Java Code Examples for android.graphics.Shader#setLocalMatrix()

The following examples show how to use android.graphics.Shader#setLocalMatrix() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: CameraButton.java    From CameraButton with Apache License 2.0 6 votes vote down vote up
private void invalidateIcons() {
    mIconMatrices = new Matrix[mIconShaders.length];
    mIconPaints = new Paint[mIconShaders.length];

    for (int i = 0; i < mIconShaders.length; i++) {
        Shader shader = mIconShaders[i];

        Matrix matrix = new Matrix();
        shader.setLocalMatrix(matrix);
        mIconMatrices[i] = matrix;

        Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
        paint.setShader(shader);

        mIconPaints[i] = paint;
    }
}
 
Example 2
Source File: RainbowSpanActivity.java    From advanced-textview with Apache License 2.0 5 votes vote down vote up
@Override
public void updateDrawState(TextPaint paint) {
  paint.setStyle(Paint.Style.FILL);
  Shader shader = new LinearGradient(0, 0, 0, paint.getTextSize() * colors.length, colors, null,
      Shader.TileMode.MIRROR);
  Matrix matrix = new Matrix();
  matrix.setRotate(90);
  shader.setLocalMatrix(matrix);
  paint.setShader(shader);
}
 
Example 3
Source File: SettingFragment.java    From light-novel-library_Wenku8_Android with GNU General Public License v2.0 5 votes vote down vote up
@TargetApi(Build.VERSION_CODES.ICE_CREAM_SANDWICH)
@Override
public void updateDrawState(TextPaint paint) {
	paint.setStyle(Paint.Style.FILL);
	Shader shader = new LinearGradient(0, 0, 0, paint.getTextSize()
			* colors.length, colors, null, Shader.TileMode.MIRROR);
	Matrix matrix = new Matrix();
	matrix.setRotate(90);
	shader.setLocalMatrix(matrix);
	paint.setShader(shader);
}
 
Example 4
Source File: BIGChart.java    From NightWatch with GNU General Public License v3.0 5 votes vote down vote up
protected void updateRainbow() {
    animationAngle = (animationAngle + 1) % 360;
    //Animation matrix:
    int[] rainbow = {Color.RED, Color.YELLOW, Color.GREEN, Color.BLUE
            , Color.CYAN};
    Shader shader = new LinearGradient(0, 0, 0, 20, rainbow,
            null, Shader.TileMode.MIRROR);
    Matrix matrix = new Matrix();
    matrix.setRotate(animationAngle);
    shader.setLocalMatrix(matrix);
    mSgv.getPaint().setShader(shader);
    invalidate();
}
 
Example 5
Source File: BIGChart.java    From xDrip-Experimental with GNU General Public License v3.0 5 votes vote down vote up
protected void updateRainbow() {
    animationAngle = (animationAngle + 1) % 360;
    //Animation matrix:
    int[] rainbow = {Color.RED, Color.YELLOW, Color.GREEN, Color.BLUE
            , Color.CYAN};
    Shader shader = new LinearGradient(0, 0, 0, 20, rainbow,
            null, Shader.TileMode.MIRROR);
    Matrix matrix = new Matrix();
    matrix.setRotate(animationAngle);
    shader.setLocalMatrix(matrix);
    mSgv.getPaint().setShader(shader);
    invalidate();
}
 
Example 6
Source File: AboutActivity.java    From light-novel-library_Wenku8_Android with GNU General Public License v2.0 5 votes vote down vote up
@TargetApi(Build.VERSION_CODES.ICE_CREAM_SANDWICH)
@Override
public void updateDrawState(TextPaint paint) {
	paint.setStyle(Paint.Style.FILL);
	Shader shader = new LinearGradient(0, 0, 0, paint.getTextSize()
			* colors.length, colors, null, Shader.TileMode.MIRROR);
	Matrix matrix = new Matrix();
	matrix.setRotate(90);
	shader.setLocalMatrix(matrix);
	paint.setShader(shader);
}
 
