Java Code Examples for com.jme3.scene.Node#getControl()
The following examples show how to use
com.jme3.scene.Node#getControl() .
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Example 1
Source File: HelloAnimation.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
@Override public void simpleInitApp() { viewPort.setBackgroundColor(ColorRGBA.LightGray); initKeys(); /** Add a light source so we can see the model */ DirectionalLight dl = new DirectionalLight(); dl.setDirection(new Vector3f(-0.1f, -1f, -1).normalizeLocal()); rootNode.addLight(dl); /** Load a model that contains animation */ player = (Node) assetManager.loadModel("Models/Oto/OtoOldAnim.j3o"); player.setLocalScale(0.5f); rootNode.attachChild(player); /** Create a controller and channels. */ control = player.getControl(AnimControl.class); control.addListener(this); channel = control.createChannel(); channel.setAnim("stand"); }
Example 2
Source File: TestAttachGhostObject.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
public void setupJoint() { Node holderNode = PhysicsTestHelper.createPhysicsTestNode(assetManager, new BoxCollisionShape(new Vector3f(.1f, .1f, .1f)), 0); holderNode.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(0f, 0, 0f)); rootNode.attachChild(holderNode); getPhysicsSpace().add(holderNode); Node hammerNode = PhysicsTestHelper.createPhysicsTestNode(assetManager, new BoxCollisionShape(new Vector3f(.3f, .3f, .3f)), 1); hammerNode.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(0f, -1, 0f)); rootNode.attachChild(hammerNode); getPhysicsSpace().add(hammerNode); //immovable collisionNode = PhysicsTestHelper.createPhysicsTestNode(assetManager, new BoxCollisionShape(new Vector3f(.3f, .3f, .3f)), 0); collisionNode.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(1.8f, 0, 0f)); rootNode.attachChild(collisionNode); getPhysicsSpace().add(collisionNode); //ghost node ghostControl = new GhostControl(new SphereCollisionShape(0.7f)); hammerNode.addControl(ghostControl); getPhysicsSpace().add(ghostControl); joint = new HingeJoint(holderNode.getControl(RigidBodyControl.class), hammerNode.getControl(RigidBodyControl.class), Vector3f.ZERO, new Vector3f(0f, -1, 0f), Vector3f.UNIT_Z, Vector3f.UNIT_Z); getPhysicsSpace().add(joint); }
Example 3
Source File: TestAttachGhostObject.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
public void setupJoint() { Node holderNode = PhysicsTestHelper.createPhysicsTestNode(assetManager, new BoxCollisionShape(new Vector3f(.1f, .1f, .1f)), 0); holderNode.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(0f, 0, 0f)); rootNode.attachChild(holderNode); getPhysicsSpace().add(holderNode); Node hammerNode = PhysicsTestHelper.createPhysicsTestNode(assetManager, new BoxCollisionShape(new Vector3f(.3f, .3f, .3f)), 1); hammerNode.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(0f, -1, 0f)); rootNode.attachChild(hammerNode); getPhysicsSpace().add(hammerNode); //immovable collisionNode = PhysicsTestHelper.createPhysicsTestNode(assetManager, new BoxCollisionShape(new Vector3f(.3f, .3f, .3f)), 0); collisionNode.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(1.8f, 0, 0f)); rootNode.attachChild(collisionNode); getPhysicsSpace().add(collisionNode); //ghost node ghostControl = new GhostControl(new SphereCollisionShape(0.7f)); hammerNode.addControl(ghostControl); getPhysicsSpace().add(ghostControl); joint = new HingeJoint(holderNode.getControl(RigidBodyControl.class), hammerNode.getControl(RigidBodyControl.class), Vector3f.ZERO, new Vector3f(0f, -1, 0f), Vector3f.UNIT_Z, Vector3f.UNIT_Z); getPhysicsSpace().add(joint); }
Example 4
Source File: HelloAnimation.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
