Java Code Examples for net.imglib2.RealPoint#getDoublePosition()
The following examples show how to use
net.imglib2.RealPoint#getDoublePosition() .
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Example 1
Source File: Geom3DUtils.java From paintera with GNU General Public License v2.0 | 6 votes |
/** * Returns a 4D vector [a,b,c,d] that defines a 3D plane in the following way: ax+by+cz+d=0. * * The normal vector of the plane is calculated by taking the cross-product of the two vectors within the plane * formed between 3 points that are passed as parameters: P1->P2 and P1->P3. * * @param p1 * @param p2 * @param p3 * @return */ public static Vec4d createPlane(final RealPoint p1, final RealPoint p2, final RealPoint p3) { // p1 -> p2 final Vec3d p12 = new Vec3d( p2.getDoublePosition(0) - p1.getDoublePosition(0), p2.getDoublePosition(1) - p1.getDoublePosition(1), p2.getDoublePosition(2) - p1.getDoublePosition(2)); // p1 -> p3 final Vec3d p13 = new Vec3d( p3.getDoublePosition(0) - p1.getDoublePosition(0), p3.getDoublePosition(1) - p1.getDoublePosition(1), p3.getDoublePosition(2) - p1.getDoublePosition(2)); final Vec3d normal = new Vec3d(); normal.cross(p12, p13); normal.normalize(); // plug the coordinates of any given point in the plane into the plane equation to find the last component of the equation final double d = -normal.dot(new Vec3d(p1.getDoublePosition(0), p1.getDoublePosition(1), p1.getDoublePosition(2))); return new Vec4d(normal.x, normal.y, normal.z, d); }
Example 2
Source File: ConsensusWarpFieldBuilder.java From render with GNU General Public License v2.0 | 6 votes |
/** * Adds the specified consensus set data to this builder so that it can be * used by the {@link #build} method later. * * @param alignmentModel alignment model for this consensus point set. * @param points set of points associated with the model. */ public void addConsensusSetData(final Affine2D alignmentModel, final List<RealPoint> points) { final ARGBType consensusSetIndex = new ARGBType(consensusSetModelList.size()); consensusSetModelList.add(alignmentModel); double x; double y; for (final RealPoint point : points) { x = point.getDoublePosition(0) / pixelsPerColumn; y = point.getDoublePosition(1) / pixelsPerRow; consensusSetIndexSamples.add(new RealPoint(x, y), consensusSetIndex); } }
Example 3
Source File: DefaultSmallestEnclosingRectangle.java From imagej-ops with BSD 2-Clause "Simplified" License | 6 votes |
/** * Rotates the given Polygon2D consisting of a list of RealPoints by the * given angle about the given center. * * @param inPoly A Polygon2D consisting of a list of RealPoint RealPoints * @param angle the rotation angle * @param center the rotation center * @return a rotated polygon */ private Polygon2D rotate(final Polygon2D inPoly, final double angle, final RealLocalizable center) { List<RealLocalizable> out = new ArrayList<>(); for (RealLocalizable RealPoint : GeomUtils.vertices(inPoly)) { // double angleInRadians = Math.toRadians(angleInDegrees); double cosTheta = Math.cos(angle); double sinTheta = Math.sin(angle); double x = cosTheta * (RealPoint.getDoublePosition(0) - center .getDoublePosition(0)) - sinTheta * (RealPoint.getDoublePosition(1) - center.getDoublePosition(1)) + center.getDoublePosition(0); double y = sinTheta * (RealPoint.getDoublePosition(0) - center .getDoublePosition(0)) + cosTheta * (RealPoint.getDoublePosition(1) - center.getDoublePosition(1)) + center.getDoublePosition(1); out.add(new RealPoint(x, y)); } return new DefaultWritablePolygon2D(out); }
Example 4
Source File: Geom3DUtils.java From paintera with GNU General Public License v2.0 | 5 votes |
/** * Returns the length of the vector between (0,0,0) and the given point. * * @param point * @return */ public static double length(final RealPoint point) { double sqLen = 0; for (int d = 0; d < point.numDimensions(); ++d) sqLen += point.getDoublePosition(d) * point.getDoublePosition(d); return Math.sqrt(sqLen); }
Example 5
Source File: DerivedMatchGroup.java From render with GNU General Public License v2.0 | 5 votes |
private static double[][] buildLocationArray(final List<RealPoint> pointList) { final double[][] locations = new double[2][pointList.size()]; final double[] xLocations = locations[0]; final double[] yLocations = locations[1]; int i = 0; for (final RealPoint point : pointList) { xLocations[i] = point.getDoublePosition(0); yLocations[i] = point.getDoublePosition(1); i++; } return locations; }
Example 6
Source File: DefaultDetectJunctions.java From imagej-ops with BSD 2-Clause "Simplified" License | 5 votes |
