Java Code Examples for com.badlogic.gdx.graphics.Pixmap#setBlending()
The following examples show how to use
com.badlogic.gdx.graphics.Pixmap#setBlending() .
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Example 1
Source File: FacedMultiCubemapData.java From gdx-gltf with Apache License 2.0 | 6 votes |
@Override public void consumeCubemapData () { for(int level = 0 ; level<levels ; level++){ for (int i = 0; i < 6; i++) { int index = level * 6 + i; if (data[index].getType() == TextureData.TextureDataType.Custom) { data[index].consumeCustomData(GL20.GL_TEXTURE_CUBE_MAP_POSITIVE_X + i); } else { Pixmap pixmap = data[index].consumePixmap(); boolean disposePixmap = data[index].disposePixmap(); if (data[index].getFormat() != pixmap.getFormat()) { Pixmap tmp = new Pixmap(pixmap.getWidth(), pixmap.getHeight(), data[index].getFormat()); tmp.setBlending(Blending.None); tmp.drawPixmap(pixmap, 0, 0, 0, 0, pixmap.getWidth(), pixmap.getHeight()); if (data[index].disposePixmap()) pixmap.dispose(); pixmap = tmp; disposePixmap = true; } Gdx.gl.glPixelStorei(GL20.GL_UNPACK_ALIGNMENT, 1); Gdx.gl.glTexImage2D(GL20.GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, level, pixmap.getGLInternalFormat(), pixmap.getWidth(), pixmap.getHeight(), 0, pixmap.getGLFormat(), pixmap.getGLType(), pixmap.getPixels()); if (disposePixmap) pixmap.dispose(); } } } }
Example 2
Source File: PaletteReducer.java From gdx-texture-packer-gui with Apache License 2.0 | 5 votes |
/** * Modifies the given Pixmap so it only uses colors present in this PaletteReducer, without dithering. This produces * blocky solid sections of color in most images where the palette isn't exact, instead of checkerboard-like * dithering patterns. If you want to reduce the colors in a Pixmap based on what it currently contains, call * {@link #analyze(Pixmap)} with {@code pixmap} as its argument, then call this method with the same * Pixmap. You may instead want to use a known palette instead of one computed from a Pixmap; * {@link #exact(int[])} is the tool for that job. * @param pixmap a Pixmap that will be modified in place * @return the given Pixmap, for chaining */ public Pixmap reduceSolid (Pixmap pixmap) { boolean hasTransparent = (paletteArray[0] == 0); final int lineLen = pixmap.getWidth(), h = pixmap.getHeight(); Pixmap.Blending blending = pixmap.getBlending(); pixmap.setBlending(Pixmap.Blending.None); int color; for (int y = 0; y < h; y++) { for (int px = 0; px < lineLen; px++) { color = pixmap.getPixel(px, y); if ((color & 0x80) == 0 && hasTransparent) pixmap.drawPixel(px, y, 0); else { int rr = ((color >>> 24) ); int gg = ((color >>> 16) & 0xFF); int bb = ((color >>> 8) & 0xFF); pixmap.drawPixel(px, y, paletteArray[ paletteMapping[((rr << 7) & 0x7C00) | ((gg << 2) & 0x3E0) | ((bb >>> 3))] & 0xFF]); } } } pixmap.setBlending(blending); return pixmap; }
Example 3
Source File: NinePatchEditorModel.java From gdx-texture-packer-gui with Apache License 2.0 | 5 votes |
/** @return original image pixmap with 1-pixel border 9-patch markup. */ public Pixmap prepareNinePatchPixmap() { Pixmap patchPixmap = new Pixmap(this.pixmap.getWidth() + 2, this.pixmap.getHeight() + 2, this.pixmap.getFormat()); patchPixmap.setBlending(Pixmap.Blending.None); patchPixmap.drawPixmap(pixmap, 1, 1); patchPixmap.setColor(0x000000ff); if (patchValues.left.get() != 0 && patchValues.right.get() != 0) { for (int x = patchValues.left.get(); x < (pixmap.getWidth() - patchValues.right.get()); x++) { patchPixmap.drawPixel(x+1, 0); } } if (patchValues.top.get() != 0 && patchValues.bottom.get() != 0) { for (int y = patchValues.top.get(); y < (pixmap.getHeight() - patchValues.bottom.get()); y++) { patchPixmap.drawPixel(0, y+1); } } if (contentValues.left.get() != 0 && contentValues.right.get() != 0) { for (int x = contentValues.left.get(); x < (pixmap.getWidth() - contentValues.right.get()); x++) { patchPixmap.drawPixel(x+1, pixmap.getHeight()+1); } } if (contentValues.top.get() != 0 && contentValues.bottom.get() != 0) { for (int y = contentValues.top.get(); y < (pixmap.getHeight() - contentValues.bottom.get()); y++) { patchPixmap.drawPixel(pixmap.getWidth()+1, y+1); } } return patchPixmap; }
Example 4
Source File: PixmapUtils.java From libgdx-snippets with MIT License | 5 votes |
/** * Create {@link Pixmap} with given blending and filter. */ public static Pixmap create(int width, int height, Format format, Blending blending, Filter filter) { Pixmap pixmap = new Pixmap(width, height, format); pixmap.setBlending(blending); pixmap.setFilter(filter); return pixmap; }
Example 5
Source File: FogOfWar.java From shattered-pixel-dungeon with GNU General Public License v3.0 | 5 votes |
