Java Code Examples for net.minecraft.init.Blocks#gold_block()

The following examples show how to use net.minecraft.init.Blocks#gold_block() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: RadiationHelper.java    From BigReactors with MIT License 6 votes vote down vote up
private void moderateByBlock(RadiationData data, RadiationPacket radiation, Block block, int metadata) {
	ReactorInteriorData moderatorData = null;

	if(block == Blocks.iron_block) {
		moderatorData = ReactorInterior.getBlockData("blockIron");
	}
	else if(block == Blocks.gold_block) {
		moderatorData = ReactorInterior.getBlockData("blockGold");
	}
	else if(block == Blocks.diamond_block) {
		moderatorData = ReactorInterior.getBlockData("blockDiamond");
	}
	else if(block == Blocks.emerald_block) {
		moderatorData = ReactorInterior.getBlockData("blockEmerald");
	}
	else {
		// Check the ore dictionary.
		moderatorData = ReactorInterior.getBlockData(ItemHelper.oreProxy.getOreName(new ItemStack(block, 1, metadata)));
	}
	
	if(moderatorData == null) {
		moderatorData = airData;
	}

	applyModerationFactors(data, radiation, moderatorData);
}
 
Example 2
Source File: ComponentMining.java    From Artifacts with MIT License 6 votes vote down vote up
@Override
public boolean canHarvestBlock(Block block, ItemStack itemStack) {
	ToolMaterial toolMaterial = ToolMaterial.values()[itemStack.stackTagCompound.getInteger("material")];
	
	if(toolMaterial == toolMaterial.WOOD) {
		return Items.wooden_pickaxe.func_150897_b/*canHarvestBlock*/(block);
	}
	else if(toolMaterial == toolMaterial.STONE) {
		return Items.stone_pickaxe.func_150897_b(block);
	}
	else if(toolMaterial == ToolMaterial.EMERALD) {
		return Items.diamond_pickaxe.func_150897_b(block);
	}
	else if(toolMaterial == ToolMaterial.IRON) {
		return Items.iron_pickaxe.func_150897_b(block);
	}
	else if(toolMaterial == ToolMaterial.GOLD) {
		return Items.golden_pickaxe.func_150897_b(block);
	}
	return block == Blocks.obsidian ? toolMaterial.getHarvestLevel() == 3 : (block != Blocks.diamond_block && block != Blocks.diamond_ore ? (block != Blocks.emerald_ore && block != Blocks.emerald_block ? (block != Blocks.gold_block && block != Blocks.gold_ore ? (block != Blocks.iron_block && block != Blocks.iron_ore ? (block != Blocks.lapis_block && block != Blocks.lapis_ore ? (block != Blocks.redstone_ore && block != Blocks.lit_redstone_ore ? (block.getMaterial() == Material.rock ? true : (block.getMaterial() == Material.iron ? true : block.getMaterial() == Material.anvil)) : toolMaterial.getHarvestLevel() >= 2) : toolMaterial.getHarvestLevel() >= 1) : toolMaterial.getHarvestLevel() >= 1) : toolMaterial.getHarvestLevel() >= 2) : toolMaterial.getHarvestLevel() >= 2) : toolMaterial.getHarvestLevel() >= 2);
}
 
Example 3
Source File: OceanMonument.java    From Et-Futurum with The Unlicense 5 votes vote down vote up
public static void generateFile(World world, int x, int y, int z, String path) {
	try {
		BufferedWriter bw = new BufferedWriter(new FileWriter(new File(path)));

		for (int i = 0; i < 58; i++)
			for (int j = 0; j < 31 - 9; j++)
				for (int k = 0; k < 58; k++) {
					Block b = world.getBlock(x + i, y + j, z + k);
					int meta = world.getBlockMetadata(x + i, y + j, z + k);