Example 7
Source File: BIGChart.java    From NightWatch with GNU General Public License v3.0 5 votes vote down vote up
protected void updateRainbow() {
    animationAngle = (animationAngle + 1) % 360;
    //Animation matrix:
    int[] rainbow = {Color.RED, Color.YELLOW, Color.GREEN, Color.BLUE
            , Color.CYAN};
    Shader shader = new LinearGradient(0, 0, 0, 20, rainbow,
            null, Shader.TileMode.MIRROR);
    Matrix matrix = new Matrix();
    matrix.setRotate(animationAngle);
    shader.setLocalMatrix(matrix);
    mSgv.getPaint().setShader(shader);
    invalidate();
}
 
Example 8
Source File: ReactImageView.java    From react-native-GPay with MIT License 5 votes vote down vote up
@Override
public CloseableReference<Bitmap> process(Bitmap source, PlatformBitmapFactory bitmapFactory) {
  final Rect destRect = new Rect(0, 0, getWidth(), getHeight());

  mScaleType.getTransform(
    sTileMatrix,
    destRect,
    source.getWidth(),
    source.getHeight(),
    0.0f,
    0.0f);

  Paint paint = new Paint();
  paint.setAntiAlias(true);
  Shader shader = new BitmapShader(source, mTileMode, mTileMode);
  shader.setLocalMatrix(sTileMatrix);
  paint.setShader(shader);

  CloseableReference<Bitmap> output = bitmapFactory.createBitmap(getWidth(), getHeight());
  try {
    Canvas canvas = new Canvas(output.get());
    canvas.drawRect(destRect, paint);
    return output.clone();
  } finally {
    CloseableReference.closeSafely(output);
  }
}
 
Example 9
Source File: BIGChart.java    From xDrip-plus with GNU General Public License v3.0 5 votes vote down vote up
protected void updateRainbow() {
    animationAngle = (animationAngle + 1) % 360;
    //Animation matrix:
    int[] rainbow = {Color.RED, Color.YELLOW, Color.GREEN, Color.BLUE
            , Color.CYAN};
    Shader shader = new LinearGradient(0, 0, 0, 20, rainbow,
            null, Shader.TileMode.MIRROR);
    Matrix matrix = new Matrix();
    matrix.setRotate(animationAngle);
    shader.setLocalMatrix(matrix);
    mSgv.getPaint().setShader(shader);
    invalidate();
}
 
Example 10
Source File: BIGChart.java    From xDrip with GNU General Public License v3.0 5 votes vote down vote up
protected void updateRainbow() {
    animationAngle = (animationAngle + 1) % 360;
    //Animation matrix:
    int[] rainbow = {Color.RED, Color.YELLOW, Color.GREEN, Color.BLUE
            , Color.CYAN};
    Shader shader = new LinearGradient(0, 0, 0, 20, rainbow,
            null, Shader.TileMode.MIRROR);
    Matrix matrix = new Matrix();
    matrix.setRotate(animationAngle);
    shader.setLocalMatrix(matrix);
    mSgv.getPaint().setShader(shader);
    invalidate();
}
 
Example 11
Source File: AnyshapeImageView.java    From android-anyshape with MIT License 5 votes vote down vote up
@Override
protected void onDraw(Canvas canvas) {
    if (null == originMaskPath) {
        // if the mask is null, the view will work as a normal ImageView
        super.onDraw(canvas);
        return;
    }
    if (vWidth == 0 || vHeight == 0) {
        return;
    }

    paint.reset();
    paint.setStyle(Paint.Style.STROKE);
    //get the drawable to show. if not set the src, will use  backColor
    Drawable showDrawable = getDrawable();
    if (null != showDrawable) {
        Bitmap showBitmap = ((BitmapDrawable) showDrawable).getBitmap();
        Shader shader = new BitmapShader(showBitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
        Matrix shaderMatrix = new Matrix();
        float scaleX = vWidth * 1.0f / showBitmap.getWidth();
        float scaleY = vHeight * 1.0f / showBitmap.getHeight();
        shaderMatrix.setScale(scaleX, scaleY);
        shader.setLocalMatrix(shaderMatrix);
        paint.setShader(shader);
    } else {
        //no src , use the backColor to fill the path
        paint.setColor(backColor);
    }
    canvas.drawPath(realMaskPath, paint);

