Java Code Examples for com.jme3.scene.Geometry#setMaterial()
The following examples show how to use
com.jme3.scene.Geometry#setMaterial() .
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Example 1
Source File: TestCollisionShapeFactory.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
private void attachRandomGeometry(Node node, Material mat) { Box box = new Box(0.25f, 0.25f, 0.25f); Torus torus = new Torus(16, 16, 0.2f, 0.8f); Geometry[] boxes = new Geometry[]{ new Geometry("box1", box), new Geometry("box2", box), new Geometry("box3", box), new Geometry("torus1", torus), new Geometry("torus2", torus), new Geometry("torus3", torus) }; for (int i = 0; i < boxes.length; i++) { Geometry geometry = boxes[i]; geometry.setLocalTranslation((float) Math.random() * 10 -10, (float) Math.random() * 10 -10, (float) Math.random() * 10 -10); geometry.setLocalRotation(new Quaternion().fromAngles((float) Math.random() * FastMath.PI, (float) Math.random() * FastMath.PI, (float) Math.random() * FastMath.PI)); geometry.setLocalScale((float) Math.random() * 10 -10, (float) Math.random() * 10 -10, (float) Math.random() * 10 -10); geometry.setMaterial(mat); node.attachChild(geometry); } }
Example 2
Source File: TestResizableApp.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
@Override public void simpleInitApp() { flyCam.setDragToRotate(true); Box b = new Box(1, 1, 1); Geometry geom = new Geometry("Box", b); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg")); geom.setMaterial(mat); rootNode.attachChild(geom); txt = new BitmapText(loadGuiFont(), false); txt.setText("Drag the corners of the application to resize it.\n" + "Current Size: " + settings.getWidth() + "x" + settings.getHeight()); txt.setLocalTranslation(0, settings.getHeight(), 0); guiNode.attachChild(txt); }
Example 3
Source File: TestSphere.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
@Override public void simpleInitApp() { Sphere sphMesh = new Sphere(14, 14, 1); Material solidColor = assetManager.loadMaterial("Common/Materials/RedColor.j3m"); for (int y = -5; y < 5; y++){ for (int x = -5; x < 5; x++){ Geometry sphere = new Geometry("sphere", sphMesh); sphere.setMaterial(solidColor); sphere.setLocalTranslation(x * 2, 0, y * 2); rootNode.attachChild(sphere); } } cam.setLocation(new Vector3f(0, 5, 0)); cam.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y); }
Example 4
Source File: TestShaderNodes.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
@Override public void simpleInitApp() { flyCam.setMoveSpeed(20); Logger.getLogger("com.jme3").setLevel(Level.WARNING); Box boxshape1 = new Box(1f, 1f, 1f); Geometry cube_tex = new Geometry("A Textured Box", boxshape1); Texture tex = assetManager.loadTexture("Interface/Logo/Monkey.jpg"); Material mat = new Material(assetManager, "Common/MatDefs/Misc/UnshadedNodes.j3md"); mat.selectTechnique(TechniqueDef.DEFAULT_TECHNIQUE_NAME, renderManager); Technique t = mat.getActiveTechnique(); for (Shader.ShaderSource shaderSource : t.getDef().getShader(assetManager, renderer.getCaps(), t.getDynamicDefines()).getSources()) { System.out.println(shaderSource.getSource()); } mat.setColor("Color", ColorRGBA.Yellow); mat.setTexture("ColorMap", tex); cube_tex.setMaterial(mat); rootNode.attachChild(cube_tex); }
Example 5
Source File: TerrainTestModifyHeight.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
private void createMarker() { // collision marker Sphere sphere = new Sphere(8, 8, 0.5f); marker = new Geometry("Marker"); marker.setMesh(sphere); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat.setColor("Color", new ColorRGBA(251f/255f, 130f/255f, 0f, 0.6f)); mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); marker.setMaterial(mat); rootNode.attachChild(marker); // surface normal marker Arrow arrow = new Arrow(new Vector3f(0,1,0)); markerNormal = new Geometry("MarkerNormal"); markerNormal.setMesh(arrow); markerNormal.setMaterial(mat); rootNode.attachChild(markerNormal); }
Example 6
Source File: CubeField.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
