Java Code Examples for com.jme3.animation.AnimChannel#setLoopMode()

The following examples show how to use com.jme3.animation.AnimChannel#setLoopMode() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: StopAnimationAction.java    From jmonkeybuilder with Apache License 2.0 6 votes vote down vote up
@Override
@FxThread
protected void process() {
    super.process();

    final AnimationTreeNode modelNode = (AnimationTreeNode) getNode();
    if (modelNode.getChannel() < 0) return;

    final AnimControl control = modelNode.getControl();
    if (control == null || control.getNumChannels() <= 0) return;

    final AnimChannel channel = control.getChannel(modelNode.getChannel());
    channel.setLoopMode(LoopMode.DontLoop);

    EXECUTOR_MANAGER.addJmeTask(control::clearChannels);

    final NodeTree<ModelChangeConsumer> nodeTree = getNodeTree();
    nodeTree.update(modelNode);
}
 
Example 2
Source File: AnimationPerformer.java    From OpenRTS with MIT License 6 votes vote down vote up
@Override
public void perform(Actor a) {
	AnimationActor actor = (AnimationActor)a;
	if(actor.launched) {
		return;
	}
	actor.launched = true;
	Spatial s = actor.getParentModelActor().getViewElements().spatial;
	AnimChannel channel = s.getControl(AnimControl.class).getChannel(0);
	channel.setAnim(actor.animName);
	switch (actor.cycle){
		case Once : channel.setLoopMode(LoopMode.DontLoop); break;
		case Loop : channel.setLoopMode(LoopMode.Loop); break;
		case Cycle : channel.setLoopMode(LoopMode.Cycle); break;
	}
	channel.setSpeed((float)actor.speed);
}
 
Example 3
Source File: TestAttachmentsNode.java    From jmonkeyengine with BSD 3-Clause "New" or "Revised" License 5 votes vote down vote up
@Override
public void onAnimCycleDone(AnimControl control, AnimChannel channel, String animName) {
    if (animName.equals("Punches")) {
        channel.setAnim("Idle", 0.5f);
        channel.setLoopMode(LoopMode.DontLoop);
        channel.setSpeed(1f);
    }
}
 
Example 4
Source File: HelloAnimation.java    From chuidiang-ejemplos with GNU Lesser General Public License v3.0 5 votes vote down vote up
public void onAnimCycleDone(AnimControl control, AnimChannel channel, String animName) {
    if (animName.equals("Walk")) {
        channel.setAnim("stand", 0.50f);
        channel.setLoopMode(LoopMode.DontLoop);
        channel.setSpeed(1f);
    }
}
 
Example 5
Source File: HelloAnimation.java    From MikuMikuStudio with BSD 2-Clause "Simplified" License 5 votes vote down vote up
/** Use this listener to trigger something after an animation is done. */
public void onAnimCycleDone(AnimControl control, AnimChannel channel, String animName) {
  if (animName.equals("Walk")) {
    /** After "walk", reset to "stand". */
    channel.setAnim("stand", 0.50f);
    channel.setLoopMode(LoopMode.DontLoop);
    channel.setSpeed(1f);
  }
}
 
Example 6
Source File: TestOgreAnim.java    From MikuMikuStudio with BSD 2-Clause "Simplified" License 5 votes vote down vote up
public void onAnimCycleDone(AnimControl control, AnimChannel channel, String animName) {
    if (animName.equals("Dodge")){
        channel.setAnim("stand", 0.50f);
        channel.setLoopMode(LoopMode.DontLoop);
        channel.setSpeed(1f);
    }
}
 
Example 7
Source File: TestRagdollCharacter.java    From MikuMikuStudio with BSD 2-Clause "Simplified" License 5 votes vote down vote up
public void onAnimCycleDone(AnimControl control, AnimChannel channel, String animName) {

        if (channel.getAnimationName().equals("SliceHorizontal")) {
            channel.setLoopMode(LoopMode.DontLoop);
            channel.setAnim("IdleTop", 5);
            channel.setLoopMode(LoopMode.Loop);
        }

    }
 
Example 8
Source File: TestBoneRagdoll.java    From MikuMikuStudio with BSD 2-Clause "Simplified" License 5 votes vote down vote up
public void onAnimCycleDone(AnimControl control, AnimChannel channel, String animName) {
//        if(channel.getAnimationName().equals("StandUpFront")){
//            channel.setAnim("Dance");
//        }

        if (channel.getAnimationName().equals("StandUpBack") || channel.getAnimationName().equals("StandUpFront")) {
            channel.setLoopMode(LoopMode.DontLoop);
            channel.setAnim("IdleTop", 5);
            channel.setLoopMode(LoopMode.Loop);
        }
//        if(channel.getAnimationName().equals("IdleTop")){
//            channel.setAnim("StandUpFront");
//        }

    }
 
Example 9
Source File: TestOgreComplexAnim.java    From MikuMikuStudio with BSD 2-Clause "Simplified" License 4 votes vote down vote up
@Override
public void simpleInitApp() {
    flyCam.setMoveSpeed(10f);
    cam.setLocation(new Vector3f(6.4013605f, 7.488437f, 12.843031f));
    cam.setRotation(new Quaternion(-0.060740203f, 0.93925786f, -0.2398315f, -0.2378785f));

    DirectionalLight dl = new DirectionalLight();
    dl.setDirection(new Vector3f(-0.1f, -0.7f, -1).normalizeLocal());
    dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f));
    rootNode.addLight(dl);

    Node model = (Node) assetManager.loadModel("Models/Oto/Oto.mesh.xml");

    control = model.getControl(AnimControl.class);

    AnimChannel feet = control.createChannel();
    AnimChannel leftHand = control.createChannel();
    AnimChannel rightHand = control.createChannel();

    // feet will dodge
    feet.addFromRootBone("hip.right");
    feet.addFromRootBone("hip.left");
    feet.setAnim("Dodge");
    feet.setSpeed(2);
    feet.setLoopMode(LoopMode.Cycle);

    // will blend over 15 seconds to stand
    feet.setAnim("Walk", 15);
    feet.setSpeed(0.25f);
    feet.setLoopMode(LoopMode.Cycle);

    // left hand will pull
    leftHand.addFromRootBone("uparm.right");
    leftHand.setAnim("pull");
    leftHand.setSpeed(.5f);

    // will blend over 15 seconds to stand
    leftHand.setAnim("stand", 15);

    // right hand will push
    rightHand.addBone("spinehigh");
    rightHand.addFromRootBone("uparm.left");
    rightHand.setAnim("push");

    SkeletonDebugger skeletonDebug = new SkeletonDebugger("skeleton", control.getSkeleton());
    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    mat.getAdditionalRenderState().setWireframe(true);
    mat.setColor("Color", ColorRGBA.Green);
    mat.getAdditionalRenderState().setDepthTest(false);
    skeletonDebug.setMaterial(mat);

    model.attachChild(skeletonDebug);
    rootNode.attachChild(model);
}