Java Code Examples for org.bukkit.World#playSound()
The following examples show how to use
org.bukkit.World#playSound() .
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Example 1
Source File: ArenaControlBlock.java From civcraft with GNU General Public License v2.0 | 6 votes |
public void explode() { World world = Bukkit.getWorld(coord.getWorldname()); ItemManager.setTypeId(coord.getLocation().getBlock(), CivData.AIR); world.playSound(coord.getLocation(), Sound.ANVIL_BREAK, 1.0f, -1.0f); world.playSound(coord.getLocation(), Sound.EXPLODE, 1.0f, 1.0f); FireworkEffect effect = FireworkEffect.builder().with(Type.BURST).withColor(Color.YELLOW).withColor(Color.RED).withTrail().withFlicker().build(); FireworkEffectPlayer fePlayer = new FireworkEffectPlayer(); for (int i = 0; i < 3; i++) { try { fePlayer.playFirework(world, coord.getLocation(), effect); } catch (Exception e) { e.printStackTrace(); } } }
Example 2
Source File: TimeFirework.java From NBTEditor with GNU General Public License v3.0 | 6 votes |
@Override public final void onExplode(FireworkPlayerDetails details) { final Location loc = details.getFirework().getLocation(); if (!_changing && loc.getY() > 255) { _changing = true; final World world = loc.getWorld(); world.setStorm(false); world.playSound(loc, Sound.ENTITY_LIGHTNING_BOLT_THUNDER, 100, 0); final BukkitTask[] task = new BukkitTask[1]; task[0] = Bukkit.getScheduler().runTaskTimer(getPlugin(), new Runnable() { @Override public void run() { long time = world.getFullTime() + 250; world.setFullTime(time); if (Math.abs(_finalTime - Math.abs(time%24000)) < 500) { world.playSound(loc, Sound.ENTITY_LIGHTNING_BOLT_THUNDER, 100, 0); task[0].cancel(); _changing = false; } } }, 0, 5); } }
Example 3
Source File: TNTMatchModule.java From PGM with GNU Affero General Public License v3.0 | 5 votes |
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true) public void handleInstantActivation(BlockPlaceEvent event) { if (this.properties.instantIgnite && event.getBlock().getType() == Material.TNT) { World world = event.getBlock().getWorld(); TNTPrimed tnt = world.spawn( event.getBlock().getLocation().clone().add(new Location(world, 0.5, 0.5, 0.5)), TNTPrimed.class); if (this.properties.fuse != null) { tnt.setFuseTicks(this.getFuseTicks()); } if (this.properties.power != null) { tnt.setYield(this.properties.power); // Note: not related to EntityExplodeEvent.yield } if (callPrimeEvent(tnt, event.getPlayer())) { event.setCancelled(true); // Allow the block to be placed if priming is cancelled world.playSound(tnt.getLocation(), Sound.FUSE, 1, 1); ItemStack inHand = event.getPlayer().getItemInHand(); if (inHand.getAmount() == 1) { event.getPlayer().setItemInHand(null); } else { inHand.setAmount(inHand.getAmount() - 1); } } } }
Example 4
Source File: TNTMatchModule.java From ProjectAres with GNU Affero General Public License v3.0 | 5 votes |
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true) public void handleInstantActivation(BlockPlaceEvent event) { if(this.properties.instantIgnite && event.getBlock().getType() == Material.TNT) { World world = event.getBlock().getWorld(); TNTPrimed tnt = world.spawn(BlockUtils.base(event.getBlock()), TNTPrimed.class); if(this.properties.fuse != null) { tnt.setFuseTicks(this.getFuseTicks()); } if(this.properties.power != null) { tnt.setYield(this.properties.power); // Note: not related to EntityExplodeEvent.yield } if(callPrimeEvent(tnt, event.getPlayer(), true)) { // Only cancel the block placement if the prime event is NOT cancelled. // If priming is cancelled, the block is allowed to stay (unless some // other handler has already cancelled the place event). event.setCancelled(true); world.playSound(tnt.getLocation(), Sound.ENTITY_TNT_PRIMED, 1, 1); ItemStack inHand = event.getItemInHand(); if(inHand.getAmount() == 1) { inHand = null; } else { inHand.setAmount(inHand.getAmount() - 1); } event.getPlayer().getInventory().setItem(event.getHand(), inHand); } } }
Example 5
Source File: EffPlaySound.java From Skript with GNU General Public License v3.0 | 5 votes |
