Java Code Examples for sun.java2d.d3d.D3DSurfaceData.D3DWindowSurfaceData#restoreSurface()
The following examples show how to use
sun.java2d.d3d.D3DSurfaceData.D3DWindowSurfaceData#restoreSurface() .
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Example 1
Source File: D3DScreenUpdateManager.java From dragonwell8_jdk with GNU General Public License v2.0 | 6 votes |
/** * Restores the passed surface if it was lost, resets the lost status. * @param sd surface to be validated * @return true if surface wasn't lost or if restoration was successful, * false otherwise */ private boolean validate(D3DWindowSurfaceData sd) { if (sd.isSurfaceLost()) { try { sd.restoreSurface(); // if succeeded, first fill the surface with bg color // note: use the non-synch method to avoid incorrect lock order Color bg = sd.getPeer().getBackgroundNoSync(); SunGraphics2D sg2d = new SunGraphics2D(sd, bg, bg, null); sg2d.fillRect(0, 0, sd.getBounds().width, sd.getBounds().height); sg2d.dispose(); // now clean the dirty status so that we don't flip it // next time before it gets repainted; it is safe // to do without the lock because we will issue a // repaint anyway so we will not lose any rendering sd.markClean(); // since the surface was successfully restored we need to // repaint whole window to repopulate the back-buffer repaintPeerTarget(sd.getPeer()); } catch (InvalidPipeException ipe) { return false; } } return true; }
Example 2
Source File: D3DScreenUpdateManager.java From TencentKona-8 with GNU General Public License v2.0 | 6 votes |
/** * Restores the passed surface if it was lost, resets the lost status. * @param sd surface to be validated * @return true if surface wasn't lost or if restoration was successful, * false otherwise */ private boolean validate(D3DWindowSurfaceData sd) { if (sd.isSurfaceLost()) { try { sd.restoreSurface(); // if succeeded, first fill the surface with bg color // note: use the non-synch method to avoid incorrect lock order Color bg = sd.getPeer().getBackgroundNoSync(); SunGraphics2D sg2d = new SunGraphics2D(sd, bg, bg, null); sg2d.fillRect(0, 0, sd.getBounds().width, sd.getBounds().height); sg2d.dispose(); // now clean the dirty status so that we don't flip it // next time before it gets repainted; it is safe // to do without the lock because we will issue a // repaint anyway so we will not lose any rendering sd.markClean(); // since the surface was successfully restored we need to // repaint whole window to repopulate the back-buffer repaintPeerTarget(sd.getPeer()); } catch (InvalidPipeException ipe) { return false; } } return true; }
Example 3
Source File: D3DScreenUpdateManager.java From jdk8u60 with GNU General Public License v2.0 | 6 votes |
/** * Restores the passed surface if it was lost, resets the lost status. * @param sd surface to be validated * @return true if surface wasn't lost or if restoration was successful, * false otherwise */ private boolean validate(D3DWindowSurfaceData sd) { if (sd.isSurfaceLost()) { try { sd.restoreSurface(); // if succeeded, first fill the surface with bg color // note: use the non-synch method to avoid incorrect lock order Color bg = sd.getPeer().getBackgroundNoSync(); SunGraphics2D sg2d = new SunGraphics2D(sd, bg, bg, null); sg2d.fillRect(0, 0, sd.getBounds().width, sd.getBounds().height); sg2d.dispose(); // now clean the dirty status so that we don't flip it // next time before it gets repainted; it is safe // to do without the lock because we will issue a // repaint anyway so we will not lose any rendering sd.markClean(); // since the surface was successfully restored we need to // repaint whole window to repopulate the back-buffer repaintPeerTarget(sd.getPeer()); } catch (InvalidPipeException ipe) { return false; } } return true; }
Example 4
Source File: D3DScreenUpdateManager.java From openjdk-jdk8u with GNU General Public License v2.0 | 6 votes |
/** * Restores the passed surface if it was lost, resets the lost status. * @param sd surface to be validated * @return true if surface wasn't lost or if restoration was successful, * false otherwise */ private boolean validate(D3DWindowSurfaceData sd) { if (sd.isSurfaceLost()) { try { sd.restoreSurface(); // if succeeded, first fill the surface with bg color // note: use the non-synch method to avoid incorrect lock order Color bg = sd.getPeer().getBackgroundNoSync(); SunGraphics2D sg2d = new SunGraphics2D(sd, bg, bg, null); sg2d.fillRect(0, 0, sd.getBounds().width, sd.getBounds().height); sg2d.dispose(); // now clean the dirty status so that we don't flip it // next time before it gets repainted; it is safe // to do without the lock because we will issue a // repaint anyway so we will not lose any rendering sd.markClean(); // since the surface was successfully restored we need to // repaint whole window to repopulate the back-buffer repaintPeerTarget(sd.getPeer()); } catch (InvalidPipeException ipe) { return false; } } return true; }
Example 5
Source File: D3DScreenUpdateManager.java From openjdk-jdk8u-backup with GNU General Public License v2.0 | 6 votes |
