Java Code Examples for com.jme3.scene.Spatial#getName()
The following examples show how to use
com.jme3.scene.Spatial#getName() .
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Example 1
Source File: VehicleWheelTreeNode.java From jmonkeybuilder with Apache License 2.0 | 5 votes |
@Override @FromAnyThread public @NotNull String getName() { final VehicleWheel element = getElement(); final Spatial wheelSpatial = element.getWheelSpatial(); return wheelSpatial != null ? Messages.MODEL_FILE_EDITOR_NODE_WHEEL + " [" + wheelSpatial.getName() + "]" : Messages.MODEL_FILE_EDITOR_NODE_WHEEL; }
Example 2
Source File: SpatialSelector.java From OpenRTS with MIT License | 5 votes |
public long getEntityId() { Spatial s = getGeometry(view.getRootNode()); while (s != null && s.getName() != null) { Object o = s.getUserData(ModelPerformer.ENTITYID_USERDATA); if (o != null && EntityManager.isValidId((long) o)) { return (long) o; } s = s.getParent(); } return EntityManager.NOT_VALID_ID; }
Example 3
Source File: OBJLoaderTest.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
private static String toDiffFriendlyString(String indent, Spatial spatial) { if (spatial instanceof Geometry) { return indent + spatial.getName() + " (material: "+((Geometry) spatial).getMaterial().getName()+")\n"; } if (spatial instanceof Node) { StringBuilder s = new StringBuilder(); s.append(indent).append(spatial.getName()).append("\n"); Node node = (Node) spatial; for (final Spatial child : node.getChildren()) { s.append(toDiffFriendlyString(indent + " ", child)); } return s.toString(); } return indent + spatial + "\n"; }
Example 4
Source File: AnimationEvent.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
/** * creates an animation event * * @param model the model on which the animation will be played * @param animationName the name of the animation to play * @param channelIndex the index of the channel default is 0. Events on the * @param blendTime the time during the animation are gonna be blended * same channelIndex will use the same channel. */ public AnimationEvent(Spatial model, String animationName, LoopMode loopMode, int channelIndex, float blendTime) { this.model = model; this.modelName = model.getName(); this.animationName = animationName; this.loopMode = loopMode; initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName); this.channelIndex = channelIndex; this.blendTime = blendTime; }
Example 5
Source File: ScaleTrack.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
public ScaleTrack(Spatial spatial, Vector3f endScale, float initialDuration) { super(initialDuration); this.endScale = endScale; this.spatial = spatial; spatialName = spatial.getName(); }
Example 6
Source File: RotationTrack.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
public RotationTrack(Spatial spatial, Quaternion endRotation) { this.endRotation.set(endRotation); this.spatial = spatial; spatialName = spatial.getName(); }
Example 7
Source File: PositionTrack.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
public PositionTrack(Spatial spatial, Vector3f endPosition, float initialDuration, LoopMode loopMode) { super(initialDuration, loopMode); this.endPosition = endPosition; this.spatial = spatial; spatialName = spatial.getName(); }
Example 8
Source File: AnimationTrack.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
public AnimationTrack(Spatial model, String animationName) { modelName = model.getName(); this.animationName = animationName; }
Example 9
Source File: AnimationTrack.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
public AnimationTrack(Spatial model, String animationName, LoopMode loopMode) { super(loopMode); modelName = model.getName(); this.animationName = animationName; }
Example 10
Source File: AnimationTrack.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
public AnimationTrack(Spatial model, String animationName, float initialDuration, LoopMode loopMode) { super(initialDuration, loopMode); modelName = model.getName(); this.animationName = animationName; }
Example 11
Source File: AnimationTrack.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
public AnimationTrack(Spatial model, String animationName, float initialDuration) { super(initialDuration); modelName = model.getName(); this.animationName = animationName; }
Example 12
Source File: RotationTrack.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
public RotationTrack(Spatial spatial, Quaternion endRotation, float initialDuration, LoopMode loopMode) { super(initialDuration, loopMode); this.endRotation.set(endRotation); this.spatial = spatial; spatialName = spatial.getName(); }
Example 13
Source File: RotationTrack.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
public RotationTrack(Spatial spatial, Quaternion endRotation, LoopMode loopMode) { super(loopMode); this.endRotation.set(endRotation); this.spatial = spatial; spatialName = spatial.getName(); }
Example 14
Source File: RotationTrack.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
public RotationTrack(Spatial spatial, Quaternion endRotation, float initialDuration) { super(initialDuration); this.endRotation.set(endRotation); this.spatial = spatial; spatialName = spatial.getName(); }
Example 15
Source File: AnimationEvent.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 3 votes |
/** * creates an animation event * * @param model the model on which the animation will be played * @param animationName the name of the animation to play * @param initialDuration the initial duration of the event * @param channelIndex the index of the channel default is 0. Events on the * same channelIndex will use the same channel. */ public AnimationEvent(Spatial model, String animationName, float initialDuration, int channelIndex) { super(initialDuration); this.model = model; this.modelName = model.getName(); this.animationName = animationName; this.channelIndex = channelIndex; }
Example 16
Source File: AnimationEvent.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 3 votes |
/** * creates an animation event * * @param model the model on which the animation will be played * @param animationName the name of the animation to play * @param initialDuration the initial duration of the event * @param loopMode the loopMode * @see LoopMode * @param channelIndex the index of the channel default is 0. Events on the * same channelIndex will use the same channel. */ public AnimationEvent(Spatial model, String animationName, float initialDuration, LoopMode loopMode, int channelIndex) { super(initialDuration, loopMode); this.model = model; this.modelName = model.getName(); this.animationName = animationName; this.channelIndex = channelIndex; }
Example 17
Source File: AnimationEvent.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 3 votes |
/** * creates an animation event * * @param model the model on which the animation will be played * @param animationName the name of the animation to play * @param initialDuration the initial duration of the event * @param loopMode the loopMode * @see LoopMode * @param blendTime the time during the animation are gonna be blended * @see AnimChannel#setAnim(java.lang.String, float) */ public AnimationEvent(Spatial model, String animationName, float initialDuration, LoopMode loopMode, float blendTime) { super(initialDuration, loopMode); this.model = model; this.modelName = model.getName(); this.animationName = animationName; this.blendTime = blendTime; }
Example 18
Source File: AnimationEvent.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 3 votes |
/** * creates an animation event * * @param model the model on which the animation will be played * @param animationName the name of the animation to play * @param initialDuration the initial duration of the event * @param blendTime the time during the animation are gonna be blended * @see AnimChannel#setAnim(java.lang.String, float) */ public AnimationEvent(Spatial model, String animationName, float initialDuration, float blendTime) { super(initialDuration); this.model = model; this.modelName = model.getName(); this.animationName = animationName; this.blendTime = blendTime; }
Example 19
Source File: AnimationEvent.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 3 votes |
/** * creates an animation event * * @param model the model on which the animation will be played * @param animationName the name of the animation to play * @param loopMode the loopMode * @see LoopMode */ public AnimationEvent(Spatial model, String animationName, LoopMode loopMode) { super(loopMode); initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName); this.model = model; this.modelName = model.getName(); this.animationName = animationName; }
Example 20
Source File: AnimationEvent.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 3 votes |
/** * creates an animation event * * @param model the model on which the animation will be played * @param animationName the name of the animation to play * @param initialDuration the initial duration of the event */ public AnimationEvent(Spatial model, String animationName, float initialDuration) { super(initialDuration); this.model = model; this.modelName = model.getName(); this.animationName = animationName; }