Java Code Examples for org.bukkit.block.Block#setTypeIdAndData()
The following examples show how to use
org.bukkit.block.Block#setTypeIdAndData() .
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Example 1
Source File: FallingBlocksMatchModule.java From PGM with GNU Affero General Public License v3.0 | 6 votes |
/** * Return the number of unsupported blocks connected to any blocks neighboring the given location. * An air block is placed there temporarily if it is not already air. The search may bail out * early when the count is >= the given limit, though this cannot be guaranteed. */ public int countUnsupportedNeighbors(Block block, int limit) { BlockState state = null; if (block.getType() != Material.AIR) { state = block.getState(); block.setTypeIdAndData(0, (byte) 0, false); } int count = countUnsupportedNeighbors(encodePos(block), limit); if (state != null) { block.setTypeIdAndData(state.getTypeId(), state.getRawData(), false); } return count; }
Example 2
Source File: FallingBlocksMatchModule.java From ProjectAres with GNU Affero General Public License v3.0 | 6 votes |
/** * Return the number of unsupported blocks connected to any blocks neighboring the given location. * An air block is placed there temporarily if it is not already air. The search may bail out early * when the count is >= the given limit, though this cannot be guaranteed. */ public int countUnsupportedNeighbors(Block block, int limit) { BlockState state = null; if(block.getType() != Material.AIR) { state = block.getState(); block.setTypeIdAndData(0, (byte) 0, false); } int count = countUnsupportedNeighbors(encodePos(block), limit); if(state != null) { block.setTypeIdAndData(state.getTypeId(), state.getRawData(), false); } return count; }
Example 3
Source File: Destroyable.java From PGM with GNU Affero General Public License v3.0 | 5 votes |
@SuppressWarnings("deprecation") @Override public void replaceBlocks(MaterialData newMaterial) { // Calling this method causes all non-destroyed blocks to be replaced, and the world // list to be replaced with one containing only the new block. If called on a multi-stage // destroyable, i.e. one which is affected by block replacement rules, it effectively ceases // to be multi-stage. Even if there are block replacement rules for the new block, the // replacements will not be in the world list, and so those blocks will be considered // destroyed the first time they are mined. This can have some strange effects on the health // of the destroyable: individual block health can only decrease, while the total health // percentage can only increase. for (Block block : this.getBlockRegion().getBlocks()) { BlockState oldState = block.getState(); int oldHealth = this.getBlockHealth(oldState); if (oldHealth > 0) { block.setTypeIdAndData(newMaterial.getItemTypeId(), newMaterial.getData(), true); } } // Update the world list on switch this.materialPatterns.clear(); this.materials.clear(); addMaterials(new SingleMaterialMatcher(newMaterial)); // If there is a block health map, get rid of it, since there is now only one world in the list this.blockMaterialHealth = null; this.recalculateHealth(); }
Example 4
Source File: Core.java From PGM with GNU Affero General Public License v3.0 | 5 votes |
@Override @SuppressWarnings("deprecation") public void replaceBlocks(MaterialData newMaterial) { for (Block block : this.getCasingRegion().getBlocks()) { if (this.isObjectiveMaterial(block)) { block.setTypeIdAndData(newMaterial.getItemTypeId(), newMaterial.getData(), true); } } this.material = newMaterial; }
Example 5
Source File: CraftBlockState.java From Kettle with GNU General Public License v3.0 | 5 votes |
