Java Code Examples for com.jogamp.opengl.GL2#glColor3f()
The following examples show how to use
com.jogamp.opengl.GL2#glColor3f() .
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: JRotation.java From MeteoInfo with GNU Lesser General Public License v3.0 | 6 votes |
@Override public void display(GLAutoDrawable drawable) { final GL2 gl = drawable.getGL().getGL2(); gl.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT); // Clear The Screen And The Depth Buffer gl.glLoadIdentity(); // Reset The View //triangle rotation gl.glRotatef(rotation, 0.0f, 1.0f, 0.0f); gl.glBegin(GL2.GL_TRIANGLES); //Green Color gl.glColor3f(0.0f, 1.0f, 0.0f); gl.glVertex2d(0, 0.5); gl.glVertex2d(-0.5, -0.5); gl.glVertex2d(0.5, -0.5); gl.glEnd(); gl.glFlush(); //Assign the angle rotation += 0.6f; }
Example 2
Source File: JMColor.java From MeteoInfo with GNU Lesser General Public License v3.0 | 6 votes |
@Override public void display(GLAutoDrawable drawable) { final GL2 gl = drawable.getGL().getGL2(); gl.glBegin(GL2.GL_TRIANGLES); //Yellow Color gl.glColor3f(1.0f, 1.0f, 0f); gl.glVertex2d(0, 0.5); //Red Color gl.glColor3f(1f, 0f, 0f); gl.glVertex2d(-0.5, -0.5); //Blue Color gl.glColor3f(0f, 0f, 1f); gl.glVertex2d(0.5, -0.5); gl.glEnd(); }
Example 3
Source File: MatrixHelper.java From Robot-Overlord-App with GNU General Public License v2.0 | 6 votes |
/** * See drawMatrix(gl2,p,u,v,w,1) * @param gl2 * @param m * @param scale */ public static void drawMatrix2(GL2 gl2,Matrix4d m,double scale) { boolean depthWasOn = gl2.glIsEnabled(GL2.GL_DEPTH_TEST); gl2.glDisable(GL2.GL_DEPTH_TEST); boolean lightWasOn = gl2.glIsEnabled(GL2.GL_LIGHTING); gl2.glDisable(GL2.GL_LIGHTING); gl2.glPushMatrix(); gl2.glTranslated(m.m03,m.m13,m.m23); gl2.glScaled(scale, scale, scale); gl2.glBegin(GL2.GL_LINES); gl2.glColor3f(1,1,0); gl2.glVertex3f(0,0,0); gl2.glVertex3d(m.m00,m.m10,m.m20); // 1,1,0 = yellow gl2.glColor3f(0,1,1); gl2.glVertex3f(0,0,0); gl2.glVertex3d(m.m01,m.m11,m.m21); // 0,1,1 = teal gl2.glColor3f(1,0,1); gl2.glVertex3f(0,0,0); gl2.glVertex3d(m.m02,m.m12,m.m22); // 1,0,1 = magenta gl2.glEnd(); gl2.glPopMatrix(); if(lightWasOn) gl2.glEnable(GL2.GL_LIGHTING); if(depthWasOn) gl2.glEnable(GL2.GL_DEPTH_TEST); }
Example 4
Source File: MatrixHelper.java From Robot-Overlord-App with GNU General Public License v2.0 | 6 votes |
/** * See drawMatrix(gl2,p,u,v,w,1) * @param gl2 * @param m * @param scale */ public static void drawMatrix(GL2 gl2,Matrix4d m,double scale) { boolean depthWasOn = gl2.glIsEnabled(GL2.GL_DEPTH_TEST); gl2.glDisable(GL2.GL_DEPTH_TEST); boolean lightWasOn = gl2.glIsEnabled(GL2.GL_LIGHTING); gl2.glDisable(GL2.GL_LIGHTING); gl2.glPushMatrix(); gl2.glTranslated(m.m03,m.m13,m.m23); gl2.glScaled(scale, scale, scale); gl2.glBegin(GL2.GL_LINES); gl2.glColor3f(1,0,0); gl2.glVertex3f(0,0,0); gl2.glVertex3d(m.m00,m.m10,m.m20); // 1,0,0 = red gl2.glColor3f(0,1,0); gl2.glVertex3f(0,0,0); gl2.glVertex3d(m.m01,m.m11,m.m21); // 0,1,0 = green gl2.glColor3f(0,0,1); gl2.glVertex3f(0,0,0); gl2.glVertex3d(m.m02,m.m12,m.m22); // 0,0,1 = blue gl2.glEnd(); gl2.glPopMatrix(); if(lightWasOn) gl2.glEnable(GL2.GL_LIGHTING); if(depthWasOn) gl2.glEnable(GL2.GL_DEPTH_TEST); }
