Java Code Examples for net.minecraft.util.BlockPos#getZ()
The following examples show how to use
net.minecraft.util.BlockPos#getZ() .
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Example 1
Source File: StructureBuilder.java From mobycraft with Apache License 2.0 | 6 votes |
public static void room(World world, BlockPos start, BlockPos end, Block material) { fill(world, start, end, material); int airStartX = -(start.getX() - end.getX()) / Math.abs(start.getX() - end.getX()); int airEndX = -(end.getX() - start.getX()) / Math.abs(end.getX() - start.getX()); int airStartY = -(start.getY() - end.getY()) / Math.abs(start.getY() - end.getY()); int airEndY = -(end.getY() - start.getY()) / Math.abs(end.getY() - start.getY()); int airStartZ = -(start.getZ() - end.getZ()) / Math.abs(start.getZ() - end.getZ()); int airEndZ = -(end.getZ() - start.getZ()) / Math.abs(end.getZ() - start.getZ()); fill(world, start.add(airStartX, airStartY, airStartZ), end.add(airEndX, airEndY, airEndZ), Blocks.air); }
Example 2
Source File: FWBlock.java From NOVA-Core with GNU Lesser General Public License v3.0 | 6 votes |
@Override public List<ItemStack> getDrops(IBlockAccess world, BlockPos pos, IBlockState state, int fortune) { Block blockInstance; // see onBlockHarvested for why the harvestedBlocks hack exists // this method will be called exactly once after destroying the block BlockPosition position = new BlockPosition((World) world, pos.getX(), pos.getY(), pos.getZ()); if (harvestedBlocks.containsKey(position)) { blockInstance = harvestedBlocks.remove(position); } else { blockInstance = getBlockInstance(world, VectorConverter.instance().toNova(pos)); } Block.DropEvent event = new Block.DropEvent(blockInstance); blockInstance.events.publish(event); return event.drops .stream() .map(ItemConverter.instance()::toNative) .collect(Collectors.toCollection(ArrayList::new)); }
Example 3
Source File: StructureBuilder.java From mobycraft with Apache License 2.0 | 5 votes |
private static void fill(World world, BlockPos start, BlockPos end, Block material) { int startX = start.getX(); int endX = end.getX(); int startY = start.getY(); int endY = end.getY(); int startZ = start.getZ(); int endZ = end.getZ(); int[] intSwitchArray = new int[2]; if (endX < startX) { intSwitchArray = switchNumbers(startX, endX); startX = intSwitchArray[0]; endX = intSwitchArray[1]; } if (endY < startY) { intSwitchArray = switchNumbers(startY, endY); startY = intSwitchArray[0]; endY = intSwitchArray[1]; } if (endZ < startZ) { intSwitchArray = switchNumbers(startZ, endZ); startZ = intSwitchArray[0]; endZ = intSwitchArray[1]; } for (int x = startX; x < endX + 1; x++) { for (int y = startY; y < endY + 1; y++) { for (int z = startZ; z < endZ + 1; z++) { world.setBlockState(new BlockPos(x, y, z), material.getDefaultState()); } } } }
Example 4
Source File: BuildContainerCommands.java From mobycraft with Apache License 2.0 | 5 votes |
public void refreshMinMaxPositions() { BlockPos startPos = configurationCommands.getStartPos(); int minX = startPos.getX() - 2; int minY = startPos.getY(); int minZ = startPos.getZ() - 10; int maxX; int maxY; int maxZ = startPos.getZ() + 10; int containerHeight = 0; int size = boxContainers.size(); if (size < 10) { containerHeight = size; } else { containerHeight = 10; } maxY = startPos.getY() - 1 + (6 * containerHeight); int containerLength = ((size - (size % 10)) / 10) + 1; maxX = (minX - 1) + (containerLength * 6); minPos = new BlockPos(minX, minY, minZ); maxPos = new BlockPos(maxX, maxY, maxZ); }
Example 5
Source File: StaticForwarder.java From NOVA-Core with GNU Lesser General Public License v3.0 | 5 votes |