public FogOfWar( int mapWidth, int mapHeight ) { super(); this.mapWidth = mapWidth; this.mapHeight = mapHeight; mapLength = mapHeight * mapWidth; pWidth = mapWidth * PIX_PER_TILE; pHeight = mapHeight * PIX_PER_TILE; width2 = 1; while (width2 < pWidth) { width2 <<= 1; } height2 = 1; while (height2 < pHeight) { height2 <<= 1; } float size = DungeonTilemap.SIZE / PIX_PER_TILE; width = width2 * size; height = height2 * size; //TODO might be nice to compartmentalize the pixmap access and modification into texture/texturecache Pixmap px = new Pixmap(width2, height2, Pixmap.Format.RGBA8888); px.setBlending(Pixmap.Blending.None); px.setColor(0x000000FF); px.fill(); SmartTexture tx = new SmartTexture(px, Texture.LINEAR, Texture.CLAMP, false); TextureCache.add(FogOfWar.class, tx); texture( tx ); scale.set( size, size ); toUpdate = new ArrayList<>(); toUpdate.add(new Rect(0, 0, mapWidth, mapHeight)); }
Example 6
Source File: PaletteReducer.java From gdx-texture-packer-gui with Apache License 2.0 | 4 votes |
/** * Modifies the given Pixmap so it only uses colors present in this PaletteReducer, dithering when it can. * If you want to reduce the colors in a Pixmap based on what it currently contains, call * {@link #analyze(Pixmap)} with {@code pixmap} as its argument, then call this method with the same * Pixmap. You may instead want to use a known palette instead of one computed from a Pixmap; * {@link #exact(int[])} is the tool for that job. * <br> * This method is not incredibly fast because of the extra calculations it has to do for dithering, but if you can * compute the PaletteReducer once and reuse it, that will save some time. * @param pixmap a Pixmap that will be modified in place * @return the given Pixmap, for chaining */ public Pixmap reduce (Pixmap pixmap) { boolean hasTransparent = (paletteArray[0] == 0); final int lineLen = pixmap.getWidth(), h = pixmap.getHeight(); byte[] curErrorRed, nextErrorRed, curErrorGreen, nextErrorGreen, curErrorBlue, nextErrorBlue; if (curErrorRedBytes == null) { curErrorRed = (curErrorRedBytes = new ByteArray(lineLen)).items; nextErrorRed = (nextErrorRedBytes = new ByteArray(lineLen)).items; curErrorGreen = (curErrorGreenBytes = new ByteArray(lineLen)).items; nextErrorGreen = (nextErrorGreenBytes = new ByteArray(lineLen)).items; curErrorBlue = (curErrorBlueBytes = new ByteArray(lineLen)).items; nextErrorBlue = (nextErrorBlueBytes = new ByteArray(lineLen)).items; } else { curErrorRed = curErrorRedBytes.ensureCapacity(lineLen); nextErrorRed = nextErrorRedBytes.ensureCapacity(lineLen); curErrorGreen = curErrorGreenBytes.ensureCapacity(lineLen); nextErrorGreen = nextErrorGreenBytes.ensureCapacity(lineLen); curErrorBlue = curErrorBlueBytes.ensureCapacity(lineLen); nextErrorBlue = nextErrorBlueBytes.ensureCapacity(lineLen); for (int i = 0; i < lineLen; i++) { nextErrorRed[i] = 0; nextErrorGreen[i] = 0; nextErrorBlue[i] = 0; } } Pixmap.Blending blending = pixmap.getBlending(); pixmap.setBlending(Pixmap.Blending.None); int color, used, rdiff, gdiff, bdiff; byte er, eg, eb, paletteIndex; for (int y = 0; y < h; y++) { int ny = y + 1; for (int i = 0; i < lineLen; i++) { curErrorRed[i] = nextErrorRed[i]; curErrorGreen[i] = nextErrorGreen[i]; curErrorBlue[i] = nextErrorBlue[i]; nextErrorRed[i] = 0; nextErrorGreen[i] = 0; nextErrorBlue[i] = 0; } for (int px = 0; px < lineLen; px++) { color = pixmap.getPixel(px, y) & 0xF8F8F880; if ((color & 0x80) == 0 && hasTransparent) pixmap.drawPixel(px, y, 0); else { er = curErrorRed[px]; eg = curErrorGreen[px]; eb = curErrorBlue[px]; color |= (color >>> 5 & 0x07070700) | 0xFE; int rr = MathUtils.clamp(((color >>> 24) ) + (er), 0, 0xFF); int gg = MathUtils.clamp(((color >>> 16) & 0xFF) + (eg), 0, 0xFF); int bb = MathUtils.clamp(((color >>> 8) & 0xFF) + (eb), 0, 0xFF); paletteIndex = paletteMapping[((rr << 7) & 0x7C00) | ((gg << 2) & 0x3E0) | ((bb >>> 3))]; used = paletteArray[paletteIndex & 0xFF]; pixmap.drawPixel(px, y, used); rdiff = (color>>>24)- (used>>>24); gdiff = (color>>>16&255)-(used>>>16&255); bdiff = (color>>>8&255)- (used>>>8&255); if(px < lineLen - 1) { curErrorRed[px+1] += rdiff * ditherStrength; curErrorGreen[px+1] += gdiff * ditherStrength; curErrorBlue[px+1] += bdiff * ditherStrength; } if(ny < h) { if(px > 0) { nextErrorRed[px-1] += rdiff * halfDitherStrength; nextErrorGreen[px-1] += gdiff * halfDitherStrength; nextErrorBlue[px-1] += bdiff * halfDitherStrength; } nextErrorRed[px] += rdiff * halfDitherStrength; nextErrorGreen[px] += gdiff * halfDitherStrength; nextErrorBlue[px] += bdiff * halfDitherStrength; } } } } pixmap.setBlending(blending); return pixmap; }