					String s = "(" + i + ", " + j + ", " + k + ") - ";
					if (b == ModBlocks.prismarine)
						s += meta;
					else if (b == ModBlocks.sea_lantern)
						s += 3;
					else if (b == Blocks.gold_block)
						s += 4;
					else if (b == Blocks.sponge)
						s += 5;
					else if (b == Blocks.stained_glass)
						s += 6;
					else
						s = null;

					if (s != null) {
						bw.write(s);
						bw.newLine();
					}
				}

		bw.close();
	} catch (IOException e) {
		e.printStackTrace();
	}
}
 
Example 4
Source File: TileEntityReactorFuelRod.java    From BigReactors with MIT License 5 votes vote down vote up
private float getConductivityFromBlock(Block block, int metadata) {
	ReactorInteriorData interiorData = null;
	
	if(block == Blocks.iron_block) {
		interiorData = ReactorInterior.getBlockData("blockIron");
	}
	else if(block == Blocks.gold_block) {
		interiorData = ReactorInterior.getBlockData("blockGold");
	}
	else if(block == Blocks.diamond_block) {
		interiorData = ReactorInterior.getBlockData("blockDiamond");
	}
	else if(block == Blocks.emerald_block) {
		interiorData = ReactorInterior.getBlockData("blockEmerald");
	}
	else {
		interiorData = ReactorInterior.getBlockData(ItemHelper.oreProxy.getOreName(new ItemStack(block, 1, metadata)));

		if(interiorData == null && block instanceof IFluidBlock) {
			Fluid fluid = ((IFluidBlock)block).getFluid();
			if(fluid != null) {
				interiorData = ReactorInterior.getFluidData(fluid.getName());
			}
		}
	}
	
	if(interiorData == null) {
		interiorData = RadiationHelper.airData;
	}
	
	return interiorData.heatConductivity;
}
 
Example 5
Source File: MultiblockTurbine.java    From BigReactors with MIT License 5 votes vote down vote up
private CoilPartData getCoilPartData(int x, int y, int z, Block block, int metadata) {
	// Allow vanilla iron and gold blocks
	if(block == Blocks.iron_block) { return TurbineCoil.getBlockData("blockIron"); }
	if(block == Blocks.gold_block) { return TurbineCoil.getBlockData("blockGold"); }
	
	if(block == BigReactors.blockMetal && metadata == BlockBRMetal.METADATA_LUDICRITE) { return TurbineCoil.getBlockData("blockLudicrite"); }
	
	// Check the oredict to see if it's copper, or a funky kind of gold/iron block
	String oreName = ItemHelper.oreProxy.getOreName(new ItemStack(block, 1, metadata));
	return TurbineCoil.getBlockData(oreName);
}
 
Example 6
Source File: OceanMonument.java    From Et-Futurum with The Unlicense 4 votes vote down vote up
public static void buildTemple(World world, int x, int y, int z) {
	if (world.isRemote)
		return;

	for (Entry<WorldCoord, Integer> entry : OceanMonument.getMap().entrySet()) {
		WorldCoord pos = entry.getKey();
		int value = entry.getValue();

		Block block = null;
		int meta = 0;
		switch (value) {
			case 0:
			case 1:
			case 2:
				block = ModBlocks.prismarine;
				meta = value;
				break;
			case 3:
				block = ModBlocks.sea_lantern;
				break;
			case 4:
				block = Blocks.gold_block;
				break;
			case 5:
				block = EtFuturum.enableSponge ? ModBlocks.sponge : Blocks.sponge;
				meta = 1;
				break;
			case 6:
				block = Blocks.water;
				break;
		}

		if (block != null)
			world.setBlock(pos.x + x, pos.y + y, pos.z + z, block, meta, 2);
	}

	for (int i = 0; i < 7; i++) {
		generatePillar(world, x + 5 * i + 4 * i, y, z, ModBlocks.prismarine, 1);
		generatePillar(world, x, y, z + 5 * i + 4 * i, ModBlocks.prismarine, 1);
		generatePillar(world, x + 54, y, z + 5 * i + 4 * i, ModBlocks.prismarine, 1);
		if (i != 3)
			generatePillar(world, x + 5 * i + 4 * i, y, z + 54, ModBlocks.prismarine, 1);
	}
}
 
