Java Code Examples for com.mojang.blaze3d.systems.RenderSystem#lineWidth()
The following examples show how to use
com.mojang.blaze3d.systems.RenderSystem#lineWidth() .
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Example 1
Source File: ShapesRenderer.java From fabric-carpet with MIT License | 5 votes |
@Override public void renderLines(Tessellator tessellator, BufferBuilder bufferBuilder, double cx, double cy, double cz, float partialTick) { if (shape.a == 0.0) return; Vec3d v1 = shape.relativiseRender(client.world, shape.from, partialTick); Vec3d v2 = shape.relativiseRender(client.world, shape.to, partialTick); RenderSystem.lineWidth(shape.lineWidth); drawBoxWireGLLines(tessellator, bufferBuilder, (float)(v1.x-cx-renderEpsilon), (float)(v1.y-cy-renderEpsilon), (float)(v1.z-cz-renderEpsilon), (float)(v2.x-cx+renderEpsilon), (float)(v2.y-cy+renderEpsilon), (float)(v2.z-cz+renderEpsilon), v1.x!=v2.x, v1.y!=v2.y, v1.z!=v2.z, shape.r, shape.g, shape.b, shape.a, shape.r, shape.g, shape.b ); }
Example 2
Source File: ShapesRenderer.java From fabric-carpet with MIT License | 5 votes |
@Override public void renderFaces(Tessellator tessellator, BufferBuilder bufferBuilder, double cx, double cy, double cz, float partialTick) { if (shape.fa == 0.0) return; Vec3d v1 = shape.relativiseRender(client.world, shape.from, partialTick); Vec3d v2 = shape.relativiseRender(client.world, shape.to, partialTick); RenderSystem.lineWidth(1.0F); drawBoxFaces(tessellator, bufferBuilder, (float)(v1.x-cx-renderEpsilon), (float)(v1.y-cy-renderEpsilon), (float)(v1.z-cz-renderEpsilon), (float)(v2.x-cx+renderEpsilon), (float)(v2.y-cy+renderEpsilon), (float)(v2.z-cz+renderEpsilon), v1.x!=v2.x, v1.y!=v2.y, v1.z!=v2.z, shape.fr, shape.fg, shape.fb, shape.fa ); }
Example 3
Source File: ShapesRenderer.java From fabric-carpet with MIT License | 5 votes |
@Override public void renderLines(Tessellator tessellator, BufferBuilder bufferBuilder, double cx, double cy, double cz, float partialTick) { Vec3d v1 = shape.relativiseRender(client.world, shape.from, partialTick); Vec3d v2 = shape.relativiseRender(client.world, shape.to, partialTick); RenderSystem.lineWidth(shape.lineWidth); drawLine(tessellator, bufferBuilder, (float)(v1.x-cx-renderEpsilon), (float)(v1.y-cy-renderEpsilon), (float)(v1.z-cz-renderEpsilon), (float)(v2.x-cx+renderEpsilon), (float)(v2.y-cy+renderEpsilon), (float)(v2.z-cz+renderEpsilon), shape.r, shape.g, shape.b, shape.a ); }
Example 4
Source File: ShapesRenderer.java From fabric-carpet with MIT License | 5 votes |
@Override public void renderLines(Tessellator tessellator, BufferBuilder bufferBuilder, double cx, double cy, double cz, float partialTick) { if (shape.a == 0.0) return; Vec3d vc = shape.relativiseRender(client.world, shape.center, partialTick); RenderSystem.lineWidth(shape.lineWidth); drawSphereWireframe(tessellator, bufferBuilder, (float)(vc.x-cx), (float)(vc.y-cy), (float)(vc.z-cz), (float)(shape.radius+renderEpsilon), shape.subdivisions, shape.r, shape.g, shape.b, shape.a); }
Example 5
Source File: ShapesRenderer.java From fabric-carpet with MIT License | 5 votes |
@Override public void renderFaces(Tessellator tessellator, BufferBuilder bufferBuilder, double cx, double cy, double cz, float partialTick) { if (shape.fa == 0.0) return; Vec3d vc = shape.relativiseRender(client.world, shape.center, partialTick); RenderSystem.lineWidth(1.0f); drawSphereFaces(tessellator, bufferBuilder, (float)(vc.x-cx), (float)(vc.y-cy), (float)(vc.z-cz), (float)(shape.radius+renderEpsilon), shape.subdivisions, shape.fr, shape.fg, shape.fb, shape.fa); }
Example 6
Source File: ShapesRenderer.java From fabric-carpet with MIT License | 5 votes |
