Java Code Examples for net.minecraft.world.chunk.Chunk#generateSkylightMap()
The following examples show how to use
net.minecraft.world.chunk.Chunk#generateSkylightMap() .
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Example 1
Source File: ChunkGeneratorTorikki.java From Wizardry with GNU Lesser General Public License v3.0 | 6 votes |
@Nonnull @Override public Chunk generateChunk(int x, int z) { this.rand.setSeed((long)x * 341873128712L + (long)z * 132897987541L); ChunkPrimer chunkprimer = new ChunkPrimer(); generate(x, z, chunkprimer); Chunk chunk = new Chunk(world, chunkprimer, x, z); byte[] biomeArray = chunk.getBiomeArray(); for (int i = 0; i < biomeArray.length; ++i) { biomeArray[i] = (byte) 42; } chunk.generateSkylightMap(); return chunk; }
Example 2
Source File: ChunkProviderSpace.java From AdvancedRocketry with MIT License | 6 votes |
@Override public Chunk generateChunk(int p_73154_1_, int p_73154_2_) { Block[] ablock = new Block[65536]; byte[] abyte = new byte[65536]; ChunkPrimer chunkprimer = new ChunkPrimer(); //ChunkExtendedBiome Chunk chunk = new Chunk(this.worldObj, chunkprimer, p_73154_1_, p_73154_2_);//new Chunk(this.worldObj, ablock, abyte, p_73154_1_, p_73154_2_); //TODO: convert back to int byte[] abyte1 = chunk.getBiomeArray(); Arrays.fill(abyte1, (byte)Biome.getIdForBiome(AdvancedRocketryBiomes.spaceBiome)); chunk.generateSkylightMap(); return chunk; }
Example 3
Source File: ChunkProviderPlanet.java From AdvancedRocketry with MIT License | 6 votes |
/** * Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the * specified chunk from the map seed and chunk seed */ @Override public Chunk generateChunk(int x, int z) { this.rand.setSeed((long)x * 341873128712L + (long)z * 132897987541L); //ChunkExtendedBiome Chunk chunk = new Chunk(this.worldObj, getChunkPrimer(x, z), x, z); byte[] abyte = chunk.getBiomeArray(); for (int i = 0; i < abyte.length; ++i) { abyte[i] = (byte)Biome.getIdForBiome(this.biomesForGeneration[i]); } chunk.generateSkylightMap(); return chunk; }
Example 4
Source File: ChunkProviderPaths.java From TFC2 with GNU General Public License v3.0 | 6 votes |
@Override public Chunk provideChunk(int chunkX, int chunkZ) { worldX = chunkX * 16; worldZ = chunkZ * 16; islandChunkX = worldX % MAP_SIZE; islandChunkZ = worldZ % MAP_SIZE; mapX = (chunkX >> 8); mapZ = (chunkZ >> 8); islandMap = WorldGen.getInstance().getIslandMap(((chunkX*16/8) >> 12), ((chunkZ*16/8) >> 12)); this.rand.setSeed((long)chunkX * 341873128712L + (long)chunkZ * 132897987541L); ChunkPrimer chunkprimer = new ChunkPrimer(); generateTerrain(chunkprimer); Chunk chunk = new Chunk(this.worldObj, chunkprimer, chunkX, chunkZ); chunk.generateSkylightMap(); return chunk; }
Example 5
Source File: WorldProviderHellVoid.java From YUNoMakeGoodMap with Apache License 2.0 | 6 votes |
@Override public Chunk generateChunk(int x, int z) { ChunkPrimer data = new ChunkPrimer(); if(YUNoMakeGoodMap.instance.shouldGenerateNetherFortress(world)) genNetherBridge.generate(world, x, z, data); else genNetherBridge.generate(world, x, z, null); Chunk ret = new Chunk(world, data, x, z); Biome[] biomes = world.getBiomeProvider().getBiomes(null, x * 16, z * 16, 16, 16); byte[] ids = ret.getBiomeArray(); for (int i = 0; i < ids.length; ++i) { ids[i] = (byte)Biome.getIdForBiome(biomes[i]); } ret.generateSkylightMap(); return ret; }
Example 6
Source File: WorldProviderEndVoid.java From YUNoMakeGoodMap with Apache License 2.0 | 6 votes |
@Override public Chunk generateChunk(int x, int z) { ChunkPrimer primer = new ChunkPrimer(); if (YUNoMakeGoodMap.instance.shouldGenerateEndCities(this.world)) this.endCityGen.generate(world, x, z, primer); else this.endCityGen.generate(world, x, z, null); Chunk ret = new Chunk(world, primer, x, z); Biome[] biomes = world.getBiomeProvider().getBiomes(null, x * 16, z * 16, 16, 16); byte[] ids = ret.getBiomeArray(); for (int i = 0; i < ids.length; ++i) { ids[i] = (byte)Biome.getIdForBiome(biomes[i]); } ret.generateSkylightMap(); return ret; }
