Java Code Examples for com.jme3.math.ColorRGBA#Blue

The following examples show how to use com.jme3.math.ColorRGBA#Blue . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: TestBatchNodeCluster.java    From jmonkeyengine with BSD 3-Clause "New" or "Revised" License 5 votes vote down vote up
public ColorRGBA randomColor() {
    ColorRGBA color = ColorRGBA.Black;
    int randomn = rand.nextInt(4);
    if (randomn == 0) {
        color = ColorRGBA.Orange;
    } else if (randomn == 1) {
        color = ColorRGBA.Blue;
    } else if (randomn == 2) {
        color = ColorRGBA.Brown;
    } else if (randomn == 3) {
        color = ColorRGBA.Magenta;
    }
    return color;
}
 
Example 2
Source File: TangentBinormalGenerator.java    From jmonkeyengine with BSD 3-Clause "New" or "Revised" License 5 votes vote down vote up
public static Mesh genNormalLines(Mesh mesh, float scale) {
    FloatBuffer vertexBuffer = (FloatBuffer) mesh.getBuffer(Type.Position).getData();
    FloatBuffer normalBuffer = (FloatBuffer) mesh.getBuffer(Type.Normal).getData();
    
    ColorRGBA originColor = ColorRGBA.White;
    ColorRGBA normalColor = ColorRGBA.Blue;
    
    Mesh lineMesh = new Mesh();
    lineMesh.setMode(Mesh.Mode.Lines);
    
    Vector3f origin = new Vector3f();
    Vector3f point = new Vector3f();
    
    FloatBuffer lineVertex = BufferUtils.createFloatBuffer(vertexBuffer.limit() * 2);
    FloatBuffer lineColor = BufferUtils.createFloatBuffer(vertexBuffer.limit() / 3 * 4 * 2);
    
    for (int i = 0; i < vertexBuffer.limit() / 3; i++) {
        populateFromBuffer(origin, vertexBuffer, i);
        populateFromBuffer(point, normalBuffer, i);
        
        int index = i * 2;
        
        setInBuffer(origin, lineVertex, index);
        setInBuffer(originColor, lineColor, index);
        
        point.multLocal(scale);
        point.addLocal(origin);
        setInBuffer(point, lineVertex, index + 1);
        setInBuffer(normalColor, lineColor, index + 1);
    }
    
    lineMesh.setBuffer(Type.Position, 3, lineVertex);
    lineMesh.setBuffer(Type.Color, 4, lineColor);
    
    lineMesh.setStatic();
    //lineMesh.setInterleaved();
    return lineMesh;
}
 
Example 3
Source File: SilentTangentBinormalGenerator.java    From OpenRTS with MIT License 5 votes vote down vote up
public static Mesh genNormalLines(Mesh mesh, float scale) {
	FloatBuffer vertexBuffer = (FloatBuffer) mesh.getBuffer(Type.Position).getData();
	FloatBuffer normalBuffer = (FloatBuffer) mesh.getBuffer(Type.Normal).getData();

	ColorRGBA originColor = ColorRGBA.White;
	ColorRGBA normalColor = ColorRGBA.Blue;

	Mesh lineMesh = new Mesh();
	lineMesh.setMode(Mesh.Mode.Lines);

	Vector3f origin = new Vector3f();
	Vector3f point = new Vector3f();

	FloatBuffer lineVertex = BufferUtils.createFloatBuffer(vertexBuffer.limit() * 2);
	FloatBuffer lineColor = BufferUtils.createFloatBuffer(vertexBuffer.limit() / 3 * 4 * 2);

	for (int i = 0; i < vertexBuffer.limit() / 3; i++) {
		populateFromBuffer(origin, vertexBuffer, i);
		populateFromBuffer(point, normalBuffer, i);

		int index = i * 2;

		setInBuffer(origin, lineVertex, index);
		setInBuffer(originColor, lineColor, index);