Example 7
Source File: ArchimedesConfig.java    From archimedes-ships with MIT License 4 votes vote down vote up
public void loadAndSave()
{
	Block[] defaultBlockBlacklist = { (Blocks.dirt), (Blocks.grass), (Blocks.sand), (Blocks.gravel), (Blocks.clay), (Blocks.ice), (Blocks.water), (Blocks.flowing_water), (Blocks.flowing_lava), (Blocks.lava), (Blocks.snow), Blocks.snow_layer, (Blocks.waterlily), (Blocks.netherrack), (Blocks.soul_sand), Blocks.tallgrass };
	Block[] defaultBlocksWhitelist = { Blocks.acacia_stairs, Blocks.activator_rail, Blocks.anvil, Blocks.bed, Blocks.birch_stairs, Blocks.bookshelf, Blocks.brewing_stand, Blocks.brick_block, Blocks.brick_stairs, Blocks.cactus, Blocks.cake, Blocks.carpet, Blocks.coal_block, Blocks.cobblestone, Blocks.cobblestone_wall, Blocks.command_block, Blocks.crafting_table, Blocks.dark_oak_stairs, Blocks.detector_rail, Blocks.diamond_block, Blocks.dispenser, Blocks.dropper, Blocks.daylight_detector, Blocks.double_stone_slab, Blocks.double_wooden_slab, Blocks.emerald_block, Blocks.enchanting_table, Blocks.end_stone, Blocks.ender_chest, Blocks.fence, Blocks.fence_gate, Blocks.flower_pot, Blocks.furnace, Blocks.fire, Blocks.glass, Blocks.glass_pane, Blocks.glowstone, Blocks.gold_block, Blocks.golden_rail, Blocks.hardened_clay, Blocks.hay_block, Blocks.heavy_weighted_pressure_plate, Blocks.hopper, Blocks.iron_bars, Blocks.iron_block, Blocks.iron_door, Blocks.jukebox, Blocks.jungle_stairs, Blocks.ladder, Blocks.lapis_block, Blocks.lever, Blocks.light_weighted_pressure_plate, Blocks.lit_furnace, Blocks.lit_pumpkin, Blocks.lit_redstone_lamp, Blocks.log, Blocks.log2, Blocks.melon_block, Blocks.mob_spawner, Blocks.monster_egg, Blocks.mossy_cobblestone, Blocks.nether_brick, Blocks.nether_brick_fence, Blocks.nether_brick_stairs, Blocks.noteblock, Blocks.oak_stairs, Blocks.obsidian, Blocks.planks, Blocks.pumpkin, Blocks.piston, Blocks.piston_extension, Blocks.piston_head, Blocks.powered_comparator, Blocks.powered_repeater, Blocks.quartz_block, Blocks.quartz_stairs, Blocks.rail, Blocks.redstone_block, Blocks.redstone_torch, Blocks.redstone_wire, Blocks.sandstone, Blocks.sandstone_stairs, Blocks.skull, Blocks.sponge, Blocks.spruce_stairs, Blocks.stained_hardened_clay, Blocks.standing_sign, Blocks.stone_brick_stairs, Blocks.stone_button, Blocks.stone_pressure_plate, Blocks.stone_stairs, Blocks.stonebrick, Blocks.stained_glass, Blocks.stained_glass_pane, Blocks.sticky_piston, Blocks.stone_slab, Blocks.tnt, Blocks.torch, Blocks.trapdoor, Blocks.trapped_chest, Blocks.tripwire, Blocks.tripwire_hook, Blocks.unlit_redstone_torch, Blocks.unpowered_comparator, Blocks.unpowered_repeater, Blocks.wall_sign, Blocks.web, Blocks.wooden_button, Blocks.wooden_door, Blocks.wooden_pressure_plate, Blocks.wool, Blocks.wooden_slab };
	Block[] defaultOverwritableBlocks = { Blocks.tallgrass, Blocks.waterlily };
	String[] defaultMaterialDensities = { "\"minecraft:air=0.0\"", "\"minecraft:wool=0.1\"" };
	String[] defaultBlockDensities = { "\"ArchimedesShips:floater=0.04\"", "\"ArchimedesShips:balloon=0.02\"" };
	
	String[] blockblacklistnames = new String[defaultBlockBlacklist.length];
	for (int i = 0; i < defaultBlockBlacklist.length; i++)
	{
		blockblacklistnames[i] = Block.blockRegistry.getNameForObject(defaultBlockBlacklist[i]);
	}
	
	String[] blockwhitelistnames = new String[6 + defaultBlocksWhitelist.length];
	for (int i = 0; i < blockwhitelistnames.length - 6; i++)
	{
		blockwhitelistnames[i] = Block.blockRegistry.getNameForObject(defaultBlocksWhitelist[i]);
	}
	blockwhitelistnames[blockwhitelistnames.length - 6] = "ArchimedesShips:marker";
	blockwhitelistnames[blockwhitelistnames.length - 5] = "ArchimedesShips:floater";
	blockwhitelistnames[blockwhitelistnames.length - 4] = "ArchimedesShips:balloon";
	blockwhitelistnames[blockwhitelistnames.length - 3] = "ArchimedesShips:gauge";
	blockwhitelistnames[blockwhitelistnames.length - 2] = "ArchimedesShips:seat";
	blockwhitelistnames[blockwhitelistnames.length - 1] = "ArchimedesShips:engine";
	