Example 5
Source File: Main.java From aparapi-examples with Apache License 2.0 | 6 votes |
/** * Render all particles to the OpenGL context * * @param gl */ protected void render(GL2 gl) { gl.glBegin(GL2.GL_QUADS); int sz = range.getGlobalSize(0); for (int i = 0; i < sz; i++) { Body currBody = bodies[i]; if(currBody.isHeavy()) gl.glColor3f(1f, 0f, 0f); else gl.glColor3f(0f, 0f, 1f); gl.glTexCoord2f(0, 1); gl.glVertex3f(currBody.getX(), currBody.getY() + 1, currBody.getZ()); gl.glTexCoord2f(0, 0); gl.glVertex3f(currBody.getX(), currBody.getY(), currBody.getZ()); gl.glTexCoord2f(1, 0); gl.glVertex3f(currBody.getX() + 1, currBody.getY(), currBody.getZ()); gl.glTexCoord2f(1, 1); gl.glVertex3f(currBody.getX() + 1, currBody.getY() + 1, currBody.getZ()); } gl.glEnd(); }
Example 6
Source File: JColor.java From MeteoInfo with GNU Lesser General Public License v3.0 | 5 votes |
@Override public void display(GLAutoDrawable drawable) { final GL2 gl = drawable.getGL().getGL2(); gl.glBegin(GL2.GL_TRIANGLES); //Green Color gl.glColor3f(0.0f, 1.0f, 0.0f); gl.glVertex2d(0, 0.5); gl.glVertex2d(-0.5, -0.5); gl.glVertex2d(0.5, -0.5); gl.glEnd(); }
Example 7
Source File: JPaddle.java From MeteoInfo with GNU Lesser General Public License v3.0 | 5 votes |
@Override public void display(GLAutoDrawable drawable) { GL2 gl = drawable.getGL().getGL2(); gl.glClear(GL2.GL_COLOR_BUFFER_BIT); gl.glLoadIdentity(); gl.glTranslatef(0f, 0f, -2.0f); gl.glRotatef(rotation, 1f, 0f, 0f); gl.glColor3f(1f, 0f, 0f); gl.glBegin(GL2.GL_POLYGON); gl.glVertex3d(-0.5, 0.3, 0.8); gl.glVertex3d(0.5, 0.3, 0.8); gl.glVertex3d(0.8, 0.7, 0.8); gl.glVertex3d(-0.8, 0.7, 0.8); gl.glEnd(); int paddles = 40; for (int i = 0; i < paddles; i++) { gl.glRotated(360.0 / paddles, 1, 0, 0); gl.glBegin(GL2.GL_POLYGON); gl.glVertex3d(-0.5, 0.3, 0.8); gl.glVertex3d(0.5, 0.3, 0.8); gl.glVertex3d(0.8, 0.7, 0.8); gl.glVertex3d(-0.8, 0.7, 0.8); gl.glEnd(); } rotation -= 0.2f; }
Example 8
Source File: JLight.java From MeteoInfo with GNU Lesser General Public License v3.0 | 5 votes |
@Override public void display(GLAutoDrawable drawable) { final GL2 gl = drawable.getGL().getGL2(); gl.glColor3f(1f, 0f, 0f); gl.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT); gl.glLoadIdentity(); gl.glRotatef(rotation, 1.0f, 1.0f, 0.0f); gl.glBegin(GL2.GL_TRIANGLES); gl.glVertex2d(0, 0.5); gl.glVertex2d(-0.5, -0.5); gl.glVertex2d(0.5, -0.5); gl.glEnd(); gl.glFlush(); //Angle rotation += 0.6f; gl.glEnable(GL2.GL_LIGHTING); gl.glEnable(GL2.GL_LIGHT0); gl.glEnable(GL2.GL_DEPTH_TEST); float[] ambientLight = {0f, 0f, 1f, 0f}; gl.glLightfv(GL2.GL_LIGHT0, GL2.GL_AMBIENT, ambientLight, 0); float[] specularLight = {1f, 0f, 0f, 0f}; gl.glLightfv(GL2.GL_LIGHT0, GL2.GL_SPECULAR, specularLight, 0); float[] diffuseLight = {1f, 0f, 0f, 0f}; gl.glLightfv(GL2.GL_LIGHT0, GL2.GL_DIFFUSE, diffuseLight, 0); }
