Available Methods
- glBindBuffer ( )
- glBindTexture ( )
- glBindVertexArray ( )
- glDeleteBuffers ( )
- glUseProgram ( )
- glGenVertexArrays ( )
- glGenBuffers ( )
- glVertexAttribPointer ( )
- glDeleteProgram ( )
- glActiveTexture ( )
- glEnableVertexAttribArray ( )
- glDeleteVertexArrays ( )
- glGetUniformLocation ( )
- glViewport ( )
- glClearBufferfv ( )
- glBindFramebuffer ( )
- glBufferData ( )
- glGenTextures ( )
- glDeleteTextures ( )
- glTexImage2D ( )
- glUniform1i ( )
- glUnmapBuffer ( )
- glDrawArraysInstanced ( )
- glEnable ( )
- glUniformMatrix4fv ( )
- glBindAttribLocation ( )
- glPixelStorei ( )
- glBindFragDataLocation ( )
- glBindBufferBase ( )
- glGetIntegerv ( )
- glTexParameteri ( )
- glDisable ( )
- glUniformBlockBinding ( )
- glFramebufferTexture ( )
- glDrawElementsInstancedBaseVertex ( )
- glGenFramebuffers ( )
- glBeginQuery ( )
- glMapBufferRange ( )
- glScissor ( )
- glDeleteFramebuffers ( )
- glDepthFunc ( )
- GL_POINTS
- glUniform1f ( )
- glTexImage3D ( )
- glGetQueryiv ( )
- glDeleteRenderbuffers ( )
- glGenerateMipmap ( )
- glDeleteSamplers ( )
- glBlendFunc ( )
- glClearColor ( )
- glEndQuery ( )
- glDrawBuffer ( )
- glSamplerParameterfv ( )
- glClear ( )
- glDepthMask ( )
- GL_LINES
- glCreateShader ( )
- glSamplerParameteri ( )
- glGenRenderbuffers ( )
- glTexSubImage3D ( )
- glDrawElements ( )
- glBindSampler ( )
- glGetShaderInfoLog ( )
- glPointParameteri ( )
- glEndConditionalRender ( )
- glCompressedTexImage2D ( )
- glDeleteQueries ( )
Related Classes
- java.io.InputStream
- java.util.Iterator
- java.util.Locale
- java.nio.ByteBuffer
- java.util.logging.Logger
- java.util.Queue
- java.util.logging.Level
- java.awt.image.BufferedImage
- javax.imageio.ImageIO
- java.nio.ByteOrder
- java.awt.Dimension
- java.util.BitSet
- java.awt.Graphics2D
- java.awt.Component
- javax.swing.SwingUtilities
- java.nio.FloatBuffer
- java.nio.IntBuffer
- java.nio.Buffer
- java.nio.ShortBuffer
- org.openide.util.Utilities
- org.openide.DialogDisplayer
- org.openide.NotifyDescriptor
- com.jogamp.opengl.GLProfile
- com.jogamp.opengl.GL
- com.jogamp.opengl.GLCapabilities
Java Code Examples for com.jogamp.opengl.GL3#GL_LINES
The following examples show how to use
com.jogamp.opengl.GL3#GL_LINES .
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: LineBatcher.java From constellation with Apache License 2.0 | 5 votes |
public LineBatcher() { // Create the batch batch = new Batch(GL3.GL_LINES); colorTarget = batch.newFloatBuffer(COLOR_BUFFER_WIDTH, false); connectionInfoTarget = batch.newIntBuffer(CONNECTION_INFO_BUFFER_WIDTH, false); }
Example 2
Source File: AxesRenderable.java From constellation with Apache License 2.0 | 4 votes |
public AxesRenderable(final GLVisualProcessor parent) { this.parent = parent; axesBatch = new Batch(GL3.GL_LINES); colorTarget = axesBatch.newFloatBuffer(COLOR_BUFFER_WIDTH, true); vertexTarget = axesBatch.newFloatBuffer(VERTEX_BUFFER_WIDTH, true); }
Example 3
Source File: NewLineRenderable.java From constellation with Apache License 2.0 | 4 votes |
public NewLineRenderable(final GLVisualProcessor parent) { this.parent = parent; batch = new Batch(GL3.GL_LINES); colorTarget = batch.newFloatBuffer(COLOR_BUFFER_WIDTH, true); vertexTarget = batch.newFloatBuffer(VERTEX_BUFFER_WIDTH, true); }