public static void chunkSetBlockEvent(Chunk chunk, BlockPos pos, IBlockState oldBlockState, IBlockState newBlockState) { nova.core.world.World world = WorldConverter.instance().toNova(chunk.getWorld()); Vector3D position = new Vector3D((chunk.xPosition << 4) + pos.getX(), pos.getY(), (chunk.zPosition << 4) + pos.getZ()); Block oldBlockInstance; Block newBlockInstance; if (oldBlockState.getBlock() instanceof FWBlock) { oldBlockInstance = ((FWBlock) oldBlockState.getBlock()).getFactory().build(); oldBlockInstance.components.add(new MCBlockTransform(oldBlockInstance, world, position)); } else { oldBlockInstance = new BWBlock(oldBlockState.getBlock(), world, position); Game.blocks().get(Objects.toString(net.minecraft.block.Block.blockRegistry.getNameForObject(oldBlockState.getBlock()))) .ifPresent(blockFactory -> oldBlockInstance.components.getOrAdd(new FactoryProvider(blockFactory))); } if (newBlockState.getBlock() instanceof FWBlock) { newBlockInstance = ((FWBlock) newBlockState.getBlock()).getFactory().build(); oldBlockInstance.components.add(new MCBlockTransform(oldBlockInstance, world, position)); } else { newBlockInstance = new BWBlock(newBlockState.getBlock()); Game.blocks().get(Objects.toString(net.minecraft.block.Block.blockRegistry.getNameForObject(newBlockState.getBlock()))) .ifPresent(blockFactory -> newBlockInstance.components.getOrAdd(new FactoryProvider(blockFactory))); } // Publish the event Game.events().publish(new BlockEvent.Change(world, position, oldBlockInstance, newBlockInstance)); }
Example 6
Source File: RenderUtils.java From LiquidBounce with GNU General Public License v3.0 | 4 votes |
public static void drawBlockBox(final BlockPos blockPos, final Color color, final boolean outline) { final RenderManager renderManager = mc.getRenderManager(); final Timer timer = mc.timer; final double x = blockPos.getX() - renderManager.renderPosX; final double y = blockPos.getY() - renderManager.renderPosY; final double z = blockPos.getZ() - renderManager.renderPosZ; AxisAlignedBB axisAlignedBB = new AxisAlignedBB(x, y, z, x + 1.0, y + 1.0, z + 1.0); final Block block = BlockUtils.getBlock(blockPos); if (block != null) { final EntityPlayer player = mc.thePlayer; final double posX = player.lastTickPosX + (player.posX - player.lastTickPosX) * (double) timer.renderPartialTicks; final double posY = player.lastTickPosY + (player.posY - player.lastTickPosY) * (double) timer.renderPartialTicks; final double posZ = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * (double) timer.renderPartialTicks; axisAlignedBB = block.getSelectedBoundingBox(mc.theWorld, blockPos) .expand(0.0020000000949949026D, 0.0020000000949949026D, 0.0020000000949949026D) .offset(-posX, -posY, -posZ); } glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); enableGlCap(GL_BLEND); disableGlCap(GL_TEXTURE_2D, GL_DEPTH_TEST); glDepthMask(false); glColor(color.getRed(), color.getGreen(), color.getBlue(), color.getAlpha() != 255 ? color.getAlpha() : outline ? 26 : 35); drawFilledBox(axisAlignedBB); if (outline) { glLineWidth(1F); enableGlCap(GL_LINE_SMOOTH); glColor(color); drawSelectionBoundingBox(axisAlignedBB); } GlStateManager.resetColor(); glDepthMask(true); resetCaps(); }
Example 7
Source File: StructureBuilder.java From mobycraft with Apache License 2.0 | 4 votes |
public static void replace(World world, BlockPos start, BlockPos end, Block blockToReplace, Block blockToReplaceWith) { int startX = start.getX(); int endX = end.getX(); int startY = start.getY(); int endY = end.getY(); int startZ = start.getZ(); int endZ = end.getZ(); int[] intSwitchArray = new int[2]; if (endX < startX) { intSwitchArray = switchNumbers(startX, endX); startX = intSwitchArray[0]; endX = intSwitchArray[1]; } if (endY < startY) { intSwitchArray = switchNumbers(startY, endY); startY = intSwitchArray[0]; endY = intSwitchArray[1]; } if (endZ < startZ) { intSwitchArray = switchNumbers(startZ, endZ); startZ = intSwitchArray[0]; endZ = intSwitchArray[1]; } for (int x = startX; x < endX + 1; x++) { for (int y = startY; y < endY + 1; y++) { for (int z = startZ; z < endZ + 1; z++) { if (world.getBlockState(new BlockPos(x, y, z)) == blockToReplace .getDefaultState()) { world.setBlockState(new BlockPos(x, y, z), blockToReplaceWith.getDefaultState()); } } } } }
Example 8
Source File: EntityChaosMonkey.java From mobycraft with Apache License 2.0 | 4 votes |
