Java Code Examples for com.badlogic.gdx.math.Interpolation#linear()
The following examples show how to use
com.badlogic.gdx.math.Interpolation#linear() .
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Example 1
Source File: AttractorModule.java From talos with Apache License 2.0 | 6 votes |
@Override public void processValues() { NumericalValue posNumVal = getScope().get(ScopePayload.PARTICLE_POSITION); pos.set(posNumVal.get(0), posNumVal.get(1)); float alphaVal = getScope().getFloat(ScopePayload.PARTICLE_ALPHA);; if(!alpha.isEmpty()) { alphaVal = alpha.getFloat(); } initialVector.set(initialVelocity.getFloat(), 0); initialVector.rotate(initialAngle.getFloat()); attractionVector.set(attractorPosition.get(0), attractorPosition.get(1)).sub(pos); attractionVector.nor().scl(initialVelocity.getFloat()); Interpolation interpolation = Interpolation.linear; // now let's mix them result.set(interpolation.apply(initialVector.x, attractionVector.x, alphaVal), interpolation.apply(initialVector.y, attractionVector.y, alphaVal)); angle.set(result.angle()); velocity.set(result.len()); }
Example 2
Source File: SoundManager.java From dice-heroes with GNU General Public License v3.0 | 6 votes |
public void playMusicBeautifully(String name, Stage stage) { final Music music = musics.get(name); if (music == null) { Logger.error("there is no music for " + name); return; } music.setVolume(0); if (!usesMusic) { disabledMusics.add(music); } else { music.play(); } music.setLooping(true); playingMusics.add(music); Action action = new TemporalAction(5f, Interpolation.linear) { @Override protected void update(float percent) { music.setVolume(percent * volume); } }; stage.addAction(action); replaceAction(music, action); }
Example 3
Source File: SoundManager.java From dice-heroes with GNU General Public License v3.0 | 6 votes |
public void stopMusicBeautifully(String name, Stage stage) { final Music music = musics.get(name); if (music == null) { Logger.error("there is no music for " + name); return; } final float initialVolume = music.getVolume(); Action action = new TemporalAction(2f, Interpolation.linear) { @Override protected void update(float percent) { music.setVolume(initialVolume - percent * initialVolume); } @Override protected void end() { music.stop(); playingMusics.remove(music); disabledMusics.remove(music); } }; stage.addAction(action); replaceAction(music, action); }
Example 4
Source File: CocoStudioUIEditor.java From cocos-ui-libgdx with Apache License 2.0 | 4 votes |
/** * 根据传入的值返回插值类型 */ public Interpolation getInterpolation(int tweenType) { switch (tweenType) { case 0: return Interpolation.linear; case 1: return Interpolation.sineIn; case 2: return Interpolation.sineOut; case 3: return Interpolation.sine; case 4: return Interpolation.linear; //不支持Quad_EaseIn case 5: return Interpolation.linear; //不支持Quad_EaseOut case 6: return Interpolation.linear; //不支持Quad_EaseInOut case 7: return Interpolation.linear; //不支持Cubic_EaseIn case 8: return Interpolation.linear; //不支持Cubic_EaseOut case 9: return Interpolation.linear; //不支持Cubic_EaseInOut case 10: return Interpolation.linear; //不支持Quart_EaseIn case 11: return Interpolation.linear; //不支持Quart_EaseOut case 12: return Interpolation.linear; //不支持Quart_EaseInOut case 13: return Interpolation.linear; //不支持Quint_EaseIn case 14: return Interpolation.linear; //不支持Quint_EaseOut case 15: return Interpolation.linear; //不支持Quint_EaseInOut case 16: return Interpolation.exp10In; case 17: return Interpolation.exp10Out; case 18: return Interpolation.exp10; case 19: return Interpolation.circleIn; case 20: return Interpolation.circleOut; case 21: return Interpolation.circle; case 22: return Interpolation.elasticIn; case 23: return Interpolation.elasticOut; case 24: return Interpolation.elastic; case 25: return Interpolation.linear; //不支持Back_EaseIn case 26: return Interpolation.linear; //不支持Back_EaseOut case 27: return Interpolation.linear; //不支持Back_EaseInOut case 28: return Interpolation.bounceIn; case 29: return Interpolation.bounceOut; case 30: return Interpolation.bounce; default: return Interpolation.linear; } }
Example 5
Source File: SoundEmitter.java From riiablo with Apache License 2.0 | 4 votes |
@Override protected void reset() { if (sound != null) sound.stop(); sound = null; interpolator = Interpolation.linear; }