Example 9
Source File: CubeSample2.java From MeteoInfo with GNU Lesser General Public License v3.0 | 5 votes |
@Override public void display(GLAutoDrawable drawable) { GL2 gl = drawable.getGL().getGL2(); gl.glClear(GL.GL_COLOR_BUFFER_BIT); gl.glLoadIdentity(); // 視点位置と視線方向 // glu.gluLookAt(3.0, 4.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); // 図形の回転 gl.glTranslatef(0.5f, 0.5f, 0.5f); gl.glRotatef(r, 0.0f, 1.0f, 0.0f); gl.glTranslatef(-0.5f, -0.5f, -0.5f); // 図形の描画 gl.glColor3f(0.0f, 0.0f, 0.0f); gl.glBegin(GL_LINES); for (int i = 0; i < 12; i++) { gl.glVertex3fv(vertex[edge[i][0]], 0); gl.glVertex3fv(vertex[edge[i][1]], 0); } gl.glEnd(); //一周回ったら回転角を 0 に戻す if (r++ >= 360.0f) r = 0; System.out.println("anim:" + animator.isAnimating() + ", r:" + r); if(willAnimatorPause) { animator.pause(); System.out.println("animoator paused:"); willAnimatorPause = false; } drawable.swapBuffers(); }
Example 10
Source File: OneTriangle.java From MeteoInfo with GNU Lesser General Public License v3.0 | 5 votes |
protected static void render( GL2 gl2, int width, int height ) { gl2.glClear( GL.GL_COLOR_BUFFER_BIT ); // draw a triangle filling the window gl2.glLoadIdentity(); gl2.glBegin( GL.GL_TRIANGLES ); gl2.glColor3f( 1, 0, 0 ); gl2.glVertex2f( 0, 0 ); gl2.glColor3f( 0, 1, 0 ); gl2.glVertex2f( width, 0 ); gl2.glColor3f( 0, 0, 1 ); gl2.glVertex2f( width / 2, height ); gl2.glEnd(); }
Example 11
Source File: DragBallEntity.java From Robot-Overlord-App with GNU General Public License v2.0 | 4 votes |
public void renderTranslation(GL2 gl2) { // camera forward is -z axis RobotOverlord ro = (RobotOverlord)getRoot(); PoseEntity camera = ro.viewport.getAttachedTo(); Vector3d lookAtVector = subject.getPosition(); lookAtVector.sub(camera.getPosition()); lookAtVector.normalize(); float r = (majorAxis==Axis.X) ? 1 : 0.5f; float g = (majorAxis==Axis.Y) ? 1 : 0.5f; float b = (majorAxis==Axis.Z) ? 1 : 0.5f; Vector3d fx = MatrixHelper.getXAxis(FOR); Vector3d fy = MatrixHelper.getYAxis(FOR); Vector3d fz = MatrixHelper.getZAxis(FOR); // should we hide an axis if it points almost the same direction as the camera? boolean drawX = (Math.abs(lookAtVector.dot(fx))<0.95); boolean drawY = (Math.abs(lookAtVector.dot(fy))<0.95); boolean drawZ = (Math.abs(lookAtVector.dot(fz))<0.95); if(drawX) { gl2.glColor3f(r,0,0); renderTranslationHandle(gl2,new Vector3d(1,0,0)); } if(drawY) { gl2.glColor3f(0,g,0); renderTranslationHandle(gl2,new Vector3d(0,1,0)); } if(drawZ) { gl2.glColor3f(0,0,b); renderTranslationHandle(gl2,new Vector3d(0,0,1)); } if(isActivelyMoving) { // the distance moved. gl2.glBegin(GL2.GL_LINES); gl2.glColor3f(255,255,255); gl2.glVertex3d(0,0,0); gl2.glVertex3d( (startMatrix.m03-resultMatrix.m03)/ballSize.get(), (startMatrix.m13-resultMatrix.m13)/ballSize.get(), (startMatrix.m23-resultMatrix.m23)/ballSize.get()); gl2.glEnd(); } }
