Java Code Examples for net.minecraft.util.math.Vec3d#distanceTo()
The following examples show how to use
net.minecraft.util.math.Vec3d#distanceTo() .
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Example 1
Source File: GTUtility.java From GT-Classic with GNU Lesser General Public License v3.0 | 6 votes |
/** * Pushes entities away from target within an area, code adapted from * EE/ProjectE. */ public static void repelEntitiesInAABBFromPoint(World world, AxisAlignedBB boundingbox, double x, double y, double z) { List<Entity> list = world.getEntitiesWithinAABB(Entity.class, boundingbox); if (list.isEmpty()) { return; } for (Entity entity : list) { if ((entity instanceof EntityLiving) || (entity instanceof IProjectile)) { if (entity instanceof EntityArrow && ((EntityArrow) entity).onGround) { continue; } if (entity instanceof EntityArmorStand) { continue; } Vec3d p = new Vec3d(x, y, z); Vec3d t = new Vec3d(entity.posX, entity.posY, entity.posZ); double distance = p.distanceTo(t) + 0.1D; Vec3d r = new Vec3d(t.x - p.x, t.y - p.y, t.z - p.z); entity.motionX += r.x / 1.5D / distance; entity.motionY += r.y / 1.5D / distance; entity.motionZ += r.z / 1.5D / distance; } } }
Example 2
Source File: EntityUtils.java From ForgeHax with MIT License | 6 votes |
/** * Create a trace */ public static RayTraceResult traceEntity( World world, Vec3d start, Vec3d end, List<Entity> filter) { RayTraceResult result = null; double hitDistance = -1; for (Entity ent : world.loadedEntityList) { if (filter.contains(ent)) { continue; } double distance = start.distanceTo(ent.getPositionVector()); RayTraceResult trace = ent.getEntityBoundingBox().calculateIntercept(start, end); if (trace != null && (hitDistance == -1 || distance < hitDistance)) { hitDistance = distance; result = trace; result.entityHit = ent; } } return result; }
Example 3
Source File: SoundPhysics.java From Sound-Physics with GNU General Public License v3.0 | 6 votes |
private static float calculateAttenuation(double x, double y, double z) { if (SoundPhysics.mc.thePlayer != null) { Vec3d playerPos = SoundPhysics.mc.thePlayer.getPositionVector(); double soundDistance = playerPos.distanceTo(new Vec3d(x, y, z)); float atten = (float)Math.max(1.0 - soundDistance / 16.0, 0.0f); //logDetailed("Sound attenuation: " + atten); return atten; } else { //System.out.println("NULL PLAYER"); return 1.0f; } }
Example 4
Source File: PortalFinderModule.java From seppuku with GNU General Public License v3.0 | 5 votes |
private boolean isPortalCached(int x, int y, int z, float dist) { for (int i = this.portals.size() - 1; i >= 0; i--) { Vec3d searchPortal = this.portals.get(i); if (searchPortal.distanceTo(new Vec3d(x, y, z)) <= dist) return true; if (searchPortal.x == x && searchPortal.y == y && searchPortal.z == z) return true; } return false; }
Example 5
Source File: RayTraceTools.java From YouTubeModdingTutorial with MIT License | 5 votes |
