Java Code Examples for net.minecraft.network.packet.c2s.play.PlayerMoveC2SPacket#LookOnly
The following examples show how to use
net.minecraft.network.packet.c2s.play.PlayerMoveC2SPacket#LookOnly .
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Example 1
Source File: FakeLag.java From bleachhack-1.14 with GNU General Public License v3.0 | 4 votes |
@Subscribe public void sendPacket(EventSendPacket event) { if (!(event.getPacket() instanceof PlayerMoveC2SPacket || event.getPacket() instanceof PlayerMoveC2SPacket.PositionOnly || event.getPacket() instanceof PlayerMoveC2SPacket.LookOnly || event.getPacket() instanceof PlayerMoveC2SPacket.Both)) return; queue.add((PlayerMoveC2SPacket) event.getPacket()); event.setCancelled(true); }
Example 2
Source File: FakeLag.java From bleachhack-1.14 with GNU General Public License v3.0 | 4 votes |
public void sendPackets() { for (PlayerMoveC2SPacket p: new ArrayList<>(queue)) { if (p instanceof PlayerMoveC2SPacket.LookOnly) continue; mc.player.networkHandler.sendPacket(p); } queue.clear(); }
Example 3
Source File: AutoBuildHack.java From Wurst7 with GNU General Public License v3.0 | 3 votes |
private boolean tryToPlace(BlockPos pos, Vec3d eyesPos, double rangeSq) { Vec3d posVec = Vec3d.ofCenter(pos); double distanceSqPosVec = eyesPos.squaredDistanceTo(posVec); for(Direction side : Direction.values()) { BlockPos neighbor = pos.offset(side); // check if neighbor can be right clicked if(!BlockUtils.canBeClicked(neighbor) || BlockUtils.getState(neighbor).getMaterial().isReplaceable()) continue; Vec3d dirVec = Vec3d.of(side.getVector()); Vec3d hitVec = posVec.add(dirVec.multiply(0.5)); // check if hitVec is within range if(eyesPos.squaredDistanceTo(hitVec) > rangeSq) continue; // check if side is visible (facing away from player) if(distanceSqPosVec > eyesPos.squaredDistanceTo(posVec.add(dirVec))) continue; // check line of sight if(checkLOS.isChecked() && MC.world .rayTrace(new RayTraceContext(eyesPos, hitVec, RayTraceContext.ShapeType.COLLIDER, RayTraceContext.FluidHandling.NONE, MC.player)) .getType() != HitResult.Type.MISS) continue; // face block Rotation rotation = RotationUtils.getNeededRotations(hitVec); PlayerMoveC2SPacket.LookOnly packet = new PlayerMoveC2SPacket.LookOnly(rotation.getYaw(), rotation.getPitch(), MC.player.isOnGround()); MC.player.networkHandler.sendPacket(packet); // place block IMC.getInteractionManager().rightClickBlock(neighbor, side.getOpposite(), hitVec); MC.player.swingHand(Hand.MAIN_HAND); IMC.setItemUseCooldown(4); return true; } return false; }
Example 4
Source File: BuildRandomHack.java From Wurst7 with GNU General Public License v3.0 | 3 votes |
private boolean placeBlockLegit(BlockPos pos) { Vec3d eyesPos = RotationUtils.getEyesPos(); Vec3d posVec = Vec3d.ofCenter(pos); double distanceSqPosVec = eyesPos.squaredDistanceTo(posVec); for(Direction side : Direction.values()) { BlockPos neighbor = pos.offset(side); // check if neighbor can be right clicked if(!BlockUtils.canBeClicked(neighbor)) continue; Vec3d dirVec = Vec3d.of(side.getVector()); Vec3d hitVec = posVec.add(dirVec.multiply(0.5)); // check if hitVec is within range (4.25 blocks) if(eyesPos.squaredDistanceTo(hitVec) > 18.0625) continue; // check if side is visible (facing away from player) if(distanceSqPosVec > eyesPos.squaredDistanceTo(posVec.add(dirVec))) continue; // check line of sight if(MC.world .rayTrace(new RayTraceContext(eyesPos, hitVec, RayTraceContext.ShapeType.COLLIDER, RayTraceContext.FluidHandling.NONE, MC.player)) .getType() != HitResult.Type.MISS) continue; // face block Rotation rotation = RotationUtils.getNeededRotations(hitVec); PlayerMoveC2SPacket.LookOnly packet = new PlayerMoveC2SPacket.LookOnly(rotation.getYaw(), rotation.getPitch(), MC.player.isOnGround()); MC.player.networkHandler.sendPacket(packet); // place block IMC.getInteractionManager().rightClickBlock(neighbor, side.getOpposite(), hitVec); MC.player.swingHand(Hand.MAIN_HAND); IMC.setItemUseCooldown(4); return true; } return false; }
Example 5
Source File: ScaffoldWalkHack.java From Wurst7 with GNU General Public License v3.0 | 1 votes |