private RealPoint averagePoints(ArrayList<RealPoint> list) { double[] pos = { 0, 0 }; for (RealPoint p : list) { pos[0] += p.getDoublePosition(0); pos[1] += p.getDoublePosition(1); } pos[0] /= list.size(); pos[1] /= list.size(); return new RealPoint(pos); }
Example 7
Source File: ShowSegmentationDemo.java From sciview with BSD 2-Clause "Simplified" License | 4 votes |
private double dist(long[] pos, RealPoint realPoint) { return ( pos[0] - realPoint.getDoublePosition(0) ) * ( pos[0] - realPoint.getDoublePosition(0) ) + ( pos[1] - realPoint.getDoublePosition(1) ) * ( pos[1] - realPoint.getDoublePosition(1) ) + ( pos[2] - realPoint.getDoublePosition(2) ) * ( pos[2] - realPoint.getDoublePosition(2) ); }
Example 8
Source File: DefaultVoxelization3D.java From imagej-ops with BSD 2-Clause "Simplified" License | 4 votes |
@Override public RandomAccessibleInterval<BitType> calculate(Mesh input) { Img<BitType> outImg = ops.create().img(new FinalInterval(width, height, depth), new BitType()); Vertices verts = input.vertices(); RealPoint minPoint = new RealPoint(verts.iterator().next()); RealPoint maxPoint = new RealPoint(verts.iterator().next()); for (RealLocalizable v : verts) { if (v.getDoublePosition(0) < minPoint.getDoublePosition(0)) minPoint.setPosition(v.getDoublePosition(0), 0); if (v.getDoublePosition(1) < minPoint.getDoublePosition(1)) minPoint.setPosition(v.getDoublePosition(1), 1); if (v.getDoublePosition(2) < minPoint.getDoublePosition(2)) minPoint.setPosition(v.getDoublePosition(2), 2); if (v.getDoublePosition(0) > maxPoint.getDoublePosition(0)) maxPoint.setPosition(v.getDoublePosition(0), 0); if (v.getDoublePosition(1) > maxPoint.getDoublePosition(1)) maxPoint.setPosition(v.getDoublePosition(1), 1); if (v.getDoublePosition(2) > maxPoint.getDoublePosition(2)) maxPoint.setPosition(v.getDoublePosition(2), 2); } RealPoint dimPoint = new RealPoint((maxPoint.getDoublePosition(0) - minPoint.getDoublePosition(0)), (maxPoint.getDoublePosition(1) - minPoint.getDoublePosition(1)), (maxPoint.getDoublePosition(2) - minPoint.getDoublePosition(2))); double[] stepSizes = new double[3]; stepSizes[0] = dimPoint.getDoublePosition(0) / width; stepSizes[1] = dimPoint.getDoublePosition(1) / height; stepSizes[2] = dimPoint.getDoublePosition(2) / depth; double[] voxelHalfsize = new double[3]; for (int k = 0; k < stepSizes.length; k++) voxelHalfsize[k] = stepSizes[k] / 2.0; for (final Triangle tri : input.triangles()) { final Vector3D v1 = new Vector3D(tri.v0x(), tri.v0y(), tri.v0z()); final Vector3D v2 = new Vector3D(tri.v1x(), tri.v1y(), tri.v1z()); final Vector3D v3 = new Vector3D(tri.v2x(), tri.v2y(), tri.v2z()); double[] minSubBoundary = new double[] { Math.min(Math.min(v1.getX(), v2.getX()), v3.getX()) - minPoint.getDoublePosition(0), Math.min(Math.min(v1.getY(), v2.getY()), v3.getY()) - minPoint.getDoublePosition(1), Math.min(Math.min(v1.getZ(), v2.getZ()), v3.getZ()) - minPoint.getDoublePosition(2) }; double[] maxSubBoundary = new double[] { Math.max(Math.max(v1.getX(), v2.getX()), v3.getX()) - minPoint.getDoublePosition(0), Math.max(Math.max(v1.getY(), v2.getY()), v3.getY()) - minPoint.getDoublePosition(1), Math.max(Math.max(v1.getZ(), v2.getZ()), v3.getZ()) - minPoint.getDoublePosition(2) }; RandomAccess<BitType> ra = outImg.randomAccess();// Should use the // interval // implementation // for speed long[] indices = new long[3]; for (indices[0] = (long) Math.floor(minSubBoundary[0] / stepSizes[0]); indices[0] < Math .floor(maxSubBoundary[0] / stepSizes[0]); indices[0]++) { for (indices[1] = (long) Math.floor(minSubBoundary[1] / stepSizes[1]); indices[1] < Math .floor(maxSubBoundary[1] / stepSizes[1]); indices[1]++) { for (indices[2] = (long) Math.floor(minSubBoundary[2] / stepSizes[2]); indices[2] < Math .floor(maxSubBoundary[2] / stepSizes[2]); indices[2]++) { ra.setPosition(indices); if (!ra.get().get())// Don't check if voxel is already // filled { double[] voxelCenter = new double[3]; for (int k = 0; k < 3; k++) voxelCenter[k] = indices[k] * stepSizes[k] + voxelHalfsize[k]; if (triBoxOverlap(voxelCenter, voxelHalfsize, v1, v2, v3) == 1) { ra.get().set(true); } } } } } } return outImg; }
Example 9
Source File: Geom3DUtils.java From paintera with GNU General Public License v2.0 | 2 votes |
/** * Returns the Z plane coordinate in camera space where the point is located. * * Note that for performance reasons the {@code point} parameter will be modified by this method! * * @param cameraToWorldTransform * @param point * @return */ public static double cameraZPlane(final AffineTransform3D cameraToWorldTransform, final RealPoint point) { cameraToWorldTransform.applyInverse(point, point); return point.getDoublePosition(2); }