@Override public void simpleInitApp() { viewPort.setBackgroundColor(ColorRGBA.LightGray); initKeys(); /** Add a light source so we can see the model */ DirectionalLight dl = new DirectionalLight(); dl.setDirection(new Vector3f(-0.1f, -1f, -1).normalizeLocal()); rootNode.addLight(dl); /** Load a model that contains animation */ player = (Node) assetManager.loadModel("Models/Oto/Oto.mesh.xml"); player.setLocalScale(0.5f); rootNode.attachChild(player); /** Create a controller and channels. */ control = player.getControl(AnimControl.class); control.addListener(this); channel = control.createChannel(); channel.setAnim("stand"); }
Example 5
Source File: TestOgreConvert.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void simpleInitApp() { Spatial ogreModel = assetManager.loadModel("Models/Oto/Oto.mesh.xml"); DirectionalLight dl = new DirectionalLight(); dl.setColor(ColorRGBA.White); dl.setDirection(new Vector3f(0,-1,-1).normalizeLocal()); rootNode.addLight(dl); try { ByteArrayOutputStream baos = new ByteArrayOutputStream(); BinaryExporter exp = new BinaryExporter(); exp.save(ogreModel, baos); ByteArrayInputStream bais = new ByteArrayInputStream(baos.toByteArray()); BinaryImporter imp = new BinaryImporter(); imp.setAssetManager(assetManager); Node ogreModelReloaded = (Node) imp.load(bais, null, null); AnimComposer composer = ogreModelReloaded.getControl(AnimComposer.class); composer.setCurrentAction("Walk"); rootNode.attachChild(ogreModelReloaded); } catch (IOException ex){ ex.printStackTrace(); } }
Example 6
Source File: TestPhysicsHingeJoint.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public void setupJoint() { Node holderNode=PhysicsTestHelper.createPhysicsTestNode(assetManager, new BoxCollisionShape(new Vector3f( .1f, .1f, .1f)),0); holderNode.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(0f,0,0f)); rootNode.attachChild(holderNode); getPhysicsSpace().add(holderNode); Node hammerNode=PhysicsTestHelper.createPhysicsTestNode(assetManager, new BoxCollisionShape(new Vector3f( .3f, .3f, .3f)),1); hammerNode.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(0f,-1,0f)); rootNode.attachChild(hammerNode); getPhysicsSpace().add(hammerNode); joint=new HingeJoint(holderNode.getControl(RigidBodyControl.class), hammerNode.getControl(RigidBodyControl.class), Vector3f.ZERO, new Vector3f(0f,-1,0f), Vector3f.UNIT_Z, Vector3f.UNIT_Z); getPhysicsSpace().add(joint); }
Example 7
Source File: TestRagDoll.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
private PhysicsJoint join(Node A, Node B, Vector3f connectionPoint) { Vector3f pivotA = A.worldToLocal(connectionPoint, new Vector3f()); Vector3f pivotB = B.worldToLocal(connectionPoint, new Vector3f()); ConeJoint joint = new ConeJoint(A.getControl(RigidBodyControl.class), B.getControl(RigidBodyControl.class), pivotA, pivotB); joint.setLimit(1f, 1f, 0); return joint; }
Example 8
Source File: TestRagdollCharacter.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public void simpleInitApp() { setupKeys(); bulletAppState = new BulletAppState(); bulletAppState.setEnabled(true); stateManager.attach(bulletAppState); // bulletAppState.getPhysicsSpace().enableDebug(assetManager); PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace()); initWall(2,1,1); setupLight(); cam.setLocation(new Vector3f(-8,0,-4)); cam.lookAt(new Vector3f(4,0,-7), Vector3f.UNIT_Y); model = (Node) assetManager.loadModel("Models/Sinbad/Sinbad.mesh.xml"); model.lookAt(new Vector3f(0,0,-1), Vector3f.UNIT_Y); model.setLocalTranslation(4, 0, -7f); ragdoll = new KinematicRagdollControl(0.5f); model.addControl(ragdoll); getPhysicsSpace().add(ragdoll); speed = 1.3f; rootNode.attachChild(model); AnimControl control = model.getControl(AnimControl.class); animChannel = control.createChannel(); animChannel.setAnim("IdleTop"); control.addListener(this); }
Example 9
Source File: VehicleEditorController.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public boolean doCheckVehicle(Node rootNode) { VehicleControl control = rootNode.getControl(VehicleControl.class); if (control == null) { vehicleControl = new VehicleControl(new BoxCollisionShape(Vector3f.UNIT_XYZ), 200); vehicleControl.createDebugShape(SceneApplication.getApplication().getAssetManager()); rootNode.addControl(vehicleControl); return true; } else { vehicleControl = control; vehicleControl.createDebugShape(SceneApplication.getApplication().getAssetManager()); return false; } }