}
 
Example 12
Source File: CircleWatchface.java    From xDrip-plus with GNU General Public License v3.0 4 votes vote down vote up
private synchronized void prepareDrawTime() {
    Log.d(TAG, "CircleWatchface start prepareDrawTime");

    hour = Calendar.getInstance().get(Calendar.HOUR_OF_DAY) % 12;
    minute = Calendar.getInstance().get(Calendar.MINUTE);
    angleBig = (((hour + minute / 60f) / 12f * 360) - 90 - BIG_HAND_WIDTH / 2f + 360) % 360;
    angleSMALL = ((minute / 60f * 360) - 90 - SMALL_HAND_WIDTH / 2f + 360) % 360;


    color = 0;
    switch (getSgvLevel()) {
        case -1:
            color = getLowColor();
            break;
        case 0:
            color = getInRangeColor();
            break;
        case 1:
            color = getHighColor();
            break;
    }


    if (isAnimated()) {
        //Animation matrix:
        int[] rainbow = {Color.RED, Color.YELLOW, Color.GREEN, Color.BLUE
                , Color.CYAN};
        Shader shader = new LinearGradient(0, 0, 0, 20, rainbow,
                null, Shader.TileMode.MIRROR);
        Matrix matrix = new Matrix();
        matrix.setRotate(animationAngle);
        shader.setLocalMatrix(matrix);
        circlePaint.setShader(shader);
    } else {
        circlePaint.setShader(null);
    }


    circlePaint.setStyle(Paint.Style.STROKE);
    circlePaint.setStrokeWidth(CIRCLE_WIDTH);
    circlePaint.setAntiAlias(true);
    circlePaint.setColor(color);

    removePaint.setStyle(Paint.Style.STROKE);
    removePaint.setStrokeWidth(CIRCLE_WIDTH);
    removePaint.setAntiAlias(true);
    removePaint.setColor(getBackgroundColor());

    ;

    rect = new RectF(PADDING, PADDING, (float) (displaySize.x - PADDING), (float) (displaySize.y - PADDING));
    rectDelete = new RectF(PADDING - CIRCLE_WIDTH / 2, PADDING - CIRCLE_WIDTH / 2, (float) (displaySize.x - PADDING + CIRCLE_WIDTH / 2), (float) (displaySize.y - PADDING + CIRCLE_WIDTH / 2));
    overlapping = ALWAYS_HIGHLIGT_SMALL || areOverlapping(angleSMALL, angleSMALL + SMALL_HAND_WIDTH + NEAR, angleBig, angleBig + BIG_HAND_WIDTH + NEAR);
    Log.d(TAG, "CircleWatchface end prepareDrawTime");

}
 
Example 13
Source File: CircleWatchface.java    From xDrip with GNU General Public License v3.0 4 votes vote down vote up
private synchronized void prepareDrawTime() {
    Log.d(TAG, "CircleWatchface start prepareDrawTime");

    hour = Calendar.getInstance().get(Calendar.HOUR_OF_DAY) % 12;
    minute = Calendar.getInstance().get(Calendar.MINUTE);
    angleBig = (((hour + minute / 60f) / 12f * 360) - 90 - BIG_HAND_WIDTH / 2f + 360) % 360;
    angleSMALL = ((minute / 60f * 360) - 90 - SMALL_HAND_WIDTH / 2f + 360) % 360;


    color = 0;
    switch (getSgvLevel()) {
        case -1:
            color = getLowColor();
            break;
        case 0:
            color = getInRangeColor();
            break;
        case 1:
            color = getHighColor();
            break;
    }


    if (isAnimated()) {
        //Animation matrix:
        int[] rainbow = {Color.RED, Color.YELLOW, Color.GREEN, Color.BLUE
                , Color.CYAN};
        Shader shader = new LinearGradient(0, 0, 0, 20, rainbow,
                null, Shader.TileMode.MIRROR);
        Matrix matrix = new Matrix();
        matrix.setRotate(animationAngle);
        shader.setLocalMatrix(matrix);
        circlePaint.setShader(shader);
    } else {
        circlePaint.setShader(null);
    }


    circlePaint.setStyle(Paint.Style.STROKE);
    circlePaint.setStrokeWidth(CIRCLE_WIDTH);
    circlePaint.setAntiAlias(true);
    circlePaint.setColor(color);

    removePaint.setStyle(Paint.Style.STROKE);
    removePaint.setStrokeWidth(CIRCLE_WIDTH);
    removePaint.setAntiAlias(true);
    removePaint.setColor(getBackgroundColor());