private boolean placeBlock(BlockPos pos) { Vec3d eyesPos = new Vec3d(MC.player.getX(), MC.player.getY() + MC.player.getEyeHeight(MC.player.getPose()), MC.player.getZ()); for(Direction side : Direction.values()) { BlockPos neighbor = pos.offset(side); Direction side2 = side.getOpposite(); // check if side is visible (facing away from player) if(eyesPos.squaredDistanceTo(Vec3d.ofCenter(pos)) >= eyesPos .squaredDistanceTo(Vec3d.ofCenter(neighbor))) continue; // check if neighbor can be right clicked if(!BlockUtils.canBeClicked(neighbor)) continue; Vec3d hitVec = Vec3d.ofCenter(neighbor) .add(Vec3d.of(side2.getVector()).multiply(0.5)); // check if hitVec is within range (4.25 blocks) if(eyesPos.squaredDistanceTo(hitVec) > 18.0625) continue; // place block Rotation rotation = RotationUtils.getNeededRotations(hitVec); PlayerMoveC2SPacket.LookOnly packet = new PlayerMoveC2SPacket.LookOnly(rotation.getYaw(), rotation.getPitch(), MC.player.isOnGround()); MC.player.networkHandler.sendPacket(packet); IMC.getInteractionManager().rightClickBlock(neighbor, side2, hitVec); MC.player.swingHand(Hand.MAIN_HAND); IMC.setItemUseCooldown(4); return true; } return false; }
Example 6
Source File: ClickAuraHack.java From Wurst7 with GNU General Public License v3.0 | votes |
private void attack() { // set entity ClientPlayerEntity player = MC.player; ClientWorld world = MC.world; if(player.getAttackCooldownProgress(0) < 1) return; double rangeSq = Math.pow(range.getValue(), 2); Stream<LivingEntity> stream = StreamSupport .stream(MC.world.getEntities().spliterator(), true) .filter(e -> e instanceof LivingEntity).map(e -> (LivingEntity)e) .filter(e -> !e.removed && e.getHealth() > 0) .filter(e -> player.squaredDistanceTo(e) <= rangeSq) .filter(e -> e != player) .filter(e -> !(e instanceof FakePlayerEntity)) .filter(e -> !WURST.getFriends().contains(e.getEntityName())); if(filterPlayers.isChecked()) stream = stream.filter(e -> !(e instanceof PlayerEntity)); if(filterSleeping.isChecked()) stream = stream.filter(e -> !(e instanceof PlayerEntity && ((PlayerEntity)e).isSleeping())); if(filterFlying.getValue() > 0) stream = stream.filter(e -> { if(!(e instanceof PlayerEntity)) return true; Box box = e.getBoundingBox(); box = box.union(box.offset(0, -filterFlying.getValue(), 0)); return world.doesNotCollide(box); }); if(filterMonsters.isChecked()) stream = stream.filter(e -> !(e instanceof Monster)); if(filterPigmen.isChecked()) stream = stream.filter(e -> !(e instanceof ZombifiedPiglinEntity)); if(filterEndermen.isChecked()) stream = stream.filter(e -> !(e instanceof EndermanEntity)); if(filterAnimals.isChecked()) stream = stream.filter( e -> !(e instanceof AnimalEntity || e instanceof AmbientEntity || e instanceof WaterCreatureEntity)); if(filterBabies.isChecked()) stream = stream.filter(e -> !(e instanceof PassiveEntity && ((PassiveEntity)e).isBaby())); if(filterPets.isChecked()) stream = stream .filter(e -> !(e instanceof TameableEntity && ((TameableEntity)e).isTamed())) .filter(e -> !(e instanceof HorseBaseEntity && ((HorseBaseEntity)e).isTame())); if(filterVillagers.isChecked()) stream = stream.filter(e -> !(e instanceof VillagerEntity)); if(filterGolems.isChecked()) stream = stream.filter(e -> !(e instanceof GolemEntity)); if(filterInvisible.isChecked()) stream = stream.filter(e -> !e.isInvisible()); LivingEntity target = stream.min(priority.getSelected().comparator).orElse(null); if(target == null) return; WURST.getHax().autoSwordHack.setSlot(); // face entity Rotation rotation = RotationUtils .getNeededRotations(target.getBoundingBox().getCenter()); PlayerMoveC2SPacket.LookOnly packet = new PlayerMoveC2SPacket.LookOnly( rotation.getYaw(), rotation.getPitch(), MC.player.isOnGround()); MC.player.networkHandler.sendPacket(packet); // attack entity MC.interactionManager.attackEntity(player, target); player.swingHand(Hand.MAIN_HAND); }
Example 7
Source File: FakeLag.java From bleachhack-1.14 with GNU General Public License v3.0 | votes |
@Subscribe public void sendPacket(EventSendPacket event) { if (!(event.getPacket() instanceof PlayerMoveC2SPacket || event.getPacket() instanceof PlayerMoveC2SPacket.PositionOnly || event.getPacket() instanceof PlayerMoveC2SPacket.LookOnly || event.getPacket() instanceof PlayerMoveC2SPacket.Both)) return; queue.add((PlayerMoveC2SPacket) event.getPacket()); event.setCancelled(true); }
Example 8
Source File: FakeLag.java From bleachhack-1.14 with GNU General Public License v3.0 | votes |
public void sendPackets() { for (PlayerMoveC2SPacket p: new ArrayList<>(queue)) { if (p instanceof PlayerMoveC2SPacket.LookOnly) continue; mc.player.networkHandler.sendPacket(p); } queue.clear(); }