Java Code Examples for com.jme3.collision.CollisionResult#setContactNormal()
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com.jme3.collision.CollisionResult#setContactNormal() .
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Example 1
Source File: BresenhamTerrainPicker.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
/** * This method adds the found Collision to an existing collisionResult. * @param results The results to add this collision to * @param patch The TerrainPatch which collided * @param intersection The actual intersection position * @param hit The hit triangle * @param distance The distance at which the hit occurred * @return Whether the collision was accepted to the list or whether it has been deduplicated */ private boolean addCollision(CollisionResults results, TerrainPatch patch, Vector3f intersection, Triangle hit, float distance) { CollisionResult cr = new CollisionResult(intersection.clone(), distance); cr.setGeometry(patch); cr.setContactNormal(hit.getNormal()); cr.setTriangleIndex(hit.getIndex()); // this will probably always be 0 for (int i = 0; i < results.size(); i++) { CollisionResult compare = results.getCollision(i); if (compare.getDistance() == cr.getDistance() && compare.getGeometry() == cr.getGeometry() && compare.getContactPoint().equals(cr.getContactPoint()) && compare.getContactNormal().equals(cr.getContactNormal())) { return false; // Collision already available, deduplicate. } } results.addCollision(cr); return true; }