    ;

    rect = new RectF(PADDING, PADDING, (float) (displaySize.x - PADDING), (float) (displaySize.y - PADDING));
    rectDelete = new RectF(PADDING - CIRCLE_WIDTH / 2, PADDING - CIRCLE_WIDTH / 2, (float) (displaySize.x - PADDING + CIRCLE_WIDTH / 2), (float) (displaySize.y - PADDING + CIRCLE_WIDTH / 2));
    overlapping = ALWAYS_HIGHLIGT_SMALL || areOverlapping(angleSMALL, angleSMALL + SMALL_HAND_WIDTH + NEAR, angleBig, angleBig + BIG_HAND_WIDTH + NEAR);
    Log.d(TAG, "CircleWatchface end prepareDrawTime");

}
 
Example 14
Source File: CircleWatchface.java    From NightWatch with GNU General Public License v3.0 4 votes vote down vote up
private synchronized void prepareDrawTime() {
    Log.d("CircleWatchface", "start prepareDrawTime");

    hour = Calendar.getInstance().get(Calendar.HOUR_OF_DAY) % 12;
    minute = Calendar.getInstance().get(Calendar.MINUTE);
    angleBig = (((hour + minute / 60f) / 12f * 360) - 90 - BIG_HAND_WIDTH / 2f + 360) % 360;
    angleSMALL = ((minute / 60f * 360) - 90 - SMALL_HAND_WIDTH / 2f + 360) % 360;


    color = 0;
    switch (getSgvLevel()) {
        case -1:
            color = getLowColor();
            break;
        case 0:
            color = getInRangeColor();
            break;
        case 1:
            color = getHighColor();
            break;
    }


    if (isAnimated()) {
        //Animation matrix:
        int[] rainbow = {Color.RED, Color.YELLOW, Color.GREEN, Color.BLUE
                , Color.CYAN};
        Shader shader = new LinearGradient(0, 0, 0, 20, rainbow,
                null, Shader.TileMode.MIRROR);
        Matrix matrix = new Matrix();
        matrix.setRotate(animationAngle);
        shader.setLocalMatrix(matrix);
        circlePaint.setShader(shader);
    } else {
        circlePaint.setShader(null);
    }


    circlePaint.setStyle(Paint.Style.STROKE);
    circlePaint.setStrokeWidth(CIRCLE_WIDTH);
    circlePaint.setAntiAlias(true);
    circlePaint.setColor(color);

    removePaint.setStyle(Paint.Style.STROKE);
    removePaint.setStrokeWidth(CIRCLE_WIDTH);
    removePaint.setAntiAlias(true);
    removePaint.setColor(getBackgroundColor());

    ;

    rect = new RectF(PADDING, PADDING, (float) (displaySize.x - PADDING), (float) (displaySize.y - PADDING));
    rectDelete = new RectF(PADDING - CIRCLE_WIDTH / 2, PADDING - CIRCLE_WIDTH / 2, (float) (displaySize.x - PADDING + CIRCLE_WIDTH / 2), (float) (displaySize.y - PADDING + CIRCLE_WIDTH / 2));
    overlapping = ALWAYS_HIGHLIGT_SMALL || areOverlapping(angleSMALL, angleSMALL + SMALL_HAND_WIDTH + NEAR, angleBig, angleBig + BIG_HAND_WIDTH + NEAR);
    Log.d("CircleWatchface", "end prepareDrawTime");