/** * Randomly Places a cube on the map between 30 and 90 paces away from player */ private void randomizeCube() { Geometry cube = fcube.clone(); int playerX = (int) player.getLocalTranslation().getX(); int playerZ = (int) player.getLocalTranslation().getZ(); // float x = FastMath.nextRandomInt(playerX + difficulty + 10, playerX + difficulty + 150); float x = FastMath.nextRandomInt(playerX + difficulty + 30, playerX + difficulty + 90); float z = FastMath.nextRandomInt(playerZ - difficulty - 50, playerZ + difficulty + 50); cube.getLocalTranslation().set(x, 0, z); // playerX+difficulty+30,playerX+difficulty+90 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); if (!solidBox){ mat.getAdditionalRenderState().setWireframe(true); } mat.setColor("Color", obstacleColors.get(FastMath.nextRandomInt(0, obstacleColors.size() - 1))); cube.setMaterial(mat); rootNode.attachChild(cube); cubeField.add(cube); }
Example 7
Source File: TestAmbient.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
@Override public void simpleInitApp() { float[] eax = new float[]{15, 38.0f, 0.300f, -1000, -3300, 0, 1.49f, 0.54f, 1.00f, -2560, 0.162f, 0.00f, 0.00f, 0.00f, -229, 0.088f, 0.00f, 0.00f, 0.00f, 0.125f, 1.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f}; Environment env = new Environment(eax); audioRenderer.setEnvironment(env); waves = new AudioNode(assetManager, "Sound/Environment/Ocean Waves.ogg", false); waves.setPositional(true); waves.setLocalTranslation(new Vector3f(0, 0,0)); waves.setMaxDistance(100); waves.setRefDistance(5); nature = new AudioNode(assetManager, "Sound/Environment/Nature.ogg", true); nature.setVolume(3); waves.playInstance(); nature.play(); // just a blue box to mark the spot Box box1 = new Box(Vector3f.ZERO, .5f, .5f, .5f); Geometry player = new Geometry("Player", box1); Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat1.setColor("Color", ColorRGBA.Blue); player.setMaterial(mat1); rootNode.attachChild(player); }
Example 8
Source File: TestAppStateLifeCycle.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void simpleInitApp() { Box b = new Box(1, 1, 1); Geometry geom = new Geometry("Box", b); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg")); geom.setMaterial(mat); rootNode.attachChild(geom); System.out.println("Attaching test state."); stateManager.attach(new TestState()); System.out.println("Attaching test state with an ID."); stateManager.attach(new TestState("Test ID")); }
Example 9
Source File: TestObjLoading.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void simpleInitApp() { // create the geometry and attach it Geometry teaGeom = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj"); // show normals as material Material mat = new Material(assetManager, "Common/MatDefs/Misc/ShowNormals.j3md"); teaGeom.setMaterial(mat); rootNode.attachChild(teaGeom); }
Example 10
Source File: TestLineWidthRenderState.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void simpleInitApp() { setDisplayFps(false); setDisplayStatView(false); cam.setLocation(new Vector3f(5.5826545f, 3.6192513f, 8.016988f)); cam.setRotation(new Quaternion(-0.04787097f, 0.9463123f, -0.16569641f, -0.27339742f)); Box b = new Box(1, 1, 1); Geometry geom = new Geometry("Box", b); mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat.setColor("Color", ColorRGBA.Blue); mat.getAdditionalRenderState().setWireframe(true); mat.getAdditionalRenderState().setLineWidth(2); geom.setMaterial(mat); rootNode.attachChild(geom); inputManager.addListener(new ActionListener() { @Override public void onAction(String name, boolean isPressed, float tpf) { if(name.equals("up") && isPressed){ mat.getAdditionalRenderState().setLineWidth(mat.getAdditionalRenderState().getLineWidth() + 1); } if(name.equals("down") && isPressed){ mat.getAdditionalRenderState().setLineWidth(Math.max(mat.getAdditionalRenderState().getLineWidth() - 1, 1)); } } }, "up", "down"); inputManager.addMapping("up", new KeyTrigger(KeyInput.KEY_U)); inputManager.addMapping("down", new KeyTrigger(KeyInput.KEY_J)); }
Example 11
