Java Code Examples for org.lwjgl.opengl.GL11#glRotatef()
The following examples show how to use
org.lwjgl.opengl.GL11#glRotatef() .
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Example 1
Source File: MoCRenderDeer.java From mocreaturesdev with GNU General Public License v3.0 | 6 votes |
protected void rotateDeer(MoCEntityDeer entitydeer) { if (!entitydeer.onGround && (entitydeer.getMoveSpeed() > 2.0F)) { if (entitydeer.motionY > 0.5D) { GL11.glRotatef(20F, -1F, 0.0F, 0.0F); } else if (entitydeer.motionY < -0.5D) { GL11.glRotatef(-20F, -1F, 0.0F, 0.0F); } else { GL11.glRotatef((float) (entitydeer.motionY * 40D), -1F, 0.0F, 0.0F); } } }
Example 2
Source File: ItemNodeRenderer.java From Gadomancy with GNU Lesser General Public License v3.0 | 6 votes |
public static void renderNodeItem(IItemRenderer.ItemRenderType type, ItemStack item, AspectList aspects, NodeType nodeType, NodeModifier nodeModifier, Object... data) { if (type == IItemRenderer.ItemRenderType.ENTITY) { GL11.glTranslatef(-0.5F, -0.25F, -0.5F); } else if ((type == IItemRenderer.ItemRenderType.EQUIPPED) && ((data[1] instanceof EntityPlayer))) { GL11.glTranslatef(0.0F, 0.0F, -0.5F); } TileNode tjf = new TileNode(); tjf.setAspects(aspects); tjf.setNodeType(nodeType); tjf.blockType = ConfigBlocks.blockAiry; tjf.blockMetadata = 0; GL11.glPushMatrix(); GL11.glTranslated(0.5D, 0.5D, 0.5D); GL11.glScaled(2.0D, 2.0D, 2.0D); renderItemNode(tjf); GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F); renderItemNode(tjf); GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F); renderItemNode(tjf); GL11.glPopMatrix(); GL11.glEnable(32826); }
Example 3
Source File: GTTileDisplayScreen.java From GT-Classic with GNU Lesser General Public License v3.0 | 6 votes |
@SideOnly(Side.CLIENT) public void applyRotation(float x, float y, float z) { GL11.glTranslatef((float) x + 0.5f, (float) y + 0.5f, (float) z + 0.5f); switch (this.facing) { case 2: GL11.glRotatef(0, 0.0F, 1.0F, 0.0F); GL11.glRotatef(180F, 0F, 0F, 1F); break; case 3: GL11.glRotatef(180, 0.0F, 1.0F, 0.0F); GL11.glRotatef(180F, 0F, 0F, 1F); break; case 4: GL11.glRotatef(90, 0.0F, 1.0F, 0.0F); GL11.glRotatef(180, 0.0F, 0F, 1.0F); break; case 5: GL11.glRotatef(270, 0.0F, 1.0F, 0.0F); GL11.glRotatef(180, 0.0F, 0F, 1.0F); break; } GL11.glTranslated(-0.5D, -0.5D, -0.5D); }
Example 4
Source File: TileEntityRedererWalrus.java From ExtraCells1 with MIT License | 6 votes |
@Override public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float partialTickTime) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5, y, z + 0.5); int orientation = tileentity.worldObj.getBlockMetadata(tileentity.xCoord, tileentity.yCoord, tileentity.zCoord); if (orientation == 4) { GL11.glRotatef(90, 0, 1, 0); } else if (orientation == 5) { GL11.glRotatef(-90, 0, 1, 0); } else if (orientation == 3) { GL11.glRotatef(180, 0, 1, 0); } model.render(); GL11.glPopMatrix(); }
Example 5
Source File: MediumPotRenderer.java From GardenCollection with MIT License | 6 votes |
private void renderInventoryBlock (BlockMediumPot block, int metadata, int modelId, RenderBlocks renderer) { IIcon icon = renderer.getBlockIconFromSideAndMetadata(block, 1, metadata & 15); boolean blendEnabled = GL11.glIsEnabled(GL11.GL_BLEND); if (blendEnabled) GL11.glDisable(GL11.GL_BLEND); boxRenderer.setUnit(.0625); boxRenderer.setIcon(icon); boxRenderer.setColor(ModularBoxRenderer.COLOR_WHITE); GL11.glRotatef(90, 0, 1, 0); GL11.glTranslatef(-.5f, -.5f, -.5f); boxRenderer.renderBox(null, block, 0, 0, 0, .125, 0, .125, .875, .75, .875, 0, ModularBoxRenderer.CUT_YPOS); if (!blendEnabled) GL11.glDisable(GL11.GL_BLEND); GL11.glTranslatef(.5f, .5f, .5f); }