Example 12
Source File: Tessellation.java From MeteoInfo with GNU Lesser General Public License v3.0 | 4 votes |
public void display(GLAutoDrawable drawable) { GL2 gl = drawable.getGL().getGL2(); gl.glClear(GL2.GL_COLOR_BUFFER_BIT); gl.glColor3f(1.0f, 1.0f, 1.0f); /* * jogl specific addition for tessellation */ tessellCallBack tessCallback = new tessellCallBack(gl, glu); double rect[][] = new double[][]{ // [4][3] in C; reverse here {50.0, 50.0, 0.0}, {200.0, 50.0, 0.0}, {200.0, 200.0, 0.0}, {50.0, 200.0, 0.0}}; double tri[][] = new double[][]{// [3][3] {75.0, 75.0, 0.0}, {125.0, 175.0, 0.0}, {175.0, 75.0, 0.0}}; double star[][] = new double[][]{// [5][6]; 6x5 in java {250.0, 50.0, 0.0, 1.0, 0.0, 1.0}, {325.0, 200.0, 0.0, 1.0, 1.0, 0.0}, {400.0, 50.0, 0.0, 0.0, 1.0, 1.0}, {250.0, 150.0, 0.0, 1.0, 0.0, 0.0}, {400.0, 150.0, 0.0, 0.0, 1.0, 0.0}}; gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); startList = gl.glGenLists(2); GLUtessellator tobj = glu.gluNewTess(); glu.gluTessCallback(tobj, GLU.GLU_TESS_VERTEX, tessCallback);// glVertex3dv); glu.gluTessCallback(tobj, GLU.GLU_TESS_BEGIN, tessCallback);// beginCallback); glu.gluTessCallback(tobj, GLU.GLU_TESS_END, tessCallback);// endCallback); glu.gluTessCallback(tobj, GLU.GLU_TESS_ERROR, tessCallback);// errorCallback); /* rectangle with triangular hole inside */ gl.glNewList(startList, GL2.GL_COMPILE); gl.glShadeModel(GL2.GL_FLAT); glu.gluTessBeginPolygon(tobj, null); glu.gluTessBeginContour(tobj); glu.gluTessVertex(tobj, rect[0], 0, rect[0]); glu.gluTessVertex(tobj, rect[1], 0, rect[1]); glu.gluTessVertex(tobj, rect[2], 0, rect[2]); glu.gluTessVertex(tobj, rect[3], 0, rect[3]); glu.gluTessEndContour(tobj); glu.gluTessBeginContour(tobj); glu.gluTessVertex(tobj, tri[0], 0, tri[0]); glu.gluTessVertex(tobj, tri[1], 0, tri[1]); glu.gluTessVertex(tobj, tri[2], 0, tri[2]); glu.gluTessEndContour(tobj); glu.gluTessEndPolygon(tobj); gl.glEndList(); glu.gluTessCallback(tobj, GLU.GLU_TESS_VERTEX, tessCallback);// vertexCallback); glu.gluTessCallback(tobj, GLU.GLU_TESS_BEGIN, tessCallback);// beginCallback); glu.gluTessCallback(tobj, GLU.GLU_TESS_END, tessCallback);// endCallback); glu.gluTessCallback(tobj, GLU.GLU_TESS_ERROR, tessCallback);// errorCallback); glu.gluTessCallback(tobj, GLU.GLU_TESS_COMBINE, tessCallback);// combineCallback); /* smooth shaded, self-intersecting star */ gl.glNewList(startList + 1, GL2.GL_COMPILE); gl.glShadeModel(GL2.GL_SMOOTH); glu.gluTessProperty(tobj, // GLU.GLU_TESS_WINDING_RULE, // GLU.GLU_TESS_WINDING_POSITIVE); glu.gluTessBeginPolygon(tobj, null); glu.gluTessBeginContour(tobj); glu.gluTessVertex(tobj, star[0], 0, star[0]); glu.gluTessVertex(tobj, star[1], 0, star[1]); glu.gluTessVertex(tobj, star[2], 0, star[2]); glu.gluTessVertex(tobj, star[3], 0, star[3]); glu.gluTessVertex(tobj, star[4], 0, star[4]); glu.gluTessEndContour(tobj); glu.gluTessEndPolygon(tobj); gl.glEndList(); glu.gluDeleteTess(tobj); gl.glCallList(startList); gl.glCallList(startList + 1); gl.glFlush(); }
