Java Code Examples for com.badlogic.ashley.core.Engine#addSystem()
The following examples show how to use
com.badlogic.ashley.core.Engine#addSystem() .
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Example 1
Source File: IntervalIteratingTest.java From ashley with Apache License 2.0 | 6 votes |
@Test public void intervalSystem () { Engine engine = new Engine(); IntervalIteratingSystemSpy intervalSystemSpy = new IntervalIteratingSystemSpy(); ImmutableArray<Entity> entities = engine.getEntitiesFor(Family.all(IntervalComponentSpy.class).get()); ComponentMapper<IntervalComponentSpy> im = ComponentMapper.getFor(IntervalComponentSpy.class); engine.addSystem(intervalSystemSpy); for (int i = 0; i < 10; ++i) { Entity entity = new Entity(); entity.add(new IntervalComponentSpy()); engine.addEntity(entity); } for (int i = 1; i <= 10; ++i) { engine.update(deltaTime); for (int j = 0; j < entities.size(); ++j) { assertEquals(i / 2, im.get(entities.get(j)).numUpdates); } } }
Example 2
Source File: WorldManager.java From xibalba with MIT License | 5 votes |
/** * Setup a whole bunch of shit. */ public static void setup() { engine = new Engine(); log = new ActionLog(); world = new World(); tweens = new Array<>(); entityFactory = new EntityFactory(); inputHelpers = new InputHelpers(); mapHelpers = new MapHelpers(); entityHelpers = new EntityHelpers(); itemHelpers = new ItemHelpers(); combatHelpers = new CombatHelpers(); executeTurn = false; turnCount = 0; // Setup engine (systems are run in order added) engine.addSystem(new AttributesSystem()); engine.addSystem(new AbilitiesSystem()); engine.addSystem(new MouseMovementSystem()); engine.addSystem(new ExploreSystem()); engine.addSystem(new BrainSystem()); engine.addSystem(new RangeSystem()); engine.addSystem(new MeleeSystem()); engine.addSystem(new MovementSystem()); engine.addSystem(new TileEffectSystem()); engine.addSystem(new EncumberedSystem()); engine.addSystem(new CharmedSystem()); engine.addSystem(new CrippledSystem()); engine.addSystem(new BleedingSystem()); engine.addSystem(new BurningSystem()); engine.addSystem(new DrowningSystem()); engine.addSystem(new StuckSystem()); engine.addSystem(new PoisonedSystem()); engine.addSystem(new SickSystem()); engine.addSystem(new WetSystem()); engine.addSystem(new DeathSystem()); }
Example 3
Source File: PlainComponentBenchmark.java From entity-system-benchmarks with Apache License 2.0 | 5 votes |
@Setup public void init() { engine = new Engine(); engine.addSystem(new PlainPositionSystem()); engine.addSystem(new PlainPositionSystem2()); engine.addSystem(new PlainPositionSystem3()); engine.addSystem(new EntityDeleterSystem(JmhSettings.SEED, entityCount, PlainPosition.class, PlainStructComponentA.class)); }
Example 4
Source File: BaselineBenchmark.java From entity-system-benchmarks with Apache License 2.0 | 5 votes |
@Setup public void init() { engine = new Engine(); engine.addSystem(new EntityDeleterSystem(SEED, entityCount, PlainPosition.class, PlainStructComponentA.class)); engine.addSystem(new BaselinePositionSystem()); engine.addSystem(new BaselinePositionSystem2()); engine.addSystem(new BaselinePositionSystem3()); }
Example 5
Source File: InsertRemoveBenchmark.java From entity-system-benchmarks with Apache License 2.0 | 5 votes |
@Setup public void init() throws Exception { engine = new Engine(); engine.addSystem(new EntityManglerSystem(SEED, entityCount)); engine.addSystem(new CompSystemA()); engine.addSystem(new CompSystemB()); engine.addSystem(new CompSystemC()); engine.addSystem(new CompSystemD()); }
Example 6
Source File: IteratingSystemTest.java From ashley with Apache License 2.0 | 5 votes |
