Java Code Examples for com.google.android.gms.games.GamesActivityResultCodes#RESULT_APP_MISCONFIGURED
The following examples show how to use
com.google.android.gms.games.GamesActivityResultCodes#RESULT_APP_MISCONFIGURED .
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Example 1
Source File: GameHelperUtils.java From martianrun with Apache License 2.0 | 6 votes |
static String activityResponseCodeToString(int respCode) { switch (respCode) { case Activity.RESULT_OK: return "RESULT_OK"; case Activity.RESULT_CANCELED: return "RESULT_CANCELED"; case GamesActivityResultCodes.RESULT_APP_MISCONFIGURED: return "RESULT_APP_MISCONFIGURED"; case GamesActivityResultCodes.RESULT_LEFT_ROOM: return "RESULT_LEFT_ROOM"; case GamesActivityResultCodes.RESULT_LICENSE_FAILED: return "RESULT_LICENSE_FAILED"; case GamesActivityResultCodes.RESULT_RECONNECT_REQUIRED: return "RESULT_RECONNECT_REQUIRED"; case GamesActivityResultCodes.RESULT_SIGN_IN_FAILED: return "SIGN_IN_FAILED"; default: return String.valueOf(respCode); } }
Example 2
Source File: GameHelperUtils.java From cordova-google-play-games-services with MIT License | 6 votes |
static String activityResponseCodeToString(int respCode) { switch (respCode) { case Activity.RESULT_OK: return "RESULT_OK"; case Activity.RESULT_CANCELED: return "RESULT_CANCELED"; case GamesActivityResultCodes.RESULT_APP_MISCONFIGURED: return "RESULT_APP_MISCONFIGURED"; case GamesActivityResultCodes.RESULT_LEFT_ROOM: return "RESULT_LEFT_ROOM"; case GamesActivityResultCodes.RESULT_LICENSE_FAILED: return "RESULT_LICENSE_FAILED"; case GamesActivityResultCodes.RESULT_RECONNECT_REQUIRED: return "RESULT_RECONNECT_REQUIRED"; case GamesActivityResultCodes.RESULT_SIGN_IN_FAILED: return "SIGN_IN_FAILED"; default: return String.valueOf(respCode); } }
Example 3
Source File: GameHelperUtils.java From Onesearch with MIT License | 6 votes |
static String activityResponseCodeToString(int respCode) { switch (respCode) { case Activity.RESULT_OK: return "RESULT_OK"; case Activity.RESULT_CANCELED: return "RESULT_CANCELED"; case GamesActivityResultCodes.RESULT_APP_MISCONFIGURED: return "RESULT_APP_MISCONFIGURED"; case GamesActivityResultCodes.RESULT_LEFT_ROOM: return "RESULT_LEFT_ROOM"; case GamesActivityResultCodes.RESULT_LICENSE_FAILED: return "RESULT_LICENSE_FAILED"; case GamesActivityResultCodes.RESULT_RECONNECT_REQUIRED: return "RESULT_RECONNECT_REQUIRED"; case GamesActivityResultCodes.RESULT_SIGN_IN_FAILED: return "SIGN_IN_FAILED"; default: return String.valueOf(respCode); } }
Example 4
Source File: GameHelperUtils.java From Trivia-Knowledge with Apache License 2.0 | 6 votes |
static String activityResponseCodeToString(int respCode) { switch (respCode) { case Activity.RESULT_OK: return "RESULT_OK"; case Activity.RESULT_CANCELED: return "RESULT_CANCELED"; case GamesActivityResultCodes.RESULT_APP_MISCONFIGURED: return "RESULT_APP_MISCONFIGURED"; case GamesActivityResultCodes.RESULT_LEFT_ROOM: return "RESULT_LEFT_ROOM"; case GamesActivityResultCodes.RESULT_LICENSE_FAILED: return "RESULT_LICENSE_FAILED"; case GamesActivityResultCodes.RESULT_RECONNECT_REQUIRED: return "RESULT_RECONNECT_REQUIRED"; case GamesActivityResultCodes.RESULT_SIGN_IN_FAILED: return "SIGN_IN_FAILED"; default: return String.valueOf(respCode); } }
Example 5
Source File: GameHelper.java From dice-heroes with GNU General Public License v3.0 | 5 votes |