Example 13
Source File: SkyBoxEntity.java From Robot-Overlord-App with GNU General Public License v2.0 | 4 votes |
public void render(GL2 gl2,CameraEntity camera) { //gl2.glDisable(GL2.GL_DEPTH_TEST); gl2.glDisable(GL2.GL_LIGHTING); gl2.glDisable(GL2.GL_COLOR_MATERIAL); gl2.glEnable(GL2.GL_TEXTURE_2D); gl2.glPushMatrix(); gl2.glColor3f(1, 1, 1); Vector3d p = camera.getPosition(); gl2.glTranslated(-p.x,-p.y,-p.z); skyboxtextureXPos.render(gl2); gl2.glBegin(GL2.GL_TRIANGLE_FAN); gl2.glTexCoord2d(0,1); gl2.glVertex3d(10, 10, 10); gl2.glTexCoord2d(1,1); gl2.glVertex3d(10, -10, 10); gl2.glTexCoord2d(1,0); gl2.glVertex3d(10, -10, -10); gl2.glTexCoord2d(0,0); gl2.glVertex3d(10, 10, -10); gl2.glEnd(); skyboxtextureXNeg.render(gl2); gl2.glBegin(GL2.GL_TRIANGLE_FAN); gl2.glTexCoord2d(0,1); gl2.glVertex3d(-10, -10, 10); gl2.glTexCoord2d(1,1); gl2.glVertex3d(-10, 10, 10); gl2.glTexCoord2d(1,0); gl2.glVertex3d(-10, 10, -10); gl2.glTexCoord2d(0,0); gl2.glVertex3d(-10, -10, -10); gl2.glEnd(); skyboxtextureYPos.render(gl2); gl2.glBegin(GL2.GL_TRIANGLE_FAN); gl2.glTexCoord2d(0,1); gl2.glVertex3d(-10, 10, 10); gl2.glTexCoord2d(1,1); gl2.glVertex3d(10, 10, 10); gl2.glTexCoord2d(1,0); gl2.glVertex3d(10, 10, -10); gl2.glTexCoord2d(0,0); gl2.glVertex3d(-10, 10, -10); gl2.glEnd(); skyboxtextureYNeg.render(gl2); gl2.glBegin(GL2.GL_TRIANGLE_FAN); gl2.glTexCoord2d(0,1); gl2.glVertex3d(10, -10, 10); gl2.glTexCoord2d(1,1); gl2.glVertex3d(-10, -10, 10); gl2.glTexCoord2d(1,0); gl2.glVertex3d(-10, -10, -10); gl2.glTexCoord2d(0,0); gl2.glVertex3d(10, -10, -10); gl2.glEnd(); skyboxtextureZPos.render(gl2); gl2.glBegin(GL2.GL_TRIANGLE_FAN); gl2.glTexCoord2d(0,0); gl2.glVertex3d(-10, 10, 10); gl2.glTexCoord2d(1,0); gl2.glVertex3d( 10, 10, 10); gl2.glTexCoord2d(1,1); gl2.glVertex3d( 10,-10, 10); gl2.glTexCoord2d(0,1); gl2.glVertex3d(-10,-10, 10); gl2.glEnd(); skyboxtextureZNeg.render(gl2); gl2.glBegin(GL2.GL_TRIANGLE_FAN); gl2.glTexCoord2d(0,0); gl2.glVertex3d(-10,-10, -10); gl2.glTexCoord2d(1,0); gl2.glVertex3d( 10,-10, -10); gl2.glTexCoord2d(1,1); gl2.glVertex3d( 10, 10, -10); gl2.glTexCoord2d(0,1); gl2.glVertex3d(-10, 10, -10); gl2.glEnd(); gl2.glPopMatrix(); gl2.glEnable(GL2.GL_DEPTH_TEST); }
Example 14
Source File: SpideeLeg.java From Robot-Overlord-App with GNU General Public License v2.0 | 4 votes |
void render(GL2 gl2,int color_index) { float [] colors = { 1,0,0, 0,1,0, 0,0,1, 1,1,0, 0,1,1, 1,0,1 }; //* gl2.glDisable(GL2.GL_LIGHTING); gl2.glColor3f(colors[color_index*3], colors[color_index*3+1], colors[color_index*3+2]); // last point of contact gl2.glBegin(GL2.GL_LINE_LOOP); gl2.glVertex3d(lpoc.x+0.5f, lpoc.y-0.5f, 0); gl2.glVertex3d(lpoc.x+0.5f, lpoc.y+0.5f, 0); gl2.glVertex3d(lpoc.x-0.5f, lpoc.y+0.5f, 0); gl2.glVertex3d(lpoc.x-0.5f, lpoc.y-0.5f, 0); gl2.glEnd(); gl2.glBegin(GL2.GL_LINES); gl2.glVertex3d(npoc.x-1.0f, npoc.y, 0); gl2.glVertex3d(npoc.x+1.0f, npoc.y, 0); gl2.glVertex3d(npoc.x, npoc.y-1.0f, 