/** * Called to update the entity's position/logic. */ public void onUpdate() { super.onUpdate(); this.motionY *= 0.6000000238418579D; if (chaosCountdown > 0) { chaosCountdown--; return; } BlockPos pos = this.getPosition(); BlockPos minPos = buildCommands.getMinPos(); BlockPos maxPos = buildCommands.getMaxPos(); int x = pos.getX(); int y = pos.getY(); int z = pos.getZ(); int minX = minPos.getX(); int minY = minPos.getY(); int minZ = minPos.getZ(); int maxX = maxPos.getX(); int maxY = maxPos.getY(); int maxZ = maxPos.getZ(); if (x < minX || y < minY || z < minZ || x > maxX || y > maxY || z > maxZ) { this.setLocationAndAngles(Utils.negativeNextInt(minX, maxX), Utils.negativeNextInt(minY, maxY), minZ + 8, 0, 0); } World world = this.worldObj; if (world.getTileEntity(this.getPosition()) == null) { return; } TileEntity entity = world.getTileEntity(this.getPosition()); if (!(entity instanceof TileEntitySign)) { return; } TileEntitySign sign = (TileEntitySign) entity; if (!sign.signText[0].getUnformattedText().contains("Name:")) { return; } String name = sign.signText[1].getUnformattedText().concat( sign.signText[2].getUnformattedText().concat( sign.signText[3].getUnformattedText())); if (listCommands.getWithName(name) == null) { return; } Container container = listCommands.getWithName(name); lifecycleCommands.removeContainer(container.getId()); if (!world.isRemote) { sendErrorMessage("Oh no! The Chaos Monkey has destroyed the container \"" + name + "\"!"); } if (sender instanceof EntityPlayer) { ((EntityPlayer) sender).inventory .addItemStackToInventory(new ItemStack( Mobycraft.container_essence, new Random().nextInt(3))); } chaosCountdown = maxChaosCountdown; buildCommands.updateContainers(false); }
Example 9
Source File: FWItem.java From NOVA-Core with GNU Lesser General Public License v3.0 | 4 votes |
@Override public boolean onItemUse(ItemStack itemStack, EntityPlayer player, World world, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ) { return ItemWrapperMethods.super.onItemUse(itemStack, player, world, pos.getX(), pos.getY(), pos.getZ(), side.ordinal(), hitX, hitY, hitZ); }
Example 10
Source File: FWItemBlock.java From NOVA-Core with GNU Lesser General Public License v3.0 | 4 votes |
@Override public boolean onItemUse(ItemStack itemStack, EntityPlayer player, World world, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ) { return ItemWrapperMethods.super.onItemUse(itemStack, player, world, pos.getX(), pos.getY(), pos.getZ(), side.ordinal(), hitX, hitY, hitZ); }
Example 11
Source File: ForgePlayer.java From FastAsyncWorldedit with GNU General Public License v3.0 | 4 votes |
@Override public FaweLocation getLocation() { World world = parent.worldObj; BlockPos pos = parent.getPosition(); return new FaweLocation(Fawe.<FaweForge>imp().getWorldName(world), pos.getX(), pos.getY(), pos.getZ()); }
Example 12
Source File: BlockCoord.java From CodeChickenLib with GNU Lesser General Public License v2.1 | 4 votes |
public BlockCoord(BlockPos pos) { this(pos.getX(), pos.getY(), pos.getZ()); }
Example 13
Source File: Vector3.java From CodeChickenLib with GNU Lesser General Public License v2.1 | 4 votes |
public Vector3(BlockPos pos) { x = pos.getX(); y = pos.getY(); z = pos.getZ(); }
Example 14
Source File: RenderUtils.java From LiquidBounce with GNU General Public License v3.0 | 2 votes |
public static void draw2D(final BlockPos blockPos, final int color, final int backgroundColor) { final RenderManager renderManager = mc.getRenderManager(); final double posX = (blockPos.getX() + 0.5) - renderManager.renderPosX; final double posY = blockPos.getY() - renderManager.renderPosY; final double posZ = (blockPos.getZ() + 0.5) - renderManager.renderPosZ; GlStateManager.pushMatrix(); GlStateManager.translate(posX, posY, posZ); GlStateManager.rotate(-mc.getRenderManager().playerViewY, 0F, 1F, 0F); GlStateManager.scale(-0.1D, -0.1D, 0.1D); glDisable(GL_DEPTH_TEST); glEnable(GL_BLEND); glDisable(GL_TEXTURE_2D); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); GlStateManager.depthMask(true); glColor(color); glCallList(DISPLAY_LISTS_2D[0]); glColor(backgroundColor); glCallList(DISPLAY_LISTS_2D[1]); GlStateManager.translate(0, 9, 0); glColor(color); glCallList(DISPLAY_LISTS_2D[2]); glColor(backgroundColor); glCallList(DISPLAY_LISTS_2D[3]); // Stop render glEnable(GL_DEPTH_TEST); glEnable(GL_TEXTURE_2D); glDisable(GL_BLEND); GlStateManager.popMatrix(); }