Java Code Examples for com.badlogic.ashley.utils.ImmutableArray#size()
The following examples show how to use
com.badlogic.ashley.utils.ImmutableArray#size() .
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Example 1
Source File: EntityManager.java From ashley with Apache License 2.0 | 6 votes |
public void removeAllEntities(ImmutableArray<Entity> entities, boolean delayed) { if (delayed) { for(Entity entity: entities) { entity.scheduledForRemoval = true; } EntityOperation operation = entityOperationPool.obtain(); operation.type = EntityOperation.Type.RemoveAll; operation.entities = entities; pendingOperations.add(operation); } else { while(entities.size() > 0) { removeEntity(entities.first(), false); } } }
Example 2
Source File: Engine.java From ashley with Apache License 2.0 | 6 votes |
/** * Updates all the systems in this Engine. * @param deltaTime The time passed since the last frame. */ public void update(float deltaTime){ if (updating) { throw new IllegalStateException("Cannot call update() on an Engine that is already updating."); } updating = true; ImmutableArray<EntitySystem> systems = systemManager.getSystems(); try { for (int i = 0; i < systems.size(); ++i) { EntitySystem system = systems.get(i); if (system.checkProcessing()) { system.update(deltaTime); } while(componentOperationHandler.hasOperationsToProcess() || entityManager.hasPendingOperations()) { componentOperationHandler.processOperations(); entityManager.processPendingOperations(); } } } finally { updating = false; } }
Example 3
Source File: IntervalIteratingTest.java From ashley with Apache License 2.0 | 6 votes |
@Test public void intervalSystem () { Engine engine = new Engine(); IntervalIteratingSystemSpy intervalSystemSpy = new IntervalIteratingSystemSpy(); ImmutableArray<Entity> entities = engine.getEntitiesFor(Family.all(IntervalComponentSpy.class).get()); ComponentMapper<IntervalComponentSpy> im = ComponentMapper.getFor(IntervalComponentSpy.class); engine.addSystem(intervalSystemSpy); for (int i = 0; i < 10; ++i) { Entity entity = new Entity(); entity.add(new IntervalComponentSpy()); engine.addEntity(entity); } for (int i = 1; i <= 10; ++i) { engine.update(deltaTime); for (int j = 0; j < entities.size(); ++j) { assertEquals(i / 2, im.get(entities.get(j)).numUpdates); } } }
Example 4
Source File: EngineTests.java From ashley with Apache License 2.0 | 6 votes |
@Test public void entitySystemRemovalWhileIterating () { Engine engine = new Engine(); engine.addSystem(new CounterSystem()); for (int i = 0; i < 20; ++i) { Entity entity = new Entity(); entity.add(new CounterComponent()); engine.addEntity(entity); } ImmutableArray<Entity> entities = engine.getEntitiesFor(Family.all(CounterComponent.class).get()); for (int i = 0; i < entities.size(); ++i) { assertEquals(0, entities.get(i).getComponent(CounterComponent.class).counter); } engine.update(deltaTime); for (int i = 0; i < entities.size(); ++i) { assertEquals(1, entities.get(i).getComponent(CounterComponent.class).counter); } }
Example 5
Source File: WorldRenderer.java From xibalba with MIT License | 5 votes |
private void renderPlayer() { ImmutableArray<Entity> entities = WorldManager.engine.getEntitiesFor(Family.all(PlayerComponent.class).get()); if (entities.size() > 0) { Entity player = entities.first(); if (Main.tweenManager.getRunningTimelinesCount() == 0) { PositionComponent position = ComponentMappers.position.get(player); WorldManager.entityHelpers.updateSprite(player, position.pos.x, position.pos.y); } ComponentMappers.visual.get(player).sprite.draw(batch); } }
Example 6
Source File: SortedIteratingSystem.java From ashley with Apache License 2.0 | 5 votes |
@Override public void addedToEngine (Engine engine) { ImmutableArray<Entity> newEntities = engine.getEntitiesFor(family); sortedEntities.clear(); if (newEntities.size() > 0) { for (int i = 0; i < newEntities.size(); ++i) { sortedEntities.add(newEntities.get(i)); } sortedEntities.sort(comparator); } shouldSort = false; engine.addEntityListener(family, this); }