	String[] overwritableblocksnames = new String[defaultOverwritableBlocks.length];
	for (int i = 0; i < defaultOverwritableBlocks.length; i++)
	{
		overwritableblocksnames[i] = Block.blockRegistry.getNameForObject(defaultOverwritableBlocks[i]);
	}
	
	config.load();
	
	shipEntitySyncRate = config.get("settings", "sync_rate", 20, "The amount of ticks between a server-client synchronization. Higher numbers reduce network traffic. Lower numbers increase multiplayer experience. 20 ticks = 1 second").getInt();
	enableAirShips = config.get("settings", "enable_air_ships", true, "Enable or disable air ships.").getBoolean(true);
	useNewAlgorithm = config.get("settings", "use_iterative_assemble_algorithm", false, "New assemble algorithm implemented in v1.6.2. Allows for larger ships but is a heavier load for CPU.").getBoolean(false);
	bankingMultiplier = (float) config.get("settings", "banking_multiplier", 3d, "A multiplier for how much ships bank while making turns. Set a positive value for passive banking or a negative value for active banking. 0 disables banking.").getDouble(3d);
	
	shipControlType = config.get("control", "control_type", CONTROL_TYPE_ARCHIMEDES, "Set to 0 to use vanilla boat controls, set to 1 to use the new Archimedes controls.").getInt();
	turnSpeed = (float) config.get("control", "turn_speed", 1D, "A multiplier of the ship's turn speed.").getDouble(1D);
	speedLimit = (float) config.get("control", "speed_limit", 30D, "The maximum velocity a ship can have, in blocks per second. This does not affect acceleration.").getDouble(30D);
	speedLimit /= 20F;
	disassembleOnDismount = config.get("control", "decompile_on_dismount", false).getBoolean(false);
	
	maxShipChunkBlocks = config.get("mobile_chunk", "max_chunk_blocks", 2048, "The maximum amount of blocks that a mobile ship chunk may contain.").getInt();
	//maxShipChunkBlocks = Math.min(maxShipChunkBlocks, 3400);
	flyBalloonRatio = (float) config.get("mobile_chunk", "airship_balloon_ratio", 0.4D, "The part of the total amount of blocks that should be balloon blocks in order to make an airship.").getDouble(0.4D);
	connectDiagonalBlocks1 = config.get("mobile_chunk", "connect_diagonal_blocks_1", false, "Blocks connected diagonally on one axis will also be added to the ship if this value is set to 'true'.").getBoolean(false);
	useWhitelist = config.get("mobile_chunk", "use_whitelist", false, "Switch this property to select the block restriction list to use. 'true' for the 'allowed_blocks' whitelist, 'false' for the 'forbidden_blocks' blacklist.").getBoolean(false);
	String[] forbiddenblocks = config.get("mobile_chunk", "forbidden_blocks", blockblacklistnames, "A list of blocks that will not be added to a ship.").getStringList();
	String[] allowedblocks = config.get("mobile_chunk", "allowed_blocks", blockwhitelistnames, "A list of blocks that are allowed on a ship.").getStringList();
	String[] overwritableblocks = config.get("mobile_chunk", "overwritable_blocks", overwritableblocksnames, "A list of blocks that may be overwritten when decompiling a ship.").getStringList();
	Collections.addAll(blockBlacklist, forbiddenblocks);
	Collections.addAll(blockWhitelist, allowedblocks);
	Collections.addAll(overwritableBlocks, overwritableblocks);
	
	loadedBlockDensities = config.get("mobile_chunk", "block_densities", defaultBlockDensities, "A list of pairs of a block with a density value. This list overrides the 'material_densities' list.").getStringList();
	loadedMaterialDensities = config.get("mobile_chunk", "material_densities", defaultMaterialDensities, "A list of pairs of a material with a density value. The first value is the name of a block. All blocks with the same material will get this density value, unless overridden.").getStringList();
	
	if (FMLCommonHandler.instance().getSide().isClient())
	{
		loadKeybindings();
	}
	
	config.save();
}