Java Code Examples for org.yaml.snakeyaml.external.biz.base64Coder.Base64Coder#encodeLines()
The following examples show how to use
org.yaml.snakeyaml.external.biz.base64Coder.Base64Coder#encodeLines() .
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: InventoryTypeAdapter.java From IridiumSkyblock with GNU General Public License v2.0 | 6 votes |
public static String toBase64(Inventory inventory) { try { ByteArrayOutputStream outputStream = new ByteArrayOutputStream(); BukkitObjectOutputStream dataOutput = new BukkitObjectOutputStream(outputStream); // Write the size of the inventory dataOutput.writeInt(inventory.getSize()); // Save every element in the list for (int i = 0; i < inventory.getSize(); i++) { dataOutput.writeObject(inventory.getItem(i)); } // Serialize that array dataOutput.close(); return Base64Coder.encodeLines(outputStream.toByteArray()); } catch (Exception e) { throw new IllegalStateException("Cannot into itemstacksz!", e); } }
Example 2
Source File: Base64Serialize.java From ServerTutorial with MIT License | 6 votes |
public static String toBase64(Inventory inventory) { try { ByteArrayOutputStream outputStream = new ByteArrayOutputStream(); BukkitObjectOutputStream dataOutput = new BukkitObjectOutputStream(outputStream); // Write the size of the inventory dataOutput.writeInt(inventory.getSize()); // Save every element in the list for (int i = 0; i < inventory.getSize(); i++) { dataOutput.writeObject(inventory.getItem(i)); } // Serialize that array dataOutput.close(); return Base64Coder.encodeLines(outputStream.toByteArray()); } catch (Exception e) { throw new IllegalStateException("Cannot into itemstacksz!", e); } }
Example 3
Source File: Base64Serialize.java From ServerTutorial with MIT License | 6 votes |
/** * * A method to serialize an {@link ItemStack} array to Base64 String. * * <p /> * * Based off of {@link #toBase64(Inventory)}. * * @param items to turn into a Base64 String. * @return Base64 string of the items. * @throws IllegalStateException */ public static String itemStackArrayToBase64(ItemStack[] items){ try { ByteArrayOutputStream outputStream = new ByteArrayOutputStream(); BukkitObjectOutputStream dataOutput = new BukkitObjectOutputStream(outputStream); // Write the size of the inventory dataOutput.writeInt(items.length); // Save every element in the list for (int i = 0; i < items.length; i++) { dataOutput.writeObject(items[i]); } // Serialize that array dataOutput.close(); return Base64Coder.encodeLines(outputStream.toByteArray()); } catch (Exception e) { throw new IllegalStateException("Unable to save item stacks.", e); } }
Example 4
Source File: InventoryTypeAdapter.java From IridiumSkyblock with GNU General Public License v2.0 | 5 votes |
public static String InventoryToString(ItemStack[] items) throws IllegalStateException { try { ByteArrayOutputStream outputStream = new ByteArrayOutputStream(); BukkitObjectOutputStream dataOutput = new BukkitObjectOutputStream(outputStream); dataOutput.writeInt(items.length); for (ItemStack item : items) { dataOutput.writeObject(item); } dataOutput.close(); return Base64Coder.encodeLines(outputStream.toByteArray()); } catch (Exception e) { throw new IllegalStateException("Unable to save item stacks.", e); } }
Example 5
Source File: ItemSerializer.java From PerWorldInventory with GNU General Public License v3.0 | 5 votes |