public boolean update(boolean force, boolean applyPhysics) { if (!isPlaced()) { return true; } Block block = getBlock(); if (block.getType() != getType()) { if (!force) { return false; } } BlockPos pos = new BlockPos(x, y, z); IBlockState newBlock = CraftMagicNumbers.getBlock(getType()).getStateFromMeta(this.getRawData()); block.setTypeIdAndData(getTypeId(), getRawData(), applyPhysics); world.getHandle().notifyBlockUpdate( pos, CraftMagicNumbers.getBlock(block).getStateFromMeta(block.getData()), newBlock, 3 ); // Update levers etc if (applyPhysics && getData() instanceof Attachable) { world.getHandle().notifyNeighborsOfStateChange(pos.offset(CraftBlock.blockFaceToNotch(((Attachable) getData()).getAttachedFace())), newBlock.getBlock(), false); } if (nbt != null) { TileEntity te = world.getHandle().getTileEntity(new BlockPos(this.x, this.y, this.z)); if (te != null) { te.readFromNBT(nbt); } } return true; }
Example 6
Source File: Destroyable.java From ProjectAres with GNU Affero General Public License v3.0 | 5 votes |
@SuppressWarnings("deprecation") @Override public void replaceBlocks(MaterialData newMaterial) { // Calling this method causes all non-destroyed blocks to be replaced, and the material // list to be replaced with one containing only the new block. If called on a multi-stage // destroyable, i.e. one which is affected by block replacement rules, it effectively ceases // to be multi-stage. Even if there are block replacement rules for the new block, the // replacements will not be in the material list, and so those blocks will be considered // destroyed the first time they are mined. This can have some strange effects on the health // of the destroyable: individual block health can only decrease, while the total health // percentage can only increase. double oldCompletion = getCompletion(); for (Block block : this.getBlockRegion().getBlocks(match.getWorld())) { BlockState oldState = block.getState(); int oldHealth = this.getBlockHealth(oldState); if (oldHealth > 0) { block.setTypeIdAndData(newMaterial.getItemTypeId(), newMaterial.getData(), true); } } // Update the materials list on switch this.materialPatterns.clear(); this.materials.clear(); addMaterials(new MaterialPattern(newMaterial)); // If there is a block health map, get rid of it, since there is now only one material in the list this.blockMaterialHealth = null; this.recalculateHealth(); if(oldCompletion != getCompletion()) { match.callEvent(new DestroyableHealthChangeEvent(match, this, null)); } }
Example 7
Source File: Core.java From ProjectAres with GNU Affero General Public License v3.0 | 5 votes |
@Override @SuppressWarnings("deprecation") public void replaceBlocks(MaterialData newMaterial) { for(Block block : this.getCasingRegion().getBlocks(match.getWorld())) { if(this.isObjectiveMaterial(block)) { block.setTypeIdAndData(newMaterial.getItemTypeId(), newMaterial.getData(), true); } } this.material = newMaterial; }
Example 8
Source File: BukkitWorld.java From FastAsyncWorldedit with GNU General Public License v3.0 | 5 votes |
@Override public boolean setBlock(Vector position, BaseBlock block, boolean notifyAndLight) throws WorldEditException { BukkitImplAdapter adapter = BukkitQueue_0.getAdapter(); if (adapter != null) { return adapter.setBlock(adapt(getWorld(), position), block, notifyAndLight); } else { Block bukkitBlock = getWorld().getBlockAt(position.getBlockX(), position.getBlockY(), position.getBlockZ()); return bukkitBlock.setTypeIdAndData(block.getType(), (byte) block.getData(), notifyAndLight); } }
Example 9
Source File: NMSHandler.java From askyblock with GNU General Public License v2.0 | 5 votes |
@SuppressWarnings("deprecation") @Override public void setBlockSuperFast(Block b, int blockId, byte data, boolean applyPhysics) { net.minecraft.server.v1_7_R4.World w = ((CraftWorld) b.getWorld()).getHandle(); net.minecraft.server.v1_7_R4.Chunk chunk = w.getChunkAt(b.getX() >> 4, b.getZ() >> 4); try { Field f = chunk.getClass().getDeclaredField("sections"); f.setAccessible(true); ChunkSection[] sections = (ChunkSection[]) f.get(chunk); ChunkSection chunksection = sections[b.getY() >> 4]; if (chunksection == null) { chunksection = sections[b.getY() >> 4] = new ChunkSection(b.getY() >> 4 << 4, !chunk.world.worldProvider.f); } net.minecraft.server.v1_7_R4.Block mb = net.minecraft.server.v1_7_R4.Block.getById(blockId); chunksection.setTypeId(b.getX() & 15, b.getY() & 15, b.getZ() & 15, mb); chunksection.setData(b.getX() & 15, b.getY() & 15, b.getZ() & 15, data); if (applyPhysics) { w.update(b.getX(), b.getY(), b.getZ(), mb); } } catch (Exception e) { //Bukkit.getLogger().info("Error"); b.setTypeIdAndData(blockId, data, applyPhysics); } }