Example 7
Source File: ChunkProviderTofu.java From TofuCraftReload with MIT License | 5 votes |
@Override public Chunk generateChunk(int x, int z) { this.chunkX = x; this.chunkZ = z; this.rand.setSeed((long) x * 341873128712L + (long) z * 132897987541L); ChunkPrimer chunkprimer = new ChunkPrimer(); this.biomesForGeneration = this.world.getBiomeProvider().getBiomes(this.biomesForGeneration, x * 16, z * 16, 16, 16); this.setBlocksInChunk(x, z, chunkprimer); this.buildSurfaces(chunkprimer); this.setBedRock(chunkprimer); this.caveGenerator.generate(this.world, x, z, chunkprimer); if (this.mapFeaturesEnabled) { this.mineshaft.generate(this.world, x, z, chunkprimer); this.villageGenerator.generate(this.world, x, z, chunkprimer); this.tofuCastle.generate(this.world, x, z, chunkprimer); } Chunk chunk = new Chunk(this.world, chunkprimer, x, z); byte[] abyte = chunk.getBiomeArray(); for (int i = 0; i < abyte.length; ++i) { abyte[i] = (byte) Biome.getIdForBiome(this.biomesForGeneration[i]); } chunk.generateSkylightMap(); return chunk; }
Example 8
Source File: ChunkProviderRoss128b.java From bartworks with MIT License | 5 votes |
public Chunk provideChunk(int p_73154_1_, int p_73154_2_) { this.rand.setSeed((long) p_73154_1_ * 341873128712L + (long) p_73154_2_ * 132897987541L); Block[] ablock = new Block[65536]; byte[] abyte = new byte[65536]; this.func_147424_a(p_73154_1_, p_73154_2_, ablock); this.biomesForGeneration = this.worldObj.getWorldChunkManager().loadBlockGeneratorData(this.biomesForGeneration, p_73154_1_ * 16, p_73154_2_ * 16, 16, 16); for (int i = 0; i < this.biomesForGeneration.length; i++) { BiomeGenBase biomeGenBase = this.biomesForGeneration[i]; if (biomeGenBase.biomeID == BiomeGenBase.mushroomIsland.biomeID) { this.biomesForGeneration[i] = BiomeGenBase.taiga; } else if (biomeGenBase.biomeID == BiomeGenBase.mushroomIslandShore.biomeID) { this.biomesForGeneration[i] = BiomeGenBase.stoneBeach; } if (LoaderReference.Thaumcraft) { if (ThaumcraftHandler.isTaintBiome(biomeGenBase.biomeID)) this.biomesForGeneration[i] = BiomeGenBase.taiga; else if (ConfigHandler.disableMagicalForest && ThaumcraftHandler.isMagicalForestBiome(biomeGenBase.biomeID)) this.biomesForGeneration[i] = BiomeGenBase.birchForest; } } this.replaceBlocksForBiome(p_73154_1_, p_73154_2_, ablock, abyte, this.biomesForGeneration); this.caveGenerator.func_151539_a(this, this.worldObj, p_73154_1_, p_73154_2_, ablock); this.ravineGenerator.func_151539_a(this, this.worldObj, p_73154_1_, p_73154_2_, ablock); Chunk chunk = new Chunk(this.worldObj, ablock, abyte, p_73154_1_, p_73154_2_); byte[] abyte1 = chunk.getBiomeArray(); for (int k = 0; k < abyte1.length; ++k) { abyte1[k] = (byte) this.biomesForGeneration[k].biomeID; } chunk.generateSkylightMap(); return chunk; }
Example 9
Source File: ClaimedChunkCacheController.java From Valkyrien-Skies with Apache License 2.0 | 5 votes |
public void injectChunkIntoWorld(Chunk chunk, int x, int z, boolean putInId2ChunkMap) { VSChunkClaim chunkClaim = parent.getOwnedChunks(); chunk.generateSkylightMap(); chunk.checkLight(); // Make sure this chunk knows we own it. ((IPhysicsChunk) chunk).setParentPhysicsObject(Optional.of(this.parent)); ChunkProviderServer provider = (ChunkProviderServer) world.getChunkProvider(); chunk.dirty = true; claimedChunks[x - chunkClaim.minX()][z - chunkClaim.minZ()] = chunk; if (putInId2ChunkMap) { provider.loadedChunks.put(ChunkPos.asLong(x, z), chunk); } chunk.onLoad(); // We need to set these otherwise certain events like Sponge's PhaseTracker will refuse to work properly with ships! chunk.setTerrainPopulated(true); chunk.setLightPopulated(true); // Inject the entry into the player chunk map. // Sanity check first if (!((WorldServer) world).isCallingFromMinecraftThread()) { throw new IllegalThreadStateException("We cannot call this crap from another thread!"); } PlayerChunkMap map = ((WorldServer) world).getPlayerChunkMap(); PlayerChunkMapEntry entry = map.getOrCreateEntry(x, z); entry.sentToPlayers = true; entry.players = parent.getWatchingPlayers(); }
