Java Code Examples for com.badlogic.gdx.graphics.g2d.Batch#draw()
The following examples show how to use
com.badlogic.gdx.graphics.g2d.Batch#draw() .
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Example 1
Source File: AnimationSubView.java From dice-heroes with GNU General Public License v3.0 | 6 votes |
@Override public void draw(Batch batch, float parentAlpha) { if (regions.size <= 0) return; GdxHelper.setBatchColor(batch, getColor(), parentAlpha); TextureRegion region = animation.getKeyFrame(stateTime); float rotation = getRotation(); if (rotation != 0) { batch.draw( region, getX(), getY(), getOriginX(), getOriginY(), region.getRegionWidth(), region.getRegionHeight(), 1, 1, rotation ); } else { batch.draw(region, getX(), getY(), region.getRegionWidth(), region.getRegionHeight()); } }
Example 2
Source File: RepeatTextureDrawable.java From gdx-vfx with Apache License 2.0 | 5 votes |
@Override public void draw(Batch batch, float x, float y, float originX, float originY, float width, float height, float scaleX, float scaleY, float rotation) { batch.draw(texture, x, y, originX, originY, width, height, scaleX, scaleY, rotation, shiftX, shiftY, (int)width, (int)height, false, false); }
Example 3
Source File: RadialDrawable.java From gdx-vfx with Apache License 2.0 | 5 votes |
public void draw(final Batch batch, final float x, final float y, float width, float height, final float angle) { if (width < 0) { scaleX = -1f; width = -width; } if (height < 0) { scaleY = -1f; height = -height; } calculate(x, y, width, height, angle, u1, v1, u2, v2); // Update color float batchColor = batch.getPackedColor(); for (int i = 0; i < 12; i++) { verts[i * 5 + 2] = batchColor; } batch.draw(texture, verts, 0, 20*draw); }
Example 4
Source File: AnimationDrawable.java From bladecoder-adventure-engine with Apache License 2.0 | 5 votes |
@Override public void draw(Batch batch, float x, float y, float originX, float originY, float width, float height, float scaleX, float scaleY, float rotation) { if (tint != null) batch.setColor(tint); batch.draw(anim.getKeyFrame(stateTime), x, y, originX, originY, width, height, scaleX, scaleY, rotation); if (tint != null) batch.setColor(Color.WHITE); }
Example 5
Source File: AnimationDrawable.java From bladecoder-adventure-engine with Apache License 2.0 | 5 votes |
@Override public void draw(Batch batch, float x, float y, float width, float height) { if (tint != null) batch.setColor(tint); batch.draw(anim.getKeyFrame(stateTime), x, y, width, height); if (tint != null) batch.setColor(Color.WHITE); }
Example 6
Source File: RotatingTransition.java From libgdx-transitions with Apache License 2.0 | 5 votes |
@Override public void render (Batch batch, Texture currentScreenTexture, Texture nextScreenTexture, float percent) { float width = currentScreenTexture.getWidth(); float height = currentScreenTexture.getHeight(); float x = 0; float y = 0; float scalefactor; switch (scaling) { case IN: scalefactor = percent; break; case OUT: scalefactor = 1.0f - percent; break; case NONE: default: scalefactor = 1.0f; break; } float rotation = 1; if (interpolation != null) rotation = interpolation.apply(percent); batch.begin(); batch.draw(currentScreenTexture, 0, 0, width / 2, height / 2, width, height, 1, 1, 0, 0, 0, (int)width, (int)height, false, true); batch.draw(nextScreenTexture, 0, 0, width / 2, height / 2, nextScreenTexture.getWidth(), nextScreenTexture.getHeight(), scalefactor, scalefactor, rotation * angle, 0, 0, nextScreenTexture.getWidth(), nextScreenTexture.getHeight(), false, true); batch.end(); }
Example 7
Source File: Background.java From martianrun with Apache License 2.0 | 5 votes |
@Override public void draw(Batch batch, float parentAlpha) { super.draw(batch, parentAlpha); batch.draw(textureRegion, textureRegionBounds1.x, textureRegionBounds1.y, Constants.APP_WIDTH, Constants.APP_HEIGHT); batch.draw(textureRegion, textureRegionBounds2.x, textureRegionBounds2.y, Constants.APP_WIDTH, Constants.APP_HEIGHT); }
Example 8
Source File: TeamLeader.java From Norii with Apache License 2.0 | 5 votes |
public void renderUnits(final Batch batch) { for (final Entity entity : team) { if (entity.isInBattle()) { batch.draw(entity.getFrame(), entity.getCurrentPosition().getTileX(), entity.getCurrentPosition().getTileY(), 1f, 1f); } } }
Example 9
Source File: Tutorial.java From martianrun with Apache License 2.0 | 5 votes |
@Override public void draw(Batch batch, float parentAlpha) { super.draw(batch, parentAlpha); batch.draw(textureRegion, bounds.x, bounds.y, bounds.width, bounds.height); font.drawWrapped(batch, text, bounds.x, bounds.y, bounds.width, BitmapFont.HAlignment.CENTER); }
Example 10
Source File: CCParticleActor.java From cocos-ui-libgdx with Apache License 2.0 | 5 votes |