public static void rayTrace(Beam beam, Function<Entity, Boolean> consumer) { // Based on EntityRender.getMouseOver(float partialTicks) which we can't use because that's client only Vec3d start = beam.getStart(); Vec3d lookVec = beam.getLookVec(); Vec3d end = beam.getEnd(); double dist = beam.getDist(); World world = beam.getWorld(); EntityPlayer player = beam.getPlayer(); List<Entity> targets = world.getEntitiesInAABBexcluding(player, player.getEntityBoundingBox().expand(lookVec.x * dist, lookVec.y * dist, lookVec.z * dist).grow(1.0D, 1.0D, 1.0D), Predicates.and(EntitySelectors.NOT_SPECTATING, ent -> ent != null && ent.canBeCollidedWith())); List<Pair<Entity, Double>> hitTargets = new ArrayList<>(); for (Entity target : targets) { AxisAlignedBB targetBB = target.getEntityBoundingBox().grow(target.getCollisionBorderSize()); if (targetBB.contains(start)) { hitTargets.add(Pair.of(target, 0.0)); } else { RayTraceResult targetResult = targetBB.calculateIntercept(start, end); if (targetResult != null) { double d3 = start.distanceTo(targetResult.hitVec); if (d3 < dist) { hitTargets.add(Pair.of(target, d3)); } } } } hitTargets.sort(Comparator.comparing(Pair::getRight)); hitTargets.stream().filter(pair -> consumer.apply(pair.getLeft())).findFirst(); }
Example 6
Source File: AntiAfkMod.java From ForgeHax with MIT License | 5 votes |
@Override public void onStart() { ForgeHaxHooks.isSafeWalkActivated = true; Bindings.forward.bind(); Vec3d eye = EntityUtils.getEyePos(getLocalPlayer()); List<Double> yaws = Lists.newArrayList(); for (int i = 0; i < (360 / DEGREES); ++i) { yaws.add((i * DEGREES) - 180.D); } Collections.shuffle(yaws); double lastDistance = -1.D; for (double y : yaws) { double[] cc = Angle.degrees(0.f, (float) y).getForwardVector(); Vec3d target = eye.add(new Vec3d(cc[0], cc[1], cc[2]).normalize().scale(64)); RayTraceResult result = getWorld().rayTraceBlocks(eye, target, false, true, false); double distance = result == null ? 64.D : eye.distanceTo(result.hitVec); if ((distance >= 1.D || lastDistance == -1.D) && (distance > lastDistance || Math.random() < 0.20D)) { angle = y; lastDistance = distance; } } }
Example 7
Source File: EntityUtils.java From enderutilities with GNU Lesser General Public License v3.0 | 5 votes |
/** * Returns the index of the BB in the given list that the given vectors are currently pointing at. * @return the list index of the pointed box, or -1 of no hit was detected */ public static int getPointedBox(Vec3d eyesVec, Vec3d lookVec, double reach, List<AxisAlignedBB> boxes) { Vec3d lookEndVec = eyesVec.add(lookVec.x * reach, lookVec.y * reach, lookVec.z * reach); //AxisAlignedBB box = null; //Vec3d hitVec = null; double distance = reach; int index = -1; for (int i = 0; i < boxes.size(); ++i) { AxisAlignedBB bb = boxes.get(i); RayTraceResult rayTrace = bb.calculateIntercept(eyesVec, lookEndVec); if (bb.contains(eyesVec)) { if (distance >= 0.0D) { //box = bb; //hitVec = rayTrace == null ? eyesVec : rayTrace.hitVec; distance = 0.0D; index = i; } } else if (rayTrace != null) { double distanceTmp = eyesVec.distanceTo(rayTrace.hitVec); if (distanceTmp < distance) { //box = bb; //hitVec = rayTrace.hitVec; distance = distanceTmp; index = i; } } } return index; }
Example 8
Source File: EntityUtils.java From enderutilities with GNU Lesser General Public License v3.0 | 5 votes |
/** * Returns the index of the BB in the given list that the given vectors are currently pointing at. * @return the list index of the pointed box, or null of no hit was detected */ @Nullable public static <T> T getPointedBox(Vec3d eyesVec, Vec3d lookVec, double reach, Map<T, AxisAlignedBB> boxMap) { Vec3d lookEndVec = eyesVec.add(lookVec.x * reach, lookVec.y * reach, lookVec.z * reach); double distance = reach; T key = null; for (Map.Entry<T, AxisAlignedBB> entry : boxMap.entrySet()) { AxisAlignedBB bb = entry.getValue(); RayTraceResult rayTrace = bb.calculateIntercept(eyesVec, lookEndVec); if (bb.contains(eyesVec)) { if (distance >= 0.0D) { distance = 0.0D; key = entry.getKey(); } } else if (rayTrace != null) { double distanceTmp = eyesVec.distanceTo(rayTrace.hitVec); if (distanceTmp < distance) { distance = distanceTmp; key = entry.getKey(); } } } return key; }