@Override public void renderLines(Tessellator tessellator, BufferBuilder bufferBuilder, double cx, double cy, double cz, float partialTick) { if (shape.a == 0.0) return; Vec3d vc = shape.relativiseRender(client.world, shape.center, partialTick); RenderSystem.lineWidth(shape.lineWidth); double dir = MathHelper.sign(shape.height); drawCylinderWireframe(tessellator, bufferBuilder, (float) (vc.x - cx - dir * renderEpsilon), (float) (vc.y - cy - dir * renderEpsilon), (float) (vc.z - cz - dir * renderEpsilon), (float) (shape.radius + renderEpsilon), (float) (shape.height + 2*dir*renderEpsilon), shape.axis, shape.subdivisions, shape.radius == 0, shape.r, shape.g, shape.b, shape.a); }
Example 7
Source File: ShapesRenderer.java From fabric-carpet with MIT License | 5 votes |
@Override public void renderFaces(Tessellator tessellator, BufferBuilder bufferBuilder, double cx, double cy, double cz, float partialTick) { if (shape.fa == 0.0) return; Vec3d vc = shape.relativiseRender(client.world, shape.center, partialTick); RenderSystem.lineWidth(1.0f); double dir = MathHelper.sign(shape.height); drawCylinderFaces(tessellator, bufferBuilder, (float) (vc.x - cx - dir * renderEpsilon), (float) (vc.y - cy - dir * renderEpsilon), (float) (vc.z - cz - dir * renderEpsilon), (float) (shape.radius + renderEpsilon), (float) (shape.height + 2*dir*renderEpsilon), shape.axis, shape.subdivisions, shape.radius == 0, shape.fr, shape.fg, shape.fb, shape.fa); }
Example 8
Source File: Render.java From XRay-Mod with GNU General Public License v3.0 | 5 votes |
@Override public void apply() { RenderSystem.disableTexture(); RenderSystem.disableDepthTest(); RenderSystem.depthMask( false ); RenderSystem.polygonMode( GL_FRONT_AND_BACK, GL_LINE ); RenderSystem.blendFunc( GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA ); RenderSystem.enableBlend(); RenderSystem.lineWidth( (float) Configuration.general.outlineThickness.get().doubleValue() ); }
Example 9
Source File: ShapesRenderer.java From fabric-carpet with MIT License | 4 votes |
public void render(Camera camera, float partialTick) { IWorld iWorld = this.client.world; DimensionType dimensionType = iWorld.getDimension().getType(); if (shapes.get(dimensionType) == null || shapes.get(dimensionType).isEmpty()) return; long currentTime = client.world.getTime(); RenderSystem.disableTexture(); RenderSystem.enableDepthTest(); RenderSystem.depthFunc(515); RenderSystem.enableBlend(); RenderSystem.defaultBlendFunc(); //RenderSystem.blendFuncSeparate(GlStateManager.SrcFactor.SRC_ALPHA, GlStateManager.DstFactor.ONE, GlStateManager.SrcFactor.ONE, GlStateManager.DstFactor.ZERO); //RenderSystem.shadeModel(7425); RenderSystem.shadeModel(GL11.GL_FLAT); RenderSystem.enableAlphaTest(); RenderSystem.alphaFunc(GL11.GL_GREATER, 0.003f); RenderSystem.disableCull(); RenderSystem.disableLighting(); RenderSystem.depthMask(false); //RenderSystem.polygonOffset(-3f, -3f); //RenderSystem.enablePolygonOffset(); //Entity entity = this.client.gameRenderer.getCamera().getFocusedEntity(); Tessellator tessellator = Tessellator.getInstance(); BufferBuilder bufferBuilder = tessellator.getBuffer(); // render double cameraX = camera.getPos().x; double cameraY = camera.getPos().y; double cameraZ = camera.getPos().z; synchronized (shapes) { shapes.get(dimensionType).long2ObjectEntrySet().removeIf( entry -> entry.getValue().isExpired(currentTime) ); shapes.get(dimensionType).values().forEach( s -> { if ( s.shouldRender(dimensionType)) s.renderFaces(tessellator, bufferBuilder, cameraX, cameraY, cameraZ, partialTick); } ); //lines shapes.get(dimensionType).values().forEach( s -> { if ( s.shouldRender(dimensionType)) s.renderLines(tessellator, bufferBuilder, cameraX, cameraY, cameraZ, partialTick); } ); } RenderSystem.enableCull(); RenderSystem.depthMask(true); RenderSystem.lineWidth(1.0F); RenderSystem.enableBlend(); RenderSystem.defaultBlendFunc(); RenderSystem.enableTexture(); RenderSystem.shadeModel(7424); }