		point.multLocal(scale);
		point.addLocal(origin);
		setInBuffer(point, lineVertex, index + 1);
		setInBuffer(normalColor, lineColor, index + 1);
	}

	lineMesh.setBuffer(Type.Position, 3, lineVertex);
	lineMesh.setBuffer(Type.Color, 4, lineColor);

	lineMesh.setStatic();
	// lineMesh.setInterleaved();
	return lineMesh;
}
 
Example 4
Source File: TestBatchNodeCluster.java    From MikuMikuStudio with BSD 2-Clause "Simplified" License 5 votes vote down vote up
public ColorRGBA randomColor() {
    ColorRGBA color = ColorRGBA.Black;
    int randomn = rand.nextInt(4);
    if (randomn == 0) {
        color = ColorRGBA.Orange;
    } else if (randomn == 1) {
        color = ColorRGBA.Blue;
    } else if (randomn == 2) {
        color = ColorRGBA.Brown;
    } else if (randomn == 3) {
        color = ColorRGBA.Magenta;
    }
    return color;
}
 
Example 5
Source File: TestCubeCluster.java    From MikuMikuStudio with BSD 2-Clause "Simplified" License 5 votes vote down vote up
public ColorRGBA randomColor() {
    ColorRGBA color = ColorRGBA.Black;
    int randomn = rand.nextInt(4);
    if (randomn == 0) {
        color = ColorRGBA.Orange;
    } else if (randomn == 1) {
        color = ColorRGBA.Blue;
    } else if (randomn == 2) {
        color = ColorRGBA.Brown;
    } else if (randomn == 3) {
        color = ColorRGBA.Magenta;
    }
    return color;
}
 
Example 6
Source File: TangentBinormalGenerator.java    From MikuMikuStudio with BSD 2-Clause "Simplified" License 5 votes vote down vote up
public static Mesh genNormalLines(Mesh mesh, float scale) {
    FloatBuffer vertexBuffer = (FloatBuffer) mesh.getBuffer(Type.Position).getData();
    FloatBuffer normalBuffer = (FloatBuffer) mesh.getBuffer(Type.Normal).getData();

    ColorRGBA originColor = ColorRGBA.White;
    ColorRGBA normalColor = ColorRGBA.Blue;

    Mesh lineMesh = new Mesh();
    lineMesh.setMode(Mesh.Mode.Lines);

    Vector3f origin = new Vector3f();
    Vector3f point = new Vector3f();

    FloatBuffer lineVertex = BufferUtils.createFloatBuffer(vertexBuffer.capacity() * 2);
    FloatBuffer lineColor = BufferUtils.createFloatBuffer(vertexBuffer.capacity() / 3 * 4 * 2);

    for (int i = 0; i < vertexBuffer.capacity() / 3; i++) {
        populateFromBuffer(origin, vertexBuffer, i);
        populateFromBuffer(point, normalBuffer, i);

        int index = i * 2;

        setInBuffer(origin, lineVertex, index);
        setInBuffer(originColor, lineColor, index);

        point.multLocal(scale);
        point.addLocal(origin);
        setInBuffer(point, lineVertex, index + 1);
        setInBuffer(normalColor, lineColor, index + 1);
    }

    lineMesh.setBuffer(Type.Position, 3, lineVertex);
    lineMesh.setBuffer(Type.Color, 4, lineColor);

    lineMesh.setStatic();
    lineMesh.setInterleaved();
    return lineMesh;
}
 
Example 7
Source File: PaintTerrainToolControl.java    From jmonkeybuilder with Apache License 2.0 4 votes vote down vote up
@Override
@FromAnyThread
protected @NotNull ColorRGBA getBrushColor() {
    return ColorRGBA.Blue;
}
 
Example 8
Source File: TestMultiRenderTarget.java    From jmonkeyengine with BSD 3-Clause "New" or "Revised" License 4 votes vote down vote up
@Override
    public void simpleInitApp() {
        viewPort.addProcessor(this);