@Test @SuppressWarnings("unchecked") public void shouldIterateEntitiesWithCorrectFamily () { final Engine engine = new Engine(); final Family family = Family.all(ComponentA.class, ComponentB.class).get(); final IteratingSystemMock system = new IteratingSystemMock(family); final Entity e = new Entity(); engine.addSystem(system); engine.addEntity(e); // When entity has ComponentA e.add(new ComponentA()); engine.update(deltaTime); assertEquals(0, system.numUpdates); // When entity has ComponentA and ComponentB system.numUpdates = 0; e.add(new ComponentB()); engine.update(deltaTime); assertEquals(1, system.numUpdates); // When entity has ComponentA, ComponentB and ComponentC system.numUpdates = 0; e.add(new ComponentC()); engine.update(deltaTime); assertEquals(1, system.numUpdates); // When entity has ComponentB and ComponentC system.numUpdates = 0; e.remove(ComponentA.class); e.add(new ComponentC()); engine.update(deltaTime); assertEquals(0, system.numUpdates); }
Example 7
Source File: SortedIteratingSystemTest.java From ashley with Apache License 2.0 | 5 votes |
@Test @SuppressWarnings("unchecked") public void shouldIterateEntitiesWithCorrectFamily () { final Engine engine = new Engine(); final Family family = Family.all(OrderComponent.class, ComponentB.class).get(); final SortedIteratingSystemMock system = new SortedIteratingSystemMock(family); final Entity e = new Entity(); engine.addSystem(system); engine.addEntity(e); // When entity has OrderComponent e.add(new OrderComponent("A", 0)); engine.update(deltaTime); // When entity has OrderComponent and ComponentB e.add(new ComponentB()); system.expectedNames.addLast("A"); engine.update(deltaTime); // When entity has OrderComponent, ComponentB and ComponentC e.add(new ComponentC()); system.expectedNames.addLast("A"); engine.update(deltaTime); // When entity has ComponentB and ComponentC e.remove(OrderComponent.class); e.add(new ComponentC()); engine.update(deltaTime); }
Example 8
Source File: SortedIteratingSystemTest.java From ashley with Apache License 2.0 | 5 votes |
@Test public void entityOrder () { Engine engine = new Engine(); final Family family = Family.all(OrderComponent.class).get(); final SortedIteratingSystemMock system = new SortedIteratingSystemMock(family); engine.addSystem(system); Entity a = createOrderEntity("A", 0); Entity b = createOrderEntity("B", 1); Entity c = createOrderEntity("C", 3); Entity d = createOrderEntity("D", 2); engine.addEntity(a); engine.addEntity(b); engine.addEntity(c); system.expectedNames.addLast("A"); system.expectedNames.addLast("B"); system.expectedNames.addLast("C"); engine.update(0); engine.addEntity(d); system.expectedNames.addLast("A"); system.expectedNames.addLast("B"); system.expectedNames.addLast("D"); system.expectedNames.addLast("C"); engine.update(0); orderMapper.get(a).zLayer = 3; orderMapper.get(b).zLayer = 2; orderMapper.get(c).zLayer = 1; orderMapper.get(d).zLayer = 0; system.forceSort(); system.expectedNames.addLast("D"); system.expectedNames.addLast("C"); system.expectedNames.addLast("B"); system.expectedNames.addLast("A"); engine.update(0); }
Example 9
Source File: IntervalSystemTest.java From ashley with Apache License 2.0 | 5 votes |
@Test public void intervalSystem () { Engine engine = new Engine(); IntervalSystemSpy intervalSystemSpy = new IntervalSystemSpy(); engine.addSystem(intervalSystemSpy); for (int i = 1; i <= 10; ++i) { engine.update(deltaTime); assertEquals(i / 2, intervalSystemSpy.numUpdates); } }
Example 10
Source File: SystemPriorityTest.java From ashley with Apache License 2.0 | 5 votes |
public static void main (String[] args) { Engine engine = new Engine(); engine.addSystem(new SystemA(10)); engine.addSystem(new SystemB(5)); engine.addSystem(new SystemA(2)); engine.update(0); }
Example 11
Source File: PlayScreen.java From Pacman_libGdx with MIT License | 4 votes |