/** * Give up on signing in due to an error. Shows the appropriate error * message to the user, using a standard error dialog as appropriate to the * cause of the error. That dialog will indicate to the user how the problem * can be solved (for example, re-enable Google Play Services, upgrade to a * new version, etc). */ void giveUp(SignInFailureReason reason) { mConnectOnStart = false; disconnect(); mSignInFailureReason = reason; if (reason.mActivityResultCode == GamesActivityResultCodes.RESULT_APP_MISCONFIGURED) { // print debug info for the developer GameHelperUtils.printMisconfiguredDebugInfo(mAppContext); } showFailureDialog(); mConnecting = false; notifyListener(false); }
Example 6
Source File: GameHelper.java From FlappyCow with MIT License | 5 votes |
/** * Give up on signing in due to an error. Shows the appropriate error * message to the user, using a standard error dialog as appropriate to the * cause of the error. That dialog will indicate to the user how the problem * can be solved (for example, re-enable Google Play Services, upgrade to a * new version, etc). */ void giveUp(SignInFailureReason reason) { mConnectOnStart = false; disconnect(); mSignInFailureReason = reason; if (reason.mActivityResultCode == GamesActivityResultCodes.RESULT_APP_MISCONFIGURED) { // print debug info for the developer GameHelperUtils.printMisconfiguredDebugInfo(mAppContext); } showFailureDialog(); mConnecting = false; notifyListener(false); }
Example 7
Source File: GameHelper.java From ANE-Google-Play-Game-Services with Apache License 2.0 | 5 votes |
/** * Give up on signing in due to an error. Shows the appropriate error * message to the user, using a standard error dialog as appropriate to the * cause of the error. That dialog will indicate to the user how the problem * can be solved (for example, re-enable Google Play Services, upgrade to a * new version, etc). */ void giveUp(SignInFailureReason reason) { mConnectOnStart = false; disconnect(); mSignInFailureReason = reason; if (reason.mActivityResultCode == GamesActivityResultCodes.RESULT_APP_MISCONFIGURED) { // print debug info for the developer GameHelperUtils.printMisconfiguredDebugInfo(mAppContext); } showFailureDialog(); mConnecting = false; notifyListener(false); }
Example 8
Source File: BaseGameUtils.java From FixMath with Apache License 2.0 | 5 votes |
/** * Show a {@link android.app.Dialog} with the correct message for a connection error. * @param activity the Activity in which the Dialog should be displayed. * @param requestCode the request code from onActivityResult. * @param actResp the response code from onActivityResult. * @param errorDescription the resource id of a String for a generic error message. */ public static void showActivityResultError(Activity activity, int requestCode, int actResp, int errorDescription) { if (activity == null) { Log.e("BaseGameUtils", "*** No Activity. Can't show failure dialog!"); return; } Dialog errorDialog; switch (actResp) { case GamesActivityResultCodes.RESULT_APP_MISCONFIGURED: errorDialog = makeSimpleDialog(activity, activity.getString(R.string.app_misconfigured)); break; case GamesActivityResultCodes.RESULT_SIGN_IN_FAILED: errorDialog = makeSimpleDialog(activity, activity.getString(R.string.sign_in_failed)); break; case GamesActivityResultCodes.RESULT_LICENSE_FAILED: errorDialog = makeSimpleDialog(activity, activity.getString(R.string.license_failed)); break; default: // No meaningful Activity response code, so generate default Google // Play services dialog final int errorCode = GooglePlayServicesUtil.isGooglePlayServicesAvailable(activity); errorDialog = GooglePlayServicesUtil.getErrorDialog(errorCode, activity, requestCode, null); if (errorDialog == null) { // get fallback dialog Log.e("BaseGamesUtils", "No standard error dialog available. Making fallback dialog."); errorDialog = makeSimpleDialog(activity, activity.getString(errorDescription)); } } errorDialog.show(); }