0); gl2.glVertex3d(npoc.x, npoc.y+1.0f, 0); gl2.glEnd(); // next point of contact gl2.glBegin(GL2.GL_LINE_LOOP); gl2.glVertex3d(npoc.x+0.75f, npoc.y-0.75f, 0); gl2.glVertex3d(npoc.x+0.75f, npoc.y+0.75f, 0); gl2.glVertex3d(npoc.x-0.75f, npoc.y+0.75f, 0); gl2.glVertex3d(npoc.x-0.75f, npoc.y-0.75f, 0); gl2.glEnd(); gl2.glBegin(GL2.GL_LINES); gl2.glVertex3d(ankle_joint.pos.x,ankle_joint.pos.y,ankle_joint.pos.z); gl2.glVertex3d(ankle_joint.pos.x,ankle_joint.pos.y,0); gl2.glEnd(); pan_joint.Draw(gl2,2); tilt_joint.Draw(gl2,1); knee_joint.Draw(gl2,3); gl2.glEnable(GL2.GL_LIGHTING); }
Example 15
Source File: J3DTriangle.java From MeteoInfo with GNU Lesser General Public License v3.0 | 4 votes |
@Override public void display(GLAutoDrawable drawable) { final GL2 gl = drawable.getGL().getGL2(); gl.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT); gl.glLoadIdentity(); // Move triangle gl.glTranslatef(-0.5f, 0.0f, -6.0f); gl.glRotatef(rotation, 0.0f, 1.0f, 0.0f); gl.glBegin(GL2.GL_TRIANGLES); // Front gl.glColor3f(1.0f, 1.0f, 0.0f); // Yellow gl.glVertex3f(1.5f, 2f, 0.0f); // Top Of Triangle gl.glColor3f(0.0f, 1.5f, 0.0f); // Green gl.glVertex3f(-1.5f, -1.5f, 1.5f); // Left Of Triangle gl.glColor3f(1.0f, 0.0f, 1.0f); // Purple gl.glVertex3f(1.5f, -1.5f, 1.5f); // Right Of Triangle // Right gl.glColor3f(1.0f, 1.0f, 0.0f); // Yellow gl.glVertex3f(1.5f, 2.0f, 0.0f); // Top Of Triangle gl.glColor3f(1.0f, 0.0f, 1.0f); // Purple gl.glVertex3f(1.5f, -1.5f, 1.5f); // Left Of Triangle gl.glColor3f(0.0f, 1.0f, 0.0f); // Green gl.glVertex3f(1.5f, -1.5f, -1.5f); // Right Of Triangle // Back gl.glColor3f(1.0f, 1.0f, 0.0f); // Yellow gl.glVertex3f(1.5f, 2.0f, 0.0f); // Top Of Triangle gl.glColor3f(0.0f, 1.0f, 0.0f); // Green gl.glVertex3f(1.5f, -1.5f, -1.5f); // Left Of Triangle gl.glColor3f(1.0f, 0.0f, 1.0f); // Purple gl.glVertex3f(-1.5f, -1.5f, -1.5f); // Right Of Triangle //left gl.glColor3f(1.0f, 1.0f, 0.0f); // Yellow gl.glVertex3f(1.5f, 2.0f, 0.0f); // Top Of Triangle gl.glColor3f(1.0f, 0.0f, 1.0f); // Purple gl.glVertex3f(-1.5f, -1.5f, -1.5f); // Left Of Triangle gl.glColor3f(0.0f, 1.0f, 0.0f); // Green gl.glVertex3f(-1.5f, -1.5f, 1.5f); // Right Of Triangle gl.glEnd(); gl.glFlush(); rotation += 0.6f; }
Example 16
Source File: CubeTexture.java From MeteoInfo with GNU Lesser General Public License v3.0 | 4 votes |
private void drawImage(GL2 gl) { gl.glColor3f(1f, 1f, 1f); gl.glBindTexture(GL2.GL_TEXTURE_2D, texture); gl.glBegin(GL2.GL_QUADS); // Front Face gl.glTexCoord2f(0.0f, 0.0f); gl.glVertex3f(-1.0f, -1.0f, 1.0f); gl.glTexCoord2f(1.0f, 0.0f); gl.glVertex3f(1.0f, -1.0f, 1.0f); gl.glTexCoord2f(1.0f, 1.0f); gl.glVertex3f(1.0f, 1.0f, 1.0f); gl.glTexCoord2f(0.0f, 1.0f); gl.glVertex3f(-1.0f, 1.0f, 1.0f); // Back Face gl.glTexCoord2f(1.0f, 0.0f); gl.glVertex3f(-1.0f, -1.0f, -1.0f); gl.glTexCoord2f(1.0f, 1.0f); gl.glVertex3f(-1.0f, 1.0f, -1.0f); gl.glTexCoord2f(0.0f, 1.0f); gl.glVertex3f(1.0f, 1.0f, -1.0f); gl.glTexCoord2f(0.0f, 