Example 10
Source File: HelloAnimation.java From chuidiang-ejemplos with GNU Lesser General Public License v3.0 | 5 votes |
@Override public void simpleInitApp() { viewPort.setBackgroundColor(ColorRGBA.LightGray); initKeys(); DirectionalLight dl = new DirectionalLight(); dl.setDirection(new Vector3f(-0.1f, -1f, -1).normalizeLocal()); rootNode.addLight(dl); player = (Node) assetManager.loadModel("Models/Oto/Oto.mesh.xml"); player.setLocalScale(0.5f); rootNode.attachChild(player); control = player.getControl(AnimControl.class); control.addListener(this); channel = control.createChannel(); channel.setAnim("stand"); }
Example 11
Source File: TestOgreConvert.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
@Override public void simpleInitApp() { Spatial ogreModel = assetManager.loadModel("Models/Oto/Oto.mesh.xml"); DirectionalLight dl = new DirectionalLight(); dl.setColor(ColorRGBA.White); dl.setDirection(new Vector3f(0,-1,-1).normalizeLocal()); rootNode.addLight(dl); try { ByteArrayOutputStream baos = new ByteArrayOutputStream(); BinaryExporter exp = new BinaryExporter(); exp.save(ogreModel, baos); ByteArrayInputStream bais = new ByteArrayInputStream(baos.toByteArray()); BinaryImporter imp = new BinaryImporter(); imp.setAssetManager(assetManager); Node ogreModelReloaded = (Node) imp.load(bais, null, null); AnimControl control = ogreModelReloaded.getControl(AnimControl.class); AnimChannel chan = control.createChannel(); chan.setAnim("Walk"); rootNode.attachChild(ogreModelReloaded); } catch (IOException ex){ ex.printStackTrace(); } }
Example 12
Source File: TestRagDoll.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
private PhysicsJoint join(Node A, Node B, Vector3f connectionPoint) { Vector3f pivotA = A.worldToLocal(connectionPoint, new Vector3f()); Vector3f pivotB = B.worldToLocal(connectionPoint, new Vector3f()); ConeJoint joint = new ConeJoint(A.getControl(RigidBodyControl.class), B.getControl(RigidBodyControl.class), pivotA, pivotB); joint.setLimit(1f, 1f, 0); return joint; }
Example 13
Source File: TestRagdollCharacter.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void simpleInitApp() { flyCam.setMoveSpeed(50f); cam.setLocation(new Vector3f(-16f, 4.7f, -1.6f)); cam.setRotation(new Quaternion(0.0484f, 0.804337f, -0.066f, 0.5885f)); setupKeys(); setupLight(); BulletAppState bulletAppState = new BulletAppState(); stateManager.attach(bulletAppState); //bulletAppState.setDebugEnabled(true); physicsSpace = bulletAppState.getPhysicsSpace(); PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, physicsSpace); initWall(2f, 1f, 1f); model = (Node) assetManager.loadModel("Models/Sinbad/Sinbad.mesh.xml"); rootNode.attachChild(model); model.lookAt(new Vector3f(0f, 0f, -1f), Vector3f.UNIT_Y); model.setLocalTranslation(4f, 0f, -7f); composer = model.getControl(AnimComposer.class); composer.setCurrentAction("IdleTop"); Action slice = composer.action("SliceHorizontal"); composer.actionSequence("SliceOnce", slice, Tweens.callMethod(this, "onSliceDone")); ragdoll = new DynamicAnimControl(); setupSinbad(ragdoll); model.addControl(ragdoll); physicsSpace.add(ragdoll); }
Example 14
Source File: TestIssue1138.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void simpleInitApp() { Node cgModel = (Node) assetManager.loadModel( "Models/Elephant/Elephant.mesh.xml"); rootNode.attachChild(cgModel); cgModel.rotate(0f, -1f, 0f); cgModel.scale(0.04f); AnimComposer composer = cgModel.getControl(AnimComposer.class); composer.setCurrentAction("legUp"); sControl = cgModel.getControl(SkinningControl.class); AmbientLight light = new AmbientLight(); rootNode.addLight(light); }
Example 15
