Java Code Examples for processing.core.PApplet#popMatrix()
The following examples show how to use
processing.core.PApplet#popMatrix() .
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Example 1
Source File: DrawToxiMesh.java From haxademic with MIT License | 5 votes |
public static void drawPointsWithAudio( PApplet p, WETriangleMesh mesh, AudioInputWrapper audioData, float spectrumFaceRatio, float pointSize, TColor fillColor, TColor strokeColor, float baseAlpha ) { p.rectMode( P.CENTER ); int faceIndex = 0; int color = fillColor.toARGB(); Face f; float alpha; baseAlpha = baseAlpha * 255; p.noStroke(); for (Iterator<Face> i = mesh.faces.iterator(); i.hasNext();) { if( faceIndex % 2 == 0 ) { // set colors alpha = audioData.getFFT().spectrum[(int)(faceIndex/spectrumFaceRatio) % 512] * 1.3f; p.fill( color, baseAlpha + alpha * 255 ); p.pushMatrix(); f = (Face) i.next(); Vec3D center = f.getCentroid(); p.translate( center.x, center.y, center.z ); p.rotateX( f.normal.x ); p.rotateY( f.normal.y ); p.rotateZ( f.normal.z ); p.rect( 0, 0, pointSize + pointSize * alpha, pointSize + pointSize * alpha ); p.popMatrix(); } faceIndex ++; } }
Example 2
Source File: KinectWrapperV2.java From haxademic with MIT License | 5 votes |
public void drawPointCloudForRect( PApplet p, boolean mirrored, int pixelSkip, float alpha, float scale, float depthClose, float depthFar, int top, int right, int bottom, int left ) { p.pushMatrix(); // Translate and rotate int curZ; // Scale up by 200 float scaleFactor = scale; p.noStroke(); for (int x = left; x < right; x += pixelSkip) { for (int y = top; y < bottom; y += pixelSkip) { curZ = getDepthAt(x, y); // draw a point within the specified depth range if( curZ > depthClose && curZ < depthFar ) { p.fill( 255, alpha * 255f ); } else { p.fill( 255, 0, 0, alpha * 255f ); } p.pushMatrix(); p.translate( x * scaleFactor, y * scaleFactor, scaleFactor * curZ/40f ); // Draw a point p.point(0, 0); p.rect(0, 0, 4, 4); p.popMatrix(); } } p.popMatrix(); }
Example 3
Source File: KinectWrapperV1.java From haxademic with MIT License | 5 votes |
public void drawPointCloudForRect( PApplet p, boolean mirrored, int pixelSkip, float alpha, float scale, float depthClose, float depthFar, int top, int right, int bottom, int left ) { p.pushMatrix(); // Translate and rotate int curZ; // Scale up by 200 float scaleFactor = scale; p.noStroke(); for (int x = left; x < right; x += pixelSkip) { for (int y = top; y < bottom; y += pixelSkip) { curZ = getDepthAt(x, y); // draw a point within the specified depth range if( curZ > depthClose && curZ < depthFar ) { p.fill( 255, alpha * 255f ); } else { p.fill( 255, 0, 0, alpha * 255f ); } p.pushMatrix(); p.translate( x * scaleFactor, y * scaleFactor, scaleFactor * curZ/40f ); // Draw a point p.point(0, 0); p.rect(0, 0, 4, 4); p.popMatrix(); } } p.popMatrix(); }
Example 4
Source File: ConcentricPolygonsLast.java From haxademic with MIT License | 4 votes |
public void drawDisc( PApplet p, float radius, float innerRadius, int numSegments, float offsetRads, float childDistAmp, int level, float x, float y ) { p.pushMatrix(); float segmentRads = P.TWO_PI / numSegments; // float halfThickness = lineWeight.value() / 2f; float leveActiveAmp = (level < 20) ? levelsActive[level].value() : 0; float nextRadius = radius * iterateShrink.value() * leveActiveAmp; float nextInnerRadius = innerRadius * iterateShrink.value() * leveActiveAmp; nextInnerRadius = nextRadius - lineWeight.value() * leveActiveAmp; offsetRads = (offsetRads == 0) ? (segmentRads / 2f) * offsetRotation.value() : 0; if(level < 1) offsetRads = 0; for( int i = 0; i < numSegments; i++ ) { // calc vertex float curRads = startRads + i * segmentRads + offsetRads; float nextRads = startRads + (i + 1) * segmentRads + offsetRads; // draw polygon mesh p.beginShape(P.TRIANGLES); p.vertex( P.cos( curRads ) * innerRadius, P.sin( curRads ) * innerRadius ); p.vertex( P.cos( curRads ) * radius, P.sin( curRads ) * radius ); p.vertex( P.cos( nextRads ) * radius, P.sin( nextRads ) * radius ); p.vertex( P.cos( curRads ) * innerRadius, P.sin( curRads ) * innerRadius ); p.vertex( P.cos( nextRads ) * innerRadius, P.sin( nextRads ) * innerRadius ); p.vertex( P.cos( nextRads ) * radius, P.sin( nextRads ) * radius ); p.endShape(); // update analysis numVertices += 6; minY = P.min(minY, y + P.sin( curRads ) * radius); maxY = P.max(maxY, y + P.sin( curRads ) * radius); // draw radial sticks if(radialConnections.value() > 0 && level < 99) { p.pushStyle(); p.stroke(255); p.strokeWeight(lineWeight.value() * radialConnections.value()); p.line(0, 0, P.cos( curRads ) * innerRadius, P.sin( curRads ) * innerRadius); p.popStyle(); } // draw