Java Code Examples for com.megacrit.cardcrawl.cards.DamageInfo#DamageType
The following examples show how to use
com.megacrit.cardcrawl.cards.DamageInfo#DamageType .
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Example 1
Source File: WitheringPatch.java From jorbs-spire-mod with MIT License | 5 votes |
@SpirePrefixPatch public static SpireReturn patch(IntangiblePlayerPower __instance, float dmg, DamageInfo.DamageType type) { AbstractPower maybeWithering = __instance.owner.getPower(WitheringPower.POWER_ID); if(maybeWithering != null) { return SpireReturn.Return(Math.min(dmg, maybeWithering.amount + 1)); } return SpireReturn.Continue(); }
Example 2
Source File: PlasmaWaveAction.java From FruityMod-StS with MIT License | 5 votes |
public PlasmaWaveAction(AbstractPlayer p, int[] multiDamage, DamageInfo.DamageType damageType, boolean freeToPlayOnce, int energyOnUse) { this.multiDamage = multiDamage; this.damageType = damageType; this.p = p; this.freeToPlayOnce = freeToPlayOnce; if (freeToPlayOnce) { System.out.println("FREE TO PLAY"); } this.duration = Settings.ACTION_DUR_XFAST; this.actionType = AbstractGameAction.ActionType.SPECIAL; this.energyOnUse = energyOnUse; }
Example 3
Source File: ForceRippleAction.java From FruityMod-StS with MIT License | 5 votes |
public ForceRippleAction(AbstractPlayer p, AbstractMonster m, int damage, DamageInfo.DamageType damageType, boolean freeToPlayOnce, int energyOnUse) { this.damage = damage; this.damageType = damageType; this.p = p; this.m = m; this.freeToPlayOnce = freeToPlayOnce; if (freeToPlayOnce) { System.out.println("FREE TO PLAY"); } this.duration = Settings.ACTION_DUR_XFAST; this.actionType = AbstractGameAction.ActionType.SPECIAL; this.energyOnUse = energyOnUse; }
Example 4
Source File: DamageSomeEnemiesAction.java From FruityMod-StS with MIT License | 5 votes |
public DamageSomeEnemiesAction(AbstractCreature source, boolean[] targets, int[] amount, DamageInfo.DamageType type, AbstractGameAction.AttackEffect effect, boolean isFast) { this.setValues(null, source, amount[0]); this.damage = amount; this.targets = targets; this.actionType = AbstractGameAction.ActionType.DAMAGE; this.damageType = type; this.attackEffect = effect; this.duration = isFast ? Settings.ACTION_DUR_XFAST : Settings.ACTION_DUR_FAST; int targetCount = 0; for (boolean target : targets) { if (target) ++targetCount; } this.targetsAll = targetCount == targets.length; }
Example 5
Source File: FlickerPower.java From FruityMod-StS with MIT License | 5 votes |
@Override public float atDamageGive(float damage, DamageInfo.DamageType type) { if (type == DamageInfo.DamageType.NORMAL && this.owner.hasPower("Weakened")) { return damage * 1.67f; } return damage; }
Example 6
Source File: FlickerPower.java From FruityMod-StS with MIT License | 5 votes |
@Override public float atDamageReceive(float damage, DamageInfo.DamageType damageType) { if (damageType == DamageInfo.DamageType.NORMAL && this.owner.hasPower("Vulnerable")) { if (AbstractDungeon.player.hasRelic("Odd Mushroom")) { return damage * 0.6f; // -25% (3/4) instead of +25% (5/4) damage } return damage * 0.34f; // -50% (1/2) instead of +50% (3/2) damage } return damage; }
Example 7
Source File: UncommonPowerAction.java From StS-DefaultModBase with MIT License | 5 votes |
public UncommonPowerAction(final AbstractPlayer p, final AbstractMonster m, final int magicNumber, final boolean upgraded, final DamageInfo.DamageType damageTypeForTurn, final boolean freeToPlayOnce, final int energyOnUse) { this.freeToPlayOnce = false; this.p = p; this.magicNumber = magicNumber; this.freeToPlayOnce = freeToPlayOnce; actionType = ActionType.SPECIAL; this.energyOnUse = energyOnUse; this.upgraded = upgraded; }
Example 8
Source File: BanishedPower.java From jorbs-spire-mod with MIT License | 4 votes |
@Override public float atDamageFinalGive(float damage, DamageInfo.DamageType type) { return 0; }
Example 9
Source File: BanishedPower.java From jorbs-spire-mod with MIT License | 4 votes |
@Override public float atDamageFinalReceive(float damage, DamageInfo.DamageType type) { return 0; }
Example 10
Source File: DamageSomeEnemiesAction.java From FruityMod-StS with MIT License | 4 votes |
public DamageSomeEnemiesAction(AbstractCreature source, boolean[] targets, int[] amount, DamageInfo.DamageType type, AbstractGameAction.AttackEffect effect) { this(source, targets, amount, type, effect, false); }