Java Code Examples for net.minecraftforge.fml.common.gameevent.TickEvent#ServerTickEvent
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net.minecraftforge.fml.common.gameevent.TickEvent#ServerTickEvent .
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Example 1
Source File: PlanetEventHandler.java From AdvancedRocketry with MIT License | 6 votes |
@SubscribeEvent public void tick(TickEvent.ServerTickEvent event) { //Tick satellites if(event.phase == event.phase.END) { DimensionManager.getInstance().tickDimensions(); time++; if(!transitionMap.isEmpty()) { Iterator<Entry<Long, TransitionEntity>> itr = transitionMap.entrySet().iterator(); while(itr.hasNext()) { Entry<Long, TransitionEntity> entry = itr.next(); TransitionEntity ent = entry.getValue(); if(ent.entity.world.getTotalWorldTime() >= entry.getKey()) { ent.entity.setLocationAndAngles(ent.location.getX(), ent.location.getY(), ent.location.getZ(), ent.entity.rotationYaw, ent.entity.rotationPitch); ent.entity.getServer().getPlayerList().transferPlayerToDimension((EntityPlayerMP)ent.entity, ent.dimId, new TeleporterNoPortal(ent.entity.getServer().getWorld(ent.dimId))); ent.entity.startRiding(ent.entity2); itr.remove(); } } } } }
Example 2
Source File: SpaceObjectManager.java From AdvancedRocketry with MIT License | 6 votes |
@SubscribeEvent public void onServerTick(TickEvent.ServerTickEvent event) { if(DimensionManager.getWorld(Configuration.spaceDimId) == null) return; long worldTime = DimensionManager.getWorld(Configuration.spaceDimId).getTotalWorldTime(); //Assuming server //If no dim undergoing transition then nextTransitionTick = -1 if((nextStationTransitionTick != -1 && worldTime >= nextStationTransitionTick && spaceStationOrbitMap.get(WARPDIMID) != null) || (nextStationTransitionTick == -1 && spaceStationOrbitMap.get(WARPDIMID) != null && !spaceStationOrbitMap.get(WARPDIMID).isEmpty())) { long newNextTransitionTick = -1; for(ISpaceObject obj : spaceStationOrbitMap.get(WARPDIMID)) { if(obj.getTransitionTime() <= worldTime) { moveStationToBody(obj, obj.getDestOrbitingBody()); spaceStationOrbitMap.get(WARPDIMID).remove(obj); } else if(newNextTransitionTick == -1 || obj.getTransitionTime() < newNextTransitionTick) newNextTransitionTick = obj.getTransitionTime(); } nextStationTransitionTick = newNextTransitionTick; } }
Example 3
Source File: EpisodeEventWrapper.java From malmo with MIT License | 5 votes |
@SubscribeEvent public void onServerTick(TickEvent.ServerTickEvent ev) { // Pass the event on to the active episode, if there is one: this.stateEpisodeLock.readLock().lock(); if (this.stateEpisode != null && this.stateEpisode.isLive()) { this.stateEpisode.onServerTick(ev); } this.stateEpisodeLock.readLock().unlock(); }
Example 4
Source File: ServerStateMachine.java From malmo with MIT License | 5 votes |
@Override protected void onServerTick(TickEvent.ServerTickEvent ev) { try { checkForMissionCommand(); } catch (Exception e) { // TODO: What now? e.printStackTrace(); } }
Example 5
Source File: MalmoModServer.java From malmo with MIT License | 5 votes |
@SubscribeEvent public void onServerTick(TickEvent.ServerTickEvent ev) { if (ev.side == Side.SERVER && ev.phase == Phase.START) { this.serverTickMonitor.beat(); } }
Example 6
Source File: TickHandler.java From GokiStats with MIT License | 5 votes |
@SubscribeEvent @SideOnly(Side.SERVER) public void serverTick(TickEvent.ServerTickEvent event) { if (event.phase == TickEvent.Phase.END) { if (tickTimer.get() == GokiConfig.syncTicks) { tickTimer.lazySet(0); for (EntityPlayerMP player : FMLCommonHandler.instance().getMinecraftServerInstance().getPlayerList().getPlayers()) { GokiPacketHandler.CHANNEL.sendTo(new S2CSyncAll(player), player); } } else { tickTimer.getAndIncrement(); } } }
Example 7
Source File: CableTickHandler.java From AdvancedRocketry with MIT License | 5 votes |
@SubscribeEvent public void onTick(TickEvent.ServerTickEvent tick) { try { if(tick.phase == Phase.END) { NetworkRegistry.dataNetwork.tickAllNetworks(); NetworkRegistry.energyNetwork.tickAllNetworks(); NetworkRegistry.liquidNetwork.tickAllNetworks(); } } catch (ConcurrentModificationException e) { e.printStackTrace(); } }
Example 8
Source File: ServerStateMachine.java From malmo with MIT License | 4 votes |
@SubscribeEvent public void onServerTick(TickEvent.ServerTickEvent ev) { // Use the server tick to ensure we regularly update our state (from the server thread) updateState(); }
Example 9
Source File: FMLEventHandler.java From NOVA-Core with GNU Lesser General Public License v3.0 | 4 votes |
@SubscribeEvent public void tickEnd(TickEvent.ServerTickEvent event) { if (event.phase == TickEvent.Phase.END) { Game.syncTicker().update(); } }
Example 10
Source File: FMLEventHandler.java From NOVA-Core with GNU Lesser General Public License v3.0 | 4 votes |
@SubscribeEvent public void tickEnd(TickEvent.ServerTickEvent event) { if (event.phase == TickEvent.Phase.END) { Game.syncTicker().update(); } }