//        flyCam.setEnabled(false);
        cam.setLocation(new Vector3f(4.8037705f, 4.851632f, 10.789033f));
        cam.setRotation(new Quaternion(-0.05143692f, 0.9483723f, -0.21131563f, -0.230846f));

        Node tank = (Node) assetManager.loadModel("Models/HoverTank/Tank2.mesh.xml");
        
        //tankMesh.getMaterial().setColor("Specular", ColorRGBA.Black);
        rootNode.attachChild(tank);

        display1 = new Picture("Picture");
        display1.move(0, 0, -1); // make it appear behind stats view
        display2 = (Picture) display1.clone();
        display3 = (Picture) display1.clone();
        display4 = (Picture) display1.clone();
        display  = (Picture) display1.clone();

        ColorRGBA[] colors = new ColorRGBA[]{
            ColorRGBA.White,
            ColorRGBA.Blue,
            ColorRGBA.Cyan,
            ColorRGBA.DarkGray,
            ColorRGBA.Green,
            ColorRGBA.Magenta,
            ColorRGBA.Orange,
            ColorRGBA.Pink,
            ColorRGBA.Red,
            ColorRGBA.Yellow
        };

        pls = new PointLight[3];
        for (int i = 0; i < pls.length; i++){
            PointLight pl = new PointLight();
            pl.setColor(colors[i % colors.length]);
            pl.setRadius(5);
            display.addLight(pl);
            pls[i] = pl;
        }
    }
 
Example 9
Source File: MaterialManager.java    From OpenRTS with MIT License 4 votes vote down vote up
private static void initBaseMaterials() {
	ColorRGBA lotColorBase = new ColorRGBA(200f / 255f, 200f / 255f, 200f / 255f, 255f / 255f);
	ColorRGBA concreteColor = new ColorRGBA(90f / 255f, 100f / 255f, 255f / 255f, 255f / 255f);
	ColorRGBA redConcreteColor = ColorRGBA.Red;
	ColorRGBA blueConcreteColor = ColorRGBA.Blue;
	ColorRGBA yellowConcreteColor = ColorRGBA.Yellow;
	ColorRGBA cyanConcreteColor = new ColorRGBA(0, 1, 1, 0.4f);
	ColorRGBA blackConcreteColor = ColorRGBA.Black;
	ColorRGBA greenConcreteColor = ColorRGBA.Green;
	ColorRGBA floorColor = ColorRGBA.Gray;
	ColorRGBA windowsColor = ColorRGBA.White;
	ColorRGBA itemColor = ColorRGBA.LightGray;
	ColorRGBA roadsColor = ColorRGBA.LightGray;
	ColorRGBA terrainColor = new ColorRGBA(0f / 255f, 50f / 255f, 14f / 255f, 255f / 255f);

	am.registerLocator("assets/", FileLocator.class);

	contourMaterial = new Material(am, "Common/MatDefs/Misc/Unshaded.j3md");
	contourMaterial.setColor("Color", blackConcreteColor);

	blockContourMaterial = new Material(am, "Common/MatDefs/Misc/Unshaded.j3md");
	blockContourMaterial.setColor("Color", redConcreteColor);

	lotContourMaterial = new Material(am, "Common/MatDefs/Misc/Unshaded.j3md");
	lotContourMaterial.setColor("Color", blueConcreteColor);

	lotMaterial1 = new Material(am, "Common/MatDefs/Misc/Unshaded.j3md");
	lotMaterial1.setColor("Color", lotColorBase);

	lotMaterial2 = new Material(am, "Common/MatDefs/Misc/Unshaded.j3md");
	lotMaterial2.setColor("Color", lotColorBase);

	lotMaterial3 = new Material(am, "Common/MatDefs/Misc/Unshaded.j3md");
	lotMaterial3.setColor("Color", lotColorBase);