Source File: TestBoneRagdoll.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void simpleInitApp() { flyCam.setMoveSpeed(50f); cam.setLocation(new Vector3f(0.3f, 6.7f, 22.3f)); cam.setRotation(new Quaternion(-2E-4f, 0.993025f, -0.1179f, -0.0019f)); initCrossHairs(); initMaterial(); setupKeys(); setupLight(); BulletAppState bulletAppState = new BulletAppState(); stateManager.attach(bulletAppState); //bulletAppState.setDebugEnabled(true); physicsSpace = bulletAppState.getPhysicsSpace(); bullet = new Sphere(32, 32, 1f, true, false); bullet.setTextureMode(TextureMode.Projected); bulletCollisionShape = new SphereCollisionShape(1f); PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, physicsSpace); model = (Node) assetManager.loadModel("Models/Sinbad/Sinbad.mesh.xml"); rootNode.attachChild(model); composer = model.getControl(AnimComposer.class); composer.setCurrentAction("Dance"); Action standUpFront = composer.action("StandUpFront"); composer.actionSequence("FrontOnce", standUpFront, Tweens.callMethod(this, "onStandDone")); Action standUpBack = composer.action("StandUpBack"); composer.actionSequence("BackOnce", standUpBack, Tweens.callMethod(this, "onStandDone")); ragdoll = new DynamicAnimControl(); TestRagdollCharacter.setupSinbad(ragdoll); model.addControl(ragdoll); physicsSpace.add(ragdoll); ragdoll.addCollisionListener(this); }
Example 16
Source File: TestOgreComplexAnim.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
@Override public void simpleInitApp() { flyCam.setMoveSpeed(10f); cam.setLocation(new Vector3f(6.4013605f, 7.488437f, 12.843031f)); cam.setRotation(new Quaternion(-0.060740203f, 0.93925786f, -0.2398315f, -0.2378785f)); DirectionalLight dl = new DirectionalLight(); dl.setDirection(new Vector3f(-0.1f, -0.7f, -1).normalizeLocal()); dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f)); rootNode.addLight(dl); Node model = (Node) assetManager.loadModel("Models/Oto/Oto.mesh.xml"); control = model.getControl(AnimControl.class); AnimChannel feet = control.createChannel(); AnimChannel leftHand = control.createChannel(); AnimChannel rightHand = control.createChannel(); // feet will dodge feet.addFromRootBone("hip.right"); feet.addFromRootBone("hip.left"); feet.setAnim("Dodge"); feet.setSpeed(2); feet.setLoopMode(LoopMode.Cycle); // will blend over 15 seconds to stand feet.setAnim("Walk", 15); feet.setSpeed(0.25f); feet.setLoopMode(LoopMode.Cycle); // left hand will pull leftHand.addFromRootBone("uparm.right"); leftHand.setAnim("pull"); leftHand.setSpeed(.5f); // will blend over 15 seconds to stand leftHand.setAnim("stand", 15); // right hand will push rightHand.addBone("spinehigh"); rightHand.addFromRootBone("uparm.left"); rightHand.setAnim("push"); SkeletonDebugger skeletonDebug = new SkeletonDebugger("skeleton", control.getSkeleton()); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat.getAdditionalRenderState().setWireframe(true); mat.setColor("Color", ColorRGBA.Green); mat.getAdditionalRenderState().setDepthTest(false); skeletonDebug.setMaterial(mat); model.attachChild(skeletonDebug); rootNode.attachChild(model); }
Example 17
Source File: TestPhysicsReadWrite.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
@Override public void simpleInitApp() { bulletAppState = new BulletAppState(); stateManager.attach(bulletAppState); bulletAppState.getPhysicsSpace().enableDebug(assetManager); physicsRootNode=new Node("PhysicsRootNode"); rootNode.attachChild(physicsRootNode); // Add a physics sphere to the world Node physicsSphere = PhysicsTestHelper.createPhysicsTestNode(assetManager, new SphereCollisionShape(1), 1); physicsSphere.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(3, 6, 0)); rootNode.attachChild(physicsSphere); getPhysicsSpace().add(physicsSphere); // Add a physics sphere to the world using the collision shape from sphere one Node physicsSphere2 = PhysicsTestHelper.createPhysicsTestNode(assetManager, physicsSphere.getControl(RigidBodyControl.class).getCollisionShape(), 1); physicsSphere2.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(4, 8, 0)); rootNode.attachChild(physicsSphere2); getPhysicsSpace().add(physicsSphere2); // Add a physics box to the world Node physicsBox = PhysicsTestHelper.createPhysicsTestNode(assetManager, new BoxCollisionShape(new Vector3f(1, 1, 1)), 1); physicsBox.getControl(RigidBodyControl.class).setFriction(0.1f); physicsBox.