Java Code Examples for com.watabou.utils.Bundle#getBooleanArray()
The following examples show how to use
com.watabou.utils.Bundle#getBooleanArray() .
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Example 1
Source File: NewPrisonBossLevel.java From shattered-pixel-dungeon with GNU General Public License v3.0 | 6 votes |
@Override public void restoreFromBundle( Bundle bundle ) { super.restoreFromBundle(bundle); state = bundle.getEnum( STATE, State.class ); //in some states tengu won't be in the world, in others he will be. if (state == State.START || state == State.TRAP_MAZES || state == State.FIGHT_PAUSE) { tengu = (NewTengu)bundle.get( TENGU ); } else { for (Mob mob : mobs){ if (mob instanceof NewTengu) { tengu = (NewTengu) mob; break; } } } for (Bundlable item : bundle.getCollection(STORED_ITEMS)){ storedItems.add( (Item)item ); } triggered = bundle.getBooleanArray(TRIGGERED); }
Example 2
Source File: QuickSlot.java From unleashed-pixel-dungeon with GNU General Public License v3.0 | 5 votes |
public void restorePlaceholders(Bundle bundle){ Collection<Bundlable> placeholders = bundle.getCollection(PLACEHOLDERS); boolean[] placements = bundle.getBooleanArray( PLACEMENTS ); int i = 0; for (Bundlable item : placeholders){ while (!placements[i]) i++; setSlot( i, (Item)item ); i++; } }
Example 3
Source File: QuickSlot.java From shattered-pixel-dungeon with GNU General Public License v3.0 | 5 votes |
public void restorePlaceholders(Bundle bundle){ Collection<Bundlable> placeholders = bundle.getCollection(PLACEHOLDERS); boolean[] placements = bundle.getBooleanArray( PLACEMENTS ); int i = 0; for (Bundlable item : placeholders){ while (!placements[i]) i++; setSlot( i, (Item)item ); i++; } }
Example 4
Source File: NewPrisonBossLevel.java From shattered-pixel-dungeon-gdx with GNU General Public License v3.0 | 5 votes |
@Override public void restoreFromBundle( Bundle bundle ) { super.restoreFromBundle(bundle); state = bundle.getEnum( STATE, State.class ); //in some states tengu won't be in the world, in others he will be. if (state == State.START || state == State.TRAP_MAZES) { tengu = (NewTengu)bundle.get( TENGU ); } else { for (Mob mob : mobs){ if (mob instanceof NewTengu) { tengu = (NewTengu) mob; break; } } } for (Bundlable item : bundle.getCollection(STORED_ITEMS)){ storedItems.add( (Item)item ); } triggered = bundle.getBooleanArray(TRIGGERED); //compatibility with pre-0.7.5a saves if (state == State.WON){ int cell = pointToCell(endStart); int i = 0; while (cell < length()){ System.arraycopy(endMap, i, map, cell, 14); i += 14; cell += width(); } exit = pointToCell(levelExit); } }
Example 5
Source File: QuickSlot.java From shattered-pixel-dungeon-gdx with GNU General Public License v3.0 | 5 votes |
public void restorePlaceholders(Bundle bundle){ Collection<Bundlable> placeholders = bundle.getCollection(PLACEHOLDERS); boolean[] placements = bundle.getBooleanArray( PLACEMENTS ); int i = 0; for (Bundlable item : placeholders){ while (!placements[i]) i++; setSlot( i, (Item)item ); i++; } }
Example 6
Source File: Level.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 4 votes |
@Override public void restoreFromBundle( Bundle bundle ) { heaps = new SparseArray<Heap>(); hazards = new HashSet<Hazard>(); mobs = new HashSet<Mob>(); blobs = new HashMap<Class<? extends Blob>, Blob>(); map = bundle.getIntArray( MAP ); visited = bundle.getBooleanArray( VISITED ); mapped = bundle.getBooleanArray( MAPPED ); mobsSpawned = bundle.getInt(MOBS_SPAWNED); entrance = bundle.getInt( ENTRANCE ); exit = bundle.getInt( EXIT ); weakFloorCreated = false; adjustMapSize(); Collection<Bundlable> collection = bundle.getCollection( HEAPS ); for (Bundlable h : collection) { Heap heap = (Heap)h; if( heap != null ){ if( resizingNeeded ){ heap.pos = adjustPos( heap.pos ); } heaps.put( heap.pos, heap ); } } collection = bundle.getCollection( HAZARDS ); for (Bundlable z : collection) { Hazard hazard = (Hazard)z; if (hazard != null){ if( resizingNeeded ){ hazard.pos = adjustPos( hazard.pos ); } hazards.add( hazard ); } } collection = bundle.getCollection( MOBS ); for (Bundlable m : collection) { Mob mob = (Mob)m; if (mob != null) { if (resizingNeeded) { mob.pos = adjustPos( mob.pos ); } mobs.add( mob ); } } collection = bundle.getCollection( BLOBS ); for (Bundlable b : collection) { Blob blob = (Blob)b; blobs.put( blob.getClass(), blob ); } buildFlagMaps(); cleanWalls(); }
Example 7
Source File: Level.java From pixel-dungeon with GNU General Public License v3.0 | 4 votes |
@Override public void restoreFromBundle( Bundle bundle ) { mobs = new HashSet<Mob>(); heaps = new SparseArray<Heap>(); blobs = new HashMap<Class<? extends Blob>, Blob>(); plants = new SparseArray<Plant>(); map = bundle.getIntArray( MAP ); visited = bundle.getBooleanArray( VISITED ); mapped = bundle.getBooleanArray( MAPPED ); entrance = bundle.getInt( ENTRANCE ); exit = bundle.getInt( EXIT ); weakFloorCreated = false; adjustMapSize(); Collection<Bundlable> collection = bundle.getCollection( HEAPS ); for (Bundlable h : collection) { Heap heap = (Heap)h; if (resizingNeeded) { heap.pos = adjustPos( heap.pos ); } heaps.put( heap.pos, heap ); } collection = bundle.getCollection( PLANTS ); for (Bundlable p : collection) { Plant plant = (Plant)p; if (resizingNeeded) { plant.pos = adjustPos( plant.pos ); } plants.put( plant.pos, plant ); } collection = bundle.getCollection( MOBS ); for (Bundlable m : collection) { Mob mob = (Mob)m; if (mob != null) { if (resizingNeeded) { mob.pos = adjustPos( mob.pos ); } mobs.add( mob ); } } collection = bundle.getCollection( BLOBS ); for (Bundlable b : collection) { Blob blob = (Blob)b; blobs.put( blob.getClass(), blob ); } buildFlagMaps(); cleanWalls(); }
Example 8
Source File: Level.java From remixed-dungeon with GNU General Public License v3.0 | 4 votes |
@Override public void restoreFromBundle(Bundle bundle) { scripts = new HashSet<>(); mobs = new HashSet<>(); heaps = new SparseArray<>(); blobs = new HashMap<>(); width = bundle.optInt(WIDTH, 32); // old levels compat height = bundle.optInt(HEIGHT, 32); initSizeDependentStuff(); map = bundle.getIntArray(MAP); for(LayerId layerId: LayerId.values()) { int [] layer = bundle.getIntArray(layerId.name()); if(layer.length == map.length) { customLayers.put(layerId, layer); } } visited = bundle.getBooleanArray(VISITED); mapped = bundle.getBooleanArray(MAPPED); entrance = bundle.getInt(ENTRANCE); compassTarget = bundle.optInt(COMPASS_TARGET, INVALID_CELL); int[] exits = bundle.getIntArray(EXIT); if (exits.length > 0) { for (int i = 0; i < exits.length; ++i) { setExit(exits[i], i); } } else { setExit(bundle.getInt(EXIT), 0); int secondaryExit = bundle.optInt(SECONDARY_EXIT, INVALID_CELL); if (cellValid(secondaryExit)) { setExit(secondaryExit, 1); } } weakFloorCreated = false; for (Heap heap : bundle.getCollection(HEAPS, Heap.class)) { heaps.put(heap.pos, heap); } ///Pre 28.6 saves compatibility for (Plant plant : bundle.getCollection(PLANTS, Plant.class)) { putLevelObject(plant); } for (LevelObject object : bundle.getCollection(OBJECTS, LevelObject.class)) { putLevelObject(object); } var loadedMobs = bundle.getCollection(MOBS, Mob.class); for (Mob mob : loadedMobs) { if (mob != null && cellValid(mob.getPos())) { mobs.add(mob); } } for (Blob blob : bundle.getCollection(BLOBS, Blob.class)) { blobs.put(blob.getClass(), blob); } for (ScriptedActor actor : bundle.getCollection(SCRIPTS, ScriptedActor.class)) { addScriptedActor(actor); } buildFlagMaps(); cleanWalls(); }