protected void drawParticles(Batch batch) { int srcFunc = batch.getBlendSrcFunc(); int dstFunc = batch.getBlendDstFunc(); batch.setBlendFunction(blendSrc, blendDst); //System.out.println("_particleCount:"+_particleCount); for (int i = 0; i < _particleCount; i++) { batch.draw(m_pTexture, vertices[i], 0, 20); } batch.setBlendFunction(srcFunc, dstFunc); // batch.setBlendFunction(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); }
Example 11
Source File: SlidingTransition.java From libgdx-transitions with Apache License 2.0 | 5 votes |
@Override public void render (Batch batch, Texture currentScreenTexture, Texture nextScreenTexture, float percent) { float width = currentScreenTexture.getWidth(); float height = currentScreenTexture.getHeight(); float x = 0; float y = 0; if (interpolation != null) percent = interpolation.apply(percent); switch (direction) { case LEFT: x = -width * percent; if (!slideOut) x += width; break; case RIGHT: x = width * percent; if (!slideOut) x -= width; break; case UP: y = height * percent; if (!slideOut) y -= height; break; case DOWN: y = -height * percent; if (!slideOut) y += height; break; } Texture texBottom = slideOut ? nextScreenTexture : currentScreenTexture; Texture texTop = slideOut ? currentScreenTexture : nextScreenTexture; batch.begin(); batch.draw(texBottom, 0, 0, 0, 0, width, height, 1, 1, 0, 0, 0, (int)width, (int)height, false, true); batch.draw(texTop, x, y, 0, 0, nextScreenTexture.getWidth(), nextScreenTexture.getHeight(), 1, 1, 0, 0, 0, nextScreenTexture.getWidth(), nextScreenTexture.getHeight(), false, true); batch.end(); }
Example 12
Source File: AlphaFadingTransition.java From libgdx-transitions with Apache License 2.0 | 5 votes |
@Override public void render (Batch batch, Texture currentScreenTexture, Texture nextScreenTexture, float alpha) { alpha = Interpolation.fade.apply(alpha); batch.begin(); batch.setColor(1, 1, 1, 1); batch.draw(currentScreenTexture, 0, 0, 0, 0, currentScreenTexture.getWidth(), currentScreenTexture.getHeight(), 1, 1, 0, 0, 0, currentScreenTexture.getWidth(), currentScreenTexture.getHeight(), false, true); batch.setColor(1, 1, 1, alpha); batch.draw(nextScreenTexture, 0, 0, 0, 0, nextScreenTexture.getWidth(), nextScreenTexture.getHeight(), 1, 1, 0, 0, 0, nextScreenTexture.getWidth(), nextScreenTexture.getHeight(), false, true); batch.end(); }
Example 13
Source File: BlockingWindow.java From dice-heroes with GNU General Public License v3.0 | 4 votes |
@Override public void draw(Batch batch, float parentAlpha) { GdxHelper.setBatchColor(batch, getColor(), parentAlpha); batch.draw(region, getX(), getY(), getOriginX(), getOriginY(), getWidth(), getHeight(), getScaleX(), getScaleY(), 0); }
Example 14
Source File: HirelingPanel.java From riiablo with Apache License 2.0 | 4 votes |
@Override public void draw(Batch batch, float a) { batch.draw(NpcInv, getX(), getY()); super.draw(batch, a); }
Example 15
Source File: ControlPanel.java From riiablo with Apache License 2.0 | 4 votes |
@Override public void draw(Batch batch, float a) { batch.draw(background, getX(), getY()); super.draw(batch, a); }
Example 16
Source File: CubePanel.java From riiablo with Apache License 2.0 | 4 votes |
@Override public void draw(Batch batch, float a) { batch.draw(supertransmogrifier, getX(), getY()); super.draw(batch, a); }
Example 17
Source File: Cell.java From Klooni1010 with GNU General Public License v3.0 | 4 votes |
public static void draw(final Texture texture, final Color color, final Batch batch, final float x, final float y, final float size) { batch.setColor(color); batch.draw(texture, x, y, size, size); }
Example 18
Source File: ControlPanel.java From riiablo with Apache License 2.0 | 4 votes |
@Override public void draw(Batch batch, float a) { batch.draw(background, getX(), getY()); super.draw(batch, a); }
Example 19
Source File: VfxWidgetGroup.java From gdx-vfx with Apache License 2.0 | 4 votes |
@Override public void draw(Batch batch, float parentAlpha) { validate(); // //TODO Check if there are any active effects before start capturing/processing. // if (!vfxManager.anyEnabledEffects()) { // this.drawChildren(batch, parentAlpha); // return; // } VfxFrameBuffer captureBuffer = vfxManager.getResultBuffer(); batch.end(); performPendingResize(); vfxManager.cleanUpBuffers(); captureBuffer.addRenderer(rendererAdapter); vfxManager.beginInputCapture(); batch.begin(); validate(); drawChildren(batch, parentAlpha); batch.end(); vfxManager.endInputCapture(); captureBuffer.removeRenderer(rendererAdapter); vfxManager.applyEffects(); batch.begin(); // Render result to the screen. Color color = getColor(); batch.setColor(color.r, color.g, color.b, color.a * parentAlpha); batch.draw(vfxManager.getResultBuffer().getFbo().getColorBufferTexture(), getX(), getY(), getWidth(), getHeight(), 0f, 0f, 1f, 1f); }
Example 20
Source File: AnimationDrawable.java From dice-heroes with GNU General Public License v3.0 | 4 votes |
@Override public void draw(Batch batch, float x, float y, float width, float height) { stateTime += Gdx.graphics.getDeltaTime(); batch.draw(getKeyFrame(stateTime), x, y, width, height); }