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(.6f, 4, .5f)); rootNode.attachChild(physicsBox); getPhysicsSpace().add(physicsBox); // Add a physics cylinder to the world Node physicsCylinder = PhysicsTestHelper.createPhysicsTestNode(assetManager, new CylinderCollisionShape(new Vector3f(1f, 1f, 1.5f)), 1); physicsCylinder.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(2, 2, 0)); rootNode.attachChild(physicsCylinder); getPhysicsSpace().add(physicsCylinder); // an obstacle mesh, does not move (mass=0) Node node2 = PhysicsTestHelper.createPhysicsTestNode(assetManager, new MeshCollisionShape(new Sphere(16, 16, 1.2f)), 0); node2.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(2.5f, -4, 0f)); rootNode.attachChild(node2); getPhysicsSpace().add(node2); // the floor mesh, does not move (mass=0) Node node3 = PhysicsTestHelper.createPhysicsTestNode(assetManager, new PlaneCollisionShape(new Plane(new Vector3f(0, 1, 0), 0)), 0); node3.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(0f, -6, 0f)); rootNode.attachChild(node3); getPhysicsSpace().add(node3); // Join the physics objects with a Point2Point joint HingeJoint joint=new HingeJoint(physicsSphere.getControl(RigidBodyControl.class), physicsBox.getControl(RigidBodyControl.class), new Vector3f(-2,0,0), new Vector3f(2,0,0), Vector3f.UNIT_Z,Vector3f.UNIT_Z); getPhysicsSpace().add(joint); //save and load the physicsRootNode try { //remove all physics objects from physics space getPhysicsSpace().removeAll(physicsRootNode); physicsRootNode.removeFromParent(); //export to byte array ByteArrayOutputStream bout=new ByteArrayOutputStream(); BinaryExporter.getInstance().save(physicsRootNode, bout); //import from byte array ByteArrayInputStream bin=new ByteArrayInputStream(bout.toByteArray()); BinaryImporter imp=BinaryImporter.getInstance(); imp.setAssetManager(assetManager); Node newPhysicsRootNode=(Node)imp.load(bin); //add all physics objects to physics space getPhysicsSpace().addAll(newPhysicsRootNode); rootNode.attachChild(newPhysicsRootNode); } catch (IOException ex) { Logger.getLogger(TestPhysicsReadWrite.class.getName()).log(Level.SEVERE, null, ex); } }
Example 18
Source File: TestPhysicsReadWrite.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void simpleInitApp() { bulletAppState = new BulletAppState(); stateManager.attach(bulletAppState); bulletAppState.setDebugEnabled(true); physicsRootNode=new Node("PhysicsRootNode"); rootNode.attachChild(physicsRootNode); // Add a physics sphere to the world Node physicsSphere = PhysicsTestHelper.createPhysicsTestNode(assetManager, new SphereCollisionShape(1), 1); physicsSphere.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(3, 6, 0)); rootNode.attachChild(physicsSphere); getPhysicsSpace().add(physicsSphere); // Add a physics sphere to the world using the collision shape from sphere one Node physicsSphere2 = PhysicsTestHelper.createPhysicsTestNode(assetManager, physicsSphere.getControl(RigidBodyControl.class).getCollisionShape(), 1); physicsSphere2.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(4, 8, 0)); rootNode.attachChild(physicsSphere2); getPhysicsSpace().add(physicsSphere2); // Add a physics box to the world Node physicsBox = PhysicsTestHelper.createPhysicsTestNode(assetManager, new BoxCollisionShape(new Vector3f(1, 1, 1)), 1); physicsBox.getControl(RigidBodyControl.class).setFriction(0.1f); physicsBox.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(.6f, 4, .5f)); rootNode.attachChild(physicsBox); getPhysicsSpace().add(physicsBox); // Add a physics cylinder to the world Node physicsCylinder = PhysicsTestHelper.createPhysicsTestNode(assetManager, new CylinderCollisionShape(new Vector3f(1f, 1f, 1.5f)), 1); physicsCylinder.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(2, 2, 0)); rootNode.attachChild(physicsCylinder); getPhysicsSpace().add(physicsCylinder); // an obstacle mesh, does not move (mass=0) Node node2 = PhysicsTestHelper.createPhysicsTestNode(assetManager, new MeshCollisionShape(new Sphere(16, 16, 1.2f)), 0); node2.