Java Code Examples for com.badlogic.gdx.graphics.Colors#get()
The following examples show how to use
com.badlogic.gdx.graphics.Colors#get() .
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Example 1
Source File: Parser.java From typing-label with MIT License | 6 votes |
/** Parses a color from the given string. Returns null if the color couldn't be parsed. */ static Color stringToColor(String str) { if(str != null) { // Try to parse named color Color namedColor = Colors.get(str.toUpperCase()); if(namedColor != null) { return new Color(namedColor); } // Try to parse hex if(str.length() >= 6) { try { return Color.valueOf(str); } catch(NumberFormatException ignored) { } } } return null; }
Example 2
Source File: Parser.java From typing-label with MIT License | 6 votes |
/** Encloses the given string in brackets to work as a regular color markup tag. */ private static String stringToColorMarkup(String str) { if(str != null) { // Upper case str = str.toUpperCase(); // If color isn't registered by name, try to parse it as an hex code. Color namedColor = Colors.get(str); if(namedColor == null) { boolean isHexWithoutHashChar = str.length() >= 6 && PATTERN_COLOR_HEX_NO_HASH.matches(str); if(isHexWithoutHashChar) { str = "#" + str; } } } // Return color code return "[" + str + "]"; }
Example 3
Source File: Map.java From xibalba with MIT License | 5 votes |
private void paintForest() { map = new MapCell[width][height]; Array<String> floorTypes = new Array<>(); floorTypes.add("0915"); floorTypes.add("1202"); for (int x = 0; x < geometry.length; x++) { for (int y = 0; y < geometry[x].length; y++) { if (geometry[x][y] == MapCell.Type.FLOOR) { Sprite floor = Main.asciiAtlas.createSprite(floorTypes.random()); floor.setColor(Colors.get("forestFloor")); floor.setFlip(MathUtils.randomBoolean(), false); map[x][y] = new MapCell( floor, MapCell.Type.FLOOR, "the forest floor" ); } else { Sprite wall = Main.asciiAtlas.createSprite("0" + MathUtils.random(5, 6) + "00"); Color color = Colors.get("forestTree-" + MathUtils.random(1, 3)); wall.setColor(color); map[x][y] = new MapCell(wall, MapCell.Type.WALL, "a tree"); } map[x][y].sprite.setPosition(x * Main.SPRITE_WIDTH, y * Main.SPRITE_HEIGHT); } } if (MathUtils.random() > .5f) { createWater(); createBridge(); } }
Example 4
Source File: Map.java From xibalba with MIT License | 5 votes |
private void paintCave() { map = new MapCell[width][height]; for (int x = 0; x < geometry.length; x++) { for (int y = 0; y < geometry[x].length; y++) { if (geometry[x][y] == MapCell.Type.FLOOR) { Sprite floor = Main.asciiAtlas.createSprite("0915"); Color color = Colors.get("caveFloor-" + +MathUtils.random(1, 3)); floor.setColor(color); map[x][y] = new MapCell(floor, MapCell.Type.FLOOR, "a cave floor"); } else { int neighbours = getGroundNeighbours(x, y); if (neighbours > 0) { Sprite wall = Main.asciiAtlas.createSprite("1113"); wall.setColor(Colors.get("caveWall")); map[x][y] = new MapCell(wall, MapCell.Type.WALL, "a cave wall"); } else { Sprite nothing = Main.asciiAtlas.createSprite("0000"); map[x][y] = new MapCell(nothing, MapCell.Type.NOTHING, "nothing"); } } map[x][y].sprite.setPosition(x * Main.SPRITE_WIDTH, y * Main.SPRITE_HEIGHT); } } if (MathUtils.random() > .75f) { createWater(); createBridge(); } }
Example 5
Source File: Map.java From xibalba with MIT License | 4 votes |
private void createWater() { hasWater = true; flooded = new MapCell.Type[width][height]; for (MapCell.Type[] row : flooded) { Arrays.fill(row, MapCell.Type.WALL); } int floodStartX; int floodStartY; do { floodStartX = MathUtils.random(0, width - 1); floodStartY = MathUtils.random(0, height - 1); } while (!map[floodStartX][floodStartY].isFloor()); flood(floodStartX, floodStartY); for (int x = 0; x < flooded.length; x++) { for (int y = 0; y < flooded[0].length; y++) { if (flooded[x][y] == MapCell.Type.FLOOR) { Sprite water = Main.asciiAtlas.createSprite("0715"); water.setPosition(x * Main.SPRITE_WIDTH, y * Main.SPRITE_HEIGHT); MapCell.Type waterType; Color lightColor; Color darkColor; if (getGroundNeighbours(x, y) < 8) { waterType = MapCell.Type.SHALLOW_WATER; lightColor = Colors.get( Objects.equals(type, "forest") ? "waterShallowLightBlue" : "waterShallowLightGreen" ); darkColor = Colors.get( Objects.equals(type, "forest") ? "waterShallowDarkBlue" : "waterShallowDarkGreen" ); } else { waterType = MapCell.Type.DEEP_WATER; lightColor = Colors.get( Objects.equals(type, "forest") ? "waterDeepLightBlue" : "waterDeepLightGreen" ); darkColor = Colors.get( Objects.equals(type, "forest") ? "waterDeepDarkBlue" : "waterDeepDarkGreen" ); } water.setColor(lightColor); Tween tween = Tween.to(water, SpriteAccessor.COLOR, .5f).target( darkColor.r, darkColor.g, darkColor.b ).repeatYoyo(Tween.INFINITY, MathUtils.random()); map[x][y] = new MapCell(water, waterType, "water", tween); } } } }