Java Code Examples for com.watabou.noosa.particles.Emitter#burst()
The following examples show how to use
com.watabou.noosa.particles.Emitter#burst() .
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Example 1
Source File: Spark.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 5 votes |
public static void at( PointF p, final int color, int n ) { if (n <= 0) { return; } Emitter emitter = GameScene.emitter(); emitter.pos( p ); FACTORY.color = color; FACTORY.dir = -3.1415926f / 2; FACTORY.cone = 3.1415926f; emitter.burst( FACTORY, n ); }
Example 2
Source File: Spark.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 5 votes |
public static void at( PointF p, final float dir, final float cone, final int color, int n ) { if (n <= 0) { return; } Emitter emitter = GameScene.emitter(); emitter.pos( p ); FACTORY.color = color; FACTORY.dir = dir; FACTORY.cone = cone; emitter.burst( FACTORY, n ); }
Example 3
Source File: Splash.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 5 votes |
public static void at( PointF p, final int color, int n ) { if (n <= 0) { return; } Emitter emitter = GameScene.emitter(); emitter.pos( p ); FACTORY.color = color; FACTORY.dir = -3.1415926f / 2; FACTORY.cone = 3.1415926f; emitter.burst( FACTORY, n ); }
Example 4
Source File: Splash.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 5 votes |
public static void at( PointF p, final float dir, final float cone, final int color, int n ) { if (n <= 0) { return; } Emitter emitter = GameScene.emitter(); emitter.pos( p ); FACTORY.color = color; FACTORY.dir = dir; FACTORY.cone = cone; emitter.burst( FACTORY, n ); }
Example 5
Source File: Splash.java From remixed-dungeon with GNU General Public License v3.0 | 5 votes |
public static void at( PointF p, final float dir, final float cone, final int color, int n ) { if (n <= 0) { return; } Emitter emitter = GameScene.emitter(); emitter.pos( p ); FACTORY.color = color; FACTORY.dir = dir; FACTORY.cone = cone; emitter.burst( FACTORY, n ); }
Example 6
Source File: Splash.java From remixed-dungeon with GNU General Public License v3.0 | 5 votes |
public static void at( PointF p, final int color, int n ) { if (n <= 0) { return; } Emitter emitter = GameScene.emitter(); emitter.pos( p ); FACTORY.color = color; FACTORY.dir = -3.1415926f / 2; FACTORY.cone = 3.1415926f; emitter.burst( FACTORY, n ); }
Example 7
Source File: Splash.java From unleashed-pixel-dungeon with GNU General Public License v3.0 | 5 votes |
public static void at( PointF p, final int color, int n ) { if (n <= 0) { return; } Emitter emitter = GameScene.emitter(); emitter.pos( p ); FACTORY.color = color; FACTORY.dir = -3.1415926f / 2; FACTORY.cone = 3.1415926f; emitter.burst( FACTORY, n ); }
Example 8
Source File: Splash.java From unleashed-pixel-dungeon with GNU General Public License v3.0 | 5 votes |
public static void at( PointF p, final float dir, final float cone, final int color, int n ) { if (n <= 0) { return; } Emitter emitter = GameScene.emitter(); emitter.pos( p ); FACTORY.color = color; FACTORY.dir = dir; FACTORY.cone = cone; emitter.burst( FACTORY, n ); }
Example 9
Source File: Splash.java From pixel-dungeon with GNU General Public License v3.0 | 5 votes |
public static void at( PointF p, final int color, int n ) { if (n <= 0) { return; } Emitter emitter = GameScene.emitter(); emitter.pos( p ); FACTORY.color = color; FACTORY.dir = -3.1415926f / 2; FACTORY.cone = 3.1415926f; emitter.burst( FACTORY, n ); }
Example 10
Source File: Splash.java From pixel-dungeon with GNU General Public License v3.0 | 5 votes |