Example 6
Source File: RenderModelBase.java From PneumaticCraft with GNU General Public License v3.0 | 6 votes |
private void render(float x, float y, float z, float scale){ GL11.glPushMatrix(); GL11.glRotatef(-90F, 1F, 0, 0); GL11.glScalef(scale, scale, scale); GL11.glTranslatef(x, y, z); GL11.glRotatef(-90F, 1F, 0, 0); if(model.getModelTexture(null) != null) FMLClientHandler.instance().getClient().getTextureManager().bindTexture(model.getModelTexture(null)); //TODO refactor when all models are converted: if(model instanceof BaseModel) { GL11.glTranslated(0, 24 / 16D, 0); GL11.glScalef(0.0625F, 0.0625F, 0.0625F); } model.rotateModelBasedOnBlockMeta(); model.renderDynamic(0.0625F, null, 0); model.renderStatic(1F / 16F, null); GL11.glPopMatrix(); }
Example 7
Source File: RenderChiselSnowman.java From Chisel-2 with GNU General Public License v2.0 | 6 votes |
protected void renderEquippedItems(EntityChiselSnowman snowman, float size){ super.renderEquippedItems(snowman, size); ItemStack itemStack = snowman.getEquipmentInSlot(2); if(itemStack.getItem() instanceof ItemBlock){ GL11.glPushMatrix(); this.snowMan.head.postRender(0.0625F); IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(itemStack, EQUIPPED); boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, itemStack, BLOCK_3D)); if(is3D || RenderBlocks.renderItemIn3d(Block.getBlockFromItem(itemStack.getItem()).getRenderType())){ float f1 = 0.625F; GL11.glTranslatef(0.0F, -0.34375F, 0.0F); GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F); GL11.glScalef(f1, -f1, f1); } this.renderManager.itemRenderer.renderItem(snowman, itemStack, 0); GL11.glPopMatrix(); } }
Example 8
Source File: MoCRenderBunny.java From mocreaturesdev with GNU General Public License v3.0 | 6 votes |
protected void rotBunny(MoCEntityBunny entitybunny) { if (!entitybunny.onGround && (entitybunny.ridingEntity == null)) { if (entitybunny.motionY > 0.5D) { GL11.glRotatef(35F, -1F, 0.0F, 0.0F); } else if (entitybunny.motionY < -0.5D) { GL11.glRotatef(-35F, -1F, 0.0F, 0.0F); } else { GL11.glRotatef((float) (entitybunny.motionY * 70D), -1F, 0.0F, 0.0F); } } }
Example 9
Source File: RenderLaser.java From AdvancedRocketry with MIT License | 6 votes |
@Override public void render(TileEntity tile, double x, double y, double z, float f, int damage, float a) { TileMultiBlock multiBlockTile = (TileMultiBlock)tile; if(!multiBlockTile.canRender()) return; GL11.glPushMatrix(); //Initial setup //Rotate and move the model into position GL11.glTranslated(x + 0.5, y, z + 0.5); EnumFacing front = RotatableBlock.getFront(tile.getWorld().getBlockState(tile.getPos())); //tile.getWorldObj().getBlockMetadata(tile.xCoord, tile.yCoord, tile.zCoord)); GL11.glRotatef((front.getFrontOffsetX() == 1 ? 180 : 0) + front.getFrontOffsetZ()*90f, 0, 1, 0); GL11.glTranslated(2f, 0, 0f); bindTexture(texture); model.renderAll(); GL11.glPopMatrix(); }
Example 10
Source File: RendererRailgun.java From AdvancedRocketry with MIT License | 5 votes |
