(Actions.sequence( Actions.moveBy(w + image.getWidth() - image.getX(), 0, 15 + MathUtils.random(6)), Actions.run(new Runnable() { @Override public void run() { image.remove(); addBackgroundObject(false); } }) )); }
Example 2
Source File: DieNet.java From dice-heroes with GNU General Public License v3.0 | 5 votes |
private void highlight(IntArray indices) { for (int i = 0; i < indices.size; i++) { Vector2 pos = iconPositions[indices.get(i)]; Image image = new Image(Config.skin, "ui/dice-window/net-selection-selected"); image.setPosition(pos.x - 2, pos.y - 2); addActor(image); image.toBack(); image.getColor().a = 0f; blink(image); highlights.add(image); } }
Example 3
Source File: IntroState.java From dice-heroes with GNU General Public License v3.0 | 4 votes |
@Override protected void init() { stage.getViewport().update(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); textureImage = new Texture("logo-image.png"); textureText = new Texture("logo-text.png"); final Image image = new Image(textureImage); image.setPosition(stage.getWidth() / 2 - image.getWidth() / 2, stage.getHeight() / 2 - image.getHeight() / 2); final Image text = new Image(textureText); text.setPosition(image.getX(), image.getY()); stage.addActor(image); stage.addActor(text); image.getColor().a = 0; text.getColor().a = 0; image.addAction(Actions.sequence( Actions.alpha(1, 0.3f), Actions.run(new Runnable() { @Override public void run() { text.addAction( Actions.sequence( Actions.alpha(1, 0.3f), Actions.delay(1.5f), Actions.run(new Runnable() { @Override public void run() { image.addAction(Actions.alpha(0, 0.3f)); text.addAction(Actions.sequence( Actions.alpha(0, 0.3f), Actions.run(new Runnable() { @Override public void run() { callback.onEnded(); } }) )); } }) ) ); } }) )); }
Example 4
Source File: SplashScreen.java From Codelabs with MIT License | 4 votes |
@Override public void show() { stage = new Stage(); /* Load splash image */ codelabsImage = new Image(new Texture( Gdx.files.internal("data/images/codelabs_splash.png"))); githubImage = new Image(new Texture( Gdx.files.internal("data/images/github_splash.png"))); /* Set the splash image in the center of the screen */ float width = Gdx.graphics.getWidth(); float height = Gdx.graphics.getHeight(); codelabsImage.setPosition((width - codelabsImage.getWidth()) / 2, (height - codelabsImage.getHeight()) / 2); /* Fade in the image and then swing it down */ codelabsImage.getColor().a = 0f; codelabsImage.addAction(Actions.sequence(Actions.fadeIn(0.5f), Actions .delay(1, Actions.fadeOut(0.5f)))); githubImage.setPosition((width - githubImage.getWidth()) / 2, (height - githubImage.getHeight()) / 2); /* Fade in the image and then swing it down */ githubImage.getColor().a = 0f; githubImage.addAction(Actions.delay(2, Actions.sequence(Actions.fadeIn(0.5f), Actions .delay(1, Actions.moveBy(0, -(height - githubImage.getHeight() / 2), 1, Interpolation.swingIn)), Actions.run(new Runnable() { @Override public void run() { /* Show main menu after swing out */ ((Game) Gdx.app.getApplicationListener()) .setScreen(new MainMenu()); } })))); stage.addActor(codelabsImage); stage.addActor(githubImage); }