Example 9
Source File: BaseGameUtils.java From FlappyCow with MIT License | 5 votes |
/** * Show a {@link android.app.Dialog} with the correct message for a connection error. * @param activity the Activity in which the Dialog should be displayed. * @param requestCode the request code from onActivityResult. * @param actResp the response code from onActivityResult. * @param errorDescription the resource id of a String for a generic error message. */ public static void showActivityResultError(Activity activity, int requestCode, int actResp, int errorDescription) { if (activity == null) { Log.e("BaseGameUtils", "*** No Activity. Can't show failure dialog!"); return; } Dialog errorDialog; switch (actResp) { case GamesActivityResultCodes.RESULT_APP_MISCONFIGURED: errorDialog = makeSimpleDialog(activity, activity.getString(R.string.app_misconfigured)); break; case GamesActivityResultCodes.RESULT_SIGN_IN_FAILED: errorDialog = makeSimpleDialog(activity, activity.getString(R.string.sign_in_failed)); break; case GamesActivityResultCodes.RESULT_LICENSE_FAILED: errorDialog = makeSimpleDialog(activity, activity.getString(R.string.license_failed)); break; default: // No meaningful Activity response code, so generate default Google // Play services dialog final int errorCode = GooglePlayServicesUtil.isGooglePlayServicesAvailable(activity); errorDialog = GooglePlayServicesUtil.getErrorDialog(errorCode, activity, requestCode, null); if (errorDialog == null) { // get fallback dialog Log.e("BaseGamesUtils", "No standard error dialog available. Making fallback dialog."); errorDialog = makeSimpleDialog(activity, activity.getString(errorDescription)); } } errorDialog.show(); }
Example 10
Source File: GameHelper.java From FixMath with Apache License 2.0 | 5 votes |
/** * Give up on signing in due to an error. Shows the appropriate error * message to the user, using a standard error dialog as appropriate to the * cause of the error. That dialog will indicate to the user how the problem * can be solved (for example, re-enable Google Play Services, upgrade to a * new version, etc). */ void giveUp(SignInFailureReason reason) { mConnectOnStart = false; disconnect(); mSignInFailureReason = reason; if (reason.mActivityResultCode == GamesActivityResultCodes.RESULT_APP_MISCONFIGURED) { // print debug info for the developer GameHelperUtils.printMisconfiguredDebugInfo(mAppContext); } showFailureDialog(); mConnecting = false; notifyListener(false); }
Example 11
Source File: GameHelper.java From tedroid with Apache License 2.0 | 5 votes |
/** * Give up on signing in due to an error. Shows the appropriate error * message to the user, using a standard error dialog as appropriate to the * cause of the error. That dialog will indicate to the user how the problem * can be solved (for example, re-enable Google Play Services, upgrade to a * new version, etc). */ void giveUp(SignInFailureReason reason) { mConnectOnStart = false; disconnect(); mSignInFailureReason = reason; if (reason.mActivityResultCode == GamesActivityResultCodes.RESULT_APP_MISCONFIGURED) { // print debug info for the developer GameHelperUtils.printMisconfiguredDebugInfo(mAppContext); } showFailureDialog(); mConnecting = false; notifyListener(false); }
Example 12
Source File: GameHelper.java From ColorPhun with Apache License 2.0 | 5 votes |