}
 
Example 15
Source File: CircleWatchface.java    From AndroidAPS with GNU Affero General Public License v3.0 4 votes vote down vote up
private synchronized void prepareDrawTime() {
    Log.d("CircleWatchface", "start prepareDrawTime");

    hour = Calendar.getInstance().get(Calendar.HOUR_OF_DAY) % 12;
    minute = Calendar.getInstance().get(Calendar.MINUTE);
    angleBig = (((hour + minute / 60f) / 12f * 360) - 90 - BIG_HAND_WIDTH / 2f + 360) % 360;
    angleSMALL = ((minute / 60f * 360) - 90 - SMALL_HAND_WIDTH / 2f + 360) % 360;


    color = 0;
    switch (getSgvLevel()) {
        case -1:
            color = getLowColor();
            break;
        case 0:
            color = getInRangeColor();
            break;
        case 1:
            color = getHighColor();
            break;
    }


    if (isAnimated()) {
        //Animation matrix:
        int[] rainbow = {Color.RED, Color.YELLOW, Color.GREEN, Color.BLUE
                , Color.CYAN};
        Shader shader = new LinearGradient(0, 0, 0, 20, rainbow,
                null, Shader.TileMode.MIRROR);
        Matrix matrix = new Matrix();
        matrix.setRotate(animationAngle);
        shader.setLocalMatrix(matrix);
        circlePaint.setShader(shader);
    } else {
        circlePaint.setShader(null);
    }


    circlePaint.setStyle(Paint.Style.STROKE);
    circlePaint.setStrokeWidth(CIRCLE_WIDTH);
    circlePaint.setAntiAlias(true);
    circlePaint.setColor(color);

    removePaint.setStyle(Paint.Style.STROKE);
    removePaint.setStrokeWidth(CIRCLE_WIDTH);
    removePaint.setAntiAlias(true);
    removePaint.setColor(getBackgroundColor());

    rect = new RectF(PADDING, PADDING, displaySize.x - PADDING, displaySize.y - PADDING);
    rectDelete = new RectF(PADDING - CIRCLE_WIDTH / 2, PADDING - CIRCLE_WIDTH / 2, displaySize.x - PADDING + CIRCLE_WIDTH / 2, displaySize.y - PADDING + CIRCLE_WIDTH / 2);
    overlapping = ALWAYS_HIGHLIGT_SMALL || areOverlapping(angleSMALL, angleSMALL + SMALL_HAND_WIDTH + NEAR, angleBig, angleBig + BIG_HAND_WIDTH + NEAR);
    Log.d("CircleWatchface", "end prepareDrawTime");

}
 
Example 16
Source File: SVGAndroidRenderer.java    From starcor.xul with GNU Lesser General Public License v3.0 4 votes vote down vote up
@SuppressWarnings("deprecation")
private void  doStroke(Path path)
{
   // TODO handle degenerate subpaths properly

   if (state.style.vectorEffect == VectorEffect.NonScalingStroke)
   {
      // For non-scaling-stroke, the stroke width is not transformed along with the path.
      // It will be rendered at the same width no matter how the document contents are transformed.

      // First step: get the current canvas matrix
      Matrix  currentMatrix = canvas.getMatrix();
      // Transform the path using this transform
      Path  transformedPath = new Path();
      path.transform(currentMatrix, transformedPath);
      // Reset the current canvas transform completely
      canvas.setMatrix(new Matrix());

      // If there is a shader (such as a gradient), we need to update its transform also
      Shader  shader = state.strokePaint.getShader();
      Matrix  currentShaderMatrix = new Matrix();
      if (shader != null) {
         shader.getLocalMatrix(currentShaderMatrix);
         Matrix  newShaderMatrix = new Matrix(currentShaderMatrix);
         newShaderMatrix.postConcat(currentMatrix);
         shader.setLocalMatrix(newShaderMatrix);
      }

      // Render the transformed path. The stroke width used will be in unscaled device units.
      canvas.drawPath(transformedPath, state.strokePaint);

      // Return the current canvas transform to what it was before all this happened         
      canvas.setMatrix(currentMatrix);
      // And reset the shader matrix also
      if (shader != null)
         shader.setLocalMatrix(currentShaderMatrix);
   }
   else
   {
      canvas.drawPath(path, state.strokePaint);
   }
}
 
