Java Code Examples for org.bukkit.event.player.PlayerItemHeldEvent#getPlayer()
The following examples show how to use
org.bukkit.event.player.PlayerItemHeldEvent#getPlayer() .
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Example 1
Source File: CreateListener.java From Shopkeepers with GNU General Public License v3.0 | 6 votes |
@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true) void onItemHeld(PlayerItemHeldEvent event) { Player player = event.getPlayer(); if (player.getGameMode() == GameMode.CREATIVE) return; ItemStack newItemInHand = player.getInventory().getItem(event.getNewSlot()); if (!Settings.isShopCreationItem(newItemInHand)) { return; } if (!ShopkeepersPlugin.getInstance().hasCreatePermission(player)) { // player cannot create any shopkeeper at all return; } // print info message about usage: Utils.sendMessage(player, Settings.msgCreationItemSelected); }
Example 2
Source File: ActionListener.java From ActionHealth with MIT License | 5 votes |
@EventHandler(ignoreCancelled = true) public void onSwap(PlayerItemHeldEvent event) { if (!main.configStore.actionStore.enabled) return; ActionStore.ActionType actionType = ActionStore.ActionType.SWAP; Player player = event.getPlayer(); ItemStack itemStack = player.getInventory().getItem(event.getNewSlot()); actionHelper.executeTriggers(actionType, player, itemStack); }
Example 3
Source File: DurabilityBar.java From AdditionsAPI with MIT License | 5 votes |
@EventHandler(priority = EventPriority.HIGHEST) public void onItemSwitch(PlayerItemHeldEvent event) { if (event.isCancelled()) return; Player player = event.getPlayer(); Bukkit.getScheduler().scheduleSyncDelayedTask(AdditionsAPI.getInstance(), () -> { sendDurabilityBossBar(player, player.getInventory().getItemInMainHand(), EquipmentSlot.HAND); sendDurabilityBossBar(player, player.getInventory().getItemInOffHand(), EquipmentSlot.OFF_HAND); }); }
Example 4
Source File: PlayerListener.java From WorldEditSelectionVisualizer with MIT License | 5 votes |
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true) public void onPlayerHeldItem(PlayerItemHeldEvent e) { Player player = e.getPlayer(); ItemStack oldItem = player.getInventory().getItem(e.getPreviousSlot()); ItemStack newItem = player.getInventory().getItem(e.getNewSlot()); if ((oldItem == null && newItem == null) || (oldItem != null && newItem != null && oldItem.getType() == newItem.getType())) { return; } Bukkit.getScheduler().runTask(plugin, () -> plugin.updateHoldingSelectionItem(plugin.getPlayerInfos(player))); }
Example 5
Source File: BrushListener.java From FastAsyncWorldedit with GNU General Public License v3.0 | 5 votes |
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true) public void onPlayerItemHoldEvent(final PlayerItemHeldEvent event) { final Player bukkitPlayer = event.getPlayer(); if (bukkitPlayer.isSneaking()) { return; } FawePlayer<Object> fp = FawePlayer.wrap(bukkitPlayer); com.sk89q.worldedit.entity.Player player = fp.getPlayer(); LocalSession session = fp.getSession(); Tool tool = session.getTool(player); if (tool instanceof ScrollTool) { final int slot = event.getNewSlot(); final int oldSlot = event.getPreviousSlot(); final int ri; if ((((slot - oldSlot) <= 4) && ((slot - oldSlot) > 0)) || (((slot - oldSlot) < -4))) { ri = 1; } else { ri = -1; } ScrollTool scrollable = (ScrollTool) tool; if (scrollable.increment(player, ri)) { if (Settings.IMP.EXPERIMENTAL.PERSISTENT_BRUSHES) { bukkitPlayer.getInventory().setHeldItemSlot(oldSlot); } else { final PlayerInventory inv = bukkitPlayer.getInventory(); final ItemStack item = inv.getItem(slot); final ItemStack newItem = inv.getItem(oldSlot); inv.setItem(slot, newItem); inv.setItem(oldSlot, item); bukkitPlayer.updateInventory(); } } } }
Example 6
Source File: MenuConvIO.java From BetonQuest with GNU General Public License v3.0 | 5 votes |
@EventHandler(priority = EventPriority.LOWEST, ignoreCancelled = true) public void playerItemHeldEvent(PlayerItemHeldEvent event) { if (event.getPlayer() != player) { return; } if (!controls.containsKey(CONTROL.SCROLL)) { return; } event.setCancelled(true); if (debounce) { return; } // Cheat and assume the closest distance between previous and new slots is the direction scrolled int slotDistance = event.getPreviousSlot() - event.getNewSlot(); if (slotDistance > 5 || (slotDistance < 0 && slotDistance >= -5)) { // Scrolled down if (selectedOption < options.size() - 1) { oldSelectedOption = selectedOption; selectedOption++; updateDisplay(); debounce = true; } } else if (slotDistance != 0) { // Scrolled up if (selectedOption > 0) { oldSelectedOption = selectedOption; selectedOption--; updateDisplay(); debounce = true; } } }