@Override public void render(TileEntity tile, double x, double y, double z, float f, int damage, float a) { TileRailgun multiBlockTile = (TileRailgun)tile; if(!multiBlockTile.canRender()) return; GL11.glPushMatrix(); //Initial setup GL11.glTranslated(x + 0.5, y, z + .5); //Rotate and move the model into position EnumFacing front = RotatableBlock.getFront(tile.getWorld().getBlockState(tile.getPos())); GL11.glRotatef((front.getFrontOffsetX() == 1 ? 180 : 0) + front.getFrontOffsetZ()*90f, 0, 1, 0); GL11.glTranslated(2f, 0, 0f); bindTexture(texture); if(tile.getWorld().getTotalWorldTime() - multiBlockTile.recoil - 20 <= 0) { model.renderOnly("Base"); GL11.glPushMatrix(); GL11.glTranslated(0, (-20+(tile.getWorld().getTotalWorldTime() - multiBlockTile.recoil))/50f, 0); model.renderOnly("Barrel"); GL11.glPopMatrix(); } else model.renderAll(); GL11.glPopMatrix(); }
Example 11
Source File: RenderUtilsLiving.java From bleachhack-1.14 with GNU General Public License v3.0 | 5 votes |
public static void glSetup(double x, double y, double z) { GL11.glPushMatrix(); GL11.glTranslated(x - RenderUtils.renderPos().x, y - RenderUtils.renderPos().y, z - RenderUtils.renderPos().z); GL11.glNormal3f(0.0F, 1.0F, 0.0F); GL11.glRotatef(-mc.getRenderManager().playerViewY, 0.0F, 1.0F, 0.0F); GL11.glRotatef(mc.getRenderManager().playerViewX, 1.0F, 0.0F, 0.0F); GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glEnable(GL11.GL_BLEND); GL14.glBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO); }
Example 12
Source File: RenderUtilsLiving.java From bleachhack-1.14 with GNU General Public License v3.0 | 5 votes |
public static void glSetup(double x, double y, double z) { GL11.glPushMatrix(); RenderUtils.offsetRender(); GL11.glTranslated(x, y, z); GL11.glNormal3f(0.0F, 1.0F, 0.0F); GL11.glRotatef(-mc.player.yaw, 0.0F, 1.0F, 0.0F); GL11.glRotatef(mc.player.pitch, 1.0F, 0.0F, 0.0F); //GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glEnable(GL11.GL_BLEND); GL14.glBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO); }
Example 13
Source File: MoCRenderTurtle.java From mocreaturesdev with GNU General Public License v3.0 | 5 votes |
protected void rotateAnimal(MoCEntityTurtle entityturtle) { //GL11.glRotatef(180F, -1F, 0.0F, 0.0F); //head up 180 //GL11.glRotatef(180F, 0.0F, -1.0F, 0.0F); //head around 180 float f = entityturtle.swingProgress * 10F * entityturtle.getFlipDirection(); float f2 = entityturtle.swingProgress / 30 * entityturtle.getFlipDirection(); GL11.glRotatef(180F + f, 0.0F, 0.0F, -1.0F); GL11.glTranslatef(0.0F - f2, 0.5F * entityturtle.getEdad() * 0.01F, 0.0F); }
Example 14
Source File: RenderUtil.java From seppuku with GNU General Public License v3.0 | 5 votes |
public static void drawTriangle(float x, float y, float size, float theta, int color) { GL11.glTranslated(x, y, 0); GL11.glRotatef(180 + theta, 0F, 0F, 1.0F); float alpha = (float) (color >> 24 & 255) / 255.0F; float red = (float) (color >> 16 & 255) / 255.0F; float green = (float) (color >> 8 & 255) / 255.0F; float blue = (float) (color & 255) / 255.0F; GL11.glColor4f(red, green, blue, alpha); GL11.glEnable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_LINE_SMOOTH); GL11.glBlendFunc(770, 771); GL11.glLineWidth(1); GL11.glBegin(GL11.GL_TRIANGLE_FAN); GL11.glVertex2d(0, (1.0F * size)); GL11.glVertex2d((1 * size), -(1.0F * size)); GL11.glVertex2d(-(1 * size), -(1.0F * size)); GL11.glEnd(); GL11.glDisable(GL11.GL_LINE_SMOOTH); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_BLEND); GL11.glRotatef(-180 - theta, 0F, 0F, 1.0F); GL11.glTranslated(-x, -y, 0); }