Source File: LightsDebugState.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override protected void initialize(Application app) { debugNode = new Node("Environment debug Node"); Sphere s = new Sphere(16, 16, 0.15f); debugGeom = new Geometry("debugEnvProbe", s); debugMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/reflect.j3md"); debugGeom.setMaterial(debugMaterial); debugBounds = BoundingSphereDebug.createDebugSphere(app.getAssetManager()); if (scene == null) { scene = app.getViewPort().getScenes().get(0); } }
Example 12
Source File: TestPostFilters.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public void setupFloor() { Material mat = assetManager.loadMaterial("Textures/Terrain/BrickWall/BrickWall.j3m"); mat.getTextureParam("DiffuseMap").getTextureValue().setWrap(WrapMode.Repeat); mat.getTextureParam("NormalMap").getTextureValue().setWrap(WrapMode.Repeat); mat.getTextureParam("ParallaxMap").getTextureValue().setWrap(WrapMode.Repeat); Box floor = new Box(Vector3f.ZERO, 50, 1f, 50); TangentBinormalGenerator.generate(floor); floor.scaleTextureCoordinates(new Vector2f(5, 5)); Geometry floorGeom = new Geometry("Floor", floor); floorGeom.setMaterial(mat); floorGeom.setShadowMode(ShadowMode.Receive); rootNode.attachChild(floorGeom); }
Example 13
Source File: CubeField.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
private Node createPlayer() { Dome b = new Dome(Vector3f.ZERO, 10, 100, 1); Geometry playerMesh = new Geometry("Box", b); playerMaterial = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); playerMaterial.setColor("Color", ColorRGBA.Red); playerMesh.setMaterial(playerMaterial); playerMesh.setName("player"); Box floor = new Box(100, 0, 100); Geometry floorMesh = new Geometry("Box", floor); Vector3f translation = Vector3f.ZERO.add(playerMesh.getLocalTranslation().getX(), playerMesh.getLocalTranslation().getY() - 1, 0); floorMesh.setLocalTranslation(translation); floorMaterial = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); floorMaterial.setColor("Color", ColorRGBA.LightGray); floorMesh.setMaterial(floorMaterial); floorMesh.setName("floor"); Node playerNode = new Node(); playerNode.attachChild(playerMesh); playerNode.attachChild(floorMesh); return playerNode; }
Example 14
Source File: TestBatchNodeTower.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
public void initFloor() { Box floorBox = new Box(10f, 0.1f, 5f); floorBox.scaleTextureCoordinates(new Vector2f(3, 6)); Geometry floor = new Geometry("floor", floorBox); floor.setMaterial(mat3); floor.setShadowMode(ShadowMode.Receive); floor.setLocalTranslation(0, 0, 0); floor.addControl(new RigidBodyControl(0)); this.rootNode.attachChild(floor); this.getPhysicsSpace().add(floor); }
Example 15
Source File: TestMotionPath.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
private void createScene() { Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); mat.setFloat("Shininess", 1f); mat.setBoolean("UseMaterialColors", true); mat.setColor("Ambient", ColorRGBA.Black); mat.setColor("Diffuse", ColorRGBA.DarkGray); mat.setColor("Specular", ColorRGBA.White.mult(0.6f)); Material matSoil = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); matSoil.setBoolean("UseMaterialColors", true); matSoil.setColor("Ambient", ColorRGBA.Black); matSoil.setColor("Diffuse", ColorRGBA.Black); matSoil.setColor("Specular", ColorRGBA.Black); teapot = assetManager.loadModel("Models/Teapot/Teapot.obj"); teapot.setName("Teapot"); teapot.setLocalScale(3); teapot.setMaterial(mat); rootNode.attachChild(teapot); Geometry soil = new Geometry("soil", new Box(50, 1, 50)); soil.setLocalTranslation(0, -1, 0); soil.setMaterial(matSoil); rootNode.attachChild(soil); DirectionalLight light = new DirectionalLight(); light.setDirection(new Vector3f(0, -1, 0).normalizeLocal()); light.setColor(ColorRGBA.White.mult(1.5f)); rootNode.addLight(light); }
Example 16
Source File: TestMousePick.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