	// debug material
	debugMaterial = new Material(am, "Common/MatDefs/Misc/Unshaded.j3md");
	debugMaterial.setColor("Color", redConcreteColor);
	// debug texture material
	// debugTextureMaterial = new Material(assetManager, "Common/MatDefs/Misc/SimpleTextured.j3md");
	// debugTextureMaterial = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
	// debugTextureMaterial.setTexture("DiffuseMap", assetManager.loadTexture("Textures/UVTest.jpg"));
	// debugTextureMaterial.setFloat("Shininess", 128f); // [0,128]

	// Red Material
	redMaterial = new Material(am, "Common/MatDefs/Misc/Unshaded.j3md");
	redMaterial.setColor("Color", redConcreteColor);
	redMaterial.setColor("GlowColor", redConcreteColor);

	// Concrete Material
	yellowMaterial = new Material(am, "Common/MatDefs/Misc/Unshaded.j3md");
	yellowMaterial.setColor("Color", yellowConcreteColor);

	// Concrete Material
	cyanMaterial = new Material(am, "Common/MatDefs/Misc/Unshaded.j3md");
	cyanMaterial.setColor("Color", cyanConcreteColor);
	cyanMaterial.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);

	// Concrete Material
	blackMaterial = new Material(am, "Common/MatDefs/Misc/Unshaded.j3md");
	blackMaterial.setColor("Color", blackConcreteColor);

	// Concrete Material
	greenMaterial = new Material(am, "Common/MatDefs/Misc/Unshaded.j3md");
	greenMaterial.setColor("Color", greenConcreteColor);
	greenMaterial.setColor("GlowColor", greenConcreteColor);

	// Item Material
	itemMaterial = new Material(am, "Common/MatDefs/Light/Lighting.j3md");
	itemMaterial.setColor("Diffuse", itemColor);
	itemMaterial.setBoolean("UseMaterialColors", true);

	// gradient blue
	for (int i = 0; i < 4; i++) {
		gradientMaterial.add(new Material(am, "Common/MatDefs/Misc/Unshaded.j3md"));
		gradientMaterial.get(i).setColor("Color", new ColorRGBA(i * 30 / 255f, i * 30 / 255f, i * 85 / 255f, 1));
	}
}
 
Example 10
Source File: TestMultiRenderTarget.java    From MikuMikuStudio with BSD 2-Clause "Simplified" License 4 votes vote down vote up
@Override
    public void simpleInitApp() {
        viewPort.addProcessor(this);
        renderManager.setForcedTechnique("GBuf");

//        flyCam.setEnabled(false);
        cam.setLocation(new Vector3f(4.8037705f, 4.851632f, 10.789033f));
        cam.setRotation(new Quaternion(-0.05143692f, 0.9483723f, -0.21131563f, -0.230846f));

        Node tank = (Node) assetManager.loadModel("Models/HoverTank/Tank2.mesh.xml");
        
        //tankMesh.getMaterial().setColor("Specular", ColorRGBA.Black);
        rootNode.attachChild(tank);

        display1 = new Picture("Picture");
        display1.move(0, 0, -1); // make it appear behind stats view
        display2 = (Picture) display1.clone();
        display3 = (Picture) display1.clone();
        display4 = (Picture) display1.clone();
        display  = (Picture) display1.clone();

        ColorRGBA[] colors = new ColorRGBA[]{
            ColorRGBA.White,
            ColorRGBA.Blue,
            ColorRGBA.Cyan,
            ColorRGBA.DarkGray,
            ColorRGBA.Green,
            ColorRGBA.Magenta,
            ColorRGBA.Orange,
            ColorRGBA.Pink,
            ColorRGBA.Red,
            ColorRGBA.Yellow
        };

        for (int i = 0; i < 3; i++){
            PointLight pl = new PointLight();
            float angle = 0.314159265f * i;
            pl.setPosition( new Vector3f(FastMath.cos(angle)*2f, 0,
                                         FastMath.sin(angle)*2f));
            pl.setColor(colors[i]);
            pl.setRadius(5);
            rootNode.addLight(pl);
            display.addLight(pl);
        }
    }