private static void playSound(Location location, String[] sounds, SoundCategory category, float volume, float pitch) { World w = location.getWorld(); for (String sound : sounds) { Sound soundEnum = null; try { soundEnum = Sound.valueOf(sound.toUpperCase(Locale.ENGLISH)); } catch (IllegalArgumentException ignored) {} if (SOUND_CATEGORIES_EXIST) { if (soundEnum == null) { sound = sound.toLowerCase(Locale.ENGLISH); if (!SOUND_VALID_PATTERN.matcher(sound).matches()) continue; w.playSound(location, sound, category, volume, pitch); } else { w.playSound(location, soundEnum, category, volume, pitch); } } else { if (soundEnum == null) { sound = sound.toLowerCase(Locale.ENGLISH); if (!SOUND_VALID_PATTERN.matcher(sound).matches()) continue; w.playSound(location, sound, volume, pitch); } else { w.playSound(location, soundEnum, volume, pitch); } } } }
Example 6
Source File: TownHall.java From civcraft with GNU General Public License v2.0 | 5 votes |
public void onControlBlockHit(ControlPoint cp, World world, Player player, StructureBlock hit) { world.playSound(hit.getCoord().getLocation(), Sound.ANVIL_USE, 0.2f, 1); world.playEffect(hit.getCoord().getLocation(), Effect.MOBSPAWNER_FLAMES, 0); CivMessage.send(player, CivColor.LightGray+"Damaged Control Block ("+cp.getHitpoints()+" / "+cp.getMaxHitpoints()+")"); CivMessage.sendTown(hit.getTown(), CivColor.Yellow+"One of our Town Hall's Control Points is under attack!"); }
Example 7
Source File: Road.java From civcraft with GNU General Public License v2.0 | 5 votes |
@Override public void onDamage(int amount, World world, Player player, BlockCoord coord, BuildableDamageBlock hit) { boolean wasTenPercent = false; if(hit.getOwner().isDestroyed()) { CivMessage.sendError(player, hit.getOwner().getDisplayName()+" is already destroyed."); return; } if (!hit.getOwner().isComplete() && !(hit.getOwner() instanceof Wonder)) { CivMessage.sendError(player, hit.getOwner().getDisplayName()+" is still being built, cannot be destroyed."); return; } if ((hit.getOwner().getDamagePercentage() % 10) == 0) { wasTenPercent = true; } this.damage(amount); world.playSound(hit.getCoord().getLocation(), Sound.ANVIL_USE, 0.2f, 1); world.playEffect(hit.getCoord().getLocation(), Effect.MOBSPAWNER_FLAMES, 0); if ((hit.getOwner().getDamagePercentage() % 10) == 0 && !wasTenPercent) { onDamageNotification(player, hit); } }
Example 8
Source File: Camp.java From civcraft with GNU General Public License v2.0 | 5 votes |
public void onControlBlockHit(ControlPoint cp, World world, Player player) { world.playSound(cp.getCoord().getLocation(), Sound.ANVIL_USE, 0.2f, 1); world.playEffect(cp.getCoord().getLocation(), Effect.MOBSPAWNER_FLAMES, 0); CivMessage.send(player, CivColor.LightGray+"Damaged Control Block ("+cp.getHitpoints()+" / "+cp.getMaxHitpoints()+")"); CivMessage.sendCamp(this, CivColor.Yellow+"One of our camp's Control Points is under attack!"); }
Example 9
Source File: Camp.java From civcraft with GNU General Public License v2.0 | 5 votes |
public void onControlBlockDestroy(ControlPoint cp, World world, Player player) { ItemManager.setTypeId(cp.getCoord().getLocation().getBlock(), CivData.AIR); world.playSound(cp.getCoord().getLocation(), Sound.ANVIL_BREAK, 1.0f, -1.0f); world.playSound(cp.getCoord().getLocation(), Sound.EXPLODE, 1.0f, 1.0f); FireworkEffect effect = FireworkEffect.builder().with(org.bukkit.FireworkEffect.Type.BURST).withColor(Color.YELLOW).withColor(Color.RED).withTrail().withFlicker().build(); FireworkEffectPlayer fePlayer = new FireworkEffectPlayer(); for (int i = 0; i < 3; i++) { try { fePlayer.playFirework(world, cp.getCoord().getLocation(), effect); } catch (Exception e) { e.printStackTrace(); } } boolean allDestroyed = true; for (ControlPoint c : this.controlBlocks.values()) { if (c.isDestroyed() == false) { allDestroyed = false; break; } } if (allDestroyed) { CivMessage.sendCamp(this, CivColor.Rose+"Our camp has been destroyed!"); this.destroy(); } else { CivMessage.sendCamp(this, CivColor.Rose+"One of camps's Control Points has been destroyed!"); } }
Example 10
Source File: WarCamp.java From civcraft with GNU General Public License v2.0 | 5 votes |