/** * Give up on signing in due to an error. Shows the appropriate error * message to the user, using a standard error dialog as appropriate to the * cause of the error. That dialog will indicate to the user how the problem * can be solved (for example, re-enable Google Play Services, upgrade to a * new version, etc). */ void giveUp(SignInFailureReason reason) { mConnectOnStart = false; disconnect(); mSignInFailureReason = reason; if (reason.mActivityResultCode == GamesActivityResultCodes.RESULT_APP_MISCONFIGURED) { // print debug info for the developer GameHelperUtils.printMisconfiguredDebugInfo(mAppContext); } showFailureDialog(); mConnecting = false; notifyListener(false); }
Example 13
Source File: GameHelper.java From Trivia-Knowledge with Apache License 2.0 | 5 votes |
/** * Give up on signing in due to an error. Shows the appropriate error * message to the user, using a standard error dialog as appropriate to the * cause of the error. That dialog will indicate to the user how the problem * can be solved (for example, re-enable Google Play Services, upgrade to a * new version, etc). */ void giveUp(SignInFailureReason reason) { mConnectOnStart = false; disconnect(); mSignInFailureReason = reason; if (reason.mActivityResultCode == GamesActivityResultCodes.RESULT_APP_MISCONFIGURED) { // print debug info for the developer GameHelperUtils.printMisconfiguredDebugInfo(mAppContext); } showFailureDialog(); mConnecting = false; notifyListener(false); }
Example 14
Source File: BaseGameUtils.java From Onesearch with MIT License | 5 votes |
/** * Show a {@link android.app.Dialog} with the correct message for a connection error. * @param activity the Activity in which the Dialog should be displayed. * @param requestCode the request code from onActivityResult. * @param actResp the response code from onActivityResult. * @param errorDescription the resource id of a String for a generic error message. */ public static void showActivityResultError(Activity activity, int requestCode, int actResp, int errorDescription) { if (activity == null) { Log.e("BaseGameUtils", "*** No Activity. Can't show failure dialog!"); return; } Dialog errorDialog; switch (actResp) { case GamesActivityResultCodes.RESULT_APP_MISCONFIGURED: errorDialog = makeSimpleDialog(activity, activity.getString(R.string.app_misconfigured)); break; case GamesActivityResultCodes.RESULT_SIGN_IN_FAILED: errorDialog = makeSimpleDialog(activity, activity.getString(R.string.sign_in_failed)); break; case GamesActivityResultCodes.RESULT_LICENSE_FAILED: errorDialog = makeSimpleDialog(activity, activity.getString(R.string.license_failed)); break; default: // No meaningful Activity response code, so generate default Google // Play services dialog final int errorCode = GooglePlayServicesUtil.isGooglePlayServicesAvailable(activity); errorDialog = GooglePlayServicesUtil.getErrorDialog(errorCode, activity, requestCode, null); if (errorDialog == null) { // get fallback dialog Log.e("BaseGamesUtils", "No standard error dialog available. Making fallback dialog."); errorDialog = makeSimpleDialog(activity, activity.getString(errorDescription)); } } errorDialog.show(); }
Example 15
Source File: GameHelper.java From Asteroid with Apache License 2.0 | 5 votes |
/** * Give up on signing in due to an error. Shows the appropriate error * message to the user, using a standard error dialog as appropriate to the * cause of the error. That dialog will indicate to the user how the problem * can be solved (for example, re-enable Google Play Services, upgrade to a * new version, etc). */ void giveUp(SignInFailureReason reason) { mConnectOnStart = false; disconnect(); mSignInFailureReason = reason; if (reason.mActivityResultCode == GamesActivityResultCodes.RESULT_APP_MISCONFIGURED) { // print debug info for the developer GameHelperUtils.printMisconfiguredDebugInfo(mAppContext); } showFailureDialog(); mConnecting = false; notifyListener(false); }