/** A red ball that marks the last spot that was "hit" by the "shot". */ protected void initMark() { Arrow arrow = new Arrow(Vector3f.UNIT_Z.mult(2f)); arrow.setLineWidth(3); //Sphere sphere = new Sphere(30, 30, 0.2f); mark = new Geometry("BOOM!", arrow); //mark = new Geometry("BOOM!", sphere); Material mark_mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mark_mat.setColor("Color", ColorRGBA.Red); mark.setMaterial(mark_mat); }
Example 17
Source File: HelloJME3.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
@Override public void simpleInitApp() { Box b = new Box(Vector3f.ZERO, 1, 1, 1); // create cube shape at the origin Geometry geom = new Geometry("Box", b); // create cube geometry from the shape Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); // create a simple material mat.setColor("Color", ColorRGBA.Blue); // set color of material to blue geom.setMaterial(mat); // set the cube's material rootNode.attachChild(geom); // make the cube appear in the scene }
Example 18
Source File: TestCrossHatch.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void simpleInitApp() { // put the camera in a bad position cam.setLocation(new Vector3f(-2.336393f, 11.91392f, -7.139601f)); cam.setRotation(new Quaternion(0.23602544f, 0.11321983f, -0.027698677f, 0.96473104f)); //cam.setFrustumFar(1000); Material mat = new Material(assetManager,"Common/MatDefs/Light/Lighting.j3md"); mat.setFloat("Shininess", 15f); mat.setBoolean("UseMaterialColors", true); mat.setColor("Ambient", ColorRGBA.Yellow.mult(0.2f)); mat.setColor("Diffuse", ColorRGBA.Yellow.mult(0.2f)); mat.setColor("Specular", ColorRGBA.Yellow.mult(0.8f)); Material matSoil = new Material(assetManager,"Common/MatDefs/Light/Lighting.j3md"); matSoil.setFloat("Shininess", 15f); matSoil.setBoolean("UseMaterialColors", true); matSoil.setColor("Ambient", ColorRGBA.Gray); matSoil.setColor("Diffuse", ColorRGBA.Black); matSoil.setColor("Specular", ColorRGBA.Gray); teapot = assetManager.loadModel("Models/Teapot/Teapot.obj"); teapot.setLocalTranslation(0,0,10); teapot.setMaterial(mat); teapot.setShadowMode(ShadowMode.CastAndReceive); teapot.setLocalScale(10.0f); rootNode.attachChild(teapot); Geometry soil = new Geometry("soil", new Box(800, 10, 700)); soil.setLocalTranslation(0, -13, 550); soil.setMaterial(matSoil); soil.setShadowMode(ShadowMode.CastAndReceive); rootNode.attachChild(soil); DirectionalLight light=new DirectionalLight(); light.setDirection(new Vector3f(-1, -1, -1).normalizeLocal()); light.setColor(ColorRGBA.White.mult(1.5f)); rootNode.addLight(light); // load sky Spatial sky = SkyFactory.createSky(assetManager, "Textures/Sky/Bright/FullskiesBlueClear03.dds", EnvMapType.CubeMap); sky.setCullHint(Spatial.CullHint.Never); rootNode.attachChild(sky); fpp=new FilterPostProcessor(assetManager); int numSamples = getContext().getSettings().getSamples(); if( numSamples > 0 ) { fpp.setNumSamples(numSamples); } CrossHatchFilter chf=new CrossHatchFilter(); viewPort.addProcessor(fpp); fpp.addFilter(chf); initInputs(); }
Example 19
Source File: TestRenderToMemory.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
public void setupOffscreenView(){ offCamera = new Camera(width, height); // create a pre-view. a view that is rendered before the main view offView = renderManager.createPreView("Offscreen View", offCamera); offView.setBackgroundColor(ColorRGBA.DarkGray); offView.setClearFlags(true, true, true); // this will let us know when the scene has been rendered to the // frame buffer offView.addProcessor(this); // create offscreen framebuffer offBuffer = new FrameBuffer(width, height, 1); //setup framebuffer's cam offCamera.setFrustumPerspective(45f, 1f, 1f, 1000f); offCamera.setLocation(new Vector3f(0f, 0f, -5f)); offCamera.lookAt(new Vector3f(0f, 0f, 0f), Vector3f.UNIT_Y); //setup framebuffer's texture // offTex = new Texture2D(width, height, Format.RGBA8); //setup framebuffer to use renderbuffer // this is faster for gpu -> cpu copies offBuffer.setDepthBuffer(Format.Depth); offBuffer.setColorBuffer(Format.RGBA8); // offBuffer.setColorTexture(offTex); //set viewport to render to offscreen framebuffer offView.setOutputFrameBuffer(offBuffer); // setup framebuffer's scene Box boxMesh = new Box(Vector3f.ZERO, 1,1,1); Material material = assetManager.loadMaterial("Interface/Logo/Logo.j3m"); offBox = new Geometry("box", boxMesh); offBox.setMaterial(material); // attach the scene to the viewport to be rendered offView.attachScene(offBox); }
