Java Code Examples for com.badlogic.gdx.graphics.GL20#glClearColor()
The following examples show how to use
com.badlogic.gdx.graphics.GL20#glClearColor() .
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Example 1
Source File: MainMenuScreen.java From ashley-superjumper with Apache License 2.0 | 6 votes |
public void draw () { GL20 gl = Gdx.gl; gl.glClearColor(1, 0, 0, 1); gl.glClear(GL20.GL_COLOR_BUFFER_BIT); guiCam.update(); game.batcher.setProjectionMatrix(guiCam.combined); game.batcher.disableBlending(); game.batcher.begin(); game.batcher.draw(Assets.backgroundRegion, 0, 0, 320, 480); game.batcher.end(); game.batcher.enableBlending(); game.batcher.begin(); game.batcher.draw(Assets.logo, 160 - 274 / 2, 480 - 10 - 142, 274, 142); game.batcher.draw(Assets.mainMenu, 10, 200 - 110 / 2, 300, 110); game.batcher.draw(Settings.soundEnabled ? Assets.soundOn : Assets.soundOff, 0, 0, 64, 64); game.batcher.end(); }
Example 2
Source File: GdxScreen.java From libGDX-Path-Editor with Apache License 2.0 | 6 votes |
@Override public void present(float deltaTime) { GL20 gl = Gdx.graphics.getGL20(); gl.glClear(GL20.GL_COLOR_BUFFER_BIT); gl.glClearColor(0.698f, 0.698f, 0.698f, 1f); camera.update(); bgDrawer.presentFakeBG(screenW, screenH, camera.combined); stage.act(deltaTime); stage.draw(); bgDrawer.presentOverlayBG(screenW, screenH, (int)camera.position.x, (int)camera.position.y, (int)camera.viewportWidth, (int)camera.viewportHeight, stage.getSpriteBatch()); if (splineBuilder != null) { splineBuilder.present(camera.combined); } }
Example 3
Source File: SuperJumper.java From ashley-superjumper with Apache License 2.0 | 5 votes |
@Override public void render() { GL20 gl = Gdx.gl; gl.glClearColor(1.0f, 1.0f, 1.0f, 0.0f); gl.glClear(GL20.GL_COLOR_BUFFER_BIT); super.render(); }
Example 4
Source File: GdxApp.java From libGDX-Path-Editor with Apache License 2.0 | 5 votes |
@Override public void render() { if (uiHandler != null) { uiHandler.updateMemoryInfo(getMemoryConsumption()); } if (screen != null) { screen.update(Gdx.graphics.getDeltaTime()); screen.present(Gdx.graphics.getDeltaTime()); } else { GL20 gl = Gdx.graphics.getGL20(); gl.glClear(GL20.GL_COLOR_BUFFER_BIT); gl.glClearColor(0.698f, 0.698f, 0.698f, 1f); } }