Java Code Examples for net.minecraft.item.Items#TOTEM_OF_UNDYING
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net.minecraft.item.Items#TOTEM_OF_UNDYING .
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Example 1
Source File: AutoTotem.java From bleachhack-1.14 with GNU General Public License v3.0 | 6 votes |
@Subscribe public void onTick(EventTick event) { if (mc.player.getOffHandStack().getItem() == Items.TOTEM_OF_UNDYING) return; /* Inventory */ for (int i = 9; i < 44; i++) { if (mc.player.inventory.getInvStack(i).getItem() == Items.TOTEM_OF_UNDYING) { mc.interactionManager.method_2906(0, 0, i, SlotActionType.PICKUP, mc.player); mc.interactionManager.method_2906(1, 0, 45, SlotActionType.PICKUP, mc.player); return; } } /* Hotbar */ for (int i = 0; i < 8; i++) { if (mc.player.inventory.getInvStack(i).getItem() == Items.TOTEM_OF_UNDYING) { //int oldSlot = mc.player.inventory.currentItem; mc.player.inventory.selectedSlot = i; mc.player.networkHandler.sendPacket(new PlayerActionC2SPacket( Action.SWAP_HELD_ITEMS, BlockPos.ORIGIN, Direction.DOWN)); //mc.player.inventory.currentItem = oldSlot; return; } } }
Example 2
Source File: AutoTotem.java From bleachhack-1.14 with GNU General Public License v3.0 | 6 votes |
public void onUpdate() { if (this.isToggled()) { if (mc.player.getHeldItemOffhand().getItem() == Items.TOTEM_OF_UNDYING) return; /*Inventory*/ for (int i = 9; i < 44; i++) { if (mc.player.inventory.getStackInSlot(i).getItem() == Items.TOTEM_OF_UNDYING) { mc.playerController.windowClick(0, i, 0, ClickType.PICKUP, mc.player); mc.playerController.windowClick(0, 45, 0, ClickType.PICKUP, mc.player); return; } } /*Hotbar*/ for (int i = 0; i < 8; i++) { if (mc.player.inventory.getStackInSlot(i).getItem() == Items.TOTEM_OF_UNDYING) { //int oldSlot = mc.player.inventory.currentItem; mc.player.inventory.currentItem = i; mc.player.connection.sendPacket(new CPlayerDiggingPacket( Action.SWAP_HELD_ITEMS, BlockPos.ZERO, Direction.DOWN)); //mc.player.inventory.currentItem = oldSlot; return; } } } }
Example 3
Source File: AutoTotem.java From bleachhack-1.14 with GNU General Public License v3.0 | 6 votes |
@Subscribe public void onTick(EventTick event) { if (mc.player.getOffHandStack().getItem() == Items.TOTEM_OF_UNDYING) return; /* Inventory */ for (int i = 9; i < 44; i++) { if (mc.player.inventory.getStack(i).getItem() == Items.TOTEM_OF_UNDYING) { mc.interactionManager.clickSlot(0, 0, i, SlotActionType.PICKUP, mc.player); mc.interactionManager.clickSlot(1, 0, 45, SlotActionType.PICKUP, mc.player); return; } } /* Hotbar */ for (int i = 0; i < 8; i++) { if (mc.player.inventory.getStack(i).getItem() == Items.TOTEM_OF_UNDYING) { //int oldSlot = mc.player.inventory.currentItem; mc.player.inventory.selectedSlot = i; mc.player.networkHandler.sendPacket(new PlayerActionC2SPacket( Action.SWAP_ITEM_WITH_OFFHAND, BlockPos.ORIGIN, Direction.DOWN)); //mc.player.inventory.currentItem = oldSlot; return; } } }
Example 4
Source File: AutoTotem.java From bleachhack-1.14 with GNU General Public License v3.0 | 6 votes |
@Subscribe public void onTick(EventTick event) { if (mc.player.getOffHandStack().getItem() == Items.TOTEM_OF_UNDYING) return; /* Inventory */ for (int i = 9; i < 44; i++) { if (mc.player.inventory.getInvStack(i).getItem() == Items.TOTEM_OF_UNDYING) { mc.interactionManager.clickSlot(0, 0, i, SlotActionType.PICKUP, mc.player); mc.interactionManager.clickSlot(1, 0, 45, SlotActionType.PICKUP, mc.player); return; } } /* Hotbar */ for (int i = 0; i < 8; i++) { if (mc.player.inventory.getInvStack(i).getItem() == Items.TOTEM_OF_UNDYING) { //int oldSlot = mc.player.inventory.currentItem; mc.player.inventory.selectedSlot = i; mc.player.networkHandler.sendPacket(new PlayerActionC2SPacket( Action.SWAP_HELD_ITEMS, BlockPos.ORIGIN, Direction.DOWN)); //mc.player.inventory.currentItem = oldSlot; return; } } }
Example 5
Source File: AutoTotemHack.java From Wurst7 with GNU General Public License v3.0 | 5 votes |
@Override public void onUpdate() { IClientPlayerInteractionManager im = IMC.getInteractionManager(); PlayerInventory inventory = MC.player.inventory; if(nextTickSlot != -1) { im.windowClick_PICKUP(nextTickSlot); nextTickSlot = -1; } ItemStack offhandStack = inventory.getStack(40); if(offhandStack.getItem() == Items.TOTEM_OF_UNDYING) return; if(MC.currentScreen instanceof HandledScreen && !(MC.currentScreen instanceof AbstractInventoryScreen)) return; for(int slot = 0; slot <= 36; slot++) { if(inventory.getStack(slot).getItem() != Items.TOTEM_OF_UNDYING) continue; int newTotemSlot = slot < 9 ? slot + 36 : slot; boolean offhandEmpty = offhandStack.isEmpty(); im.windowClick_PICKUP(newTotemSlot); im.windowClick_PICKUP(45); if(!offhandEmpty) nextTickSlot = newTotemSlot; break; } }