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(2.5f, -4, 0f)); rootNode.attachChild(node2); getPhysicsSpace().add(node2); // the floor mesh, does not move (mass=0) Node node3 = PhysicsTestHelper.createPhysicsTestNode(assetManager, new PlaneCollisionShape(new Plane(new Vector3f(0, 1, 0), 0)), 0); node3.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(0f, -6, 0f)); rootNode.attachChild(node3); getPhysicsSpace().add(node3); // Join the physics objects with a Point2Point joint HingeJoint joint=new HingeJoint(physicsSphere.getControl(RigidBodyControl.class), physicsBox.getControl(RigidBodyControl.class), new Vector3f(-2,0,0), new Vector3f(2,0,0), Vector3f.UNIT_Z,Vector3f.UNIT_Z); getPhysicsSpace().add(joint); //save and load the physicsRootNode try { //remove all physics objects from physics space getPhysicsSpace().removeAll(physicsRootNode); physicsRootNode.removeFromParent(); //export to byte array ByteArrayOutputStream bout=new ByteArrayOutputStream(); BinaryExporter.getInstance().save(physicsRootNode, bout); //import from byte array ByteArrayInputStream bin=new ByteArrayInputStream(bout.toByteArray()); BinaryImporter imp=BinaryImporter.getInstance(); imp.setAssetManager(assetManager); Node newPhysicsRootNode=(Node)imp.load(bin); //add all physics objects to physics space getPhysicsSpace().addAll(newPhysicsRootNode); rootNode.attachChild(newPhysicsRootNode); } catch (IOException ex) { Logger.getLogger(TestPhysicsReadWrite.class.getName()).log(Level.SEVERE, null, ex); } }
Example 19
Source File: TestOgreComplexAnim.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void simpleInitApp() { flyCam.setMoveSpeed(10f); cam.setLocation(new Vector3f(6.4013605f, 7.488437f, 12.843031f)); cam.setRotation(new Quaternion(-0.060740203f, 0.93925786f, -0.2398315f, -0.2378785f)); DirectionalLight dl = new DirectionalLight(); dl.setDirection(new Vector3f(-0.1f, -0.7f, -1).normalizeLocal()); dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f)); rootNode.addLight(dl); Node model = (Node) assetManager.loadModel("Models/Oto/Oto.mesh.xml"); skinningControl = model.getControl(SkinningControl.class); AnimComposer ac = model.getControl(AnimComposer.class); ArmatureMask feet = ArmatureMask.createMask(skinningControl.getArmature(), "hip.right", "hip.left"); Action dodgeAction = ac.action("Dodge"); dodgeAction.setMask(feet); dodgeAction.setSpeed(2f); Action walkAction = ac.action("Walk"); walkAction.setMask(feet); walkAction.setSpeed(0.25f); ArmatureMask rightHand = ArmatureMask.createMask(skinningControl.getArmature(), "uparm.right"); Action pullAction = ac.action("pull"); pullAction.setMask(rightHand); pullAction.setSpeed(0.5f); Action standAction = ac.action("stand"); standAction.setMask(rightHand); standAction.setSpeed(0.5f); ac.actionSequence("complexAction", ac.actionSequence("feetAction", dodgeAction, walkAction), ac.actionSequence("rightHandAction", pullAction, standAction)); ac.setCurrentAction("complexAction"); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat.getAdditionalRenderState().setWireframe(true); mat.setColor("Color", ColorRGBA.Green); mat.setFloat("PointSize", 7f); // Bug ? do not change size of debug points ? mat.getAdditionalRenderState().setDepthTest(false); ArmatureDebugger armatureDebug = new ArmatureDebugger("armature", skinningControl.getArmature(), skinningControl.getArmature().getJointList()); armatureDebug.setMaterial(mat); model.attachChild(armatureDebug); rootNode.attachChild(model); }
Example 20
Source File: PaintingUtils.java From jmonkeybuilder with Apache License 2.0 | 2 votes |
/** * Get a painting control of the cursor node. * * @param cursorNode the cursor node. * @return the painting control or null. */ @FromAnyThread public static @Nullable PaintingControl getPaintingControl(@NotNull Node cursorNode) { return cursorNode.getControl(PaintingControl.class); }