Example 17
Source File: CircleWatchface.java    From xDrip-Experimental with GNU General Public License v3.0 4 votes vote down vote up
private synchronized void prepareDrawTime() {
    Log.d("CircleWatchface", "start prepareDrawTime");

    hour = Calendar.getInstance().get(Calendar.HOUR_OF_DAY) % 12;
    minute = Calendar.getInstance().get(Calendar.MINUTE);
    angleBig = (((hour + minute / 60f) / 12f * 360) - 90 - BIG_HAND_WIDTH / 2f + 360) % 360;
    angleSMALL = ((minute / 60f * 360) - 90 - SMALL_HAND_WIDTH / 2f + 360) % 360;


    color = 0;
    switch (getSgvLevel()) {
        case -1:
            color = getLowColor();
            break;
        case 0:
            color = getInRangeColor();
            break;
        case 1:
            color = getHighColor();
            break;
    }


    if (isAnimated()) {
        //Animation matrix:
        int[] rainbow = {Color.RED, Color.YELLOW, Color.GREEN, Color.BLUE
                , Color.CYAN};
        Shader shader = new LinearGradient(0, 0, 0, 20, rainbow,
                null, Shader.TileMode.MIRROR);
        Matrix matrix = new Matrix();
        matrix.setRotate(animationAngle);
        shader.setLocalMatrix(matrix);
        circlePaint.setShader(shader);
    } else {
        circlePaint.setShader(null);
    }


    circlePaint.setStyle(Paint.Style.STROKE);
    circlePaint.setStrokeWidth(CIRCLE_WIDTH);
    circlePaint.setAntiAlias(true);
    circlePaint.setColor(color);

    removePaint.setStyle(Paint.Style.STROKE);
    removePaint.setStrokeWidth(CIRCLE_WIDTH);
    removePaint.setAntiAlias(true);
    removePaint.setColor(getBackgroundColor());

    ;

    rect = new RectF(PADDING, PADDING, (float) (displaySize.x - PADDING), (float) (displaySize.y - PADDING));
    rectDelete = new RectF(PADDING - CIRCLE_WIDTH / 2, PADDING - CIRCLE_WIDTH / 2, (float) (displaySize.x - PADDING + CIRCLE_WIDTH / 2), (float) (displaySize.y - PADDING + CIRCLE_WIDTH / 2));
    overlapping = ALWAYS_HIGHLIGT_SMALL || areOverlapping(angleSMALL, angleSMALL + SMALL_HAND_WIDTH + NEAR, angleBig, angleBig + BIG_HAND_WIDTH + NEAR);
    Log.d("CircleWatchface", "end prepareDrawTime");

}
 
Example 18
Source File: SVGAndroidRenderer.java    From microMathematics with GNU General Public License v3.0 4 votes vote down vote up
@SuppressWarnings("deprecation")
private void  doStroke(Path path)
{
   // TODO handle degenerate subpaths properly

   if (state.style.vectorEffect == VectorEffect.NonScalingStroke)
   {
      // For non-scaling-stroke, the stroke width is not transformed along with the path.
      // It will be rendered at the same width no matter how the document contents are transformed.

      // First step: get the current canvas matrix
      Matrix  currentMatrix = canvas.getMatrix();
      // Transform the path using this transform
      Path  transformedPath = new Path();
      path.transform(currentMatrix, transformedPath);
      // Reset the current canvas transform completely
      canvas.setMatrix(new Matrix());

      // If there is a shader (such as a gradient), we need to update its transform also
      Shader  shader = state.strokePaint.getShader();
      Matrix  currentShaderMatrix = new Matrix();
      if (shader != null) {
         shader.getLocalMatrix(currentShaderMatrix);
         Matrix  newShaderMatrix = new Matrix(currentShaderMatrix);
         newShaderMatrix.postConcat(currentMatrix);
         shader.setLocalMatrix(newShaderMatrix);
      }

      // Render the transformed path. The stroke width used will be in unscaled device units.
      canvas.drawPath(transformedPath, state.strokePaint);

      // Return the current canvas transform to what it was before all this happened         
      canvas.setMatrix(currentMatrix);
      // And reset the shader matrix also
      if (shader != null)
         shader.setLocalMatrix(currentShaderMatrix);
   }
   else
   {
      canvas.drawPath(path, state.strokePaint);
   }
}
 
Example 19
Source File: SVGAndroidRenderer.java    From XDroidAnimation with Apache License 2.0 4 votes vote down vote up
@SuppressWarnings("deprecation")
private void  doStroke(Path path)
{
   // TODO handle degenerate subpaths properly

   if (state.style.vectorEffect == VectorEffect.NonScalingStroke)
   {
      // For non-scaling-stroke, the stroke width is not transformed along with the path.
      // It will be rendered at the same width no matter how the document contents are transformed.