/** * Restores the passed surface if it was lost, resets the lost status. * @param sd surface to be validated * @return true if surface wasn't lost or if restoration was successful, * false otherwise */ private boolean validate(D3DWindowSurfaceData sd) { if (sd.isSurfaceLost()) { try { sd.restoreSurface(); // if succeeded, first fill the surface with bg color // note: use the non-synch method to avoid incorrect lock order Color bg = sd.getPeer().getBackgroundNoSync(); SunGraphics2D sg2d = new SunGraphics2D(sd, bg, bg, null); sg2d.fillRect(0, 0, sd.getBounds().width, sd.getBounds().height); sg2d.dispose(); // now clean the dirty status so that we don't flip it // next time before it gets repainted; it is safe // to do without the lock because we will issue a // repaint anyway so we will not lose any rendering sd.markClean(); // since the surface was successfully restored we need to // repaint whole window to repopulate the back-buffer repaintPeerTarget(sd.getPeer()); } catch (InvalidPipeException ipe) { return false; } } return true; }
Example 6
Source File: D3DScreenUpdateManager.java From openjdk-jdk9 with GNU General Public License v2.0 | 6 votes |
/** * Restores the passed surface if it was lost, resets the lost status. * @param sd surface to be validated * @return true if surface wasn't lost or if restoration was successful, * false otherwise */ private boolean validate(D3DWindowSurfaceData sd) { if (sd.isSurfaceLost()) { try { sd.restoreSurface(); // if succeeded, first fill the surface with bg color // note: use the non-synch method to avoid incorrect lock order Color bg = sd.getPeer().getBackgroundNoSync(); SunGraphics2D sg2d = new SunGraphics2D(sd, bg, bg, null); sg2d.fillRect(0, 0, sd.getBounds().width, sd.getBounds().height); sg2d.dispose(); // now clean the dirty status so that we don't flip it // next time before it gets repainted; it is safe // to do without the lock because we will issue a // repaint anyway so we will not lose any rendering sd.markClean(); // since the surface was successfully restored we need to // repaint whole window to repopulate the back-buffer repaintPeerTarget(sd.getPeer()); } catch (InvalidPipeException ipe) { return false; } } return true; }
Example 7
Source File: D3DScreenUpdateManager.java From jdk8u-jdk with GNU General Public License v2.0 | 6 votes |
/** * Restores the passed surface if it was lost, resets the lost status. * @param sd surface to be validated * @return true if surface wasn't lost or if restoration was successful, * false otherwise */ private boolean validate(D3DWindowSurfaceData sd) { if (sd.isSurfaceLost()) { try { sd.restoreSurface(); // if succeeded, first fill the surface with bg color // note: use the non-synch method to avoid incorrect lock order Color bg = sd.getPeer().getBackgroundNoSync(); SunGraphics2D sg2d = new SunGraphics2D(sd, bg, bg, null); sg2d.fillRect(0, 0, sd.getBounds().width, sd.getBounds().height); sg2d.dispose(); // now clean the dirty status so that we don't flip it // next time before it gets repainted; it is safe // to do without the lock because we will issue a // repaint anyway so we will not lose any rendering sd.markClean(); // since the surface was successfully restored we need to // repaint whole window to repopulate the back-buffer repaintPeerTarget(sd.getPeer()); } catch (InvalidPipeException ipe) { return false; } } return true; }
Example 8
Source File: D3DScreenUpdateManager.java From hottub with GNU General Public License v2.0 | 6 votes |
/** * Restores the passed surface if it was lost, resets the lost status. * @param sd surface to be validated * @return true if surface wasn't lost or if restoration was successful, * false otherwise */ private boolean validate(D3DWindowSurfaceData sd) { if (sd.isSurfaceLost()) { try { sd.restoreSurface(); // if succeeded, first fill the surface with bg color // note: use the non-synch method to avoid incorrect lock order Color bg = sd.getPeer().getBackgroundNoSync(); SunGraphics2D sg2d = new SunGraphics2D(sd, bg, bg, null); sg2d.fillRect(0, 0, sd.getBounds().width, sd.getBounds().height); sg2d.dispose(); // now clean the dirty status so that we don't flip it // next time before it gets repainted; it is safe // to do without the lock because we will issue a // repaint anyway so we will not lose any rendering sd.markClean(); // since the surface was successfully restored we need to // repaint whole window to repopulate the back-buffer repaintPeerTarget(sd.getPeer()); } catch (InvalidPipeException ipe) { return false; } } return true; }
Example 9
Source File: D3DScreenUpdateManager.java From openjdk-8-source with GNU General Public License v2.0 | 6 votes |
/** * Restores the passed surface if it was lost, resets the lost status. * @param sd surface to be validated * @return true if surface wasn't lost or if restoration was successful, * false otherwise */ private boolean validate(D3DWindowSurfaceData sd) { if (sd.isSurfaceLost()) { try { sd.restoreSurface(); // if succeeded, first fill the surface with bg color // note: use the non-synch method to avoid incorrect lock order Color bg = sd.getPeer().getBackgroundNoSync(); SunGraphics2D sg2d = new SunGraphics2D(sd, bg, bg, null); sg2d.fillRect(0, 0, sd.getBounds().width, sd.getBounds().height); sg2d.dispose(); // now clean the dirty status so that we don't flip it // next time before it gets repainted; it is safe // to do without the lock because we will issue a // repaint anyway so we will not lose any rendering sd.markClean(); // since the surface was successfully restored we need to // repaint whole window to repopulate the back-buffer repaintPeerTarget(sd.getPeer()); } catch (InvalidPipeException ipe) { return false; } } return true; }