circle if(circleRadius.value() > 0.0f && (level == circleLevelDisplay.target() || circleLevelDisplay.target() == 0) && level < 99) { float circleR = radius * circleRadius.value(); float circleInnerR = circleR - lineWeight.value() / 2f; if((numVertices < 300000 || RENDERING == true) && circleR > 1) drawDisc(p, circleR, circleInnerR, circleResolution, offsetRads, 999, 999, x, y); } // draw children if(level < maxLevels.target() && radius > 1) { // draw child polygon at vertices float radiusFromParent = (radius - ((radius - innerRadius))); radiusFromParent *= childDistAmp; float xAdd = P.cos( curRads ) * radiusFromParent; float yAdd = P.sin( curRads ) * radiusFromParent; p.pushMatrix(); p.translate(xAdd, yAdd); // recursion makes this additive if(numVertices < 300000 || RENDERING == true) drawDisc(p, nextRadius, nextInnerRadius, numSegments, offsetRads, childDistAmp, level + 1, x + xAdd, y + yAdd); p.popMatrix(); // draw stick from parent to child // if(radialConnections.value() > 0 && level < 99) { // p.pushStyle(); // p.stroke(255); // p.strokeWeight(lineWeight.value() * radialConnections.value()); // p.line(0, 0, xAdd, yAdd); // p.popStyle(); // } } } p.popMatrix(); }
Example 5
Source File: ConcentricPolygonsEased.java From haxademic with MIT License | 4 votes |
public void drawPolygon( PApplet p, float radius, float innerRadius, int numSegments, float offsetRads, float childDistAmp, int level, float x, float y ) { p.pushMatrix(); float segmentRads = P.TWO_PI / numSegments; // float halfThickness = lineWeight.value() / 2f; float leveActiveAmp = (level < 20) ? levelsActive[level].value() : 0; float nextRadius = radius * iterateShrink.value() * leveActiveAmp; float nextInnerRadius = innerRadius * iterateShrink.value() * leveActiveAmp; nextInnerRadius = nextRadius - lineWeight.value() * leveActiveAmp; offsetRads = (offsetRads == 0) ? (segmentRads / 2f) * offsetRotation.value() : 0; if(level < 1) offsetRads = 0; for( int i = 0; i < numSegments; i++ ) { // calc vertex float curRads = startRads + i * segmentRads + offsetRads; float nextRads = startRads + (i + 1) * segmentRads + offsetRads; // draw polygon mesh p.beginShape(P.TRIANGLES); p.vertex( P.cos( curRads ) * innerRadius, P.sin( curRads ) * innerRadius ); p.vertex( P.cos( curRads ) * radius, P.sin( curRads ) * radius ); p.vertex( P.cos( nextRads ) * radius, P.sin( nextRads ) * radius ); p.vertex( P.cos( curRads ) * innerRadius, P.sin( curRads ) * innerRadius ); p.vertex( P.cos( nextRads ) * innerRadius, P.sin( nextRads ) * innerRadius ); p.vertex( P.cos( nextRads ) * radius, P.sin( nextRads ) * radius ); p.endShape(); // update analysis numVertices += 6; minY = P.min(minY, y + P.sin( curRads ) * radius); maxY = P.max(maxY, y + P.sin( curRads ) * radius); // draw circles at vertices if(level < maxLevels.target() - 1) { if(circleRadius.value() > 0.0f && (level == circleLevelDisplay.target() || circleLevelDisplay.target() == 0) && level < 99) { float circleR = radius * circleRadius.value(); float circleInnerR = circleR - lineWeight.value() / 2f; p.pushMatrix(); p.translate(P.cos( curRads ) * innerRadius, P.sin( curRads ) * innerRadius); if(circleR > 1) drawPolygon(p, circleR, circleInnerR, circleResolution, offsetRads, 999, 999, x, y); p.popMatrix(); } } // draw radial sticks if(radialConnections.value() > 0 && level < 99) { p.pushStyle(); p.stroke(255); p.strokeWeight(lineWeight.value() * radialConnections.value()); p.line(0, 0, P.cos( curRads ) * innerRadius, P.sin( curRads ) * innerRadius); p.popStyle(); } // draw children if(level < maxLevels.target() && radius > 1) { // draw child polygon at vertices float radiusFromParent = (radius - ((radius - innerRadius))); radiusFromParent *= childDistAmp; float xAdd = P.cos( curRads ) * radiusFromParent; float yAdd = P.sin( curRads ) * radiusFromParent; p.pushMatrix(); p.translate(xAdd, yAdd); // recursion makes this additive drawPolygon(p, nextRadius, nextInnerRadius, numSegments, offsetRads, childDistAmp, level + 1, x + xAdd, y + yAdd); p.popMatrix(); // draw stick from parent to child // if(radialConnections.value() > 0 && level < 99) { // p.pushStyle(); // p.stroke(255); // p.strokeWeight(lineWeight.value() * radialConnections.value()); // p.line(0, 0, xAdd, yAdd); // p.popStyle(); // } } // draw circle from center of shape // if(circleRadius.value() > 0.0f && (level == circleLevelDisplay.target() || circleLevelDisplay.target() == 0) && level < 99) { // float circleR = radius * circleRadius.value(); // float circleInnerR = circleR - lineWeight.value() / 2f; // if(circleR > 1) drawPolygon(p, circleR, circleInnerR, circleResolution, offsetRads, 999, 999, x, y); // } } p.popMatrix(); }