Example 16
Source File: GameHelper.java From dice-heroes with GNU General Public License v3.0 | 4 votes |
/** Shows an error dialog that's appropriate for the failure reason. */ public static void showFailureDialog(Activity activity, int actResp, int errorCode) { if (activity == null) { Log.e("GameHelper", "*** No Activity. Can't show failure dialog!"); return; } Dialog errorDialog = null; switch (actResp) { case GamesActivityResultCodes.RESULT_APP_MISCONFIGURED: errorDialog = makeSimpleDialog(activity, GameHelperUtils.getString( activity, GameHelperUtils.R_APP_MISCONFIGURED)); break; case GamesActivityResultCodes.RESULT_SIGN_IN_FAILED: errorDialog = makeSimpleDialog(activity, GameHelperUtils.getString( activity, GameHelperUtils.R_SIGN_IN_FAILED)); break; case GamesActivityResultCodes.RESULT_LICENSE_FAILED: errorDialog = makeSimpleDialog(activity, GameHelperUtils.getString( activity, GameHelperUtils.R_LICENSE_FAILED)); break; default: // No meaningful Activity response code, so generate default Google // Play services dialog errorDialog = GooglePlayServicesUtil.getErrorDialog(errorCode, activity, RC_UNUSED, null); if (errorDialog == null) { // get fallback dialog Log.e("GameHelper", "No standard error dialog available. Making fallback dialog."); errorDialog = makeSimpleDialog( activity, GameHelperUtils.getString(activity, GameHelperUtils.R_UNKNOWN_ERROR) + " " + GameHelperUtils.errorCodeToString(errorCode)); } } errorDialog.show(); }
Example 17
Source File: GameHelper.java From ColorPhun with Apache License 2.0 | 4 votes |
/** Shows an error dialog that's appropriate for the failure reason. */ public static void showFailureDialog(Activity activity, int actResp, int errorCode) { if (activity == null) { Log.e("GameHelper", "*** No Activity. Can't show failure dialog!"); return; } Dialog errorDialog = null; switch (actResp) { case GamesActivityResultCodes.RESULT_APP_MISCONFIGURED: errorDialog = makeSimpleDialog(activity, GameHelperUtils.getString( activity, GameHelperUtils.R_APP_MISCONFIGURED)); break; case GamesActivityResultCodes.RESULT_SIGN_IN_FAILED: errorDialog = makeSimpleDialog(activity, GameHelperUtils.getString( activity, GameHelperUtils.R_SIGN_IN_FAILED)); break; case GamesActivityResultCodes.RESULT_LICENSE_FAILED: errorDialog = makeSimpleDialog(activity, GameHelperUtils.getString( activity, GameHelperUtils.R_LICENSE_FAILED)); break; default: // No meaningful Activity response code, so generate default Google // Play services dialog errorDialog = GooglePlayServicesUtil.getErrorDialog(errorCode, activity, RC_UNUSED, null); if (errorDialog == null) { // get fallback dialog Log.e("GameHelper", "No standard error dialog available. Making fallback dialog."); errorDialog = makeSimpleDialog( activity, GameHelperUtils.getString(activity, GameHelperUtils.R_UNKNOWN_ERROR) + " " + GameHelperUtils.errorCodeToString(errorCode)); } } errorDialog.show(); }
Example 18
Source File: GameHelper.java From io2014-codelabs with Apache License 2.0 | 4 votes |
/** Shows an error dialog that's appropriate for the failure reason. */ public static void showFailureDialog(Activity activity, int actResp, int errorCode) { if (activity == null) { Log.e("GameHelper", "*** No Activity. Can't show failure dialog!"); return; } Dialog errorDialog = null; switch (actResp) { case GamesActivityResultCodes.RESULT_APP_MISCONFIGURED: errorDialog = makeSimpleDialog(activity, GameHelperUtils.getString( activity, GameHelperUtils.R_APP_MISCONFIGURED)); break; case GamesActivityResultCodes.RESULT_SIGN_IN_FAILED: errorDialog = makeSimpleDialog(activity, GameHelperUtils.getString( activity, GameHelperUtils.R_SIGN_IN_FAILED)); break; case