public static void at( PointF p, final float dir, final float cone, final int color, int n ) { if (n <= 0) { return; } Emitter emitter = GameScene.emitter(); emitter.pos( p ); FACTORY.color = color; FACTORY.dir = dir; FACTORY.cone = cone; emitter.burst( FACTORY, n ); }
Example 11
Source File: Splash.java From shattered-pixel-dungeon with GNU General Public License v3.0 | 5 votes |
public static void at( PointF p, final float dir, final float cone, final int color, int n ) { if (n <= 0) { return; } Emitter emitter = GameScene.emitter(); emitter.pos( p ); FACTORY.color = color; FACTORY.dir = dir; FACTORY.cone = cone; emitter.burst( FACTORY, n ); }
Example 12
Source File: Splash.java From shattered-pixel-dungeon with GNU General Public License v3.0 | 5 votes |
public static void at( PointF p, final int color, int n ) { if (n <= 0) { return; } Emitter emitter = GameScene.emitter(); emitter.pos( p ); FACTORY.color = color; FACTORY.dir = -3.1415926f / 2; FACTORY.cone = 3.1415926f; emitter.burst( FACTORY, n ); }
Example 13
Source File: StatusPane.java From pixel-dungeon with GNU General Public License v3.0 | 4 votes |
@Override public void update() { super.update(); if (tagDanger != danger.visible || tagLoot != loot.visible || tagResume != resume.visible) { tagDanger = danger.visible; tagLoot = loot.visible; tagResume = resume.visible; layoutTags(); } float health = (float)Dungeon.hero.HP / Dungeon.hero.HT; if (health == 0) { avatar.tint( 0x000000, 0.6f ); blood.on = false; } else if (health < 0.25f) { avatar.tint( 0xcc0000, 0.4f ); blood.on = true; } else { avatar.resetColor(); blood.on = false; } hp.scale.x = health; exp.scale.x = (width / exp.width) * Dungeon.hero.exp / Dungeon.hero.maxExp(); if (Dungeon.hero.lvl != lastLvl) { if (lastLvl != -1) { Emitter emitter = (Emitter)recycle( Emitter.class ); emitter.revive(); emitter.pos( 27, 27 ); emitter.burst( Speck.factory( Speck.STAR ), 12 ); } lastLvl = Dungeon.hero.lvl; level.text( Integer.toString( lastLvl ) ); level.measure(); level.x = PixelScene.align( 27.5f - level.width() / 2 ); level.y = PixelScene.align( 28.0f - level.baseLine() / 2 ); } int k = IronKey.curDepthQuantity; if (k != lastKeys) { lastKeys = k; keys.text( Integer.toString( lastKeys ) ); keys.measure(); keys.x = width - 8 - keys.width() - 18; } int tier = Dungeon.hero.tier(); if (tier != lastTier) { lastTier = tier; avatar.copy( HeroSprite.avatar( Dungeon.hero.heroClass, tier ) ); } }
Example 14
Source File: StatusPane.java From shattered-pixel-dungeon-gdx with GNU General Public License v3.0 | 4 votes |
@Override public void update() { super.update(); float health = Dungeon.hero.HP; float shield = Dungeon.hero.shielding(); float max = Dungeon.hero.HT; if (!Dungeon.hero.isAlive()) { avatar.tint(0x000000, 0.5f); } else if ((health/max) < 0.3f) { warning += Game.elapsed * 5f *(0.4f - (health/max)); warning %= 1f; avatar.tint(ColorMath.interpolate(warning, warningColors), 0.5f ); } else { avatar.resetColor(); } hp.scale.x = Math.max( 0, (health-shield)/max); shieldedHP.scale.x = health/max; rawShielding.scale.x = shield/max; exp.scale.x = (width / exp.width) * Dungeon.hero.exp / Dungeon.hero.maxExp(); if (Dungeon.hero.lvl != lastLvl) { if (lastLvl != -1) { Emitter emitter = (Emitter)recycle( Emitter.class ); emitter.revive(); emitter.pos( 27, 27 ); emitter.burst( Speck.factory( Speck.STAR ), 12 ); } lastLvl = Dungeon.hero.lvl; level.text( Integer.toString( lastLvl ) ); level.measure(); level.x = 27.5f - level.width() / 2f; level.y = 28.0f - level.baseLine() / 2f; PixelScene.align(level); } int tier = Dungeon.hero.tier(); if (tier != lastTier) { lastTier = tier; avatar.copy( HeroSprite.avatar( Dungeon.hero.heroClass, tier ) ); } }