public void onControlBlockDestroy(ControlPoint cp, World world, Player player, StructureBlock hit) { //Should always have a resident and a town at this point. Resident attacker = CivGlobal.getResident(player); ItemManager.setTypeId(hit.getCoord().getLocation().getBlock(), CivData.AIR); world.playSound(hit.getCoord().getLocation(), Sound.ANVIL_BREAK, 1.0f, -1.0f); world.playSound(hit.getCoord().getLocation(), Sound.EXPLODE, 1.0f, 1.0f); FireworkEffect effect = FireworkEffect.builder().with(org.bukkit.FireworkEffect.Type.BURST).withColor(Color.OLIVE).withColor(Color.RED).withTrail().withFlicker().build(); FireworkEffectPlayer fePlayer = new FireworkEffectPlayer(); for (int i = 0; i < 3; i++) { try { fePlayer.playFirework(world, hit.getCoord().getLocation(), effect); } catch (Exception e) { e.printStackTrace(); } } boolean allDestroyed = true; for (ControlPoint c : this.controlPoints.values()) { if (c.isDestroyed() == false) { allDestroyed = false; break; } } if (allDestroyed) { this.onWarCampDestroy(); } else { CivMessage.sendCiv(attacker.getTown().getCiv(), CivColor.LightGreen+"We've destroyed a control block in "+getCiv().getName()+"'s War Camp!"); CivMessage.sendCiv(getCiv(), CivColor.Rose+"A control block in our War Camp has been destroyed!"); } }
Example 11
Source File: WarCamp.java From civcraft with GNU General Public License v2.0 | 5 votes |
public void onControlBlockHit(ControlPoint cp, World world, Player player, StructureBlock hit) { world.playSound(hit.getCoord().getLocation(), Sound.ANVIL_USE, 0.2f, 1); world.playEffect(hit.getCoord().getLocation(), Effect.MOBSPAWNER_FLAMES, 0); CivMessage.send(player, CivColor.LightGray+"Damaged Control Block ("+cp.getHitpoints()+" / "+cp.getMaxHitpoints()+")"); CivMessage.sendCiv(getCiv(), CivColor.Yellow+"Our War Camp's Control Points are under attack!"); }
Example 12
Source File: FireBomb.java From NBTEditor with GNU General Public License v3.0 | 5 votes |
@Override public void onExplode(Item item, Location location) { World world = location.getWorld(); world.playSound(location, Sound.ENTITY_GENERIC_EXPLODE, 2f, 1f); world.playEffect(location, Effect.ENDER_SIGNAL, 0); world.playEffect(location, Effect.STEP_SOUND, Material.FIRE.getId()); super.onExplode(item, location); }
Example 13
Source File: RepulsionBomb.java From NBTEditor with GNU General Public License v3.0 | 5 votes |
@Override public void onExplode(Item item, Location location) { World world = location.getWorld(); world.playSound(location, Sound.ENTITY_GENERIC_EXPLODE, 2f, 2f); world.playEffect(location, Effect.ENDER_SIGNAL, 0); world.playEffect(location, Effect.STEP_SOUND, Material.OBSIDIAN.getId()); super.onExplode(item, location); }
Example 14
Source File: Buildable.java From civcraft with GNU General Public License v2.0 | 4 votes |
public void onDamage(int amount, World world, Player player, BlockCoord coord, BuildableDamageBlock hit) { boolean wasTenPercent = false; if(hit.getOwner().isDestroyed()) { if (player != null) { CivMessage.sendError(player, hit.getOwner().getDisplayName()+" is already destroyed."); } return; } if (!hit.getOwner().isComplete() && !(hit.getOwner() instanceof Wonder)) { if (player != null) { CivMessage.sendError(player, hit.getOwner().getDisplayName()+" is still being built, cannot be destroyed."); } return; } if ((hit.getOwner().getDamagePercentage() % 10) == 0) { wasTenPercent = true; } this.damage(amount); world.playSound(hit.getCoord().getLocation(), Sound.ANVIL_USE, 0.2f, 1); world.playEffect(hit.getCoord().getLocation(), Effect.MOBSPAWNER_FLAMES, 0); if ((hit.getOwner().getDamagePercentage() % 10) == 0 && !wasTenPercent) { if (player != null) { onDamageNotification(player, hit); } } if (player != null) { Resident resident = CivGlobal.getResident(player); if (resident.isCombatInfo()) { CivMessage.send(player, CivColor.LightGray+hit.getOwner().getDisplayName()+" has been damaged ("+ hit.getOwner().hitpoints+"/"+hit.getOwner().getMaxHitPoints()+")"); } } }
Example 15
Source File: TownHall.java From civcraft with GNU General Public License v2.0 | 4 votes |