      // First step: get the current canvas matrix
      Matrix  currentMatrix = canvas.getMatrix();
      // Transform the path using this transform
      Path  transformedPath = new Path();
      path.transform(currentMatrix, transformedPath);
      // Reset the current canvas transform completely
      canvas.setMatrix(new Matrix());

      // If there is a shader (such as a gradient), we need to update its transform also
      Shader  shader = state.strokePaint.getShader();
      Matrix  currentShaderMatrix = new Matrix();
      if (shader != null) {
         shader.getLocalMatrix(currentShaderMatrix);
         Matrix  newShaderMatrix = new Matrix(currentShaderMatrix);
         newShaderMatrix.postConcat(currentMatrix);
         shader.setLocalMatrix(newShaderMatrix);
      }

      // Render the transformed path. The stroke width used will be in unscaled device units.
      canvas.drawPath(transformedPath, state.strokePaint);

      // Return the current canvas transform to what it was before all this happened         
      canvas.setMatrix(currentMatrix);
      // And reset the shader matrix also
      if (shader != null)
         shader.setLocalMatrix(currentShaderMatrix);
   }
   else
   {
      canvas.drawPath(path, state.strokePaint);
   }
}
 
Example 20
Source File: SvgBrush.java    From Svg-for-Apache-Weex with Apache License 2.0 4 votes vote down vote up
public void setupPaint(Paint paint, RectF box, float scale, float opacity) {
  float height = box.height();
  float width = box.width();
  float midX = box.centerX();
  float midY = box.centerY();
  float offsetX = (midX - width / 2);
  float offsetY = (midY - height / 2);

  int[] stopsColors = mStopColors;
  float[] stops = mStops;
  //parseGradientStops(mColors, stopsCount, stops, stopsColors, opacity);

  if (mType == GradientType.LINEAR_GRADIENT) {
    float x1 = ParserHelper.fromPercentageToFloat(mPoints.get(0), width, offsetX, scale);
    float y1 = ParserHelper.fromPercentageToFloat(mPoints.get(1), height, offsetY, scale);
    float x2 = ParserHelper.fromPercentageToFloat(mPoints.get(2), width, offsetX, scale);
    float y2 = ParserHelper.fromPercentageToFloat(mPoints.get(3), height, offsetY, scale);
    paint.setShader(
        new LinearGradient(
            x1,
            y1,
            x2,
            y2,
            stopsColors,
            stops,
            Shader.TileMode.CLAMP));
  } else {
    float rx = ParserHelper.fromPercentageToFloat(mPoints.get(2), width, 0f, scale);
    float ry = ParserHelper.fromPercentageToFloat(mPoints.get(3), height, 0f, scale);

    float cx = ParserHelper.fromPercentageToFloat(mPoints.get(4), width, offsetX, scale);
    float cy = ParserHelper.fromPercentageToFloat(mPoints.get(5), height, offsetY, scale) / (ry / rx);
    // TODO: support focus point.
    float fx = ParserHelper.fromPercentageToFloat(mPoints.get(0), width, offsetX, scale);
    float fy = ParserHelper.fromPercentageToFloat(mPoints.get(1), height, offsetY, scale) / (ry / rx);
    Shader radialGradient = new RadialGradient(
        cx,
        cy,
        rx,
        stopsColors,
        stops,
        Shader.TileMode.CLAMP
    );

    Matrix radialMatrix = new Matrix();
    radialMatrix.preScale(1f, ry / rx);
    radialGradient.setLocalMatrix(radialMatrix);
    paint.setShader(radialGradient);
  }
}