Example 15
Source File: StatusPane.java From remixed-dungeon with GNU General Public License v3.0 | 4 votes |
@Override public void update() { super.update(); float health = (float) hero.getControlTarget().hp() / hero.getControlTarget().ht(); float sPoints = 0; if(hero.getControlTarget().getId() == hero.getId()) { sPoints=(float) hero.getSkillPoints() / hero.getSkillPointsMax(); } if(avatar!=hero.getControlTarget().getSprite().avatar()) { remove(avatar); avatar = hero.getControlTarget().getSprite().avatar(); add(avatar); layout(); } if (health == 0) { avatar.tint(0x000000, 0.6f); blood.on = false; } else if (health < 0.25f) { avatar.tint(0xcc0000, 0.4f); blood.on = true; } else { avatar.resetColor(); blood.on = false; } hp.Scale().x = health; sp.Scale().x = sPoints; exp.Scale().x = (width / exp.width) * hero.getExp() / hero.maxExp(); if (hero.lvl() != lastLvl) { if (lastLvl != -1) { Emitter emitter = (Emitter) recycle(Emitter.class); emitter.revive(); emitter.pos(27, 27); emitter.burst(Speck.factory(Speck.STAR), 12); } lastLvl = hero.lvl(); level.text(Integer.toString(lastLvl)); level.x = PixelScene.align(27.0f - level.width() / 2); level.y = PixelScene.align(27.5f - level.baseLine() / 2); } int k = IronKey.curDepthQuantity; if (k != lastKeys) { lastKeys = k; keys.text(Integer.toString(lastKeys)); keys.x = width - 8 - keys.width() - 18; } }
Example 16
Source File: StatusPane.java From shattered-pixel-dungeon with GNU General Public License v3.0 | 4 votes |
@Override public void update() { super.update(); float health = Dungeon.hero.HP; float shield = Dungeon.hero.shielding(); float max = Dungeon.hero.HT; if (!Dungeon.hero.isAlive()) { avatar.tint(0x000000, 0.5f); } else if ((health/max) < 0.3f) { warning += Game.elapsed * 5f *(0.4f - (health/max)); warning %= 1f; avatar.tint(ColorMath.interpolate(warning, warningColors), 0.5f ); } else { avatar.resetColor(); } hp.scale.x = Math.max( 0, (health-shield)/max); shieldedHP.scale.x = health/max; rawShielding.scale.x = shield/max; exp.scale.x = (width / exp.width) * Dungeon.hero.exp / Dungeon.hero.maxExp(); if (Dungeon.hero.lvl != lastLvl) { if (lastLvl != -1) { Emitter emitter = (Emitter)recycle( Emitter.class ); emitter.revive(); emitter.pos( 27, 27 ); emitter.burst( Speck.factory( Speck.STAR ), 12 ); } lastLvl = Dungeon.hero.lvl; level.text( Integer.toString( lastLvl ) ); level.measure(); level.x = 27.5f - level.width() / 2f; level.y = 28.0f - level.baseLine() / 2f; PixelScene.align(level); } int tier = Dungeon.hero.tier(); if (tier != lastTier) { lastTier = tier; avatar.copy( HeroSprite.avatar( Dungeon.hero.heroClass, tier ) ); } }
Example 17
Source File: StatusPane.java From unleashed-pixel-dungeon with GNU General Public License v3.0 | 4 votes |
@Override public void update() { super.update(); float health = (float)Dungeon.hero.HP / Dungeon.hero.HT; if (health == 0) { avatar.tint( 0x000000, 0.6f ); blood.on = false; } else if (health < 0.25f) { avatar.tint( 0xcc0000, 0.4f ); blood.on = true; } else { avatar.resetColor(); blood.on = false; } hp.scale.x = health; exp.scale.x = (width / exp.width) * Dungeon.hero.exp / Dungeon.hero.maxExp(); if (Dungeon.hero.lvl != lastLvl) { if (lastLvl != -1) { Emitter emitter = (Emitter)recycle( Emitter.class ); emitter.revive(); emitter.pos( 27, 27 ); emitter.burst( Speck.factory( Speck.STAR ), 12 ); } lastLvl = Dungeon.hero.lvl; level.text( Integer.toString( lastLvl ) ); level.measure(); level.x = PixelScene.align( 27.0f - level.width() / 2 ); level.y = PixelScene.align( 27.5f - level.baseLine() / 2 ); } int k = IronKey.curDepthQuantity; if (k != lastKeys) { lastKeys = k; keys.text( Integer.toString( lastKeys ) ); keys.measure(); keys.x = width - 8 - keys.width() - 18; } int tier = Dungeon.hero.tier(); if (tier != lastTier) { lastTier = tier; avatar.copy( HeroSprite.avatar( Dungeon.hero.heroClass, tier ) ); } }