Example 20
Source File: TestPointDirectionalAndSpotLightShadows.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void simpleInitApp() { flyCam.setMoveSpeed(10); cam.setLocation(new Vector3f(0.040581334f, 1.7745866f, 6.155161f)); cam.setRotation(new Quaternion(4.3868728E-5f, 0.9999293f, -0.011230096f, 0.0039059948f)); Node scene = (Node) assetManager.loadModel("Models/Test/CornellBox.j3o"); scene.setShadowMode(RenderQueue.ShadowMode.CastAndReceive); rootNode.attachChild(scene); rootNode.getChild("Cube").setShadowMode(RenderQueue.ShadowMode.Receive); lightNode = (Node) rootNode.getChild("Lamp"); Geometry lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f)); //Geometry lightMdl = new Geometry("Light", new Box(.1f,.1f,.1f)); lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m")); lightMdl.setShadowMode(RenderQueue.ShadowMode.Off); lightNode.attachChild(lightMdl); //lightMdl.setLocalTranslation(lightNode.getLocalTranslation()); Geometry box = new Geometry("box", new Box(0.2f, 0.2f, 0.2f)); //Geometry lightMdl = new Geometry("Light", new Box(.1f,.1f,.1f)); box.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m")); box.setShadowMode(RenderQueue.ShadowMode.CastAndReceive); rootNode.attachChild(box); box.setLocalTranslation(-1f, 0.5f, -2); scene.getLocalLightList().get(0).setColor(ColorRGBA.Red); plsr = new PointLightShadowRenderer(assetManager, SHADOWMAP_SIZE); plsr.setLight((PointLight) scene.getLocalLightList().get(0)); plsr.setEdgeFilteringMode(EdgeFilteringMode.PCF4); plsf = new PointLightShadowFilter(assetManager, SHADOWMAP_SIZE); plsf.setLight((PointLight) scene.getLocalLightList().get(0)); plsf.setEdgeFilteringMode(EdgeFilteringMode.PCF4); plsf.setEnabled(useFilter); //DIRECTIONAL LIGHT DirectionalLight directionalLight = new DirectionalLight(); rootNode.addLight(directionalLight); directionalLight.setColor(ColorRGBA.Blue); directionalLight.setDirection(new Vector3f(-1f, -.2f, 0f)); dlsr = new DirectionalLightShadowRenderer(assetManager, SHADOWMAP_SIZE*2, 4); dlsr.setLight(directionalLight); dlsr.setEdgeFilteringMode(EdgeFilteringMode.PCF4); dlsf = new DirectionalLightShadowFilter(assetManager, SHADOWMAP_SIZE*2, 4); dlsf.setEdgeFilteringMode(EdgeFilteringMode.PCF4); dlsf.setLight(directionalLight); dlsf.setEnabled(useFilter); //SPOT LIGHT spotLight = new SpotLight(); spotLight.setDirection(new Vector3f(1f,-1f,0f)); spotLight.setPosition(new Vector3f(-1f,3f,0f)); spotLight.setSpotOuterAngle(0.5f); spotLight.setColor(ColorRGBA.Green); Sphere sphere = new Sphere(8, 8, .1f); Geometry sphereGeometry = new Geometry("Sphere", sphere); sphereGeometry.setLocalTranslation(-1f, 3f, 0f); sphereGeometry.setMaterial(assetManager.loadMaterial("Common/Materials/WhiteColor.j3m")); rootNode.attachChild(sphereGeometry); rootNode.addLight(spotLight); slsr = new SpotLightShadowRenderer(assetManager, SHADOWMAP_SIZE); slsr.setLight(spotLight); slsr.setEdgeFilteringMode(EdgeFilteringMode.PCF4); slsf = new SpotLightShadowFilter(assetManager, SHADOWMAP_SIZE); slsf.setLight(spotLight); slsf.setEdgeFilteringMode(EdgeFilteringMode.PCF4); slsf.setEnabled(useFilter); if (!useFilter)viewPort.addProcessor(slsr); if (!useFilter)viewPort.addProcessor(plsr); if (!useFilter)viewPort.addProcessor(dlsr); FilterPostProcessor fpp = new FilterPostProcessor(assetManager); fpp.addFilter(plsf); fpp.addFilter(dlsf); fpp.addFilter(slsf); viewPort.addProcessor(fpp); ShadowTestUIManager uiMan = new ShadowTestUIManager(assetManager, plsr, plsf, guiNode, inputManager, viewPort); ShadowTestUIManager uiManPls = new ShadowTestUIManager(assetManager, plsr, plsf, guiNode, inputManager, viewPort); ShadowTestUIManager uiManDls = new ShadowTestUIManager(assetManager, dlsr, dlsf, guiNode, inputManager, viewPort); ShadowTestUIManager uiManSls = new ShadowTestUIManager(assetManager, slsr, slsf, guiNode, inputManager, viewPort); }