Example 10
Source File: MonumentModes.java From CardinalPGM with MIT License | 4 votes |
public void changeBlock(Block block) { block.setTypeIdAndData(this.material.getLeft().getId(), (byte) (int) this.material.getRight(), true); }
Example 11
Source File: BlockDropsMatchModule.java From PGM with GNU Affero General Public License v3.0 | 4 votes |
/** * This is not an event handler. It is called explicitly by BlockTransformListener after all event * handlers have been called. */ @SuppressWarnings("deprecation") public void doBlockDrops(final BlockTransformEvent event) { if (!causesDrops(event.getCause())) { return; } final BlockDrops drops = event.getDrops(); if (drops != null) { event.setCancelled(true); final BlockState oldState = event.getOldState(); final BlockState newState = event.getNewState(); final Block block = event.getOldState().getBlock(); final int newTypeId = newState.getTypeId(); final byte newData = newState.getRawData(); block.setTypeIdAndData(newTypeId, newData, true); if (event.getCause() instanceof EntityExplodeEvent) { EntityExplodeEvent explodeEvent = (EntityExplodeEvent) event.getCause(); final float yield = explodeEvent.getYield(); if (drops.fallChance != null && oldState.getType().isBlock() && oldState.getType() != Material.AIR && match.getRandom().nextFloat() < drops.fallChance) { FallingBlock fallingBlock = match .getWorld() .spawnFallingBlock( block.getLocation(), event.getOldState().getType(), event.getOldState().getRawData()); fallingBlock.setDropItem(false); if (drops.landChance != null && match.getRandom().nextFloat() >= drops.landChance) { this.fallingBlocksThatWillNotLand.add(fallingBlock); } Vector v = fallingBlock.getLocation().subtract(explodeEvent.getLocation()).toVector(); double distance = v.length(); v.normalize().multiply(BASE_FALL_SPEED * drops.fallSpeed / Math.max(1d, distance)); // A very simple deflection model. Check for a solid // neighbor block and "bounce" the velocity off of it. Block west = block.getRelative(BlockFace.WEST); Block east = block.getRelative(BlockFace.EAST); Block down = block.getRelative(BlockFace.DOWN); Block up = block.getRelative(BlockFace.UP); Block north = block.getRelative(BlockFace.NORTH); Block south = block.getRelative(BlockFace.SOUTH); if ((v.getX() < 0 && west != null && west.getType().isSolid()) || v.getX() > 0 && east != null && east.getType().isSolid()) { v.setX(-v.getX()); } if ((v.getY() < 0 && down != null && down.getType().isSolid()) || v.getY() > 0 && up != null && up.getType().isSolid()) { v.setY(-v.getY()); } if ((v.getZ() < 0 && north != null && north.getType().isSolid()) || v.getZ() > 0 && south != null && south.getType().isSolid()) { v.setZ(-v.getZ()); } fallingBlock.setVelocity(v); } // Defer item drops so the explosion doesn't destroy them match .getExecutor(MatchScope.RUNNING) .execute(() -> dropItems(drops, newState.getLocation(), yield)); } else { MatchPlayer player = ParticipantBlockTransformEvent.getParticipant(event); if (player == null || player.getBukkit().getGameMode() != GameMode.CREATIVE) { // Don't drop items in creative mode dropItems(drops, newState.getLocation(), 1d); dropExperience(drops, newState.getLocation()); } } } }
Example 12
Source File: NMSHandler.java From askyblock with GNU General Public License v2.0 | 4 votes |
@SuppressWarnings("deprecation") @Override public void setFlowerPotBlock(Block block, ItemStack itemStack) { block.setTypeIdAndData(itemStack.getTypeId(), itemStack.getData().getData(), false); }
Example 13