/** * Serialize an ItemStack to a JsonObject. * <p> * The item itself will be saved as a Base64 encoded string to * simplify the serialization and deserialization process. The result is * not human readable. * </p> * * @param item The item to serialize. * @param index The position in the inventory. * @return A JsonObject with the serialized item. */ public JsonObject serializeItem(ItemStack item, int index) { JsonObject values = new JsonObject(); if (item == null) return null; /* * Check to see if the item is a skull with a null owner. * This is because some people are getting skulls with null owners, which causes Spigot to throw an error * when it tries to serialize the item. If this ever gets fixed in Spigot, this will be removed. */ if (item.getType() == Material.SKULL_ITEM) { SkullMeta meta = (SkullMeta) item.getItemMeta(); if (meta.hasOwner() && (meta.getOwner() == null || meta.getOwner().isEmpty())) { item.setItemMeta(plugin.getServer().getItemFactory().getItemMeta(Material.SKULL_ITEM)); } } values.addProperty("index", index); try (ByteArrayOutputStream outputStream = new ByteArrayOutputStream(); BukkitObjectOutputStream bos = new BukkitObjectOutputStream(outputStream)) { bos.writeObject(item); String encoded = Base64Coder.encodeLines(outputStream.toByteArray()); values.addProperty("item", encoded); } catch (IOException ex) { ConsoleLogger.severe("Unable to serialize item '" + item.getType().toString() + "':", ex); return null; } return values; }
Example 6
Source File: ItemSerializer.java From PerWorldInventory with GNU General Public License v3.0 | 5 votes |
/** * Serialize an ItemStack to a JsonObject. * <p> * The item itself will be saved as a Base64 encoded string to * simplify the serialization and deserialization process. The result is * not human readable. * </p> * * @param item The item to serialize. * @param index The position in the inventory. * @return A JsonObject with the serialized item. */ public JsonObject serializeItem(ItemStack item, int index) { JsonObject values = new JsonObject(); if (item == null) return null; /* * Check to see if the item is a skull with a null owner. * This is because some people are getting skulls with null owners, which causes Spigot to throw an error * when it tries to serialize the item. If this ever gets fixed in Spigot, this will be removed. */ if (item.getType() == Material.SKULL_ITEM) { SkullMeta meta = (SkullMeta) item.getItemMeta(); if (meta.hasOwner() && (meta.getOwner() == null || meta.getOwner().isEmpty())) { item.setItemMeta(plugin.getServer().getItemFactory().getItemMeta(Material.SKULL_ITEM)); } } values.addProperty("index", index); try (ByteArrayOutputStream outputStream = new ByteArrayOutputStream(); BukkitObjectOutputStream bos = new BukkitObjectOutputStream(outputStream)) { bos.writeObject(item); String encoded = Base64Coder.encodeLines(outputStream.toByteArray()); values.addProperty("item", encoded); } catch (IOException ex) { ConsoleLogger.severe("Unable to serialize item '" + item.getType().toString() + "':", ex); return null; } return values; }
Example 7
Source File: Base64Serialization.java From PlayerVaults with GNU General Public License v3.0 | 5 votes |
public static String toBase64(Inventory inventory, int size, String target) { try { ByteArrayOutputStream finalOutputStream = new ByteArrayOutputStream(); ByteArrayOutputStream temporaryOutputStream = new ByteArrayOutputStream(); BukkitObjectOutputStream dataOutput = new BukkitObjectOutputStream(temporaryOutputStream); int failedItems = 0; // Write the size of the inventory dataOutput.writeInt(size); // Save every element in the list for (int i = 0; i < inventory.getSize(); i++) { try { dataOutput.writeObject(inventory.getItem(i)); } catch (Exception ignored) { failedItems++; temporaryOutputStream.reset(); } finally { if (temporaryOutputStream.size() == 0) { dataOutput.writeObject(null); } finalOutputStream.write(temporaryOutputStream.toByteArray()); temporaryOutputStream.reset(); } } if (failedItems > 0) { PlayerVaults.getInstance().getLogger().severe("Failed to save " + failedItems + " invalid items to vault " + target); } PlayerVaults.debug("Serialized " + inventory.getSize() + " items"); // Serialize that array dataOutput.close(); return Base64Coder.encodeLines(finalOutputStream.toByteArray()); } catch (Exception e) { throw new IllegalStateException("Cannot into itemstacksz!", e); } }