Example 18
Source File: StatusPane.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 4 votes |
@Override public void update() { super.update(); if ( tagDanger != danger.visible || tagAttack != attack.visible || tagPickup != pickup.visible || tagResume != resume.visible ) { tagDanger = danger.visible; tagAttack = attack.visible; tagPickup = pickup.visible; tagResume = resume.visible; layoutTags( bottom ); } float health_percent = (float)Dungeon.hero.HP / Dungeon.hero.HT; if (health_percent == 0) { avatar.tint( 0x000000, 0.6f ); // blood.on = false; // } else if (health_percent < 0.25f) { // avatar.tint( 0xcc0000, 0.4f ); // blood.on = true; } else { avatar.resetColorAlpha(); // blood.on = false; } hp.scale.x = health_percent; exp.scale.x = (width / exp.width) * Dungeon.hero.exp / Dungeon.hero.maxExp(); if (Dungeon.hero.lvl != lastLvl) { if (lastLvl != -1) { Emitter emitter = (Emitter)recycle( Emitter.class ); emitter.revive(); emitter.pos( 26, 26 ); emitter.burst( Speck.factory( Speck.STAR ), 12 ); } lastLvl = Dungeon.hero.lvl; level.text( Integer.toString( lastLvl ) ); level.measure(); level.x = PixelScene.align( 26.0f - level.width() / 2 ); level.y = PixelScene.align( 26.5f - level.baseLine() / 2 ); } health.text( String.format( "%d/%d", Dungeon.hero.HP, Dungeon.hero.HT ) ); health.measure(); health.x = PixelScene.align( 53.0f - health.width() / 2 ); health.y = PixelScene.align( 4.0f - health.baseLine() / 2 ); health.alpha( 0.5f ); int k = IronKey.curDepthQuantity; if (k != lastKeys) { lastKeys = k; keys.text(Integer.toString(lastKeys)); keys.measure(); keys.x = width - 8 - keys.width() - 18; } int tier = Dungeon.hero.appearance(); if (tier != lastTier) { lastTier = tier; avatar.copy( HeroSprite.avatar( Dungeon.hero.heroClass, tier ) ); } }
Example 19
Source File: LightningTrap.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 3 votes |
public static void trigger( int pos, Char ch ) { Level.set( pos, Terrain.INACTIVE_TRAP ); int[] tiles = Random.Int( 2 ) == 0 ? Level.NEIGHBOURS5 : Level.NEIGHBOURSX ; Emitter emitter = CellEmitter.center( pos ); emitter.burst( SparkParticle.FACTORY, Random.Int( 4, 6 ) ); for( int n : tiles ) { ch = Actor.findChar( pos + n ); if (ch != null) { int power = 10 + Dungeon.chapter() * 3; power = Random.IntRange( power / 2, power ); ch.damage(n == 0 ? power : power / 2, TRAP, Element.SHOCK); } if( Dungeon.visible[ pos ] ) { emitter.parent.add( new Lightning( pos, pos + n ) ); } } }
Example 20
Source File: Thunderstorm.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 2 votes |
public static void thunderstrike( int cell, Blob blob ) { Emitter emitter = CellEmitter.get( cell ); int[] tiles = Random.Int( 2 ) == 0 ? Level.NEIGHBOURS5 : Level.NEIGHBOURSX ; for( int n : tiles ) { Char ch = Actor.findChar( cell + n ); if (ch != null) { int power = Random.IntRange(ch.HT / 3, ch.HT * 2 / 3); if( Bestiary.isBoss(ch) ) { power = power / 4; } else if ( ch instanceof Hero ) { power = power / 2; } ch.damage(n == 0 ? power : power / 2, blob, Element.SHOCK); } if( Dungeon.visible[ cell + n ] ) { emitter.parent.add( new Lightning( cell, cell + n ) ); } } if( Dungeon.visible[ cell ] ){ emitter.burst( SparkParticle.FACTORY, Random.Int( 4, 6 ) ); } for (Mob mob : Dungeon.level.mobs) { if (Level.distance( cell, mob.pos ) <= 4 ) { mob.beckon(cell); } } }