GamesActivityResultCodes.RESULT_LICENSE_FAILED: errorDialog = makeSimpleDialog(activity, GameHelperUtils.getString( activity, GameHelperUtils.R_LICENSE_FAILED)); break; default: // No meaningful Activity response code, so generate default Google // Play services dialog errorDialog = GooglePlayServicesUtil.getErrorDialog(errorCode, activity, RC_UNUSED, null); if (errorDialog == null) { // get fallback dialog Log.e("GameHelper", "No standard error dialog available. Making fallback dialog."); errorDialog = makeSimpleDialog( activity, GameHelperUtils.getString(activity, GameHelperUtils.R_UNKNOWN_ERROR) + " " + GameHelperUtils.errorCodeToString(errorCode)); } } errorDialog.show(); }
Example 19
Source File: GameHelper.java From Trivia-Knowledge with Apache License 2.0 | 4 votes |
/** Shows an error dialog that's appropriate for the failure reason. */ public static void showFailureDialog(Activity activity, int actResp, int errorCode) { if (activity == null) { Log.e("GameHelper", "*** No Activity. Can't show failure dialog!"); return; } Dialog errorDialog = null; switch (actResp) { case GamesActivityResultCodes.RESULT_APP_MISCONFIGURED: errorDialog = makeSimpleDialog(activity, GameHelperUtils.getString( activity, GameHelperUtils.R_APP_MISCONFIGURED)); break; case GamesActivityResultCodes.RESULT_SIGN_IN_FAILED: errorDialog = makeSimpleDialog(activity, GameHelperUtils.getString( activity, GameHelperUtils.R_SIGN_IN_FAILED)); break; case GamesActivityResultCodes.RESULT_LICENSE_FAILED: errorDialog = makeSimpleDialog(activity, GameHelperUtils.getString( activity, GameHelperUtils.R_LICENSE_FAILED)); break; default: // No meaningful Activity response code, so generate default Google // Play services dialog errorDialog = GooglePlayServicesUtil.getErrorDialog(errorCode, activity, RC_UNUSED, null); if (errorDialog == null) { // get fallback dialog Log.e("GameHelper", "No standard error dialog available. Making fallback dialog."); errorDialog = makeSimpleDialog( activity, GameHelperUtils.getString(activity, GameHelperUtils.R_UNKNOWN_ERROR) + " " + GameHelperUtils.errorCodeToString(errorCode)); } } errorDialog.show(); }
Example 20
Source File: GameHelper.java From io2014-codelabs with Apache License 2.0 | 4 votes |
/** Shows an error dialog that's appropriate for the failure reason. */ public static void showFailureDialog(Activity activity, int actResp, int errorCode) { if (activity == null) { Log.e("GameHelper", "*** No Activity. Can't show failure dialog!"); return; } Dialog errorDialog = null; switch (actResp) { case GamesActivityResultCodes.RESULT_APP_MISCONFIGURED: errorDialog = makeSimpleDialog(activity, GameHelperUtils.getString( activity, GameHelperUtils.R_APP_MISCONFIGURED)); break; case GamesActivityResultCodes.RESULT_SIGN_IN_FAILED: errorDialog = makeSimpleDialog(activity, GameHelperUtils.getString( activity, GameHelperUtils.R_SIGN_IN_FAILED)); break; case GamesActivityResultCodes.RESULT_LICENSE_FAILED: errorDialog = makeSimpleDialog(activity, GameHelperUtils.getString( activity, GameHelperUtils.R_LICENSE_FAILED)); break; default: // No meaningful Activity response code, so generate default Google // Play services dialog errorDialog = GooglePlayServicesUtil.getErrorDialog(errorCode, activity, RC_UNUSED, null); if (errorDialog == null) { // get fallback dialog Log.e("GameHelper", "No standard error dialog available. Making fallback dialog."); errorDialog = makeSimpleDialog( activity, GameHelperUtils.getString(activity, GameHelperUtils.R_UNKNOWN_ERROR) + " " + GameHelperUtils.errorCodeToString(errorCode)); } } errorDialog.show(); }