Example 15
Source File: RenderPresent.java From Chisel-2 with GNU General Public License v2.0 | 5 votes |
private void renderInventory(float x, float y, float z) { GL11.glPushMatrix(); GL11.glTranslatef(x, y, z); GL11.glRotatef(180F, 1F, 0, 0); GL11.glRotatef(-90F, 0, 1F, 0); GL11.glScalef(1.0F, 1.0F, 1.0F); smallChest.renderAll(); GL11.glPopMatrix(); }
Example 16
Source File: TileEntitySurgeryChamberRenderer.java From Cyberware with MIT License | 4 votes |
@Override public void renderTileEntityAt(TileEntitySurgeryChamber te, double x, double y, double z, float partialTicks, int destroyStage) { if (te != null) { float ticks = Minecraft.getMinecraft().thePlayer.ticksExisted + partialTicks; GL11.glPushMatrix(); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glTranslated(x+.5, y+.5, z+.5); IBlockState state = te.getWorld().getBlockState(te.getPos()); if (state.getBlock() == CyberwareContent.surgeryChamber) { EnumFacing facing = state.getValue(BlockSurgeryChamber.FACING); switch (facing) { case EAST: GL11.glRotatef(90F, 0F, 1F, 0F); break; case NORTH: GL11.glRotatef(180F, 0F, 1F, 0F); break; case SOUTH: break; case WEST: GL11.glRotatef(270F, 0F, 1F, 0F); break; default: break; } ClientUtils.bindTexture(texture); boolean isOpen = state.getValue(BlockSurgeryChamber.OPEN); if (isOpen != te.lastOpen) { te.lastOpen = isOpen; te.openTicks = ticks; } float ticksPassed = Math.min(10, ticks - te.openTicks); float rotate = (float) (Math.sin(ticksPassed * ((Math.PI / 2) / 10F)) * 90F); if (!isOpen) { rotate = 90F - (float) (Math.sin(ticksPassed * ((Math.PI / 2) / 10F)) * 90F); } GL11.glPushMatrix(); GL11.glTranslatef(-6F / 16F, 0F, -6F / 16F); GL11.glRotatef(-rotate, 0F, 1F, 0F); model.render(null, 0, 0, 0, 0, 0, .0625f); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glTranslatef(6F / 16F, 0F, -6F / 16F); GL11.glRotatef(rotate, 0F, 1F, 0F); model.renderRight(null, 0, 0, 0, 0, 0, .0625f); GL11.glPopMatrix(); GL11.glPopMatrix(); } } }
Example 17
Source File: RenderPresent.java From Chisel-2 with GNU General Public License v2.0 | 4 votes |
public void renderTileEntityAt(TileEntityPresent present, double x, double y, double z, float partialTicks) { GL11.glPushMatrix(); GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glTranslatef((float) x, (float) y + 1.0F, (float) z + 1.0F); GL11.glScalef(1.0F, -1.0F, -1.0F); int rotation = present.getRotation(); bindTexture(present); if (!present.isConnected()) { GL11.glRotatef(90 * rotation + 180, 0, 1, 0); switch(rotation) { case 0: GL11.glTranslatef(-1, 0, -1); break; case 1: GL11.glTranslatef(0, 0, -1); break; case 3: GL11.glTranslatef(-1, 0, 0); break; } smallChest.renderAll(); } else if (present.isParent()) { ForgeDirection dir = present.getConnectionDir(); switch(dir) { case NORTH: GL11.glRotatef(-90, 0, 1, 0); GL11.glTranslatef(0, 0, -1); break; case SOUTH: GL11.glRotatef(-90, 0, 1, 0); GL11.glTranslatef(-1, 0, -1); break; case WEST: GL11.glTranslatef(-1, 0, 0); break; default: break; } if (rotation == 0 || rotation == 3) { GL11.glRotatef(180, 0, 1, 0); GL11.glTranslatef(-2, 0, -1); } largeChest.renderAll(); } GL11.glPopMatrix(); }
Example 18
Source File: RenderEntityVortex.java From PneumaticCraft with GNU General Public License v3.0 | 4 votes |
