Java Code Examples for org.bukkit.World#dropItem()

The following examples show how to use org.bukkit.World#dropItem() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: CommonCustomMob.java    From civcraft with GNU General Public License v2.0 5 votes vote down vote up
public void dropItems() {
	try {
		if (entity == null) {
			return;
		}
		
		LinkedList<MobDrop> dropped = getRandomDrops();
		World world = entity.getBukkitEntity().getWorld();
		Location loc = getLocation(entity);
		
		for (MobDrop d : dropped) {
			ItemStack stack;
			if (d.isVanillaDrop) {
				stack = ItemManager.createItemStack(d.vanillaType, 1, d.vanillaData);
			} else {
				LoreCraftableMaterial craftMat = LoreCraftableMaterial.getCraftMaterialFromId(d.craftMatId);
				stack = LoreCraftableMaterial.spawn(craftMat);
			}
			
			world.dropItem(loc, stack);
		}
		
		if (this.coinMax != 0 && this.coinMin != 0) {
			ExperienceOrb orb = (ExperienceOrb)world.spawn(loc, ExperienceOrb.class);
			Random random = new Random();
			int coins = random.nextInt(this.coinMax - this.coinMin) + this.coinMin;
			orb.setExperience(coins);

		}
	} catch(Exception e) {
		e.printStackTrace();
	}
}
 
Example 2
Source File: FlagItemReward.java    From HeavySpleef with GNU General Public License v3.0 5 votes vote down vote up
@Subscribe
public void onPlayerWinGame(PlayerWinGameEvent event) {
	SpleefPlayer[] winners = event.getWinners();
	
	for (SpleefPlayer player : winners) {
		Player bukkitPlayer = player.getBukkitPlayer();
		World world = bukkitPlayer.getWorld();
		
		Inventory inventory = bukkitPlayer.getInventory();
		boolean invFull = false;
		
		for (ItemStack reward : getValue()) {
               if (reward.getType() == Material.AIR) {
                   continue;
               }

			if (invFull) {
				world.dropItem(bukkitPlayer.getLocation(), reward);
			} else {
				if (isInventoryFull(inventory)) {
					invFull = true;
					world.dropItem(bukkitPlayer.getLocation(), reward);
					bukkitPlayer.sendMessage(getI18N().getString(Messages.Player.ITEMREWARD_ITEMS_DROPPED));
				} else {
					inventory.addItem(reward);
				}
			}
		}
	}
}