Java Code Examples for com.jme3.animation.LoopMode#Loop
The following examples show how to use
com.jme3.animation.LoopMode#Loop .
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Example 1
Source File: AbstractCinematicEvent.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
/** * Used internally only. * @param tpf time per frame. */ @Override public void internalUpdate(float tpf) { if (playState == PlayState.Playing) { time = time + (tpf * speed); onUpdate(tpf); if (time >= initialDuration && loopMode == LoopMode.DontLoop) { stop(); } else if(time >= initialDuration && loopMode == LoopMode.Loop){ setTime(0); }else{ time = AnimationUtils.clampWrapTime(time, initialDuration, loopMode); if(time<0){ speed = - speed; time = - time; } } } }
Example 2
Source File: MotionEvent.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
@Override public void internalUpdate(float tpf) { if (playState == PlayState.Playing) { time = time + (tpf * speed); if (loopMode == LoopMode.Loop && time < 0) { time = initialDuration; } if ((time >= initialDuration || time < 0) && loopMode == LoopMode.DontLoop) { if (time >= initialDuration) { path.triggerWayPointReach(path.getNbWayPoints() - 1, this); } stop(); } else { time = AnimationUtils.clampWrapTime(time, initialDuration, loopMode); if(time<0){ speed = - speed; time = - time; } onUpdate(tpf); } } }
Example 3
Source File: MotionTrack.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
public void onUpdate(float tpf) { path.interpolatePath(tpf * speed, this); computeTargetDirection(); if (currentValue >= 1.0f) { currentValue = 0; currentWayPoint++; path.triggerWayPointReach(currentWayPoint, this); } if (currentWayPoint == path.getNbWayPoints() - 1) { if (loopMode == LoopMode.Loop) { currentWayPoint = 0; } else { stop(); } } }
Example 4
Source File: AnimationControlTreeNode.java From jmonkeybuilder with Apache License 2.0 | 4 votes |
public AnimationControlTreeNode(@NotNull final AnimControl element, final long objectId) { super(element, objectId); this.loopMode = LoopMode.Loop; this.speed = 1.0F; }