private void renderGust(){ byte b0 = 0; //float f2 = 0.0F; //float f3 = 0.5F; //float f4 = (0 + b0 * 10) / 16.0F; // float f5 = (5 + b0 * 10) / 16.0F; float f6 = 0.0F; float f7 = 0.15625F; float f8 = (5 + b0 * 10) / 16.0F; float f9 = (10 + b0 * 10) / 16.0F; float f10 = 0.05625F; GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glRotatef(45.0F, 1.0F, 0.0F, 0.0F); GL11.glScalef(f10, f10, f10); GL11.glTranslatef(-4.0F, 0.0F, 0.0F); GL11.glNormal3f(f10, 0.0F, 0.0F); Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); tessellator.addVertexWithUV(-7.0D, -2.0D, -2.0D, f6, f8); tessellator.addVertexWithUV(-7.0D, -2.0D, 2.0D, f7, f8); tessellator.addVertexWithUV(-7.0D, 2.0D, 2.0D, f7, f9); tessellator.addVertexWithUV(-7.0D, 2.0D, -2.0D, f6, f9); double start = 0d; double end = 1 / 16d; tessellator.addVertexWithUV(-7.0D, -2.0D, -2.0D, start, start); tessellator.addVertexWithUV(-7.0D, -2.0D, 2.0D, start, end); tessellator.addVertexWithUV(-7.0D, 2.0D, 2.0D, end, end); tessellator.addVertexWithUV(-7.0D, 2.0D, -2.0D, end, start); tessellator.draw(); GL11.glNormal3f(-f10, 0.0F, 0.0F); tessellator.startDrawingQuads(); tessellator.addVertexWithUV(-7.0D, 2.0D, -2.0D, f6, f8); tessellator.addVertexWithUV(-7.0D, 2.0D, 2.0D, f7, f8); tessellator.addVertexWithUV(-7.0D, -2.0D, 2.0D, f7, f9); tessellator.addVertexWithUV(-7.0D, -2.0D, -2.0D, f6, f9); tessellator.draw(); }
Example 19
Source File: RenderLaser.java From Electro-Magic-Tools with GNU General Public License v3.0 | 4 votes |
public void renderArrow(EntityLaser entityLaser, double par2, double par4, double par6, float par8, float par9) { this.bindEntityTexture(entityLaser); GL11.glPushMatrix(); GL11.glTranslatef((float) par2, (float) par4, (float) par6); GL11.glRotatef(entityLaser.prevRotationYaw + (entityLaser.rotationYaw - entityLaser.prevRotationYaw) * par9 - 90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(entityLaser.prevRotationPitch + (entityLaser.rotationPitch - entityLaser.prevRotationPitch) * par9, 0.0F, 0.0F, 1.0F); Tessellator tessellator = Tessellator.instance; byte b0 = 0; float f2 = 0.4F; float f3 = 0.7F; float f4 = (float) (0 + b0 * 10) / 32.0F; float f5 = (float) (5 + b0 * 10) / 32.0F; float f6 = 0.0F; float f7 = 0.15625F; float f8 = (float) (5 + b0 * 10) / 32.0F; float f9 = (float) (10 + b0 * 10) / 32.0F; float f10 = 0.05625F; GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glRotatef(45.0F, 1.0F, 0.0F, 0.0F); GL11.glScalef(f10, f10, f10); GL11.glTranslatef(-4.0F, 0.0F, 0.0F); GL11.glNormal3f(f10, 0.0F, 0.0F); tessellator.startDrawingQuads(); tessellator.addVertexWithUV(-7.0D, -2.0D, -2.0D, (double) f6, (double) f8); tessellator.addVertexWithUV(-7.0D, -2.0D, 2.0D, (double) f7, (double) f8); tessellator.addVertexWithUV(-7.0D, 2.0D, 2.0D, (double) f7, (double) f9); tessellator.addVertexWithUV(-7.0D, 2.0D, -2.0D, (double) f6, (double) f9); tessellator.draw(); GL11.glNormal3f(-f10, 0.0F, 0.0F); tessellator.startDrawingQuads(); tessellator.addVertexWithUV(-7.0D, 2.0D, -2.0D, (double) f6, (double) f8); tessellator.addVertexWithUV(-7.0D, 2.0D, 2.0D, (double) f7, (double) f8); tessellator.addVertexWithUV(-7.0D, -2.0D, 2.0D, (double) f7, (double) f9); tessellator.addVertexWithUV(-7.0D, -2.0D, -2.0D, (double) f6, (double) f9); tessellator.draw(); for (int i = 0; i < 4; ++i) { GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F); GL11.glNormal3f(0.0F, 0.0F, f10); tessellator.startDrawingQuads(); tessellator.addVertexWithUV(-8.0D, -2.0D, 0.0D, (double) f2, (double) f4); tessellator.addVertexWithUV(8.0D, -2.0D, 0.0D, (double) f3, (double) f4); tessellator.addVertexWithUV(8.0D, 2.0D, 0.0D, (double) f3, (double) f5); tessellator.addVertexWithUV(-8.0D, 2.0D, 0.0D, (double) f2, (double) f5); tessellator.draw(); } GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glPopMatrix(); }
