Java Code Examples for com.badlogic.gdx.graphics.GL20#GL_COLOR_BUFFER_BIT
The following examples show how to use
com.badlogic.gdx.graphics.GL20#GL_COLOR_BUFFER_BIT .
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Example 1
Source File: LibgdxGraphics.java From mini2Dx with Apache License 2.0 | 6 votes |
@Override public void clearContext(Color color, boolean depthBufferBit, boolean colorBufferBit) { int mask; if(depthBufferBit && colorBufferBit) { mask = GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT; } else if(depthBufferBit) { mask = GL20.GL_DEPTH_BUFFER_BIT; } else if(colorBufferBit) { mask = GL20.GL_COLOR_BUFFER_BIT; } else { mask = 0; } Gdx.gl.glClearColor(color.rf(), color.gf(), color.bf(), color.af()); Gdx.gl.glClear(mask); }
Example 2
Source File: GdxRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
public void clearBuffers(boolean color, boolean depth, boolean stencil) { int bits = 0; if (color) { bits = GL20.GL_COLOR_BUFFER_BIT; } if (depth) { bits |= GL20.GL_DEPTH_BUFFER_BIT; if (context.depthWriteEnabled == false) { Gdx.gl20.glDepthMask(true); context.depthWriteEnabled = true; } } if (stencil) { bits |= GL20.GL_STENCIL_BUFFER_BIT; } if (bits != 0) { if (verboseLogging) { logger.log(Level.INFO, "GLES20.glClear(color={0}, depth={1}, stencil={2})", new Object[]{color, depth, stencil}); } Gdx.gl20.glClear(bits); checkGLError(); } }