Example 10
Source File: ChunkGeneratorFlatVoid.java From YUNoMakeGoodMap with Apache License 2.0 | 5 votes |
@Override public Chunk generateChunk(int x, int z) { Chunk ret = new Chunk(world, new ChunkPrimer(), x, z); Biome[] biomes = world.getBiomeProvider().getBiomes(null, x * 16, z * 16, 16, 16); byte[] ids = ret.getBiomeArray(); for (int i = 0; i < ids.length; ++i) { ids[i] = (byte)Biome.getIdForBiome(biomes[i]); } ret.generateSkylightMap(); return ret; }
Example 11
Source File: MoCChunkProviderWyvernLair.java From mocreaturesdev with GNU General Public License v3.0 | 5 votes |
/** * Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the * specified chunk from the map seed and chunk seed */ public Chunk provideChunk(int par1, int par2) { //System.out.println("providing chunk " + par1 + ", " + par2); this.RNGa.setSeed((long)par1 * 341873128712L + (long)par2 * 132897987541L); byte[] var3 = new byte[32768]; this.biomesForGeneration = this.worldObj.getWorldChunkManager().loadBlockGeneratorData(this.biomesForGeneration, par1 * 16, par2 * 16, 16, 16); this.generateTerrain(par1, par2, var3, this.biomesForGeneration); this.replaceBlocksForBiome(par1, par2, var3, this.biomesForGeneration); //to add metadata specific dimension info, used to reduce the number of block IDs with multiBLocks byte[] metadat = new byte[32768]; for (int i = 0; i<32768; i++) { metadat[i] = (byte)metaData; } //changed constructor to add metadata Chunk var4 = new Chunk(this.worldObj, var3, metadat, par1, par2); byte[] var5 = var4.getBiomeArray(); for (int var6 = 0; var6 < var5.length; ++var6) { var5[var6] = (byte)this.biomesForGeneration[var6].biomeID; } var4.generateSkylightMap(); return var4; }
Example 12
Source File: SpaceChunkGenerator.java From CommunityMod with GNU Lesser General Public License v2.1 | 4 votes |
@Override public Chunk generateChunk(int x, int z) { Chunk chunk = new Chunk(world, x, z); chunk.generateSkylightMap(); return chunk; }
Example 13
Source File: StorageChunkGenerator.java From CommunityMod with GNU Lesser General Public License v2.1 | 4 votes |
@Override public Chunk generateChunk(int x, int z) { Chunk chunk = new Chunk(world, x, z); chunk.generateSkylightMap(); return chunk; }
Example 14
Source File: ChunkProviderSurface.java From TFC2 with GNU General Public License v3.0 | 4 votes |
@Override public Chunk provideChunk(int chunkX, int chunkZ) { centerCache = new Center[48][48]; elevationMap = new int[256]; this.chunkX = chunkX; this.chunkZ = chunkZ; worldX = chunkX * 16; worldZ = chunkZ * 16; islandChunkX = worldX % MAP_SIZE; islandChunkZ = worldZ % MAP_SIZE; mapX = (chunkX >> 8); mapZ = (chunkZ >> 8); islandMap = WorldGen.getInstance().getIslandMap(mapX, mapZ); centersInChunk = new Vector<Center>(); for(int x = -16; x < 32; x++) { for(int z = -16; z < 32; z++) { getHex(new Point(x,z)); } } this.rand.setSeed((long)chunkX * 341873128712L + (long)chunkZ * 132897987541L); ChunkPrimer chunkprimer = new ChunkPrimer(); generateTerrain(chunkprimer, chunkX, chunkZ); decorate(chunkprimer, chunkX, chunkZ); carveRiverSpline(chunkprimer); carveCaves(chunkprimer); placeOreSeams(chunkprimer); placeOreLayers(chunkprimer); createDungeons(chunkprimer); if(TFCOptions.shouldStripChunks) stripChunk(chunkprimer); Chunk chunk = new Chunk(this.worldObj, chunkprimer, chunkX, chunkZ); chunk.setHeightMap(elevationMap); byte[] biomeArray = chunk.getBiomeArray(); Point p = new Point(0, 0); for (int x = 0; x < 16; x++) { for (int z = 0; z < 16; z++) { Center c = getHex(p.plus(x, z)); biomeArray[z << 4 | x] = (byte) Biome.getIdForBiome(c.biome.biome); } } chunk.setBiomeArray(biomeArray); chunk.generateSkylightMap(); return chunk; }