Example 20
Source File: TileEntityRendererMonitorStorageFluid.java From ExtraCells1 with MIT License | 4 votes |
@Override public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float partialTickTime) { if (tileentity instanceof TileEntityMonitorStorageFluid) { Fluid fluid = ((TileEntityMonitorStorageFluid) tileentity).getFluid(); if (fluid == null || fluid.getIcon() == null) return; Icon fluidIcon = fluid.getFlowingIcon(); GL11.glPushMatrix(); GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS); FontRenderer fr = Minecraft.getMinecraft().fontRenderer; ForgeDirection d = ForgeDirection.getOrientation(tileentity.blockMetadata); GL11.glTranslated(x + 0.5D, y + 0.5D, z + 0.5D); GL11.glTranslated(d.offsetX * 0.76D, d.offsetY * 0.76D, d.offsetZ * 0.76D); if (d == ForgeDirection.UP) { GL11.glScalef(1.0F, -1.0F, 1.0F); GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(90.0F, 0.0F, 0.0F, 1.0F); } if (d == ForgeDirection.DOWN) { GL11.glScalef(1.0F, -1.0F, 1.0F); GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(-90.0F, 0.0F, 0.0F, 1.0F); } if (d == ForgeDirection.EAST) { GL11.glScalef(-1.0F, -1.0F, -1.0F); GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F); } if (d == ForgeDirection.WEST) { GL11.glScalef(-1.0F, -1.0F, -1.0F); GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F); } if (d == ForgeDirection.NORTH) { GL11.glScalef(-1.0F, -1.0F, -1.0F); } if (d == ForgeDirection.SOUTH) { GL11.glScalef(-1.0F, -1.0F, -1.0F); GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F); } GL11.glTranslatef(0.01F, 0.13F, -0.24F); GL11.glScalef(0.0625F * 0.25F, 0.0625F * 0.25F, 0.01612903F); long qty = ((TileEntityMonitorStorageFluid) tileentity).getAmount(); if (qty > 999999999999L) { qty = 999999999999L; } String msg = Long.toString(qty) + "mB"; if (Extracells.shortenedBuckets) { if (qty > 1000000000L) msg = Long.toString(qty / 1000000000L) + "MegaB"; else if (qty > 1000000L) msg = Long.toString(qty / 1000000L) + "KiloB"; else if (qty > 9999L) { msg = Long.toString(qty / 1000L) + "B"; } } TileEntityMonitorStorageFluid TE = (TileEntityMonitorStorageFluid) tileentity; if (TE.isMachineActive()) { GL11.glTranslated(-8.6F, -16.3, -1.2F); Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationBlocksTexture); Tessellator cake = Tessellator.instance; cake.startDrawingQuads(); cake.setBrightness(255); cake.setColorRGBA_F(1.0f, 1.0f, 1.0f, 1.0f); cake.addVertexWithUV(0, 16, 0, fluidIcon.getMinU(), fluidIcon.getMaxV()); cake.addVertexWithUV(16, 16, 0, fluidIcon.getMaxU(), fluidIcon.getMaxV()); cake.addVertexWithUV(16, 0, 0, fluidIcon.getMaxU(), fluidIcon.getMinV()); cake.addVertexWithUV(0, 0, 0, fluidIcon.getMinU(), fluidIcon.getMinV()); cake.draw(); int width = fr.getStringWidth(msg); GL11.glTranslatef(8.25F - 0.5F * width, 24.0F, 0); GL11.glScaled(1, 0.5, 1); fr.drawString(msg, 0, 0, 0x00FFFF); } GL11.glPopMatrix(); GL11.glPopAttrib(); } }