Java Code Examples for org.lwjgl.opengl.GL15#glBufferSubData()
The following examples show how to use
org.lwjgl.opengl.GL15#glBufferSubData() .
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Example 1
Source File: GL33HelperPrimitives.java From ldparteditor with MIT License | 6 votes |
public static void drawTrianglesIndexedRGB_Triangle(float[] vertices, int[] indices) { GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, VBO_triangle); GL15.glBufferSubData(GL15.GL_ARRAY_BUFFER, 0, vertices); GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, EBO_triangle); GL15.glBufferSubData(GL15.GL_ELEMENT_ARRAY_BUFFER, 0, indices); GL20.glEnableVertexAttribArray(POSITION_SHADER_LOCATION); GL20.glVertexAttribPointer(POSITION_SHADER_LOCATION, 3, GL11.GL_FLOAT, false, RGB_STRIDE, 0); GL20.glEnableVertexAttribArray(COLOUR_SHADER_LOCATION); GL20.glVertexAttribPointer(COLOUR_SHADER_LOCATION, 3, GL11.GL_FLOAT, false, RGB_STRIDE, 12); // 3 * 4 GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0); GL11.glDrawElements(GL11.GL_TRIANGLES, 6, GL11.GL_UNSIGNED_INT, 0); }
Example 2
Source File: GL33HelperPrimitives.java From ldparteditor with MIT License | 6 votes |
public static void drawTrianglesIndexedRGB_Quad(float[] vertices, int[] indices) { GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, VBO_quad); GL15.glBufferSubData(GL15.GL_ARRAY_BUFFER, 0 , vertices); GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, EBO_quad); GL15.glBufferSubData(GL15.GL_ELEMENT_ARRAY_BUFFER, 0, indices); GL20.glEnableVertexAttribArray(POSITION_SHADER_LOCATION); GL20.glVertexAttribPointer(POSITION_SHADER_LOCATION, 3, GL11.GL_FLOAT, false, RGB_STRIDE, 0); GL20.glEnableVertexAttribArray(COLOUR_SHADER_LOCATION); GL20.glVertexAttribPointer(COLOUR_SHADER_LOCATION, 3, GL11.GL_FLOAT, false, RGB_STRIDE, 12); // 3 * 4 GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0); GL11.glDrawElements(GL11.GL_TRIANGLES, 12, GL11.GL_UNSIGNED_INT, 0); }
Example 3
Source File: GL33HelperPrimitives.java From ldparteditor with MIT License | 5 votes |
public static void drawLinesRGB_Line(float[] vertices) { GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, VBO_line); GL15.glBufferSubData(GL15.GL_ARRAY_BUFFER, 0, vertices); GL20.glEnableVertexAttribArray(POSITION_SHADER_LOCATION); GL20.glVertexAttribPointer(POSITION_SHADER_LOCATION, 3, GL11.GL_FLOAT, false, RGB_STRIDE, 0); GL20.glEnableVertexAttribArray(COLOUR_SHADER_LOCATION); GL20.glVertexAttribPointer(COLOUR_SHADER_LOCATION, 3, GL11.GL_FLOAT, false, RGB_STRIDE, 12); // 3 * 4 GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0); GL11.glDrawArrays(GL11.GL_LINES, 0, 2); }
Example 4
Source File: Vbo.java From LowPolyWater with The Unlicense | 4 votes |
public void storeData(long startInBytes, IntBuffer data){ GL15.glBufferSubData(type, startInBytes, data); }
Example 5
Source File: Vbo.java From LowPolyWater with The Unlicense | 4 votes |
public void storeData(long startInBytes, FloatBuffer data){ GL15.glBufferSubData(type, startInBytes, data); }
Example 6
Source File: Vbo.java From LowPolyWater with The Unlicense | 4 votes |
public void storeData(long startInBytes, ByteBuffer data){ GL15.glBufferSubData(type, startInBytes, data); }
Example 7
Source File: LwjglGLExt.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void glBufferSubData(int target, long offset, IntBuffer data) { checkLimit(data); GL15.glBufferSubData(target, offset, data); }
Example 8
Source File: LWJGL15DrawContext.java From settlers-remake with MIT License | 4 votes |
@Override public void updateGeometryAt(GeometryHandle handle, int pos, ByteBuffer data) { bindGeometry(handle); data.rewind(); GL15.glBufferSubData(GL15.GL_ARRAY_BUFFER, pos, data); }