0.0f); gl.glVertex3f(1.0f, -1.0f, -1.0f); // Top Face gl.glTexCoord2f(0.0f, 1.0f); gl.glVertex3f(-1.0f, 1.0f, -1.0f); gl.glTexCoord2f(0.0f, 0.0f); gl.glVertex3f(-1.0f, 1.0f, 1.0f); gl.glTexCoord2f(1.0f, 0.0f); gl.glVertex3f(1.0f, 1.0f, 1.0f); gl.glTexCoord2f(1.0f, 1.0f); gl.glVertex3f(1.0f, 1.0f, -1.0f); // Bottom Face gl.glTexCoord2f(1.0f, 1.0f); gl.glVertex3f(-1.0f, -1.0f, -1.0f); gl.glTexCoord2f(0.0f, 1.0f); gl.glVertex3f(1.0f, -1.0f, -1.0f); gl.glTexCoord2f(0.0f, 0.0f); gl.glVertex3f(1.0f, -1.0f, 1.0f); gl.glTexCoord2f(1.0f, 0.0f); gl.glVertex3f(-1.0f, -1.0f, 1.0f); // Right face gl.glTexCoord2f(1.0f, 0.0f); gl.glVertex3f(1.0f, -1.0f, -1.0f); gl.glTexCoord2f(1.0f, 1.0f); gl.glVertex3f(1.0f, 1.0f, -1.0f); gl.glTexCoord2f(0.0f, 1.0f); gl.glVertex3f(1.0f, 1.0f, 1.0f); gl.glTexCoord2f(0.0f, 0.0f); gl.glVertex3f(1.0f, -1.0f, 1.0f); // Left Face gl.glTexCoord2f(0.0f, 0.0f); gl.glVertex3f(-1.0f, -1.0f, -1.0f); gl.glTexCoord2f(1.0f, 0.0f); gl.glVertex3f(-1.0f, -1.0f, 1.0f); gl.glTexCoord2f(1.0f, 1.0f); gl.glVertex3f(-1.0f, 1.0f, 1.0f); gl.glTexCoord2f(0.0f, 1.0f); gl.glVertex3f(-1.0f, 1.0f, -1.0f); gl.glEnd(); }
Example 17
Source File: CubeTexture.java From MeteoInfo with GNU Lesser General Public License v3.0 | 4 votes |
private void drawBoxGridsTicksLabels(GL2 gl) { gl.glColor3f(0.0f, 0.0f, 0.0f); gl.glLineWidth(1.0f); gl.glBegin(GL2.GL_LINES); gl.glVertex3f(1f, 1f, -1f); gl.glVertex3f(-1.0f, 1.0f, -1.0f); gl.glEnd(); gl.glBegin(GL2.GL_LINES); gl.glVertex3f(-1.0f, 1.0f, -1.0f); gl.glVertex3f(-1.0f, 1.0f, 1.0f); gl.glEnd(); gl.glBegin(GL2.GL_LINES); gl.glVertex3f(-1.0f, 1.0f, 1.0f); gl.glVertex3f(1.0f, 1.0f, 1.0f); gl.glEnd(); gl.glBegin(GL2.GL_LINES); gl.glVertex3f(1.0f, 1.0f, 1.0f); gl.glVertex3f(1f, 1f, -1f); gl.glEnd(); gl.glBegin(GL2.GL_LINES); gl.glVertex3f(1f, 1f, -1f); gl.glVertex3f(1f, -1f, -1f); gl.glEnd(); gl.glBegin(GL2.GL_LINES); gl.glVertex3f(1f, -1f, -1f); gl.glVertex3f(1f, -1f, 1f); gl.glEnd(); gl.glBegin(GL2.GL_LINES); gl.glVertex3f(1f, -1f, 1f); gl.glVertex3f(1f, 1f, 1f); gl.glEnd(); gl.glBegin(GL2.GL_LINES); gl.glVertex3f(-1f, 1f, -1f); gl.glVertex3f(-1f, -1f, -1f); gl.glEnd(); gl.glBegin(GL2.GL_LINES); gl.glVertex3f(-1f, -1f, -1f); gl.glVertex3f(1f, -1f, -1f); gl.glEnd(); gl.glBegin(GL2.GL_LINES); gl.glVertex3f(-1f, 1f, 1f); gl.glVertex3f(-1f, -1f, 1f); gl.glEnd(); gl.glBegin(GL2.GL_LINES); gl.glVertex3f(-1f, -1f, 1f); gl.glVertex3f(-1f, -1f, -1f); gl.glEnd(); gl.glBegin(GL2.GL_LINES); gl.glVertex3f(-1f, -1f, 1f); gl.glVertex3f(1f, -1f, 1f); gl.glEnd(); // gl.glColor3f(1.0f, 0.0f, 0.0f); // gl.glBegin(GL2.GL_LINES); // gl.glVertex3f(0f, 0f, -1f); // gl.glVertex3f(0f, 0f, 0f); // gl.glEnd(); }
Example 18
Source File: J3DCube.java From MeteoInfo with GNU Lesser General Public License v3.0 | 4 votes |
