Java Code Examples for net.minecraft.client.renderer.block.model.ModelBakery#registerItemVariants()

The following examples show how to use net.minecraft.client.renderer.block.model.ModelBakery#registerItemVariants() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: ClientProxy.java    From Wizardry with GNU Lesser General Public License v3.0 6 votes vote down vote up
@Override
public void preInit(FMLPreInitializationEvent event) {
	super.preInit(event);

	if (ConfigValues.versionCheckerEnabled)
		VersionChecker.register();

	ModEntities.initModels();

	CustomBlockMapSprites.INSTANCE.register(new ResourceLocation(Wizardry.MODID, "blocks/mana_crystal_ring"));
	CustomBlockMapSprites.INSTANCE.register(new ResourceLocation(Wizardry.MODID, "blocks/mana_crystal_ring_outer"));
	CustomBlockMapSprites.INSTANCE.register(new ResourceLocation(Wizardry.MODID, "blocks/mana_crystal"));
	CustomBlockMapSprites.INSTANCE.register(new ResourceLocation(Wizardry.MODID, "blocks/outputPearl"));
	CustomBlockMapSprites.INSTANCE.register(new ResourceLocation(Wizardry.MODID, "blocks/mana_orb"));
	CustomBlockMapSprites.INSTANCE.register(new ResourceLocation(Wizardry.MODID, "blocks/mana_pearl_cube"));
	CustomBlockMapSprites.INSTANCE.register(new ResourceLocation(Wizardry.MODID, "blocks/nacre_pearl_cube"));

	// Load and bake the 2D models
	ModelBakery.registerItemVariants(ModItems.BOOK, new ModelResourceLocation("wizardry:book", "inventory"));
	ModelResourceLocation default3dPath = new ModelResourceLocation("wizardry:book", "inventory");
	ModelLoader.setCustomMeshDefinition(ModItems.BOOK, stack -> default3dPath);

	ModKeybinds.register();
}
 
Example 2
Source File: Fluids.java    From BaseMetals with GNU Lesser General Public License v2.1 6 votes vote down vote up
@SideOnly(Side.CLIENT)
public static void bakeModels(String modID){
	for(Fluid fluid : fluidBlocks.keySet()){
		BlockFluidBase block = fluidBlocks.get(fluid);
		Item item = Item.getItemFromBlock(block);
		final ModelResourceLocation fluidModelLocation = new ModelResourceLocation(
				modID.toLowerCase() + ":" + fluidBlockNames.get(block), "fluid");
           ModelBakery.registerItemVariants(item);
		ModelLoader.setCustomMeshDefinition(item, new ItemMeshDefinition()
		{
			public ModelResourceLocation getModelLocation(ItemStack stack)
			{
				return fluidModelLocation;
			}
		});
		ModelLoader.setCustomStateMapper(block, new StateMapperBase()
		{
			protected ModelResourceLocation getModelResourceLocation(IBlockState state)
			{
				return fluidModelLocation;
			}
		});
	}
}
 
Example 3
Source File: OreRegistry.java    From ExNihiloAdscensio with MIT License 5 votes vote down vote up
@SideOnly(Side.CLIENT)
public static void initModels() {
	final ItemMeshDefinition ORES = new ItemMeshDefinition() {
		@Override
		public ModelResourceLocation getModelLocation(ItemStack stack) {
			switch (stack.getItemDamage()) {
			case 0:
				return new ModelResourceLocation("exnihiloadscensio:itemOre", "type=piece");
			case 1:
				return new ModelResourceLocation("exnihiloadscensio:itemOre", "type=hunk");
			case 2:
				return new ModelResourceLocation("exnihiloadscensio:itemOre", "type=dust");
			case 3:
				return new ModelResourceLocation("exnihiloadscensio:itemOre", "type=ingot");
			default:
				return new ModelResourceLocation(stack.getItem().getRegistryName(), "inventory");
			}
		}
	};
	for (ItemOre ore : itemOreRegistry) {
		ModelLoader.setCustomMeshDefinition(ore, ORES);
		ModelBakery.registerItemVariants(ore, new ModelResourceLocation("exnihiloadscensio:itemOre", "type=piece"),
				new ModelResourceLocation("exnihiloadscensio:itemOre", "type=hunk"),
				new ModelResourceLocation("exnihiloadscensio:itemOre", "type=dust"),
				new ModelResourceLocation("exnihiloadscensio:itemOre", "type=ingot"));
		Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(ore, ORES);
	}
}
 
Example 4
Source File: BlockMinecoprocessor.java    From Minecoprocessors with GNU General Public License v3.0 4 votes vote down vote up
public static void preRegisterRenders() {
  ModelBakery.registerItemVariants(ITEM_INSTANCE, REGISTRY_NAME, REGISTRY_OVERCLOCKED_NAME);
}
 
Example 5
Source File: ClientProxy.java    From Signals with GNU General Public License v3.0 4 votes vote down vote up
private static void registerItemModel(ItemStack stack, String suffix){
    String resourceName = stack.getUnlocalizedName().substring(5) + suffix;
    ResourceLocation resLoc = new ResourceLocation(Constants.MOD_ID, resourceName);
    ModelBakery.registerItemVariants(stack.getItem(), resLoc);
    Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(stack.getItem(), stack.getItemDamage(), new ModelResourceLocation(resLoc, "inventory"));
}
 
Example 6
Source File: ClientProxy.java    From AdvancedRocketry with MIT License 3 votes vote down vote up
private void registerFluidModel(IFluidBlock fluidBlock) {
	Item item = Item.getItemFromBlock((Block) fluidBlock);

	ModelBakery.registerItemVariants(item);

	final ModelResourceLocation modelResourceLocation = new ModelResourceLocation("advancedrocketry:fluid", fluidBlock.getFluid().getName());
	
	//ModelLoader.setCustomMeshDefinition(item, MeshDefinitionFix.create(stack -> modelResourceLocation));

	
	StateMapperBase ignoreState = new FluidStateMapper(modelResourceLocation);
	ModelLoader.setCustomStateMapper((Block) fluidBlock, ignoreState);
	ModelLoader.setCustomMeshDefinition(item, new FluidItemMeshDefinition(modelResourceLocation));
	ModelBakery.registerItemVariants(item, modelResourceLocation);
}
 
Example 7
Source File: ModelUtils.java    From OpenModsLib with MIT License 3 votes vote down vote up
public static void registerMetaInsensitiveModel(Item item, String variant) {
	final ModelResourceLocation location = new ModelResourceLocation(item.getRegistryName(), variant);

	ModelBakery.registerItemVariants(item, location);

	ModelLoader.setCustomMeshDefinition(item, stack -> location);
}