Source File: NMSHandler.java From askyblock with GNU General Public License v2.0 | 4 votes |
@SuppressWarnings("deprecation") @Override public void setBlockSuperFast(Block b, int blockId, byte data, boolean applyPhysics) { b.setTypeIdAndData(blockId, data, applyPhysics); }
Example 14
Source File: ItemManager.java From civcraft with GNU General Public License v2.0 | 4 votes |
@SuppressWarnings("deprecation") public static void setTypeIdAndData(Block block, int type, int data, boolean update) { block.setTypeIdAndData(type, (byte)data, update); }
Example 15
Source File: BlockAdapterMagicValues.java From DungeonsXL with GNU General Public License v3.0 | 4 votes |
@Override public void setBlockWoolColor(Block block, Color color) { block.setTypeIdAndData(Material.WOOL.getId(), color.getDyeColor().getWoolData(), false); }
Example 16
Source File: BukkitChunk_All.java From FastAsyncWorldedit with GNU General Public License v3.0 | 4 votes |
public void setBlock(Block block, int id, byte data) { block.setTypeIdAndData(id, data, false); }
Example 17
Source File: BlockDropsMatchModule.java From ProjectAres with GNU Affero General Public License v3.0 | 4 votes |
/** * This is not an event handler. It is called explicitly by BlockTransformListener * after all event handlers have been called. */ @SuppressWarnings("deprecation") public void doBlockDrops(final BlockTransformEvent event) { if(!causesDrops(event.getCause())) { return; } final BlockDrops drops = event.getDrops(); if(drops != null) { event.setCancelled(true); final BlockState oldState = event.getOldState(); final BlockState newState = event.getNewState(); final Block block = event.getOldState().getBlock(); final int newTypeId = newState.getTypeId(); final byte newData = newState.getRawData(); block.setTypeIdAndData(newTypeId, newData, true); boolean explosion = false; MatchPlayer player = ParticipantBlockTransformEvent.getParticipant(event); if(event.getCause() instanceof EntityExplodeEvent) { EntityExplodeEvent explodeEvent = (EntityExplodeEvent) event.getCause(); explosion = true; if(drops.fallChance != null && oldState.getType().isBlock() && oldState.getType() != Material.AIR && this.getMatch().getRandom().nextFloat() < drops.fallChance) { FallingBlock fallingBlock = event.getOldState().spawnFallingBlock(); fallingBlock.setDropItem(false); if(drops.landChance != null && this.getMatch().getRandom().nextFloat() >= drops.landChance) { this.fallingBlocksThatWillNotLand.add(fallingBlock); } Vector v = fallingBlock.getLocation().subtract(explodeEvent.getLocation()).toVector(); double distance = v.length(); v.normalize().multiply(BASE_FALL_SPEED * drops.fallSpeed / Math.max(1d, distance)); // A very simple deflection model. Check for a solid // neighbor block and "bounce" the velocity off of it. Block west = block.getRelative(BlockFace.WEST); Block east = block.getRelative(BlockFace.EAST); Block down = block.getRelative(BlockFace.DOWN); Block up = block.getRelative(BlockFace.UP); Block north = block.getRelative(BlockFace.NORTH); Block south = block.getRelative(BlockFace.SOUTH); if((v.getX() < 0 && west != null && Materials.isColliding(west.getType())) || v.getX() > 0 && east != null && Materials.isColliding(east.getType())) { v.setX(-v.getX()); } if((v.getY() < 0 && down != null && Materials.isColliding(down.getType())) || v.getY() > 0 && up != null && Materials.isColliding(up.getType())) { v.setY(-v.getY()); } if((v.getZ() < 0 && north != null && Materials.isColliding(north.getType())) || v.getZ() > 0 && south != null && Materials.isColliding(south.getType())) { v.setZ(-v.getZ()); } fallingBlock.setVelocity(v); } } dropObjects(drops, player, newState.getLocation(), 1d, explosion); } }
Example 18
Source File: BlockImage.java From PGM with GNU Affero General Public License v3.0 | 4 votes |
public void restore(Block block) { int offset = this.offset(block.getLocation().toVector().toBlockVector()); block.setTypeIdAndData(this.blockIds[offset], this.blockData[offset], true); }