@Override public void show() { camera = new OrthographicCamera(); viewport = new FitViewport(WIDTH, HEIGHT, camera); camera.translate(WIDTH / 2, HEIGHT / 2); camera.update(); batch = new SpriteBatch(); playerSystem = new PlayerSystem(); ghostSystem = new GhostSystem(); movementSystem = new MovementSystem(); pillSystem = new PillSystem(); animationSystem = new AnimationSystem(); renderSystem = new RenderSystem(batch); stateSystem = new StateSystem(); engine = new Engine(); engine.addSystem(playerSystem); engine.addSystem(ghostSystem); engine.addSystem(pillSystem); engine.addSystem(movementSystem); engine.addSystem(stateSystem); engine.addSystem(animationSystem); engine.addSystem(renderSystem); // box2d world = new World(Vector2.Zero, true); world.setContactListener(new WorldContactListener()); box2DDebugRenderer = new Box2DDebugRenderer(); showBox2DDebuggerRenderer = false; // box2d light rayHandler = new RayHandler(world); rayHandler.setAmbientLight(ambientLight); // load map tiledMap = new TmxMapLoader().load("map/map.tmx"); tiledMapRenderer = new OrthogonalTiledMapRenderer(tiledMap, 1 / 16f, batch); new WorldBuilder(tiledMap, engine, world, rayHandler).buildAll(); stageViewport = new FitViewport(WIDTH * 20, HEIGHT * 20); stage = new Stage(stageViewport, batch); font = new BitmapFont(Gdx.files.internal("fonts/army_stencil.fnt")); Label.LabelStyle labelStyle = new Label.LabelStyle(font, Color.WHITE); Label scoreTextLabel = new Label("SCORE", labelStyle); scoreTextLabel.setPosition(WIDTH * 1, HEIGHT * 19); stage.addActor(scoreTextLabel); Label hightScoreTextLabel = new Label("High Score", labelStyle); hightScoreTextLabel.setPosition(WIDTH * 14, HEIGHT * 19); stage.addActor(hightScoreTextLabel); scoreLabel = new Label("0", labelStyle); scoreLabel.setPosition(WIDTH * 1.5f, HEIGHT * 18.2f); stage.addActor(scoreLabel); highScoreLabel = new Label("0", labelStyle); highScoreLabel.setPosition(WIDTH * 16.5f, HEIGHT * 18.2f); stage.addActor(highScoreLabel); gameOverLabel = new Label(" - Game Over -\n Press Enter to continue", labelStyle); gameOverLabel.setPosition(WIDTH * 4.3f, HEIGHT * 9f); gameOverLabel.setVisible(false); stage.addActor(gameOverLabel); TextureAtlas textureAtlas = GameManager.instance.assetManager.get("images/actors.pack", TextureAtlas.class); pacmanSprite = new Sprite(new TextureRegion(textureAtlas.findRegion("Pacman"), 16, 0, 16, 16)); pacmanSprite.setBounds(8f, 21.5f, 16 / GameManager.PPM, 16 / GameManager.PPM); stringBuilder = new StringBuilder(); changeScreen = false; }
Example 12
Source File: AshleyBenchmark.java From ashley with Apache License 2.0 | 4 votes |
private static Engine prepareEngine (int numEntities) { Engine engine = new Engine(); engine.addSystem(new MovementSystem()); engine.addSystem(new StateSystem()); engine.addSystem(new CollisionSystem()); engine.addSystem(new RemovalSystem()); for (int i = 0; i < numEntities; ++i) { Entity entity = new Entity(); if (Constants.shouldHaveComponent(ComponentType.POSITION, i)) { PositionComponent pos = new PositionComponent(); pos.pos.x = MathUtils.random(Constants.MIN_POS, Constants.MAX_POS); pos.pos.y = MathUtils.random(Constants.MIN_POS, Constants.MAX_POS); entity.add(pos); } if (Constants.shouldHaveComponent(ComponentType.MOVEMENT, i)) { MovementComponent mov = new MovementComponent(); mov.velocity.x = MathUtils.random(Constants.MIN_VEL, Constants.MAX_VEL); mov.velocity.y = MathUtils.random(Constants.MIN_VEL, Constants.MAX_VEL); mov.accel.x = MathUtils.random(Constants.MIN_ACC, Constants.MAX_ACC); mov.accel.y = MathUtils.random(Constants.MIN_ACC, Constants.MAX_ACC); entity.add(mov); } if (Constants.shouldHaveComponent(ComponentType.RADIUS, i)) { RadiusComponent rad = new RadiusComponent(); rad.radius = MathUtils.random(Constants.MIN_RADIUS, Constants.MAX_RADIUS); entity.add(rad); } if (Constants.shouldHaveComponent(ComponentType.STATE, i)) { entity.add(new StateComponent()); } engine.addEntity(entity); } return engine; }