@Override public void display(GLAutoDrawable drawable) { final GL2 gl = drawable.getGL().getGL2(); gl.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT); gl.glLoadIdentity(); gl.glTranslatef(0f, 0f, -2.0f); gl.glRotatef(rotation, 1.0f, 1.0f, 1.0f); gl.glBegin(GL2.GL_QUADS); gl.glColor3f(0f, 0f, 1f); //Blue color //Top Quadrilateral gl.glVertex3f(0.5f, 0.5f, -0.5f); //Upper Right gl.glVertex3f(-0.5f, 0.5f, -0.5f); // Upper Left gl.glVertex3f(-0.5f, 0.5f, 0.5f); // Bottom Left gl.glVertex3f(0.5f, 0.5f, 0.5f); // Bottom Right //Below Quadrilateral gl.glColor3f(1f, 0f, 0f); //Red color gl.glVertex3f(0.5f, -0.5f, 0.5f); // Upper Right gl.glVertex3f(-0.5f, -0.5f, 0.5f); // Upper Left gl.glVertex3f(-0.5f, -0.5f, -0.5f); // Bottom Left gl.glVertex3f(0.5f, -0.5f, -0.5f); // Bottom Right //Front Quadrilateral gl.glColor3f(0f, 1f, 0f); //Green color gl.glVertex3f(0.5f, 0.5f, 0.5f); // Upper Right gl.glVertex3f(-0.5f, 0.5f, 0.5f); // Upper Left gl.glVertex3f(-0.5f, -0.5f, 0.5f); // Bottom Left gl.glVertex3f(0.5f, -0.5f, 0.5f); // Bottom Right //Back Quadrilateral gl.glColor3f(1f, 1f, 0f); //Yellow gl.glVertex3f(0.5f, -0.5f, -0.5f); // Bottom Left gl.glVertex3f(-0.5f, -0.5f, -0.5f); // Bottom Right gl.glVertex3f(-0.5f, 0.5f, -0.5f); // Upper Right gl.glVertex3f(0.5f, 0.5f, -0.5f); // Upper Left //Left Quadrilateral gl.glColor3f(1f, 0f, 1f); //Purple gl.glVertex3f(-0.5f, 0.5f, 0.5f); // Upper Right gl.glVertex3f(-0.5f, 0.5f, -0.5f); // Upper Left gl.glVertex3f(-0.5f, -0.5f, -0.5f); // Bottom Left gl.glVertex3f(-0.5f, -0.5f, 0.5f); // Bottom Right //Right Quadrilateral gl.glColor3f(0f, 1f, 1f); //Cyan gl.glVertex3f(0.5f, 0.5f, -0.5f); // Upper Right gl.glVertex3f(0.5f, 0.5f, 0.5f); // Upper Left gl.glVertex3f(0.5f, -0.5f, 0.5f); // Bottom Left gl.glVertex3f(0.5f, -0.5f, -0.5f); // Bottom Right gl.glEnd(); gl.glFlush(); rotation += 0.6f; }
Example 19
Source File: JCuboid.java From MeteoInfo with GNU Lesser General Public License v3.0 | 4 votes |
@Override public void display(GLAutoDrawable drawable) { final GL2 gl = drawable.getGL().getGL2(); gl.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT); gl.glLoadIdentity(); gl.glTranslatef(0f, 0f, -5.0f); gl.glRotatef(rotation, 1.0f, 1.0f, 1.0f); gl.glBegin(GL2.GL_QUADS); gl.glColor3f(1f, 0f, 0f); //red color //Top gl.glVertex3f(-1f, 0.8f, 0.5f); gl.glVertex3f(-0.5f, 0.8f, 0.5f); gl.glVertex3f(-1f, 0.5f, 0.5f); gl.glVertex3f(-0.5f, 0.5f, 0.5f); //Bottom gl.glVertex3f(-1f, 0.8f, 0.9f); gl.glVertex3f(-1f, 0.5f, 0.9f); gl.glVertex3f(-0.5f, 0.5f, 0.9f); gl.glVertex3f(-0.5f, 0.8f, 0.9f); //Front gl.glVertex3f(-0.5f, 0.8f, 0.5f); gl.glVertex3f(-1f, 0.8f, 0.5f); gl.glVertex3f(-1f, 0.8f, 0.9f); gl.glVertex3f(-0.5f, 0.8f, 0.9f); //Back gl.glVertex3f(-0.5f, 0.5f, 0.5f); gl.glVertex3f(-1f, 0.5f, 0.5f); gl.glVertex3f(-1f, 0.5f, 0.9f); gl.glVertex3f(-0.5f, 0.5f, 0.9f); //Left gl.glVertex3f(-0.5f, 0.8f, 0.9f); gl.glVertex3f(-0.5f, 0.8f, 0.5f); gl.glVertex3f(-0.5f, 0.5f, 0.9f); gl.glVertex3f(-0.5f, 0.5f, 0.5f); //Right gl.glVertex3f(-1f, 0.8f, 0.9f); gl.glVertex3f(-1f, 0.8f, 0.5f); gl.glVertex3f(-1f, 0.5f, 0.5f); gl.glVertex3f(-1f, 0.5f, 0.9f); gl.glEnd(); gl.glFlush(); rotation -= 0.15f; }