Example 10
Source File: D3DScreenUpdateManager.java From openjdk-8 with GNU General Public License v2.0 | 6 votes |
/** * Restores the passed surface if it was lost, resets the lost status. * @param sd surface to be validated * @return true if surface wasn't lost or if restoration was successful, * false otherwise */ private boolean validate(D3DWindowSurfaceData sd) { if (sd.isSurfaceLost()) { try { sd.restoreSurface(); // if succeeded, first fill the surface with bg color // note: use the non-synch method to avoid incorrect lock order Color bg = sd.getPeer().getBackgroundNoSync(); SunGraphics2D sg2d = new SunGraphics2D(sd, bg, bg, null); sg2d.fillRect(0, 0, sd.getBounds().width, sd.getBounds().height); sg2d.dispose(); // now clean the dirty status so that we don't flip it // next time before it gets repainted; it is safe // to do without the lock because we will issue a // repaint anyway so we will not lose any rendering sd.markClean(); // since the surface was successfully restored we need to // repaint whole window to repopulate the back-buffer repaintPeerTarget(sd.getPeer()); } catch (InvalidPipeException ipe) { return false; } } return true; }
Example 11
Source File: D3DScreenUpdateManager.java From jdk8u_jdk with GNU General Public License v2.0 | 6 votes |
/** * Restores the passed surface if it was lost, resets the lost status. * @param sd surface to be validated * @return true if surface wasn't lost or if restoration was successful, * false otherwise */ private boolean validate(D3DWindowSurfaceData sd) { if (sd.isSurfaceLost()) { try { sd.restoreSurface(); // if succeeded, first fill the surface with bg color // note: use the non-synch method to avoid incorrect lock order Color bg = sd.getPeer().getBackgroundNoSync(); SunGraphics2D sg2d = new SunGraphics2D(sd, bg, bg, null); sg2d.fillRect(0, 0, sd.getBounds().width, sd.getBounds().height); sg2d.dispose(); // now clean the dirty status so that we don't flip it // next time before it gets repainted; it is safe // to do without the lock because we will issue a // repaint anyway so we will not lose any rendering sd.markClean(); // since the surface was successfully restored we need to // repaint whole window to repopulate the back-buffer repaintPeerTarget(sd.getPeer()); } catch (InvalidPipeException ipe) { return false; } } return true; }
Example 12
Source File: D3DScreenUpdateManager.java From jdk8u-jdk with GNU General Public License v2.0 | 6 votes |
/** * Restores the passed surface if it was lost, resets the lost status. * @param sd surface to be validated * @return true if surface wasn't lost or if restoration was successful, * false otherwise */ private boolean validate(D3DWindowSurfaceData sd) { if (sd.isSurfaceLost()) { try { sd.restoreSurface(); // if succeeded, first fill the surface with bg color // note: use the non-synch method to avoid incorrect lock order Color bg = sd.getPeer().getBackgroundNoSync(); SunGraphics2D sg2d = new SunGraphics2D(sd, bg, bg, null); sg2d.fillRect(0, 0, sd.getBounds().width, sd.getBounds().height); sg2d.dispose(); // now clean the dirty status so that we don't flip it // next time before it gets repainted; it is safe // to do without the lock because we will issue a // repaint anyway so we will not lose any rendering sd.markClean(); // since the surface was successfully restored we need to // repaint whole window to repopulate the back-buffer repaintPeerTarget(sd.getPeer()); } catch (InvalidPipeException ipe) { return false; } } return true; }
Example 13
Source File: D3DScreenUpdateManager.java From jdk8u-dev-jdk with GNU General Public License v2.0 | 6 votes |
/** * Restores the passed surface if it was lost, resets the lost status. * @param sd surface to be validated * @return true if surface wasn't lost or if restoration was successful, * false otherwise */ private boolean validate(D3DWindowSurfaceData sd) { if (sd.isSurfaceLost()) { try { sd.restoreSurface(); // if succeeded, first fill the surface with bg color // note: use the non-synch method to avoid incorrect lock order Color bg = sd.getPeer().getBackgroundNoSync(); SunGraphics2D sg2d = new SunGraphics2D(sd, bg, bg, null); sg2d.fillRect(0, 0, sd.getBounds().width, sd.getBounds().height); sg2d.dispose(); // now clean the dirty status so that we don't flip it // next time before it gets repainted; it is safe // to do without the lock because we will issue a // repaint anyway so we will not lose any rendering sd.markClean(); // since the surface was successfully restored we need to // repaint whole window to repopulate the back-buffer repaintPeerTarget(sd.getPeer()); } catch (InvalidPipeException ipe) { return false; } } return true; }