public void onControlBlockDestroy(ControlPoint cp, World world, Player player, StructureBlock hit) { //Should always have a resident and a town at this point. Resident attacker = CivGlobal.getResident(player); ItemManager.setTypeId(hit.getCoord().getLocation().getBlock(), CivData.AIR); world.playSound(hit.getCoord().getLocation(), Sound.ANVIL_BREAK, 1.0f, -1.0f); world.playSound(hit.getCoord().getLocation(), Sound.EXPLODE, 1.0f, 1.0f); FireworkEffect effect = FireworkEffect.builder().with(Type.BURST).withColor(Color.YELLOW).withColor(Color.RED).withTrail().withFlicker().build(); FireworkEffectPlayer fePlayer = new FireworkEffectPlayer(); for (int i = 0; i < 3; i++) { try { fePlayer.playFirework(world, hit.getCoord().getLocation(), effect); } catch (Exception e) { e.printStackTrace(); } } boolean allDestroyed = true; for (ControlPoint c : this.controlPoints.values()) { if (c.isDestroyed() == false) { allDestroyed = false; break; } } CivMessage.sendTownSound(hit.getTown(), Sound.AMBIENCE_CAVE, 1.0f, 0.5f); if (allDestroyed) { if (this.getTown().getCiv().getCapitolName().equals(this.getTown().getName())) { CivMessage.global(CivColor.LightBlue+ChatColor.BOLD+"The civilization of "+this.getTown().getCiv().getName()+" has been conquered by "+attacker.getCiv().getName()+"!"); for (Town town : this.getTown().getCiv().getTowns()) { town.defeated = true; } War.transferDefeated(this.getTown().getCiv(), attacker.getTown().getCiv()); WarStats.logCapturedCiv(attacker.getTown().getCiv(), this.getTown().getCiv()); War.saveDefeatedCiv(this.getCiv(), attacker.getTown().getCiv()); if (CivGlobal.isCasualMode()) { HashMap<Integer, ItemStack> leftovers = player.getInventory().addItem(this.getCiv().getRandomLeaderSkull("Victory Over "+this.getCiv().getName()+"!")); for (ItemStack stack : leftovers.values()) { player.getWorld().dropItem(player.getLocation(), stack); } } } else { CivMessage.global(CivColor.Yellow+ChatColor.BOLD+"The town of "+getTown().getName()+" in "+this.getCiv().getName()+" has been conquered by "+attacker.getCiv().getName()+"!"); //this.getTown().onDefeat(attacker.getTown().getCiv()); this.getTown().defeated = true; //War.defeatedTowns.put(this.getTown().getName(), attacker.getTown().getCiv()); WarStats.logCapturedTown(attacker.getTown().getCiv(), this.getTown()); War.saveDefeatedTown(this.getTown().getName(), attacker.getTown().getCiv()); } } else { CivMessage.sendTown(hit.getTown(), CivColor.Rose+"One of our Town Hall's Control Points has been destroyed!"); CivMessage.sendCiv(attacker.getTown().getCiv(), CivColor.LightGreen+"We've destroyed a control block in "+hit.getTown().getName()+"!"); CivMessage.sendCiv(hit.getTown().getCiv(), CivColor.Rose+"A control block in "+hit.getTown().getName()+" has been destroyed!"); } }
Example 16
Source File: GravitationalAxe.java From NBTEditor with GNU General Public License v3.0 | 4 votes |
@Override public void onBlockBreak(BlockBreakEvent event, PlayerDetails details) { Block root = event.getBlock(); if (isLog(root.getType())) { // Initialize some variables: World world = event.getPlayer().getWorld(); Location location = root.getLocation(); Random random = new Random(); Vector vel = event.getPlayer().getLocation().toVector().subtract(location.toVector()).normalize().setY(0).multiply(0.2); // Find the blocks Set<Block> blocks = getTreeBlocks(root); if (blocks.size() > 0) { world.playSound(location, Sound.ENTITY_ZOMBIE_BREAK_WOODEN_DOOR, 0.5f, 1); } double durability = blocks.size()*0.25; // Bring 'em down. for (Block block : blocks) { Material mat = block.getType(); if (random.nextFloat() < 0.1f && isLog(mat)) { world.playSound(block.getLocation(), Sound.ENTITY_ZOMBIE_BREAK_WOODEN_DOOR, 0.6f, 1); block.breakNaturally(); durability += 1; } else if (random.nextFloat() < 0.4f && isLeaves(mat)) { world.playSound(block.getLocation(), Sound.BLOCK_GRASS_BREAK, 0.5f, 1); block.breakNaturally(); durability += 1; } else { FallingBlock fallingBlock = world.spawnFallingBlock(block.getLocation(), block.getBlockData()); fallingBlock.setVelocity(vel.multiply(random.nextFloat()*0.2 + 0.9)); if (isLeaves(mat)) { fallingBlock.setDropItem(false); } block.setType(Material.AIR); } } // Apply durability. if (event.getPlayer().getGameMode() != GameMode.CREATIVE) { UtilsMc.offsetItemStackDamage(details.getItem(), (int) durability); } } }