Example 9
Source File: ShapeDispatcher.java From fabric-carpet with MIT License | 4 votes |
private static boolean isStraight(Vec3d from, Vec3d to, double density) { if ( (from.x == to.x && from.y == to.y) || (from.x == to.x && from.z == to.z) || (from.y == to.y && from.z == to.z)) return from.distanceTo(to) / density > 20; return false; }
Example 10
Source File: PlayerParticle.java From MiningGadgets with MIT License | 4 votes |
@Override public void tick() { //System.out.println("I exist!" + posX+":"+posY+":"+posZ +"....."+targetX+":"+targetY+":"+targetZ); double moveX; double moveY; double moveZ; //Just in case something goes weird, we remove the particle if its been around too long. if (this.age++ >= this.maxAge) { this.setExpired(); } //prevPos is used in the render. if you don't do this your particle rubber bands (Like lag in an MMO). //This is used because ticks are 20 per second, and FPS is usually 60 or higher. this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; Vec3d sourcePos = new Vec3d(sourceX, sourceY, sourceZ); Vec3d targetPos = new Vec3d(targetX, targetY, targetZ); //Get the current position of the particle, and figure out the vector of where it's going Vec3d partPos = new Vec3d(this.posX, this.posY, this.posZ); Vec3d targetDirection = new Vec3d(targetPos.getX() - this.posX, targetPos.getY() - this.posY, targetPos.getZ() - this.posZ); //The total distance between the particle and target double totalDistance = targetPos.distanceTo(partPos); if (totalDistance < 0.1) this.setExpired(); double speedAdjust = 20; moveX = (targetX - this.posX) / speedAdjust; moveY = (targetY - this.posY) / speedAdjust; moveZ = (targetZ - this.posZ) / speedAdjust; BlockPos nextPos = new BlockPos(this.posX + moveX, this.posY + moveY, this.posZ + moveZ); if (age > 40) //if (world.getBlockState(nextPos).getBlock() == ModBlocks.RENDERBLOCK) this.canCollide = false; //Perform the ACTUAL move of the particle. this.move(moveX, moveY, moveZ); }
Example 11
Source File: Aimbot.java From ForgeHax with MIT License | 4 votes |
private boolean isInRange(Vec3d from, Vec3d to) { double dist = isProjectileAimbotActivated() ? projectile_range.get() : range.get(); return dist <= 0 || from.distanceTo(to) <= dist; }
Example 12
Source File: LocalPlayerUtils.java From ForgeHax with MIT License | 4 votes |
public static RayTraceResult getViewTrace( Entity entity, Vec3d direction, float partialTicks, double reach, double reachAttack) { if (entity == null) { return null; } Vec3d eyes = entity.getPositionEyes(partialTicks); RayTraceResult trace = entity.rayTrace(reach, partialTicks); Vec3d dir = direction.scale(reach); Vec3d lookDir = eyes.add(dir); double hitDistance = trace == null ? reachAttack : trace.hitVec.distanceTo(eyes); Entity hitEntity = null; Vec3d hitEntityVec = null; for (Entity ent : getWorld() .getEntitiesInAABBexcluding( entity, entity.getEntityBoundingBox().expand(dir.x, dir.y, dir.y).grow(1.D), Predicates.and( EntitySelectors.NOT_SPECTATING, ent -> ent != null && ent.canBeCollidedWith()))) { AxisAlignedBB bb = ent.getEntityBoundingBox().grow(ent.getCollisionBorderSize()); RayTraceResult tr = bb.calculateIntercept(eyes, lookDir); if (bb.contains(eyes)) { if (hitDistance > 0.D) { hitEntity = ent; hitEntityVec = tr == null ? eyes : tr.hitVec; hitDistance = 0.D; } } else if (tr != null) { double dist = eyes.distanceTo(tr.hitVec); if (dist < hitDistance || hitDistance == 0.D) { if (entity.getLowestRidingEntity() == ent.getLowestRidingEntity() && !ent.canRiderInteract()) { if (hitDistance == 0.D) { hitEntity = ent; hitEntityVec = tr.hitVec; } } else { hitEntity = ent; hitEntityVec = tr.hitVec; hitDistance = dist; } } } } if (hitEntity != null && reach > 3.D && eyes.distanceTo(hitEntityVec) > 3.D) { return new RayTraceResult(Type.MISS, hitEntityVec, EnumFacing.UP, new BlockPos(hitEntityVec)); } else if (hitEntity != null && trace == null && hitDistance < reachAttack) { return new RayTraceResult(hitEntity, hitEntityVec); } else { return trace; } }
Example 13
Source File: LibParticles.java From Wizardry with GNU Lesser General Public License v3.0 | 4 votes |
public static void SHAPE_BEAM(World world, Vec3d target, Vec3d origin, Color color) { ParticleBuilder beam = new ParticleBuilder(10); beam.setRender(new ResourceLocation(Wizardry.MODID, MISC.SPARKLE_BLURRED)); beam.setAlphaFunction(new InterpFloatInOut(0.3f, 1f)); //beam.disableRandom(); beam.setColor(ColorUtils.shiftColorHueRandomly(color, 10)); beam.setCollision(true); Vec3d look = target.subtract(origin).normalize(); double dist = target.distanceTo(origin); ParticleSpawner.spawn(beam, world, new StaticInterp<>(origin), 1, 0, (aFloat1, particleBuilder1) -> { particleBuilder1.setPositionOffset(look.scale(RandUtil.nextDouble(0, dist))); particleBuilder1.setScale(RandUtil.nextFloat(0.1f, 0.5f)); final int life = RandUtil.nextInt(50, 60); particleBuilder1.setLifetime(life); particleBuilder1.enableMotionCalculation(); particleBuilder1.setCollision(true); particleBuilder1.setCanBounce(true); particleBuilder1.setAcceleration(new Vec3d(0, -0.03, 0)); double radius = 2; double theta = 2.0f * (float) Math.PI * RandUtil.nextFloat(); double r = radius * RandUtil.nextFloat(); double x = r * MathHelper.cos((float) theta); double z = r * MathHelper.sin((float) theta); Vec3d dest = new Vec3d(x, RandUtil.nextDouble(-1, 2), z); particleBuilder1.setPositionFunction(new InterpBezier3D(Vec3d.ZERO, dest, dest.scale(2), new Vec3d(dest.x, RandUtil.nextDouble(-2, 2), dest.z))); particleBuilder1.setTick(particle -> { if (particle.getAge() >= particle.getLifetime() / RandUtil.nextDouble(2, 5)) { if (particle.getAcceleration().y == 0) particle.setAcceleration(new Vec3d(0, RandUtil.nextDouble(-0.05, -0.01), 0)); } else if (particle.getAcceleration().x != 0 || particle.getAcceleration().y != 0 || particle.getAcceleration().z != 0) { particle.setAcceleration(Vec3d.ZERO); } }); }); ParticleSpawner.spawn(beam, world, new StaticInterp<>(origin), 10, 0, (aFloat, particleBuilder) -> { particleBuilder.setTick(particle -> particle.setAcceleration(Vec3d.ZERO)); particleBuilder.setScaleFunction(new InterpFloatInOut(0, 1f)); particleBuilder.setAlphaFunction(new InterpFloatInOut(0.3f, 0.2f)); particleBuilder.setScale(RandUtil.nextFloat(0.5f, 1.5f)); particleBuilder.setLifetime(RandUtil.nextInt(10, 20)); particleBuilder.disableMotionCalculation(); particleBuilder.setMotion(Vec3d.ZERO); particleBuilder.setCanBounce(false); particleBuilder.setPositionOffset(Vec3d.ZERO); particleBuilder.setPositionFunction(new InterpLine(Vec3d.ZERO, target.subtract(origin))); }); }