Java Code Examples for net.minecraft.client.renderer.ActiveRenderInfo#rotationYZ()
The following examples show how to use
net.minecraft.client.renderer.ActiveRenderInfo#rotationYZ() .
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Example 1
Source File: RenderParticle.java From Translocators with MIT License | 6 votes |
public static void render(double x, double y, double z, Colour colour, double s, double u1, double v1, double u2, double v2) { x-=EntityFX.interpPosX; y-=EntityFX.interpPosY; z-=EntityFX.interpPosZ; //TODO: check float par3 = ActiveRenderInfo.rotationX; float par4 = ActiveRenderInfo.rotationXZ; float par5 = ActiveRenderInfo.rotationZ; float par6 = ActiveRenderInfo.rotationYZ; float par7 = ActiveRenderInfo.rotationXY; Tessellator t = Tessellator.instance; t.setColorRGBA(colour.r&0xFF, colour.g&0xFF, colour.b&0xFF, colour.a&0xFF); t.addVertexWithUV((x - par3 * s - par6 * s), (y - par4 * s), (z - par5 * s - par7 * s), u2, v2); t.addVertexWithUV((x - par3 * s + par6 * s), (y + par4 * s), (z - par5 * s + par7 * s), u2, v1); t.addVertexWithUV((x + par3 * s + par6 * s), (y + par4 * s), (z + par5 * s + par7 * s), u1, v1); t.addVertexWithUV((x + par3 * s - par6 * s), (y - par4 * s), (z + par5 * s - par7 * s), u1, v2); }
Example 2
Source File: ItemRenderFamiliar.java From Gadomancy with GNU Lesser General Public License v3.0 | 5 votes |
private void cleanActiveRenderInfo(ItemRenderType renderType) { renderInfo[0] = ActiveRenderInfo.rotationX; renderInfo[1] = ActiveRenderInfo.rotationXZ; renderInfo[2] = ActiveRenderInfo.rotationZ; renderInfo[3] = ActiveRenderInfo.rotationYZ; renderInfo[4] = ActiveRenderInfo.rotationXY; switch (renderType) { case ENTITY: break; case EQUIPPED: ActiveRenderInfo.rotationX = 0.85535365F; ActiveRenderInfo.rotationXZ = 0.9868404F; ActiveRenderInfo.rotationZ = -0.51804453F; ActiveRenderInfo.rotationYZ = 0.083717324F; ActiveRenderInfo.rotationXY = 0.13822734F; break; case EQUIPPED_FIRST_PERSON: ActiveRenderInfo.rotationX = -0.4186075F; ActiveRenderInfo.rotationXZ = 0.99932945F; ActiveRenderInfo.rotationZ = -0.90816724F; ActiveRenderInfo.rotationYZ = 0.033253096F; ActiveRenderInfo.rotationXY = -0.015327567F; break; case INVENTORY: ActiveRenderInfo.rotationX = -0.71445745F; ActiveRenderInfo.rotationXZ = 0.9573291F; ActiveRenderInfo.rotationZ = 0.69967884F; ActiveRenderInfo.rotationYZ = -0.20220716F; ActiveRenderInfo.rotationXY = -0.20647818F; break; case FIRST_PERSON_MAP: break; } }
Example 3
Source File: ItemRenderFamiliar.java From Gadomancy with GNU Lesser General Public License v3.0 | 5 votes |
private void restoreActiveRenderInfo() { if(renderInfo[0] != -1) ActiveRenderInfo.rotationX = renderInfo[0]; if(renderInfo[1] != -1) ActiveRenderInfo.rotationXZ = renderInfo[1]; if(renderInfo[2] != -1) ActiveRenderInfo.rotationZ = renderInfo[2]; if(renderInfo[3] != -1) ActiveRenderInfo.rotationYZ = renderInfo[3]; if(renderInfo[4] != -1) ActiveRenderInfo.rotationXY = renderInfo[4]; for (int i = 0; i < renderInfo.length; i++) { renderInfo[i] = -1; } }
Example 4
Source File: FXVortex.java From Gadomancy with GNU Lesser General Public License v3.0 | 4 votes |
private void render(Tessellator tessellator, float pTicks) { float arX = ActiveRenderInfo.rotationX; float arXZ = ActiveRenderInfo.rotationXZ; float arZ = ActiveRenderInfo.rotationZ; float arYZ = ActiveRenderInfo.rotationYZ; float arXY = ActiveRenderInfo.rotationXY; GL11.glPushMatrix(); GL11.glAlphaFunc(GL11.GL_GREATER, 0.003921569F); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); float agescale = (float) (ClientHandler.ticks % 800) / 400F; if(agescale >= 1.0F) agescale = 2 - agescale; float size = 0.2F + 0.1F * agescale; if(parent != null) { size += size * (((float) parent.getSizeStage()) * 0.04F); } float anglePerc = (float) (ClientHandler.ticks % 300) / 300F; float angle = RAD - RAD * anglePerc; Vector3 iV = MiscUtils.interpolateEntityPosition(Minecraft.getMinecraft().renderViewEntity, pTicks); if(parent != null && parent.getSizeStage() > 4) { float mult = 0.001F * (parent.getSizeStage() - 4F); Vector3 shake = new Vector3( RAND.nextFloat() * mult * (RAND.nextBoolean() ? 1 : -1), RAND.nextFloat() * mult * (RAND.nextBoolean() ? 1 : -1), RAND.nextFloat() * mult * (RAND.nextBoolean() ? 1 : -1)); iV.add(shake); } GL11.glTranslated(-iV.getX(), -iV.getY(), -iV.getZ()); UtilsFX.bindTexture(TC_VORTEX_TEXTURE); tessellator.startDrawingQuads(); tessellator.setBrightness(220); tessellator.setColorRGBA_F(1F, 1F, 1F, 1F); Vec3 v1 = Vec3.createVectorHelper(-arX * size - arYZ * size, -arXZ * size, -arZ * size - arXY * size); Vec3 v2 = Vec3.createVectorHelper(-arX * size + arYZ * size, arXZ * size, -arZ * size + arXY * size); Vec3 v3 = Vec3.createVectorHelper(arX * size + arYZ * size, arXZ * size, arZ * size + arXY * size); Vec3 v4 = Vec3.createVectorHelper(arX * size - arYZ * size, -arXZ * size, arZ * size - arXY * size); if (angle != 0.0F) { Vec3 pvec = Vec3.createVectorHelper(iV.getX(), iV.getY(), iV.getZ()); Vec3 tvec = Vec3.createVectorHelper(x, y, z); Vec3 qvec = pvec.subtract(tvec).normalize(); QuadHelper.setAxis(qvec, angle).rotate(v1); QuadHelper.setAxis(qvec, angle).rotate(v2); QuadHelper.setAxis(qvec, angle).rotate(v3); QuadHelper.setAxis(qvec, angle).rotate(v4); } tessellator.setNormal(0.0F, 0.0F, -1.0F); tessellator.addVertexWithUV(x + v1.xCoord, y + v1.yCoord, z + v1.zCoord, 0, 1); tessellator.addVertexWithUV(x + v2.xCoord, y + v2.yCoord, z + v2.zCoord, 1, 1); tessellator.addVertexWithUV(x + v3.xCoord, y + v3.yCoord, z + v3.zCoord, 1, 0); tessellator.addVertexWithUV(x + v4.xCoord, y + v4.yCoord, z + v4.zCoord, 0, 0); tessellator.draw(); GL11.glDisable(GL11.GL_BLEND); GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F); GL11.glPopMatrix(); }